Podcast
Questions and Answers
What are the two innermost ridges in a fingerprint called?
What are the two innermost ridges in a fingerprint called?
- Pattern lines
- Delta lines
- Type lines (correct)
- Core lines
Where is the pattern area located?
Where is the pattern area located?
- In the delta
- In the core
- Outside the fingerprint
- Surrounded by the type lines (correct)
What is another name for the delta in a fingerprint?
What is another name for the delta in a fingerprint?
- Inner terminus
- Focal terminus
- Central terminus
- Outer terminus (correct)
What is the elevated area in a fingerprint called?
What is the elevated area in a fingerprint called?
What are furrows in a fingerprint?
What are furrows in a fingerprint?
What name did Sir Francis Galton use to refer to ridge characteristics?
What name did Sir Francis Galton use to refer to ridge characteristics?
What is a bifurcation in a fingerprint?
What is a bifurcation in a fingerprint?
What is a short ridge formation jutting out from a free-flowing ridge called?
What is a short ridge formation jutting out from a free-flowing ridge called?
What is a very short section of a ridge, usually round in contour, called?
What is a very short section of a ridge, usually round in contour, called?
What is a ridge formation that connects two ridges called?
What is a ridge formation that connects two ridges called?
What are ridges running side by side and suddenly separating called?
What are ridges running side by side and suddenly separating called?
What is an enclosure in fingerprint terminology?
What is an enclosure in fingerprint terminology?
What is the name for the outer layer of the skin?
What is the name for the outer layer of the skin?
What does 'dactyloscopy' mean?
What does 'dactyloscopy' mean?
What is the purpose of friction ridges on the skin?
What is the purpose of friction ridges on the skin?
Flashcards
Type Lines
Type Lines
The two innermost ridges that start parallel, diverge, surround, or tend to surround the pattern area.
Pattern Area
Pattern Area
The area surrounded by type lines where the core, delta, ridges, and furrows are located.
Delta (Fingerprints)
Delta (Fingerprints)
Delta is the first obstruction ridge at or in front of and nearest the center of the point of divergence of the type lines; also known as Outer terminus.
Ridge (fingerprint component)
Ridge (fingerprint component)
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Furrows
Furrows
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Bifurcation
Bifurcation
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Converging Ridge
Converging Ridge
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Hook or Spur
Hook or Spur
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Dot or Island
Dot or Island
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Appendage
Appendage
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Short Ridge
Short Ridge
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Fragmentary Ridge
Fragmentary Ridge
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Subsidiary Ridge
Subsidiary Ridge
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Enclosure
Enclosure
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Ending Ridge
Ending Ridge
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Study Notes
Matrices Definition
- A matrix is a rectangular arrangement of numbers into rows and columns.
- The order of a matrix is defined as (number of rows) x (number of columns).
- Element of matrix A is represented by $a_{ij}$, row number i, and column number j.
Matrix Example
- $A = \begin{bmatrix} 1 & 2 & 3 \ 4 & 5 & 6 \end{bmatrix}_{2 \times 3}$
Types of Matrices
- Row matrix: Has only one row, e.g., $A = \begin{bmatrix} 1 & 5 & 6 \end{bmatrix}_{1 \times 3}$.
- Column matrix: Has only one column, e.g., $A = \begin{bmatrix} 1 \ 5 \ 6 \end{bmatrix}_{3 \times 1}$.
- Square matrix: The number of rows is equal to the number of columns, e.g., $A = \begin{bmatrix} 1 & 2 \ 3 & 4 \end{bmatrix}_{2 \times 2}$.
- Diagonal matrix: A square matrix where all non-diagonal elements are zero, e.g., $A = \begin{bmatrix} 1 & 0 & 0 \ 0 & 5 & 0 \ 0 & 0 & 6 \end{bmatrix}_{3 \times 3}$.
- Scalar matrix: A diagonal matrix with all diagonal elements equal, e.g., $A = \begin{bmatrix} 5 & 0 & 0 \ 0 & 5 & 0 \ 0 & 0 & 5 \end{bmatrix}_{3 \times 3}$.
