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Questions and Answers
What does inheriting from MonoBehaviour tell Unity to do?
What does inheriting from MonoBehaviour tell Unity to do?
Inheriting from MonoBehaviour tells Unity to make a script a component.
What are Start() and Update() methods?
What are Start() and Update() methods?
Start() and Update() methods belong to MonoBehaviour.
What does Chapter 5 cover in detail?
What does Chapter 5 cover in detail?
Chapter 5 covers class inheritance in detail.
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Study Notes
- Unity transforms C# scripts into components
- Inheriting from MonoBehaviour tells Unity to make a script a component
- Not all scripts need to inherit from MonoBehaviour
- Start() and Update() methods belong to MonoBehaviour
- Start() runs once when the scene starts playing
- Update() runs once per frame
- Chapter 5 covers class inheritance in detail
- Unity documentation is important for understanding MonoBehaviour methods
- Challenge: search for Start() and Update() methods in Scripting API
- Challenge: look at MonoBehaviour class in manual for detailed explanation.
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