Mathematics: Coordinate Geometry & Logarithms

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Questions and Answers

What is the equation used to find the nth term of an arithmetic sequence?

  • un = ar^(n-1)
  • un = a * r^n
  • un = a + (n - 1)d (correct)
  • un = a + d*n

The sum to infinity for geometric sequences can be calculated without any formulas.

False (B)

What is the derivative of e^(3x)?

3e^(3x)

The integral of sin(kx) is equal to (-1/k)cos(kx) + ______.

<p>c</p>
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Match the following mathematical concepts with their definitions:

<p>Logarithm = Exponent representing the power to which a number must be raised Derivative = Rate of change of a function with respect to a variable Integral = Area under the curve of a function on a graph Vector = Quantity defined by both magnitude and direction</p>
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What is the formula for the length of a vector in 3D space?

<p>$ ext{length} = ext{sqrt}(x^2 + y^2 + z^2)$ (D)</p>
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The gradient of two perpendicular lines is multiplied together to equal one.

<p>False (B)</p>
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What is the formula for the net force acting on an object?

<p>Net force = mass * acceleration</p>
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The formula for the area of a sector is (1/2) * angle (in ______) * radius^2.

<p>radians</p>
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What is the relationship between sin^2(theta) and cos^2(theta)?

<p>sin^2(theta) + cos^2(theta) = 1 (A)</p>
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Flashcards

Straight Line Equation

The equation of a straight line in the form y - y1 = m(x - x1) where m is the gradient and (x1, y1) is a point on the line. This form is useful for finding the equation of a line given a point and gradient, or finding the gradient of a line given two points.

Perpendicular Lines

Two lines are perpendicular if the product of their gradients is -1. This means if line 1 has gradient m1 and line 2 has gradient m2, then m1 * m2 = -1.

Sum of Arithmetic Sequence

The formula to find the sum of the first n terms of an arithmetic sequence. It is given by Sn = (n/2)(2a + (n-1)d) where a is the first term and d is the common difference.

Sum of Geometric Sequence

The formula to find the sum of the first n terms of a geometric sequence. It is given by Sn = a(1 - r^n) / (1 - r) where a is the first term and r is the common ratio.

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Logarithm Rules

The logarithm of a number tells you the power to which the base must be raised to get that number. For example, log base 10 of 100 is 2 because 10 raised to the power of 2 equals 100. Also, log base a of x + log base a of y = log base a of x * y which implies that when adding logarithms with the same base, you can multiply the values inside.

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Integral of e^(kx)

The integral of e^(kx) , a common function in calculus, is given by (1/k)e^(kx) + c where k is a constant and c is the constant of integration.

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Vector Subtraction

The vector from point A to point B is given by AB = B - A. It is important to remember that vectors are directed line segments. They have magnitude and direction.

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Vector Length in 3D

The length of a vector in 3D is found using the 3D Pythagorean theorem. For a vector (x, y, z), its length is given by sqrt(x^2 + y^2 + z^2).

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Double Angle Formula for Sine

The sine of twice an angle is given by sin(2theta) = 2sin(theta)cos(theta). It’s a handy formula for simplifying trigonometric expressions.

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Index Rule

The index rules help simplify expressions involving exponents. One key rule is that a^m * a^n = a^(m + n) which states that if we're multiplying exponents with the same base, the result is the base raised to the sum of the exponents.

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Study Notes

Coordinate Geometry

  • The most useful version of the straight line equation is y - y1 = m(x - x1)
  • Two lines are perpendicular when their gradients multiply together to make minus one.

Sequences and Series

  • The sum to n terms for arithmetic and geometric sequences and the sum to infinity for geometric sequences are given in the formula booklet.
  • The nth term for an arithmetic sequence is un = a + (n - 1)d
  • The nth term for a geometric sequence is un = ar^(n-1)

Logarithms

  • log base a of x + log base a of y = log base a of x * y
  • log base a of x - log base a of y = log base a of x / y
  • log base a of x^y = y * log base a of x
  • log base a of a = 1
  • log base a of 1 = 0
  • b^x = y converts to x = log base b of y

Differentiation

  • The derivative of e^(kx) is ke^(kx)
  • The derivative of sin(kx) is k cos(kx)
  • The derivative of cos(kx) is -k sin(kx)
  • The derivative of tan(kx) is k sec^2(kx)
  • The derivative of log(kx) is 1/x
  • The derivative of a^(kx) is k log(a) a^(kx)

Integration

  • The integral of e^(kx) is (1/k)e^(kx) + c
  • The integral of sin(kx) is (-1/k)cos(kx) + c
  • The integral of cos(kx) is (1/k)sin(kx) + c
  • The integral of sec^2(kx) is (1/k)tan(kx) + c
  • The integral of 1/x is ln(x) + c
  • The integral of a^(kx) is (1/ k ln(a)) * a^(kx) + c

Vectors

  • To find the vector from point A to point B, subtract the position vector of A from the position vector of B (AB = B - A)
  • A unit vector is a vector with length 1, it is calculated by dividing a vector by its length.
  • The length of a vector in 3D is found using the 3D Pythagorean theorem (e.g., for vector (3, 2, 5), length = sqrt(3^2 + 2^2 + 5^2)).

Trig Identities

  • tan(theta) = sin(theta)/cos(theta)
  • sin^2(theta) + cos^2(theta) = 1
  • 1 + cot^2(theta) = cosec^2(theta)
  • tan^2(theta) + 1 = sec^2(theta)
  • sin(2theta) = 2sin(theta)cos(theta)
  • cos(2theta) = cos^2(theta) - sin^2(theta) = 2cos^2(theta) - 1 = 1 - 2sin^2(theta)
  • tan(2theta) = 2tan(theta) / (1 - tan^2(theta))

Indices

  • a^m * a^n = a^(m + n)
  • a^m / a^n = a^(m - n)
  • (a^m)^n = a^(m*n)
  • a^(1/m) = mth root of a
  • a^(-m) = 1/a^m

Sectors

  • Arc length = angle (in radians) * radius
  • Area = (1/2) * angle (in radians) * radius^2

Forces

  • Net force = mass * acceleration (Newton's Second Law)
  • Weight = mass * gravity
  • Friction (Fr) <= mu * R (mu = coefficient of friction, R = normal reaction force)
  • If the block is moving, Fr = mu * R
  • If the block is at the point of moving, Fr = mu * R

Statistics

  • Mean (xÌ„) = (sum of all x values) / (number of values)
  • The variance is the standard deviation squared.

Normal Distribution

  • The standard normal distribution formula is: z = (x - mu) / sigma
  • z is the z-score, x is the observed value, mu is the mean, and sigma is the standard deviation.

Parametric Equations

  • The equations of an ellipse will have different coefficients for the cos(theta) and sin(theta) terms, allowing for differing x and y values.
  • Parametric differentiation: dy/dx = (dy/dt) * (dt/dx)
  • Parametric integration: ∫ y dx = ∫ y (dx/dt) dt

Other Useful Concepts

  • Integration by parts formula is in the formula booklet.
  • Integration by substitution: Step 1 is to find du/dx
  • Changing the limits when doing substitution.
  • Partial Fractions: For expressions like 1/(x+1)(x-1), it can be written as A/(x+1) + B/(x-1).
  • For integrals of sin^2(x) or cos^2(x), use double angle formulas.
  • The gradient of a line is the same as tan(angle) when the line makes an angle with the horizontal.

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