Matrices: Definition, Order, and Types

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Questions and Answers

What are the two innermost ridges in a fingerprint called?

  • Pattern lines
  • Delta lines
  • Type lines (correct)
  • Core lines

Where is the pattern area located?

  • In the delta
  • In the core
  • Outside the fingerprint
  • Surrounded by the type lines (correct)

What is another name for the delta in a fingerprint?

  • Inner terminus
  • Focal terminus
  • Central terminus
  • Outer terminus (correct)

What is the elevated area in a fingerprint called?

<p>Ridge (B)</p> Signup and view all the answers

What are furrows in a fingerprint?

<p>Depressed areas (A)</p> Signup and view all the answers

What name did Sir Francis Galton use to refer to ridge characteristics?

<p>Galton Details (A)</p> Signup and view all the answers

What is a bifurcation in a fingerprint?

<p>Ridge splitting into two (C)</p> Signup and view all the answers

What is a short ridge formation jutting out from a free-flowing ridge called?

<p>Hook or spur (A)</p> Signup and view all the answers

What is a very short section of a ridge, usually round in contour, called?

<p>Dot or island (D)</p> Signup and view all the answers

What is a ridge formation that connects two ridges called?

<p>Bridge (B)</p> Signup and view all the answers

What are ridges running side by side and suddenly separating called?

<p>Diverging Ridge (C)</p> Signup and view all the answers

What is an enclosure in fingerprint terminology?

<p>Ridge that forms lake (B)</p> Signup and view all the answers

What is the name for the outer layer of the skin?

<p>Epidermis (A)</p> Signup and view all the answers

What does 'dactyloscopy' mean?

<p>Study of fingers (B)</p> Signup and view all the answers

What is the purpose of friction ridges on the skin?

<p>Assist in grasping and holding objects (A)</p> Signup and view all the answers

Flashcards

Type Lines

The two innermost ridges that start parallel, diverge, surround, or tend to surround the pattern area.

Pattern Area

The area surrounded by type lines where the core, delta, ridges, and furrows are located.

Delta (Fingerprints)

Delta is the first obstruction ridge at or in front of and nearest the center of the point of divergence of the type lines; also known as Outer terminus.

Ridge (fingerprint component)

Elevated area or hill like structures found in a fingerprint of human being; appear as black lines in a fingerprint impression.

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Furrows

Depressed area or canals between ridges of a fingerprint; appear as white lines in a fingerprint impression.

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Bifurcation

A single ridge that splits into two or more branches.

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Converging Ridge

Ridge formation whose close end is angular and serves as a point of convergence where two ridges meet.

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Hook or Spur

A very short ridge formation jutting out from a free-flowing ridge, characterized by one to two pores.

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Dot or Island

A very short section of a ridge, usually round in contour, with probably only one pore showing.

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Appendage

A short ridge located and connected at the top or summit of a recurve usually at a right angle.

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Short Ridge

A variation of the ridge dot; no specific length at which a ridge stops being short and becomes long.

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Fragmentary Ridge

A ridge that appears to be continuous but upon close inspection proves to be broken up into segments.

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Subsidiary Ridge

Small fine hair like ridges located in furrows between the two main papillary ridges.

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Enclosure

It is a single ridge that suddenly separates into two but does not remain open, after running alongside by side for a short distance, the splitting ridge meet again to form a single ridge.

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Ending Ridge

Abrupt end of a ridge formation where its terminal point is located upward or downward in a fingerprint pattern.

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Study Notes

Matrices Definition

  • A matrix is a rectangular arrangement of numbers into rows and columns.
  • The order of a matrix is defined as (number of rows) x (number of columns).
  • Element of matrix A is represented by $a_{ij}$, row number i, and column number j.

