Literature Chapter 27
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Questions and Answers

Ahmed's initial recognition of the 'game' is primarily triggered by:

  • The mention of space travel and planets.
  • The specific phrase 'spaceship bed' used by Nouri.
  • Jasmine's annoyance, which was a common reaction in past games.
  • The shared experience of imaginative play with someone familiar. (correct)
  • Jasmine's typical reaction to Nouri's spaceship game primarily highlights her:

  • Inability to understand the appeal of childish games.
  • Disinterest in imaginative play and preference for routine.
  • Frustration with disruptions to her sleep schedule. (correct)
  • Jealousy of the bond between Ahmed and Nouri.
  • Ahmed's shift from 'flights of fancy' to 'flights across countries' after Nouri's death symbolizes a transition from:

  • Emotional expression to detached observation of the world.
  • Fantasies of escape to practical navigation of life's challenges.
  • Childlike imagination to mature acceptance of reality. (correct)
  • Shared adventures to solitary journeys of grief.
  • The 'spaceship bed' game with Nouri can be interpreted metaphorically as representing:

    <p>The boundless nature of childhood imagination and dreams. (A)</p> Signup and view all the answers

    Max's eagerness and comment, 'It doesn't seem that hard, does it?' in relation to forging IDs primarily reveals his:

    <p>Naive optimism and underestimation of complex tasks. (C)</p> Signup and view all the answers

    Flashcards

    Make-believe

    Imaginary play where children create stories and scenarios.

    Ahmed's childhood game

    A nostalgic game where a bed is imagined as a spaceship.

    Impact of loss

    Ahmed's change in behavior after Nouri's death, becoming more grounded.

    Max's scheme

    An idea that rekindles Ahmed's sense of adventure and creativity.

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    Expert forger

    Someone skilled in creating false documents; Ahmed pretends to be one.

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    Study Notes

    Chapter Twenty-Seven

    • Two foreign children (with limited French skills) are discussing a plan to forge an ID
    • Max is starting to believe that returning to school could significantly impact Ahmed's life positively
    • Max is encouraging Ahmed for his new goals, leading to the discussion of for-ging an ID document.
    • Ahmed enjoys playing make-believe games, imagining adventures to faraway planets
    • Ahmed plays along with Jasmine's games, despite being too old.
    • Ahmed continues to play make-believe space travel games because he feels a void since Nouri’s death.
    • Ahmed's activities involve traveling across the world, covering various environments like seas, highways, and mountains.
    • Max helps Ahmed focus on forging an ID
    • Max watches attentively as Ahmed closely examines his ID for forgery purposes.

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    Description

    In this chapter, two foreign boys navigate their identity amidst challenges and personal losses. Max encourages Ahmed to pursue his education, leading them to discuss the risky plan of forging an ID. Ahmed's imaginative adventures serve as a coping mechanism for his grief from Nouri’s passing.

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