MCA Semester II Assignments Overview
11 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is OSI model? What is TCP/IP model? Compare them.

The OSI model (Open Systems Interconnection) and TCP/IP model (Transmission Control Protocol/Internet Protocol) are both networking models that define how data is transmitted over a network. The OSI model is a seven-layer model that is more comprehensive and theoretical, while the TCP/IP model is a four-layer model that is more practical and widely used.

OSI Model

The OSI model is a more comprehensive model that defines seven layers:

  1. Physical Layer: Responsible for the physical transmission of data over the network media.
  2. Data Link Layer: Responsible for error-free transmission of data between adjacent nodes.
  3. Network Layer: Responsible for routing data packets across the network.
  4. Transport Layer: Provides reliable, connection-oriented data transfer services.
  5. Session Layer: Responsible for establishing and maintaining communication sessions between two applications.
  6. Presentation Layer: Responsible for data representation and formatting, ensuring that data is transmitted in a format that can be understood by the receiving system.
  7. Application Layer: The layer that interacts directly with the user and provides applications access to the network services.

TCP/IP Model

The TCP/IP model is a less comprehensive model that defines four layers:

  1. Network Access Layer: Similar to the physical and data link layers of the OSI model.
  2. Internet Layer: Responsible for routing data packets across the network, similar to the network layer of the OSI model.
  3. Transport Layer: Provides reliable, connection-oriented data transfer services, similar to the transport layer of the OSI model.
  4. Application Layer: Similar to the application layer of the OSI model.

Comparison

The OSI model is more theoretical and provides a more detailed breakdown of networking functions. However, it is not as widely used as the TCP/IP model. The TCP/IP model is more practical and is the foundation for the internet. It is simpler and easier to implement than the OSI model.

In conclusion, the OSI model is more comprehensive and theoretical, while the TCP/IP model is more practical and is the foundation for the internet.

What is Packet Switching? What is Circuit Switching? Compare them.

Packet switching and circuit switching are two different methods of transmitting data over a network. Here's a comparison:

Packet Switching

  • Data Transmission: Data is divided into small packets, each with a header containing the destination address. Packets are transmitted independently and can follow different routes through the network.
  • Connection: No dedicated connection is established between the sender and receiver. Packets are routed dynamically based on available network resources.
  • Efficiency: Efficient in utilizing network bandwidth as multiple users can share the same lines simultaneously. Provides higher bandwidth utilization and flexibility.
  • Examples: Internet, Ethernet, Wi-Fi

Circuit Switching

  • Data Transmission: A dedicated physical circuit is established between the sender and receiver before data transmission begins. All data travels over this single circuit.
  • Connection: A physical connection is set up before communication starts and remains in place until the communication ends.
  • Efficiency: Not very efficient in bandwidth utilization as the dedicated circuit remains idle when no data is being transmitted.
  • Examples: Traditional telephone systems, leased lines

Comparison

Packet switching is more efficient for handling different types of data and supporting multiple users simultaneously, making it ideal for networking applications like the internet. Circuit switching, while simpler to understand, is less efficient and better suited for real-time applications where a guaranteed bandwidth is essential, like telephone calls.

Explain STOP & WAIT ARQ.

The Stop-and-Wait Automatic Repeat Request (Stop-and-Wait ARQ) is a simple protocol used for reliable data transmission over unreliable channels. It's a basic form of error control and is suitable for situations where the network conditions are relatively good and the traffic is low.

Here's how Stop-and-Wait ARQ operates:

  1. Sender's Action: The sender transmits a single data packet to the receiver.
  2. Receiver's Action: The receiver waits for the packet and sends an acknowledgment (ACK) back to the sender if the packet is received correctly. If the packet is corrupted or lost during transmission, the receiver does not send an ACK.
  3. Timeout: The sender sets a timeout timer. If the sender doesn't receive an ACK within the timeout period, it re-sends the same data packet again.
  4. Re-transmission: When the receiver receives a packet correctly, it sends an ACK, and the sender can transmit the next data packet.

Advantages:

  • Simplicity: Stop-and-Wait ARQ is relatively easy to understand and implement.

