Podcast
Questions and Answers
What must the player do to exit the underground bunker?
What must the player do to exit the underground bunker?
- Climb a large ladder
- Find a hidden door
- Slide underneath a gap and scale stairs (correct)
- Defeat an enemy first
What happens if the player falls off the Earthmover?
What happens if the player falls off the Earthmover?
- They teleport to the starting point
- They instantly lose the game
- They can jump back up
- They take 50 damage and respawn at the nearest location (correct)
What are Hookpoints used for in the game?
What are Hookpoints used for in the game?
- To unlock secret areas
- To aid in platforming (correct)
- To save the player’s progress
- To provide health boosts
What damage do the red-hot pipes deal to the player upon contact?
What damage do the red-hot pipes deal to the player upon contact?
What occurs when enemies are knocked off the Earthmover?
What occurs when enemies are knocked off the Earthmover?
What activates a set of three platforms for the player to use?
What activates a set of three platforms for the player to use?
Which enemies appear after the player crosses the balcony?
Which enemies appear after the player crosses the balcony?
Which phase of War Without Reason plays during the section on the Earthmover's torso?
Which phase of War Without Reason plays during the section on the Earthmover's torso?
What happens when the player activates the 1000-THR Defence System?
What happens when the player activates the 1000-THR Defence System?
Which items need to be destroyed before the laser tower becomes vulnerable?
Which items need to be destroyed before the laser tower becomes vulnerable?
What consequence occurs if the player falls into the boiling blood chamber?
What consequence occurs if the player falls into the boiling blood chamber?
How many phases of War Without Reason play during the fight with the Earthmover's brain?
How many phases of War Without Reason play during the fight with the Earthmover's brain?
What activates when the Idols are destroyed in the Earthmover's interior?
What activates when the Idols are destroyed in the Earthmover's interior?
What kind of damage does the horizontal pink laser walls deal to the player upon contact?
What kind of damage does the horizontal pink laser walls deal to the player upon contact?
What warning message is displayed upon entering the Earthmover's interior?
What warning message is displayed upon entering the Earthmover's interior?
What is the sequence the player must follow after defeating the Earthmover's brain?
What is the sequence the player must follow after defeating the Earthmover's brain?
Which hazard must the player navigate through to reach the control room of the Earthmover's head?
Which hazard must the player navigate through to reach the control room of the Earthmover's head?
How does the Earthmover's self-destruct sequence affect the player?
How does the Earthmover's self-destruct sequence affect the player?
What role do the Idols play in the Earthmover's interior?
What role do the Idols play in the Earthmover's interior?
What happens when the player destroys all the Idols in the blood chamber?
What happens when the player destroys all the Idols in the blood chamber?
What is the consequence of letting the self-destruct timer reach zero?
What is the consequence of letting the self-destruct timer reach zero?
Which enemies does the player face in the final wave inside the blood chamber?
Which enemies does the player face in the final wave inside the blood chamber?
Flashcards
Earthmover's Leg
Earthmover's Leg
A part of the Earthmover with platforming opportunities and a checkpoint.
Hookpoints
Hookpoints
Generated points to aid in platforming across gaps.
Earthmover Fall Damage
Earthmover Fall Damage
Falling off the Earthmover results in 50 damage and a teleport back.
Earthmover Torso
Earthmover Torso
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War Without Reason Phases
War Without Reason Phases
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Vent Jump Pads
Vent Jump Pads
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Checkpoint
Checkpoint
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Enemy Kill Bonus
Enemy Kill Bonus
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Earthmover Earthmover Interior
Earthmover Earthmover Interior
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Idols
Idols
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1000-THR Defence System
1000-THR Defence System
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Earthmover's Brain
Earthmover's Brain
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Self-destruct Sequence
Self-destruct Sequence
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Laser Walls
Laser Walls
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Hell Seekers
Hell Seekers
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Security System Warning
Security System Warning
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Escape Sequence
Escape Sequence
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Boss Encounter
Boss Encounter
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Final Wave of Enemies
Final Wave of Enemies
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Blood Chamber
Blood Chamber
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Green Hookpoint
Green Hookpoint
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Blue Hookpoint
Blue Hookpoint
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Study Notes
Level Walkthrough
- Level begins in an underground bunker.
- Players must slide under a gap and climb stairs to exit.
- Encounter with an Earthmover, engaged in a battle, pinned by roots.
- Hookpoints strategically placed for platforming.
Earthmover's Leg
- Blue Hookpoint used for gap crossing to Earthmover's leg, and multiple Green and Blue Hookpoints for ascending the leg.
- Streetcleaners spawn on a thin walkway.
- Vents act as jump pads, leading to the Earthmover's torso.
- Checkpoint within the leg.
- Falling from the Earthmover results in 50 damage (down to 1 health) and teleport back.
- Enemies falling from Earthmover are instantly killed.
- "Long Way Down" bonus awarded for killing falling enemies.
- First Phase of War Without Reason occurs.
Earthmover's Torso
- Yellow Hookpoint activates a set of platforms for traversing.
- Sentry and Guttertank spawn after the platforming section.
- Two red-hot pipes (10 damage) and a jump pad lie ahead.
- Second Phase of War Without Reason.
- Balcony area with Soldiers and Sentry.
- Checkpoint and Gutterman at the balcony end.
- Circular platform spawns Guttertanks from drop pods.
- Third Phase of War Without Reason.
Earthmover's Interior
- Window shows Earthmover interior.
- Small building with a staircase leads to a second-floor window with Malicious Face and Mannequins.
- Fourth Phase of War Without Reason.
- Final note about War Without Reason.
1000-THR Defence System
- Defence System located in a plaza.
- Miniboss encounter.
- Player is locked in an arena.
- Facing wall-mounted rocket launchers, laser tower, and mortar launchers.
- Some weapons can damage each other.
- Laser tower speeds up upon other weapon destruction, then explodes & opens an elevator.
- Fifth Phase of War Without Reason.
Earthmover's Interior
- Blood chamber filled with pulsating flesh.
- Idols on platforms powering a barrier.
- Falling into blood results in 25 damage.
- Vent jump pad activates after Idol destruction, leading to Earthmover's neck.
- Sixth Phase of War Without Reason.
Earthmover's Head
- Platform sections with glowing, red-hot flooring (10 damage).
- Jump pads and Blue Hookpoints in the hallways.
- Checkpoint, Terminal, and jump pad lead to the control room.
- Seventh Phase of War Without Reason.
Boss Encounter (Earthmover's Brain)
- Boss fight against the Earthmover's brain.
- Rotating pink laser walls (20 damage).
- Intermittent cyan flash and firing Hell Seekers.
- Electrified barrier damage.
- Idols spawn, and laser walls speed up.
- Eighth Phase of War Without Reason.
Escape Sequence
- Self-destruct sequence warning.
- "CRITICAL FAILURE" countdown.
- Must return down the neck to escape.
- Ninth and Tenth Phases of War Without Reason
- Final wave of enemies (Sentry, Filth, Stray, Schism, Soldiers, Guttertanks).
- Jump pad launches the player away from the exploding Earthmover.
- Landing on island and completing the level.
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