- Identity or unit matrix: A scalar matrix where all diagonal elements equal 1, e.g., $I = \begin{bmatrix} 1 & 0 & 0 \ 0 & 1 & 0 \ 0 & 0 & 1 \end{bmatrix}_{3 \times 3}$.
- Null matrix: All elements are zero, e.g., $O = \begin{bmatrix} 0 & 0 \ 0 & 0 \end{bmatrix}_{2 \times 2}$.
Triangular Matrix
- Upper triangular matrix: All elements below the main diagonal are zero, e.g., $A = \begin{bmatrix} 1 & 2 & 3 \ 0 & 5 & 6 \ 0 & 0 & 6 \end{bmatrix}_{3 \times 3}$.
- Lower triangular matrix: All elements above the main diagonal are zero, e.g., $A = \begin{bmatrix} 1 & 0 & 0 \ 4 & 5 & 0 \ 7 & 8 & 6 \end{bmatrix}_{3 \times 3}$.
Transpose of a Matrix
- Achieved by interchanging rows and columns, denoted as, $A^T$ or $A'$
Transpose of a Matrix Properties
- $(A^T)^T = A$
- $(A \pm B)^T = A^T \pm B^T$
- $(KA)^T = KA^T$, where K is a scalar
- $(AB)^T = B^T A^T$
Symmetric Matrix
- A square matrix A is symmetric if $A^T = A$
- Example: $A = \begin{bmatrix} 1 & 2 & 3 \ 2 & 5 & 6 \ 3 & 6 & 9 \end{bmatrix}$
Skew-Symmetric Matrix
- A square matrix A is skew-symmetric if $A^T = -A$ (also known as anti-symmetric or anti-Hermitian matrix).
Skew-Symmetric Matrix Example
- Example: $A = \begin{bmatrix} 0 & 2 & -3 \
- 2 & 0 & -6 \ 3 & 6 & 0 \end{bmatrix}$
- The diagonal elements of a skew-symmetric matrix are always zero.
Orthogonal Matrix
- A square matrix A is orthogonal if $AA^T = A^T A = I$
Singular and Non-Singular Matrix
- Singular matrix: A square Matrix where its determinant is zero. $|A| = 0$
- Non-singular matrix: A square matrix with a non-zero determinant. $|A| \neq 0$
Conformability for Addition
- Two matrices A and B are conformable for addition only if they have the same order.
Work
- The done by a force $\overrightarrow{F}$ on an object as it moves through a displacement $\overrightarrow{d\ell}$ is
- $dW = \overrightarrow{F} \cdot \overrightarrow{d\ell}$
- The total work done as the object moves from point A to point B:
- $W = \int_A^B \overrightarrow{F} \cdot \overrightarrow{d\ell}$
- If the force is constant and along the direction of displacement :
- $W = F \Delta \ell$
- SI unit : Newton-meter $(\text{N} \cdot \text{m}) = \text{Joule (J)}$
Example: Work done by gravity
- An object of mass $m$ moves from $y_A$ to $y_B$
- $W = \int_{y_A}^{y_B} \overrightarrow{F_g} \cdot \overrightarrow{d\ell}$
- $ = \int_{y_A}^{y_B} (-mg\hat{j}) \cdot (dy \hat{j})$
- $ = -mg \int_{y_A}^{y_B} dy$
- $=-mg (y_B - y_A)$
- $= mg(y_A - y_B)$
- the work done by gravity only depends on the change in height.
Kinetic Energy
-
Consider the 1-D motion of a particle acted on by a force $F$. Newton's Second Law tells us $F = ma = m \frac{dv}{dt} = m \frac{dv}{dx} \frac{dx}{dt} = mv \frac{dv}{dx}$ so $F dx = mv dv$
-
If the velocity changes from $v_A$ to $v_B$ then
-
$W = \int_{x_A}^{x_B} F dx = \int_{v_A}^{v_B} mv , dv$
-
$ = \frac{1}{2} m v_B^2 - \frac{1}{2} m v_A^2$
-
Kinetic Energy defined as $K = \frac{1}{2} m v^2$
Work-Energy Relationship
- Then the work done is $W = \Delta K$ "Work changes Kinetic Energy"
- Result called Work-Energy Theorem
Ballistic Pendulum Example
- A projectile of mass $m$ is fired into a pendulum of mass $M$ where the projectile becomes embedded in the pendulum and momentum is conserved:
- $p_i = p_f$
- $mv = (M + m) V$
- $V = \frac{m}{M+m} v$
where $v$ is the initial velocity of the projectile and $V$ is the velocity of the (projectile + pendulum) just after the collision.