Disadvantages:

  • Inefficiency: The protocol is inefficient in terms of both bandwidth utilization and delay because only one packet can be in transit at a time.
  • High Delay: This protocol can introduce significant delays, especially over long distances or if the network conditions are poor.

Applications:

Stop-and-Wait ARQ is suitable for short-distance communication where error rates are low and bandwidth is not a major concern. It is often used in applications like Bluetooth and serial communication.

What is OOAD? Explain basic principles of object orientation.

<p>OOAD stands for Object-Oriented Analysis and Design. It's a software development approach that emphasizes modeling software systems as a collection of interacting objects, rather than as procedures or functions.</p> <p><strong>Basic Principles of Object Orientation:</strong></p> <ol> <li> <strong>Abstraction:</strong> This principle focuses on representing essential characteristics of an object and hiding unnecessary details. It allows you to create simplified representations of complex systems.</li> <li> <strong>Encapsulation:</strong> Encapsulation combines data (attributes) and methods that operate on that data within a single unit (an object). It helps maintain data integrity and reduces the risk of unintended modifications.</li> <li> <strong>Inheritance:</strong> Inheritance enables creating new objects (derived classes) based on existing objects (base classes). This promotes code reusability and maintainability.</li> <li> <strong>Polymorphism:</strong> Polymorphism means &quot;many forms.&quot; It allows objects of different classes to respond to the same message in different ways, depending on their specific implementation. This promotes flexibility and extensibility.</li> </ol> <p><strong>Benefits of OOAD:</strong></p> <ul> <li> <strong>Code Reusability:</strong> Inheritance allows you to reuse existing code, reducing development time and effort.</li> <li> <strong>Maintainability:</strong> Changes are easier to implement and manage, as the impact of modifications is localized within specific objects.</li> <li> <strong>Flexibility:</strong> Object-oriented systems are more adaptable to changes and new requirements.</li> <li> <strong>Modularity:</strong> Objects are independent units, making it easier to develop and test components separately.</li> </ul> <p><strong>OOAD is a powerful approach for designing and developing complex software systems. By following these basic principles, you can create more maintainable, reusable, and flexible software applications.</strong></p> Signup and view all the answers

Draw class diagram for online shopping system. Make necessary assumptions.

<p>Here's a possible class diagram for an online shopping system, making some assumptions:</p> <p><strong>Classes:</strong></p> <ul> <li> <strong>Customer:</strong> <ul> <li>Attributes: <ul> <li>CustomerID (Primary Key)</li> <li>FirstName</li> <li>LastName</li> <li>Email</li> <li>Password</li> <li>Address</li> </ul> </li> <li>Methods: <ul> <li>Register()</li> <li>Login()</li> <li>UpdateProfile()</li> </ul> </li> </ul> </li> <li> <strong>Product:</strong> <ul> <li>Attributes: <ul> <li>ProductID (Primary Key)</li> <li>Name</li> <li>Description</li> <li>Price</li> <li>QuantityInStock</li> <li>ImageURL</li> </ul> </li> <li>Methods: <ul> <li>AddToCart()</li> <li>RemoveFromCart()</li> </ul> </li> </ul> </li> <li> <strong>Cart:</strong> <ul> <li>Attributes: <ul> <li>CartID (Primary Key)</li> <li>CustomerID (Foreign Key)</li> </ul> </li> <li>Methods: <ul> <li>AddItem(Product)</li> <li>RemoveItem(Product)</li> <li>UpdateItemQuantity(Product, Quantity)</li> <li>GetTotal()</li> </ul> </li> </ul> </li> <li> <strong>Order:</strong> <ul> <li>Attributes: <ul> <li>OrderID (Primary Key)</li> <li>CustomerID (Foreign Key)</li> <li>OrderDate</li> <li>TotalAmount</li> </ul> </li> <li>Methods: <ul> <li>PlaceOrder()</li> <li>CancelOrder()</li> </ul> </li> </ul> </li> <li> <strong>OrderItem:</strong> <ul> <li>Attributes: <ul> <li>OrderItemID (Primary Key)</li> <li>OrderID (Foreign Key)</li> <li>ProductID (Foreign Key)</li> <li>Quantity</li> <li>Price</li> </ul> </li> </ul> </li> <li> <strong>Payment:</strong> <ul> <li>Attributes: <ul> <li>PaymentID (Primary Key)</li> <li>OrderID (Foreign Key)</li> <li>PaymentMethod</li> <li>PaymentDate</li> <li>PaymentAmount</li> </ul> </li> <li>Methods: <ul> <li>MakePayment()</li> </ul> </li> </ul> </li> </ul> <p><strong>Relationships:</strong></p> <ul> <li> <strong>Customer</strong> has a <strong>Cart</strong> </li> <li> <strong>Cart</strong> has many <strong>OrderItem</strong> </li> <li> <strong>OrderItem</strong> has a <strong>Product</strong> </li> <li> <strong>Order</strong> has many <strong>OrderItem</strong> </li> <li> <strong>Order</strong> has a <strong>Payment</strong> </li> </ul> <p><strong>Notes:</strong></p> <ul> <li>This is a simplified diagram and may need to be expanded based on the specific requirements of the system.</li> <li>The diagram assumes a basic online shopping system with features like customer registration, product browsing, cart management, order placement, and payment processing.</li> <li>You might also need additional classes, such as ShippingAddress, PaymentMethod, and Seller, depending on the complexity of the system.</li> </ul> Signup and view all the answers