Matrix Example

  • $A = \begin{bmatrix} 1 & 2 & 3 \ 4 & 5 & 6 \end{bmatrix}_{2 \times 3}$

Types of Matrices

  • Row matrix: Has only one row, e.g., $A = \begin{bmatrix} 1 & 5 & 6 \end{bmatrix}_{1 \times 3}$.
  • Column matrix: Has only one column, e.g., $A = \begin{bmatrix} 1 \ 5 \ 6 \end{bmatrix}_{3 \times 1}$.
  • Square matrix: The number of rows is equal to the number of columns, e.g., $A = \begin{bmatrix} 1 & 2 \ 3 & 4 \end{bmatrix}_{2 \times 2}$.
  • Diagonal matrix: A square matrix where all non-diagonal elements are zero, e.g., $A = \begin{bmatrix} 1 & 0 & 0 \ 0 & 5 & 0 \ 0 & 0 & 6 \end{bmatrix}_{3 \times 3}$.
  • Scalar matrix: A diagonal matrix with all diagonal elements equal, e.g., $A = \begin{bmatrix} 5 & 0 & 0 \ 0 & 5 & 0 \ 0 & 0 & 5 \end{bmatrix}_{3 \times 3}$.
  • Identity or unit matrix: A scalar matrix where all diagonal elements equal 1, e.g., $I = \begin{bmatrix} 1 & 0 & 0 \ 0 & 1 & 0 \ 0 & 0 & 1 \end{bmatrix}_{3 \times 3}$.
  • Null matrix: All elements are zero, e.g., $O = \begin{bmatrix} 0 & 0 \ 0 & 0 \end{bmatrix}_{2 \times 2}$.

Triangular Matrix

  • Upper triangular matrix: All elements below the main diagonal are zero, e.g., $A = \begin{bmatrix} 1 & 2 & 3 \ 0 & 5 & 6 \ 0 & 0 & 6 \end{bmatrix}_{3 \times 3}$.
  • Lower triangular matrix: All elements above the main diagonal are zero, e.g., $A = \begin{bmatrix} 1 & 0 & 0 \ 4 & 5 & 0 \ 7 & 8 & 6 \end{bmatrix}_{3 \times 3}$.

Transpose of a Matrix

  • Achieved by interchanging rows and columns, denoted as, $A^T$ or $A'$

Transpose of a Matrix Properties

  • $(A^T)^T = A$
  • $(A \pm B)^T = A^T \pm B^T$
  • $(KA)^T = KA^T$, where K is a scalar
  • $(AB)^T = B^T A^T$

Symmetric Matrix

  • A square matrix A is symmetric if $A^T = A$
  • Example: $A = \begin{bmatrix} 1 & 2 & 3 \ 2 & 5 & 6 \ 3 & 6 & 9 \end{bmatrix}$

Skew-Symmetric Matrix

  • A square matrix A is skew-symmetric if $A^T = -A$ (also known as anti-symmetric or anti-Hermitian matrix).

Skew-Symmetric Matrix Example

  • Example: $A = \begin{bmatrix} 0 & 2 & -3 \
  • 2 & 0 & -6 \ 3 & 6 & 0 \end{bmatrix}$
  • The diagonal elements of a skew-symmetric matrix are always zero.

Orthogonal Matrix

  • A square matrix A is orthogonal if $AA^T = A^T A = I$

Singular and Non-Singular Matrix

  • Singular matrix: A square Matrix where its determinant is zero. $|A| = 0$
  • Non-singular matrix: A square matrix with a non-zero determinant. $|A| \neq 0$

Conformability for Addition

  • Two matrices A and B are conformable for addition only if they have the same order.

Work

  • The done by a force $\overrightarrow{F}$ on an object as it moves through a displacement $\overrightarrow{d\ell}$ is
  • $dW = \overrightarrow{F} \cdot \overrightarrow{d\ell}$
  • The total work done as the object moves from point A to point B:
  • $W = \int_A^B \overrightarrow{F} \cdot \overrightarrow{d\ell}$
  • If the force is constant and along the direction of displacement :
  • $W = F \Delta \ell$
  • SI unit : Newton-meter $(\text{N} \cdot \text{m}) = \text{Joule (J)}$

Example: Work done by gravity

  • An object of mass $m$ moves from $y_A$ to $y_B$
  • $W = \int_{y_A}^{y_B} \overrightarrow{F_g} \cdot \overrightarrow{d\ell}$
  • $ = \int_{y_A}^{y_B} (-mg\hat{j}) \cdot (dy \hat{j})$
  • $ = -mg \int_{y_A}^{y_B} dy$
  • $=-mg (y_B - y_A)$
  • $= mg(y_A - y_B)$
  • the work done by gravity only depends on the change in height.

