Literature Chapter 27

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Questions and Answers

Ahmed's initial recognition of the 'game' is primarily triggered by:

  • The mention of space travel and planets.
  • The specific phrase 'spaceship bed' used by Nouri.
  • Jasmine's annoyance, which was a common reaction in past games.
  • The shared experience of imaginative play with someone familiar. (correct)

Jasmine's typical reaction to Nouri's spaceship game primarily highlights her:

  • Inability to understand the appeal of childish games.
  • Disinterest in imaginative play and preference for routine.
  • Frustration with disruptions to her sleep schedule. (correct)
  • Jealousy of the bond between Ahmed and Nouri.

Ahmed's shift from 'flights of fancy' to 'flights across countries' after Nouri's death symbolizes a transition from:

  • Emotional expression to detached observation of the world.
  • Fantasies of escape to practical navigation of life's challenges.
  • Childlike imagination to mature acceptance of reality. (correct)
  • Shared adventures to solitary journeys of grief.

The 'spaceship bed' game with Nouri can be interpreted metaphorically as representing:

<p>The boundless nature of childhood imagination and dreams. (A)</p> Signup and view all the answers

Max's eagerness and comment, 'It doesn't seem that hard, does it?' in relation to forging IDs primarily reveals his:

<p>Naive optimism and underestimation of complex tasks. (C)</p> Signup and view all the answers

Flashcards

Make-believe

Imaginary play where children create stories and scenarios.

Ahmed's childhood game

A nostalgic game where a bed is imagined as a spaceship.

Impact of loss

Ahmed's change in behavior after Nouri's death, becoming more grounded.

Max's scheme

An idea that rekindles Ahmed's sense of adventure and creativity.

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Expert forger

Someone skilled in creating false documents; Ahmed pretends to be one.

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Study Notes

Chapter Twenty-Seven

  • Two foreign children (with limited French skills) are discussing a plan to forge an ID
  • Max is starting to believe that returning to school could significantly impact Ahmed's life positively
  • Max is encouraging Ahmed for his new goals, leading to the discussion of for-ging an ID document.
  • Ahmed enjoys playing make-believe games, imagining adventures to faraway planets
  • Ahmed plays along with Jasmine's games, despite being too old.
  • Ahmed continues to play make-believe space travel games because he feels a void since Nouri’s death.
  • Ahmed's activities involve traveling across the world, covering various environments like seas, highways, and mountains.
  • Max helps Ahmed focus on forging an ID
  • Max watches attentively as Ahmed closely examines his ID for forgery purposes.

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