Explain object model and dynamic model in detail with the help of suitable diagrams.

<p>Object-oriented modeling involves describing a system using objects, their relationships, and their behavior. Two essential models are often used:</p> <ol> <li> <p><strong>Object Model (Static Model):</strong></p> <ul> <li> <p>Represents the structure of the system at a given point in time. It focuses on the objects, their attributes, and their relationships. This model doesn't represent the dynamic behavior or interactions of the objects.</p> </li> <li> <p><strong>Key Diagrams:</strong></p> <ul> <li> <strong>Class Diagram:</strong> A primary visual representation of the object model. It showcases classes (object blueprints), their attributes, and their relationships (such as inheritance, aggregation, and association).</li> <li> <strong>Object Diagram:</strong> Illustrates instances of classes (objects) and their interactions at a specific point in time. It is often used to demonstrate scenarios or snapshots within the system.</li> </ul> </li> <li> <p><strong>Example:</strong> A class diagram for a bank account system would show the BankAccount class with attributes (account number, balance, account type) and methods (deposit, withdraw, getBalance). An object diagram might show several instances of BankAccount objects with different account numbers and balances.</p> </li> </ul> </li> <li> <p><strong>Dynamic Model (Behavioral Model):</strong></p> <ul> <li> <p>Describes the behavior of the system, focusing on how objects interact and change over time. This model captures the dynamic interactions, transitions, and responses of the system.</p> </li> <li> <p><strong>Key Diagrams:</strong></p> <ul> <li> <strong>Sequence Diagram:</strong> Illustrates interactions between objects over time in a sequential order. Shows messages exchanged between objects and the order of execution.</li> <li> <strong>Collaboration Diagram:</strong> Similar to a sequence diagram but emphasizes the relationships and collaborations between objects. Focuses on the overall structure of the interactions.</li> <li> <strong>State Machine Diagram:</strong> Depicts the different states an object can be in and the transitions between those states triggered by events.</li> <li> <strong>Activity Diagram:</strong> Represents a workflow or process, showing the flow of control and activities involved in a particular operation.</li> </ul> </li> <li> <p><strong>Example:</strong> A sequence diagram could show how a customer creates an account in the bank system, with messages going back and forth between the Customer object, the BankAccount object, and the Bank system. A state machine diagram could show the different states of an account, such as 'Inactive,' 'Active,' and 'Overdrawn' along with the events causing transitions between these states.</p> </li> </ul> </li> </ol> <p><strong>In essence, the object model defines the static structure of a system, while the dynamic model captures its behavior and interactions. Together, they provide a comprehensive understanding of how a software system is designed and operates.</strong></p> Signup and view all the answers

Draw state diagram for Online Flight Ticket Booking. Also, list the assumptions made.