- Pendulum swings upward: Now we can its work-energy theorem with work done by gravity $= W = - (M+m) g h$ and change in kinetic energy $= \Delta K = 0 - \frac{1}{2} (M+m) V^2$
- So $-(M+m)gh = -\frac{1}{2} (M+m) V^2$
- $h = \frac{V^2}{2g} = \frac{1}{2g} (\frac{m}{M+m})^2 v^2$
Complex Numbers Definition
- Includes the imaginary unit $i = \sqrt{-1}$.
- Form of $a + bi$
- a and b are real numbers.
- Set of complex numbers is denoted by $\mathbb{C}$.
Complex Numbers Parts
- For $z= a + bi$:
- $a = Re(z)$ is the real part of z
- $b = Im(z)$ is the imaginary part of z
Complex Numbers Equality
- Two complex numbers $z_1 = a + bi$ and $z_2 = c + di$ are equal
- $a=c$ and $b=d$
Complex Number Operations
- $(a + bi) + (c + di) = (a + c) + (b + d)i$
- Commutative: $z_1 + z_2 = z_2 + z_1$
- Associative: $(z_1 + z_2) + z_3 = z_1 + (z_2 + z_3)$
- Identity: $z + 0 = z$, where $0 = 0 + 0i$
- Inverse: $z + (-z) = 0$, where $-z = -a - bi$
Complex Number Subtraction
$(a + bi) - (c + di) = (a - c) + (b - d)i$
Complex Number Multiplication
- $(a + bi)(c + di) = (ac - bd) + (ad + bc)i$
- Commutative: $z_1 \cdot z_2 = z_2 \cdot z_1$
- Associative: $(z_1 \cdot z_2) \cdot z_3 = z_1 \cdot (z_2 \cdot z_3)$
- Identity: $z \cdot 1 = z$, where $1 = 1 + 0i$
- Inverse: $z \cdot z^{-1} = 1$, where $z^{-1} = \frac{a}{a^2 + b^2} - \frac{b}{a^2 + b^2}i$, $z \neq 0$
- Distributive: $z_1 \cdot (z_2 + z_3) = z_1 \cdot z_2 + z_1 \cdot z_3$
Complex Number Division
- $\frac{a + bi}{c + di} = \frac{(a + bi)(c - di)}{(c + di)(c - di)} = \frac{(ac + bd) + (bc - ad)i}{c^2 + d^2}$
Complex Conjugate
- The complex conjugate of is denoted by and is defined as .
- $\overline{z_1 + z_2} = \bar{z_1} + \bar{z_2}$
- $\overline{z_1 \cdot z_2} = \bar{z_1} \cdot \bar{z_2}$
- $\overline{(\frac{z_1}{z_2})} = \frac{\bar{z_1}}{\bar{z_2}}$
- $z + \bar{z} = 2Re(z) = 2a$
- $z - \bar{z} = 2iIm(z) = 2bi$
- $z \cdot \bar{z} = a^2 + b^2$
Complex Number Modulus
- Also referred to as absolute value
- A complex number $z = a + bi$ as $|z| = \sqrt{a^2 + b^2}$.
- $|z| = |\bar{z}|$
- $|z_1 \cdot z_2| = |z_1| \cdot |z_2|$
- $|\frac{z_1}{z_2}| = \frac{|z_1|}{|z_2|}$
- $|Re(z)| \leq |z|$
- $|Im(z)| \leq |z|$
- $|z_1 + z_2| \leq |z_1| + |z_2|$ (Triangle Inequality)
Complex Polar Coordinate Form
- A complex number $z = a + bi$ can be $z = r(\cos\theta + i\sin\theta)$
- $r = |z| = \sqrt{a^2 + b^2}$ is the modulus of $z$
Complex Polar Coordinate Theta
- $\theta = arg(z)$ angle between the positive real axis and the line connecting the origin to the point $(a, b)$ in the complex plane.
