Mario Maker 2 High Score Challenge

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Questions and Answers

What is the main goal of the Mario Maker 2 High Score Challenge?

  • To test skills in speedrun levels.
  • To explore every level available.
  • To complete levels as quickly as possible.
  • To earn the highest score within a limited time. (correct)

Why might speedrun levels be less advantageous for the high score challenge?

  • They are too difficult to complete quickly.
  • They do not offer time bonuses. (correct)
  • They provide lower coin counts.
  • They have fewer enemies to defeat.

How many levels must players clear to participate in the high score challenge?

  • Fifteen levels.
  • Ten levels. (correct)
  • Five levels.
  • Twenty levels.

What type of levels does Joe recommend for scoring higher points?

<p>Levels created by inexperienced players. (C)</p> Signup and view all the answers

What was Joe's final score in the high score challenge?

<p>530,000 points. (C)</p> Signup and view all the answers

Flashcards

Mario Maker 2 High Score Challenge

A Mario Maker 2 mode where players aim to earn the highest score possible by clearing levels, collecting coins, killing enemies, and finishing quickly.

Speedrun Levels

Levels designed by experienced players that emphasize speed and efficiency, often prioritizing quick completions over points.

Little Timmy Levels

Levels created by beginner players, often featuring lots of coins and enemies, which can lead to high scores.

Time Bonus

A bonus given for completing a level quickly.

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The Gap

The difference between Joe's score (530,000) and the top score (11 million) in the Mario Maker 2 High Score Challenge.

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Study Notes

The Mario Maker 2 High Score Challenge

  • This challenge, created by Average Deku, tests players' ability to maximize points in Mario Maker 2's endless mode.
  • Rules: start an endless easy run, complete at least 10 levels, and score as many points as possible within 20 minutes.
  • Point earning: completing levels, collecting coins, defeating enemies, and quick level completions.
  • Bonus points: awarded for remaining lives at the end.
  • YouTuber Joe attempts the challenge, aiming to reach the top 20 leaderboard.
  • Joe struggles to find high-scoring levels due to unfamiliarity with efficient point-accumulation strategies.
  • Speedrun levels are unexpectedly unsuitable, lacking time bonuses.
  • "Little Timmy levels" (amateur-designed levels) are more likely to reward high scores because of coin and enemy concentration.
  • Joe expresses frustration throughout, searching for effective "Little Timmy levels."
  • Joe's final score (530,000) significantly underperforms compared to the top 20 leaderboard.
  • Top score exceeds 11 million points, showcasing a large difference between Joe's result and top performers.
  • Despite the low score, Joe encourages viewers to try the challenge. Viewers are encouraged to check out Average Deku's content on Twitch and YouTube for more information.

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