<p>Here's a possible state diagram for Online Flight Ticket Booking, along with the assumptions made:</p> <p><strong>States:</strong></p> <ol> <li> <strong>Initial:</strong> The system is in an initial state, ready to accept user interactions.</li> <li> <strong>Search Flight:</strong> The user has initiated a search for flights, providing criteria like origin, destination, dates, and number of passengers.</li> <li> <strong>Display Flight Results:</strong> The system displays a list of available flights matching the search criteria.</li> <li> <strong>Select Flight:</strong> The user has chosen a specific flight from the results.</li> <li> <strong>Passenger Information:</strong> The system prompts the user to enter passenger details, including names, contact information, and any special requests.</li> <li> <strong>Payment:</strong> The system guides the user through the payment process, where they choose a payment method and enter payment details.</li> <li> <strong>Confirmation:</strong> The system confirms the booking, displays the booking confirmation number, and sends a booking confirmation email to the user.</li> <li> <strong>Cancel:</strong> The user has chosen to cancel the booking at any stage before confirmation.</li> </ol> <p><strong>Transitions:</strong></p> <ul> <li> <strong>Initial -&gt; Search Flight:</strong> Triggered by the user clicking the &quot;Search Flights&quot; button.</li> <li> <strong>Search Flight -&gt; Display Flight Results:</strong> Triggered when the search query is processed.</li> <li> <strong>Display Flight Results -&gt; Select Flight:</strong> Triggered by the user selecting a specific flight.</li> <li> <strong>Select Flight -&gt; Passenger Information:</strong> Triggered automatically after flight selection.</li> <li> <strong>Passenger Information -&gt; Payment:</strong> Triggered when the user completes entering passenger details.</li> <li> <strong>Payment -&gt; Confirmation:</strong> Triggered upon successful payment processing.</li> <li> <strong>Confirmation -&gt; Cancel:</strong> The user can choose to cancel at this stage.</li> <li> <strong>Any State -&gt; Cancel:</strong> The user can choose to cancel the booking at any stage.</li> </ul> <p><strong>Assumptions:</strong></p> <ul> <li>The system assumes an internet-based booking platform.</li> <li>The system allows users to search for flights based on basic criteria like origin, destination, dates, and passenger count.</li> <li>The system assumes a secure payment gateway for processing transactions.</li> <li>The system generates a booking confirmation number and sends an email to the user upon successful booking.</li> <li>The system allows users to cancel their booking at any stage before confirmation.</li> </ul> <p><strong>Notes:</strong></p> <ul> <li>This diagram is a simplified representation, and a real-world system would have more states and transitions depending on the specific functionalities offered.</li> <li>The diagram assumes a basic flight booking system with essential features like search, selection, passenger details, payment, and confirmation.</li> </ul> Signup and view all the answers

What is concurrency? Explain how concurrency is handled with the help of suitable example.

<p>Concurrency refers to the ability of a system to handle multiple tasks or requests simultaneously, even if those tasks require access to the same resources. It's essential for making software responsive, efficient, and capable of handling high volumes of requests.</p> <p><strong>Example: Online Shopping Cart</strong></p> <p>Imagine an online shopping website where multiple users might be adding items to their shopping carts at the same time. Here's how concurrency is handled in this scenario:</p> <ol> <li> <strong>Shared Resources:</strong> The shopping cart database is a shared resource. Multiple users might attempt to access and modify the same shopping cart data.</li> <li> <strong>Concurrency Issue:</strong> If the system doesn't handle concurrency properly, it might lead to issues like: <ul> <li> <strong>Race Conditions:</strong> Two users might try to add the same item to their cart simultaneously, resulting in unexpected data changes.</li> <li> <strong>Deadlocks:</strong> Two users might try to acquire the same resource (like a database lock) in different orders, leading to a standstill where neither can proceed.</li> </ul> </li> <li> <strong>Concurrency Control Mechanisms:</strong> To prevent these issues, concurrency control mechanisms are used, such as: <ul> <li> <strong>Locking:</strong> The system acquires a lock on the relevant shopping cart data before allowing a user to modify it. Other users trying to modify the same data will have to wait until the lock is released.</li> <li> <strong>Transaction Isolation:</strong> This mechanism ensures that each user's changes are treated as a single unit (a transaction). If any part of the transaction fails, the entire transaction is rolled back, preventing inconsistent data updates.</li> <li> <strong>Optimistic Locking:</strong> This approach assumes that conflicts are rare. It reads the data, makes changes, and then attempts to write the data back. If there's a conflict (someone else modified the same data), the system will handle it, potentially by retrying the operation or notifying the user.</li> </ul> </li> </ol> <p><strong>In summary, concurrency is crucial for creating responsive and reliable systems, especially in scenarios where multiple users interact with shared resources. Proper concurrency control mechanisms are necessary to prevent data corruption and inconsistencies, ensuring accurate and predictable behavior.</strong></p> Signup and view all the answers

