Master Object-Oriented Programming (OOP) Principles

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Questions and Answers

Which of the following is NOT a main principle of OOP?

Code Reusability

What is the purpose of inheritance in Java?

To achieve code reusability

What is a superclass in Java?

A class that is derived from another class

What is method overriding in Java?

<p>The feature that allows a subclass to provide a specific implementation of a method already provided by its superclass</p> Signup and view all the answers

Which of the following best describes encapsulation in object-oriented programming?

<p>The concept of bundling data and methods within a single unit</p> Signup and view all the answers

Which statement best describes the principle of encapsulation?

<p>All important information is contained inside an object and only select information is exposed</p> Signup and view all the answers

What is the purpose of using getter and setter methods in encapsulation?

<p>To provide a public interface for accessing and modifying the data in a class</p> Signup and view all the answers

Study Notes

Object-Oriented Programming (OOP) Principles

  • Abstraction, Encapsulation, Polymorphism, and Inheritance are the main principles of OOP.

Inheritance in Java

  • Inheritance allows a new class (subclass or derived class) to inherit the properties and behavior of an existing class (superclass or base class).
  • The purpose of inheritance is to promote code reuse and facilitate a hierarchical relationship between classes.

Superclass in Java

  • A superclass is a class from which another class inherits its properties and behavior.

Method Overriding in Java

  • Method overriding is a process where a subclass provides a specific implementation of a method that is already defined in its superclass.
  • The subclass method has the same name, return type, and parameter list as the superclass method, but it can have a different implementation.

Encapsulation in OOP

  • Encapsulation is the concept of bundling data and methods that operate on that data within a single unit, called a class.
  • It helps to hide the internal implementation details of an object from the outside world and only expose necessary information through public methods.
  • Encapsulation is about hiding the values or state of a class and only exposing the necessary information to the outside world.

Purpose of Getter and Setter Methods

  • Getter and setter methods are used to control access to an object's properties, allowing other classes to access or modify the properties while maintaining data integrity.
  • The purpose of using getter and setter methods is to provide a controlled interface to access and modify an object's state, while hiding the implementation details.

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