Complex Euler's Formula
- $e^{i\theta} = cos\theta + i\sin\theta$ where the polar can be $z = re^{i\theta}$
- If $z_1 = r_1e^{i\theta_1}$ and $z_2 = r_2e^{i\theta_2}$, then:
Complex Polar Coordinate Operations
- $z_1 \cdot z_2 = r_1r_2e^{i(\theta_1 + \theta_2)}$
- $\frac{z_1}{z_2} = \frac{r_1}{r_2}e^{i(\theta_1 - \theta_2)}$
- $z^n = r^ne^{in\theta}$ (De Moivre's Theorem)
Complex Number Root
- The $n$-th roots of a complex number $z = re^{i\theta}$ are $w_k = \sqrt[n]{r}e^{i(\frac{\theta + 2\pi k}{n})}$ for $k = 0, 1, 2,..., n - 1$
Numerical Differentiation Approximations
- Derivative of a function approximated by value of function.
- Uniform grid $x_i = a + ih$, $i = 0, 1, \dots, N$, $x_0 = a$, $x_N = b$, $h = (b-a)/N$
Taylor Series Definition
$ f(x+h) = f(x) + f'(x)h + \frac{f''(x)}{2!}h^2 + \frac{f'''(x)}{3!}h^3 + \dots $
Forward Difference Definition
$ f'(x) \approx \frac{f(x+h) - f(x)}{h} $
- error is $ \frac{f''(\xi)}{2!}h = O(h) $
Backward difference Definition
$ f'(x) \approx \frac{f(x) - f(x-h)}{h} $
- error is $ \frac{f''(\xi)}{2!}h = O(h) $
Central Difference Definition
$ f'(x) \approx \frac{f(x+h) - f(x-h)}{2h} $
- error is $ O(h^2) $
High-order derivative
- $ f''(x) \approx \frac{f(x+h) - 2f(x) + f(x-h)}{h^2} $
- error is $ O(h^2) $
Tree: Definition and Properties
Tree Definition
- An undirected graph fulfilling one or more of requirements:
- It’s connected with no cycles.
- Has $n-1$ edges and no cycles.
- Any two vertices are connected by a simple path.
Rooted Tree Definition
- A rooted tree includes one specified node (the root).
Tree Terminology
- parent, child, sibling, ancestor, descendant are typical relationships
- Leaf: A node lacking children
- Subtree: A tree stemming from a node and its own descendants
- Path: A sequence of nodes $v_1, v_2,..., v_k$ so that $(v_i, v_{i+1}) \in E$ for all $1 \le i < k$
- Depth of node $v$: is the path length starting at root ending at the specified node.
- Height of node $v$: is the longest possible path from $v$ to a leaf
- Height of tree equals height of the root
Binary Tree Definition
- A type of Rooted trees
- Each node must have two or fewer children
- Children must be left or right assigned
Perfect Binary Tree Definition
- All nodes with children are required to two children
- All leaf nodes are required to be at same depth
Complete Binary Tree Definition
- Every level, except the last level is completely filled
- Last levels nodes, must go furthest the left
Tree Traversals
- Two ways of traversing:
- Depth-First Search (DFS)
- Breadth-First Search (BFS)
Depth-First Search Types
- Pre-order: visit self, left subtree, right subtree
- In-order: visit left, self, then right
- Post-order: visit left, right, self
Breadth-First Search Notes
- Visit all nodes at current depth, before exploring the next deepest level
Binary Search Tree (BST) Definition
- A binary tree
- For node $v$
BST Definition
- All nodes on its left are less than itself
- All nodes on its right must be greater than
Binary Search Tree Operations
- All run in $O(h)$ time:
- Search
- Insert
- Delete
- Min/Max
- Successor/Predecessor, where $h$ is the height of the tree
Balanced Search Trees
- To guarantee $O(\log n)$ operations: tree has to balanced out
List of Balanced Search Tress:
- AVL trees
- Red-black trees
- B-trees
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