What is need of inheritance adjustment in system design? Explain how inheritance adjustment can be performed, with the help of an example.

<p>Inheritance adjustment is a crucial aspect of object-oriented design, particularly when dealing with complex systems that evolve over time. It addresses the challenges of maintaining code flexibility and reusability while accommodating new requirements.</p> <p><strong>Need for Inheritance Adjustment:</strong></p> <ul> <li> <strong>Evolving Requirements:</strong> As systems grow and change, new requirements may arise that are not fully captured by existing class hierarchies.</li> <li> <strong>Code Reusability:</strong> Inheritance allows for code reuse, but sometimes existing classes may not fully meet the needs of new requirements, leading to the need for adjustments.</li> <li> <strong>Flexibility:</strong> Inheritance adjustment provides a mechanism for adapting existing code to accommodate new scenarios without rewriting large parts of the system.</li> </ul> <p><strong>How Inheritance Adjustment is Performed:</strong></p> <ol> <li> <strong>Interface-Based Design:</strong> Utilizing interfaces instead of concrete classes for shared functionality. This allows for greater flexibility in implementing classes, as they can conform to the interface without inheriting from a specific base class.</li> <li> <strong>Abstract Classes:</strong> Employing abstract classes when there's a need for partial implementation and common behavior for subclasses but allowing for more customized implementations.</li> <li> <strong>Multiple Inheritance (where supported):</strong> Sometimes utilizing multiple inheritance can be effective, allowing a class to inherit from multiple base classes. This approach is often used for combining specialized functionalities from different areas.</li> <li> <strong>Mixins:</strong> Combining traits or characteristics from different classes without using direct inheritance. This allows for more modular and flexible composition of functionalities.</li> </ol> <p><strong>Example: Animal Hierarchy</strong></p> <p>Imagine a system modeling animals. Initially, you may have base classes for Mammal, Bird, and Fish. Later, you realize that certain animals, like bats, are mammals, but they also exhibit flight characteristics similar to birds. Without inheritance adjustment, you might need to create a separate Bat class, duplicating code or creating complex relationships.</p> <p>Using inheritance adjustment, you could:</p> <ul> <li> <strong>Introduce an Interface:</strong> Create a <code>Flier</code> interface with methods like <code>takeOff</code> and <code>land</code> for birds. Both birds and bats can implement this interface.</li> <li> <strong>Use Abstract Class:</strong> Create an <code>Animal</code> abstract class with common attributes (name, weight), and implement the <code>Flier</code> interface in an abstract method <code>fly</code> within the <code>Animal</code> class. Mammals, birds, and bats can inherit from <code>Animal</code>, allowing for tailored implementations of the <code>fly</code> method.</li> </ul> <p><strong>By employing these techniques, inheritance adjustments help maintain code flexibility, reduce redundancy, and enable the system to gracefully handle new requirements without significant code changes.</strong></p> Signup and view all the answers

Map the object classes created in Question 2 above into database tables. Make necessary assumptions