Kinetic Energy

  • Consider the 1-D motion of a particle acted on by a force $F$. Newton's Second Law tells us $F = ma = m \frac{dv}{dt} = m \frac{dv}{dx} \frac{dx}{dt} = mv \frac{dv}{dx}$ so $F dx = mv dv$

  • If the velocity changes from $v_A$ to $v_B$ then

  • $W = \int_{x_A}^{x_B} F dx = \int_{v_A}^{v_B} mv , dv$

  • $ = \frac{1}{2} m v_B^2 - \frac{1}{2} m v_A^2$

  • Kinetic Energy defined as $K = \frac{1}{2} m v^2$

Work-Energy Relationship

  • Then the work done is $W = \Delta K$ "Work changes Kinetic Energy"
  • Result called Work-Energy Theorem

Ballistic Pendulum Example

  • A projectile of mass $m$ is fired into a pendulum of mass $M$ where the projectile becomes embedded in the pendulum and momentum is conserved:
  • $p_i = p_f$
  • $mv = (M + m) V$
  • $V = \frac{m}{M+m} v$

where $v$ is the initial velocity of the projectile and $V$ is the velocity of the (projectile + pendulum) just after the collision.

  • Pendulum swings upward: Now we can its work-energy theorem with work done by gravity $= W = - (M+m) g h$ and change in kinetic energy $= \Delta K = 0 - \frac{1}{2} (M+m) V^2$
  • So $-(M+m)gh = -\frac{1}{2} (M+m) V^2$
  • $h = \frac{V^2}{2g} = \frac{1}{2g} (\frac{m}{M+m})^2 v^2$

Complex Numbers Definition

  • Includes the imaginary unit $i = \sqrt{-1}$.
  • Form of $a + bi$
  • a and b are real numbers.
  • Set of complex numbers is denoted by $\mathbb{C}$.

Complex Numbers Parts

  • For $z= a + bi$:
  • $a = Re(z)$ is the real part of z
  • $b = Im(z)$ is the imaginary part of z

Complex Numbers Equality

  • Two complex numbers $z_1 = a + bi$ and $z_2 = c + di$ are equal
  • $a=c$ and $b=d$

Complex Number Operations

  • $(a + bi) + (c + di) = (a + c) + (b + d)i$
  • Commutative: $z_1 + z_2 = z_2 + z_1$
  • Associative: $(z_1 + z_2) + z_3 = z_1 + (z_2 + z_3)$
  • Identity: $z + 0 = z$, where $0 = 0 + 0i$
  • Inverse: $z + (-z) = 0$, where $-z = -a - bi$

Complex Number Subtraction

$(a + bi) - (c + di) = (a - c) + (b - d)i$

Complex Number Multiplication

  • $(a + bi)(c + di) = (ac - bd) + (ad + bc)i$
  • Commutative: $z_1 \cdot z_2 = z_2 \cdot z_1$
  • Associative: $(z_1 \cdot z_2) \cdot z_3 = z_1 \cdot (z_2 \cdot z_3)$
  • Identity: $z \cdot 1 = z$, where $1 = 1 + 0i$
  • Inverse: $z \cdot z^{-1} = 1$, where $z^{-1} = \frac{a}{a^2 + b^2} - \frac{b}{a^2 + b^2}i$, $z \neq 0$
  • Distributive: $z_1 \cdot (z_2 + z_3) = z_1 \cdot z_2 + z_1 \cdot z_3$

Complex Number Division

  • $\frac{a + bi}{c + di} = \frac{(a + bi)(c - di)}{(c + di)(c - di)} = \frac{(ac + bd) + (bc - ad)i}{c^2 + d^2}$

Complex Conjugate

  • The complex conjugate of is denoted by and is defined as .
  • $\overline{z_1 + z_2} = \bar{z_1} + \bar{z_2}$
  • $\overline{z_1 \cdot z_2} = \bar{z_1} \cdot \bar{z_2}$
  • $\overline{(\frac{z_1}{z_2})} = \frac{\bar{z_1}}{\bar{z_2}}$
  • $z + \bar{z} = 2Re(z) = 2a$
  • $z - \bar{z} = 2iIm(z) = 2bi$
  • $z \cdot \bar{z} = a^2 + b^2$

Complex Number Modulus

  • Also referred to as absolute value
  • A complex number $z = a + bi$ as $|z| = \sqrt{a^2 + b^2}$.
  • $|z| = |\bar{z}|$
  • $|z_1 \cdot z_2| = |z_1| \cdot |z_2|$
  • $|\frac{z_1}{z_2}| = \frac{|z_1|}{|z_2|}$
  • $|Re(z)| \leq |z|$
  • $|Im(z)| \leq |z|$
  • $|z_1 + z_2| \leq |z_1| + |z_2|$ (Triangle Inequality)

Complex Polar Coordinate Form

  • A complex number $z = a + bi$ can be $z = r(\cos\theta + i\sin\theta)$
  • $r = |z| = \sqrt{a^2 + b^2}$ is the modulus of $z$

Complex Polar Coordinate Theta

  • $\theta = arg(z)$ angle between the positive real axis and the line connecting the origin to the point $(a, b)$ in the complex plane.

