Podcast
Questions and Answers
What is the primary goal for players in 'Lumen Force: Sneller Than Light'?
What is the primary goal for players in 'Lumen Force: Sneller Than Light'?
- To complete various levels as quickly as possible
- To defeat all opponents in a single hit
- To remain the last player alive in the arena (correct)
- To collect power-ups scattered throughout the arena
How do projected projectiles interact with objects in the game?
How do projected projectiles interact with objects in the game?
- They will not affect the surrounding environment.
- They reflect and can spawn weaker projectiles. (correct)
- They cause objects to become indestructible.
- They can be absorbed completely by the objects.
What happens to projectiles that hit a covered player behind two objects?
What happens to projectiles that hit a covered player behind two objects?
- They will always miss the target.
- They will explode on impact with the object.
- They can bounce off and hit the player. (correct)
- They will be absorbed by the cover and disappear.
What effect does the material of an object have on reflected projectiles?
What effect does the material of an object have on reflected projectiles?
How does player health decrease when hit by projectiles?
How does player health decrease when hit by projectiles?
What occurs when objects in the arena are hit by projectiles?
What occurs when objects in the arena are hit by projectiles?
What is a unique characteristic of the projectiles in this game?
What is a unique characteristic of the projectiles in this game?
What is the significance of 'Friendly fire' in the game mechanics?
What is the significance of 'Friendly fire' in the game mechanics?
What type of game perspective will the game employ?
What type of game perspective will the game employ?
What controls are planned for player movement and shooting?
What controls are planned for player movement and shooting?
What element will the vacuum grenade do in the game?
What element will the vacuum grenade do in the game?
Which of the following will cause the player’s weapon to cool off?
Which of the following will cause the player’s weapon to cool off?
What unique feature will the game offer in terms of projectile behavior?
What unique feature will the game offer in terms of projectile behavior?
What will the arena map be primarily composed of?
What will the arena map be primarily composed of?
What happens to a voxel when the received damage information exceeds the value of ε?
What happens to a voxel when the received damage information exceeds the value of ε?
Which mode is planned for future versions of the game?
Which mode is planned for future versions of the game?
How will destruction in the game be represented?
How will destruction in the game be represented?
In which plane can the cutting action occur?
In which plane can the cutting action occur?
What is the purpose of the threshold introduced for obstacles?
What is the purpose of the threshold introduced for obstacles?
How does the game handle an obstacle that absorbs energy?
How does the game handle an obstacle that absorbs energy?
What is a feature of the random map generator in the game?
What is a feature of the random map generator in the game?
What characteristic of the game is particularly appealing to a younger audience?
What characteristic of the game is particularly appealing to a younger audience?
What is a limitation placed on the artificial intelligence in this game?
What is a limitation placed on the artificial intelligence in this game?
What is required from players when engaging in the action-packed gameplay?
What is required from players when engaging in the action-packed gameplay?
What aspect of light rays does scattering primarily affect according to Snell's law?
What aspect of light rays does scattering primarily affect according to Snell's law?
What characterizes the energy of specular reflections compared to diffuse reflections?
What characterizes the energy of specular reflections compared to diffuse reflections?
How does absorption act upon a voxel object?
How does absorption act upon a voxel object?
When a voxel object is damaged, what scale is used to represent received damage?
When a voxel object is damaged, what scale is used to represent received damage?
What occurs to diffuse reflections when they hit another obstacle?
What occurs to diffuse reflections when they hit another obstacle?
What is the role of the imaginary part of the refractive index in absorption?
What is the role of the imaginary part of the refractive index in absorption?
How are obstacles constructed in the discussed game mechanics?
How are obstacles constructed in the discussed game mechanics?
What happens when the energy of a laser ray exceeds a certain threshold?
What happens when the energy of a laser ray exceeds a certain threshold?
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Study Notes
Game Description
- Game Title: Lumen Force: Sneller Than Light (subject to change)
- Genre: Top-down arena shooter
- Gameplay Focus: PvP skirmishes, last player standing
- Setting: Sci-Fi, players are equipped with futuristic weapons
- Weapons: Shoot light-based projectiles with different radiant power and properties. Projectiles can be reflected by objects in the scene.
- Projectile Mechanics: Reflected projectiles lose power due to absorption by objects. Depending on the object's material, additional projectiles can be created through diffuse surfaces or refraction.
- Player Health: Players have a health bar that depletes based on projectile energy.
- Game Modes: Initial release will focus on PvP; future updates may include Capture the Flag and Co-Op wave scenarios.
- Controls: Twin-stick controls; Left stick controls movement, right stick controls orientation.
- Arena Map: Composed of simple textures with randomly placed objects like buildings and statues for variety.
- Object Destruction: Objects can be destroyed by absorbed energy, creating smaller fragments that cause harm to players.
Technical Achievement
- Projectile Reflection and Transmission: Realistic light physics implemented through transmission, scattering, absorption, and reflection of light rays.
- Object Destruction: Objects are represented by voxels; when a voxel receives damage, it can be removed, leading to object fragmentation. Objects are destroyed completely when their received damage exceeds a threshold or if they completely absorb energy.
- Sub-Technical Achievements: A random map generator and AI controlled enemies. The random map generator will prioritize constraints like obstacle placement and difficulty variations. The AI focus will be basic, ensuring enemies shoot at players and avoid getting stuck.
Big Idea
- The text does not contain information about the "Big Idea" Bullseye.
Development Schedule
- Development schedule information is indicated as being in an attachment.
Assessment
- The game's action-packed nature requires quick reactions and decision making.
- The fast-paced gameplay and Sci-Fi setting will appeal to younger audiences.
- The game will appeal to players who like strategic thinking and manipulating the environment.
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