<p>Here's how the object classes from Question 2 (online shopping system) could be mapped to database tables, along with necessary assumptions:</p> <p><strong>Database Tables:</strong></p> <ol> <li> <p><strong>Customer Table:</strong></p> <ul> <li>Columns: <ul> <li>CustomerID (Primary Key, Integer)</li> <li>FirstName (VARCHAR)</li> <li>LastName (VARCHAR)</li> <li>Email (VARCHAR)</li> <li>Password (VARCHAR)</li> <li>Address (VARCHAR)</li> </ul> </li> </ul> </li> <li> <p><strong>Product Table:</strong></p> <ul> <li>Columns: <ul> <li>ProductID (Primary Key, Integer)</li> <li>Name (VARCHAR)</li> <li>Description (TEXT)</li> <li>Price (DECIMAL)</li> <li>QuantityInStock (INT)</li> <li>ImageURL (VARCHAR)</li> </ul> </li> </ul> </li> <li> <p><strong>Cart Table:</strong></p> <ul> <li>Columns: <ul> <li>CartID (Primary Key, Integer)</li> <li>CustomerID (Foreign Key, Integer, references Customer Table)</li> </ul> </li> </ul> </li> <li> <p><strong>OrderItem Table:</strong></p> <ul> <li>Columns: <ul> <li>OrderItemID (Primary Key, Integer)</li> <li>CartID (Foreign Key, Integer, references Cart Table)</li> <li>ProductID (Foreign Key, Integer, references Product Table)</li> <li>Quantity (INT)</li> <li>Price (DECIMAL)</li> </ul> </li> </ul> </li> <li> <p><strong>Order Table:</strong></p> <ul> <li>Columns: <ul> <li>OrderID (Primary Key, Integer)</li> <li>CustomerID (Foreign Key, Integer, references Customer Table)</li> <li>OrderDate (Date)</li> <li>TotalAmount (DECIMAL)</li> </ul> </li> </ul> </li> <li> <p><strong>Payment Table:</strong></p> <ul> <li>Columns: <ul> <li>PaymentID (Primary Key, Integer)</li> <li>OrderID (Foreign Key, Integer, references Order Table)</li> <li>PaymentMethod (VARCHAR)</li> <li>PaymentDate (Date)</li> <li>PaymentAmount (DECIMAL)</li> </ul> </li> </ul> </li> </ol> <p><strong>Assumptions:</strong></p> <ul> <li> <strong>Database Type:</strong> A relational database management system (RDBMS) like MySQL, PostgreSQL, or SQL Server is used.</li> <li> <strong>Data Types:</strong> Appropriate data types are used to store data in the tables (INT for integers, VARCHAR for text, DECIMAL for financial values, DATE for dates).</li> <li> <strong>Relationships:</strong> The relationships between tables are implemented using foreign keys, ensuring data consistency.</li> <li> <strong>Normalization:</strong> The tables are normalized to avoid data redundancy and improve data integrity.</li> </ul> <p><strong>Notes:</strong></p> <ul> <li>The specific column names and data types can vary depending on the specific requirements and the chosen database system.</li> <li>This mapping assumes a simple online shopping system. More complex scenarios may require additional tables and fields.</li> <li>This mapping is intended to illustrate how object classes can be translated into relational database tables for persistence and retrieval of data.</li> </ul> Signup and view all the answers

Write short note on followings (minimum in 300 words)