Complex Euler's Formula

  • $e^{i\theta} = cos\theta + i\sin\theta$ where the polar can be $z = re^{i\theta}$
  • If $z_1 = r_1e^{i\theta_1}$ and $z_2 = r_2e^{i\theta_2}$, then:

Complex Polar Coordinate Operations

  • $z_1 \cdot z_2 = r_1r_2e^{i(\theta_1 + \theta_2)}$
  • $\frac{z_1}{z_2} = \frac{r_1}{r_2}e^{i(\theta_1 - \theta_2)}$
  • $z^n = r^ne^{in\theta}$ (De Moivre's Theorem)

Complex Number Root

  • The $n$-th roots of a complex number $z = re^{i\theta}$ are $w_k = \sqrt[n]{r}e^{i(\frac{\theta + 2\pi k}{n})}$ for $k = 0, 1, 2,..., n - 1$

Numerical Differentiation Approximations

  • Derivative of a function approximated by value of function.
  • Uniform grid $x_i = a + ih$, $i = 0, 1, \dots, N$, $x_0 = a$, $x_N = b$, $h = (b-a)/N$

Taylor Series Definition

$ f(x+h) = f(x) + f'(x)h + \frac{f''(x)}{2!}h^2 + \frac{f'''(x)}{3!}h^3 + \dots $

Forward Difference Definition

$ f'(x) \approx \frac{f(x+h) - f(x)}{h} $

  • error is $ \frac{f''(\xi)}{2!}h = O(h) $

Backward difference Definition

$ f'(x) \approx \frac{f(x) - f(x-h)}{h} $

  • error is $ \frac{f''(\xi)}{2!}h = O(h) $

Central Difference Definition

$ f'(x) \approx \frac{f(x+h) - f(x-h)}{2h} $

  • error is $ O(h^2) $

High-order derivative

  • $ f''(x) \approx \frac{f(x+h) - 2f(x) + f(x-h)}{h^2} $
  • error is $ O(h^2) $

Tree: Definition and Properties

Tree Definition

  • An undirected graph fulfilling one or more of requirements:
  • It’s connected with no cycles.
  • Has $n-1$ edges and no cycles.
  • Any two vertices are connected by a simple path.

Rooted Tree Definition

  • A rooted tree includes one specified node (the root).

Tree Terminology

  • parent, child, sibling, ancestor, descendant are typical relationships
  • Leaf: A node lacking children
  • Subtree: A tree stemming from a node and its own descendants
  • Path: A sequence of nodes $v_1, v_2,..., v_k$ so that $(v_i, v_{i+1}) \in E$ for all $1 \le i < k$
  • Depth of node $v$: is the path length starting at root ending at the specified node.
  • Height of node $v$: is the longest possible path from $v$ to a leaf
  • Height of tree equals height of the root

Binary Tree Definition

  • A type of Rooted trees
  • Each node must have two or fewer children
  • Children must be left or right assigned

Perfect Binary Tree Definition

  • All nodes with children are required to two children
  • All leaf nodes are required to be at same depth

Complete Binary Tree Definition

  • Every level, except the last level is completely filled
  • Last levels nodes, must go furthest the left

Tree Traversals

  • Two ways of traversing:
  • Depth-First Search (DFS)
  • Breadth-First Search (BFS)

Depth-First Search Types

  • Pre-order: visit self, left subtree, right subtree
  • In-order: visit left, self, then right
  • Post-order: visit left, right, self

Breadth-First Search Notes

  • Visit all nodes at current depth, before exploring the next deepest level

Binary Search Tree (BST) Definition

  • A binary tree
  • For node $v$

BST Definition

  • All nodes on its left are less than itself
  • All nodes on its right must be greater than

Binary Search Tree Operations

  • All run in $O(h)$ time:
  • Search
  • Insert
  • Delete
  • Min/Max
  • Successor/Predecessor, where $h$ is the height of the tree

Balanced Search Trees

  • To guarantee $O(\log n)$ operations: tree has to balanced out

List of Balanced Search Tress:

  • AVL trees
  • Red-black trees
  • B-trees

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