i) Mapping designs to code

ii) Collaboration Diagram

<p>Here are short notes on Mapping Designs to Code and Collaboration Diagrams:</p> <p><strong>i) Mapping Designs to Code:</strong></p> <p>This process refers to converting a visual design (e.g., class diagrams, sequence diagrams) into actual, functional code. It's a crucial step in the software development process as it bridges the gap between design and implementation.</p> <ul> <li> <p><strong>Key Considerations:</strong></p> <ul> <li> <strong>Language Compatibility:</strong> Ensure that the chosen programming language supports the concepts and features represented in the design. For example, if your design uses inheritance, your language must support inheritance.</li> <li> <strong>Framework Integration:</strong> If your project uses specific frameworks (e.g., Spring, Django), ensure your code aligns with their conventions and APIs.</li> <li> <strong>Data Structures:</strong> Choose appropriate data structures (arrays, lists, dictionaries, sets) in your code to represent the objects and their attributes as designed.</li> <li> <strong>Method Implementation:</strong> Implement the methods defined in your design in a way that adheres to the intended behavior.</li> <li> <strong>Error Handling:</strong> Consider potential errors during the mapping process. Include error handling mechanisms in your code to prevent unexpected behavior.</li> </ul> </li> <li> <p><strong>Tools and Techniques:</strong></p> <ul> <li> <strong>Code Generators:</strong> Some modeling tools can automatically generate code skeletons or snippets based on your design diagrams.</li> <li> <strong>Code Templates:</strong> Create reusable code templates for common patterns like database queries or object initialization, speeding up the mapping process.</li> </ul> </li> </ul> <p><strong>ii) Collaboration Diagram:</strong></p> <p>Collaboration diagrams, also known as interaction diagrams, depict the interactions between objects in a specific scenario. They focus on the relationships and communication channels between objects rather than the sequence of interactions.</p> <ul> <li> <p><strong>Key Features:</strong></p> <ul> <li> <strong>Object Relationships:</strong> Collaboration diagrams highlight the connections and collaborations between objects, showing how they work together to achieve a specific goal.</li> <li> <strong>Message Flow:</strong> They show how messages are passed between objects, but they don't necessarily indicate the specific order of those messages.</li> <li> <strong>Focus on Structure:</strong> Collaboration diagrams emphasize the structure of interactions, making them suitable for illustrating complex relationships between objects and their roles in a sequence.</li> </ul> </li> <li> <p><strong>When to Use Collaboration Diagrams:</strong></p> <ul> <li> <strong>Complex Relationships:</strong> When you need to visualize intricate relationships between objects and their roles in a specific task.</li> <li> <strong>Communication Channels:</strong> To illustrate the flow of messages and interactions between objects, showing how they exchange information.</li> <li> <strong>Alternative to Sequence Diagrams:</strong> When the sequence of interactions is less important, and the overall structure and communication channels are the main focus.</li> </ul> </li> </ul> Signup and view all the answers

Study Notes

Master of Computer Applications (MCA_NEW) Semester II Assignments

  • Course Codes: MCS-218, MCS-219, MCS-220, MCS-221, MCSL-222, MCSL-223
  • Assignment Period: July 2023 - January 2024
  • Submission Dates: January-June Session: 31st October 2023 - 15th April 2024; July-December Session: 31st October 2023 - 15th April 2024
  • Important Notes: Assignments must be submitted to the Study Centre Coordinator before the due date to be eligible for term-end exams. Lab attendance and assignment submission are necessary for appearing in practical exams. Viva voce (oral examination) is compulsory for all assignments.

Assignment Details (Specific Course Information)

  • MCS-218 (Data Communication & Computer Networks): Assignment includes OSI model, TCP/IP model comparison, packet switching, circuit switching comparison, and STOP & WAIT ARQ.
  • MCS-219 (Object Oriented Analysis & Design): Assignment covers OOAD principles, class diagrams for online shopping, dynamic models, concurrency, inheritance adjustments, mapping designs-to-code, and collaboration diagrams.
  • MCS-220 (Web Technologies): This assignment requires knowledge of design patterns (UML diagram of Factory Design Pattern), servlets (servlet life cycle, JSP directives, session management), Spring Boot & Hibernate, JSP implicit objects, Java Secure Socket Extension, Servlets Collaboration, and J2EE Architecture.
  • MCS-221 (Data Warehousing & Data Mining): Assignment requires understanding of data modelling measures (examples), data preprocessing, star schema, snowflake schema, fact constellation schema, multilevel association rules, data marts use cases (dimensional design, ETL, data quality, security, dashboards, data mining techniques).
  • MCSL-222 (OOAD and Web Technologies Lab): This lab assignment has sections on OOAD (use case diagram, class diagram for online bus booking system) and Web Technologies (JDBC and JSP program for editing bank account details, CRUD application using Spring Boot and Hibernate for online library).
  • MCSL-223 (Computer Networks and Data Mining Lab): This section includes building a network topology, data pre-processing techniques using WEKA, normalizing data from exam results table using a data mining tool, constructing a decision tree for classification, and demonstrating visualization procedures.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

Description

This overview provides details of the MCA Semester II assignments for courses MCS-218, MCS-219, MCS-220, MCS-221, MCSL-222, and MCSL-223. It includes essential information about submission dates, important notes regarding lab attendance, and the compulsory viva voce requirement for practical exams. Ensure timely submissions to be eligible for term-end exams.

More Like This

Use Quizgecko on...
Browser
Browser