Level Strategy: Earthmover Battle
22 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What must the player do to exit the underground bunker?

  • Climb a large ladder
  • Find a hidden door
  • Slide underneath a gap and scale stairs (correct)
  • Defeat an enemy first
  • What happens if the player falls off the Earthmover?

  • They teleport to the starting point
  • They instantly lose the game
  • They can jump back up
  • They take 50 damage and respawn at the nearest location (correct)
  • What are Hookpoints used for in the game?

  • To unlock secret areas
  • To aid in platforming (correct)
  • To save the player’s progress
  • To provide health boosts
  • What damage do the red-hot pipes deal to the player upon contact?

    <p>10 damage (D)</p> Signup and view all the answers

    What occurs when enemies are knocked off the Earthmover?

    <p>They are killed instantly and grant a bonus (B)</p> Signup and view all the answers

    What activates a set of three platforms for the player to use?

    <p>Grappling the Yellow Hookpoint (D)</p> Signup and view all the answers

    Which enemies appear after the player crosses the balcony?

    <p>One Gutterman and a Sentry (C)</p> Signup and view all the answers

    Which phase of War Without Reason plays during the section on the Earthmover's torso?

    <p>Second phase (D)</p> Signup and view all the answers

    What happens when the player activates the 1000-THR Defence System?

    <p>The player is locked in an arena. (D)</p> Signup and view all the answers

    Which items need to be destroyed before the laser tower becomes vulnerable?

    <p>Wall-mounted rocket launchers and mortar launchers. (B)</p> Signup and view all the answers

    What consequence occurs if the player falls into the boiling blood chamber?

    <p>The player takes 25 damage and is knocked back. (D)</p> Signup and view all the answers

    How many phases of War Without Reason play during the fight with the Earthmover's brain?

    <p>Seven phases. (A)</p> Signup and view all the answers

    What activates when the Idols are destroyed in the Earthmover's interior?

    <p>A vent jump pad activates. (B)</p> Signup and view all the answers

    What kind of damage does the horizontal pink laser walls deal to the player upon contact?

    <p>20 damage. (B)</p> Signup and view all the answers

    What warning message is displayed upon entering the Earthmover's interior?

    <p>WARNING: INTRUDER DETECTED. (A)</p> Signup and view all the answers

    What is the sequence the player must follow after defeating the Earthmover's brain?

    <p>Escape before a self-destruct sequence. (A)</p> Signup and view all the answers

    Which hazard must the player navigate through to reach the control room of the Earthmover's head?

    <p>Glowing red-hot floors. (B)</p> Signup and view all the answers

    How does the Earthmover's self-destruct sequence affect the player?

    <p>The player is warned with a countdown. (A)</p> Signup and view all the answers

    What role do the Idols play in the Earthmover's interior?

    <p>They power the barrier in the ceiling. (A)</p> Signup and view all the answers

    What happens when the player destroys all the Idols in the blood chamber?

    <p>The barrier in the ceiling is deactivated. (C)</p> Signup and view all the answers

    What is the consequence of letting the self-destruct timer reach zero?

    <p>The Earthmover will explode. (C)</p> Signup and view all the answers

    Which enemies does the player face in the final wave inside the blood chamber?

    <p>Sentries and Filth. (C)</p> Signup and view all the answers

    Flashcards

    Earthmover's Leg

    A part of the Earthmover with platforming opportunities and a checkpoint.

    Hookpoints

    Generated points to aid in platforming across gaps.

    Earthmover Fall Damage

    Falling off the Earthmover results in 50 damage and a teleport back.

    Earthmover Torso

    The central body section with platforms, enemies, and pipes.

    Signup and view all the flashcards

    War Without Reason Phases

    Different sections of the level have different stages/phases of combat.

    Signup and view all the flashcards

    Vent Jump Pads

    Specific vents in the level act as jump aids to reach specific locations.

    Signup and view all the flashcards

    Checkpoint

    A point where the player can reload after death.

    Signup and view all the flashcards

    Enemy Kill Bonus

    Enemies knocked off the Earthmover award the player.

    Signup and view all the flashcards

    Earthmover Earthmover Interior

    A large chamber lined with flesh, containing six Idols that must be destroyed to proceed.

    Signup and view all the flashcards

    Idols

    Mechanical flesh entities that power a barrier in the Earthmover's interior.

    Signup and view all the flashcards

    1000-THR Defence System

    A mini-boss encounter with multiple weapons (rocket launchers, mortars, Hell Seekers, laser tower).

    Signup and view all the flashcards

    Earthmover's Brain

    Boss fight; cylindrical chamber with rotating laser walls and Hell Seekers.

    Signup and view all the flashcards

    Self-destruct Sequence

    A countdown that triggers the Earthmover's explosion after the brain is defeated.

    Signup and view all the flashcards

    Laser Walls

    Rotating pink laser walls that deal 20 damage to the player in Earthmover's brain boss fight.

    Signup and view all the flashcards

    Hell Seekers

    Weapons that are fired from the 1000-THR Defense System to damage the player upon impact.

    Signup and view all the flashcards

    Security System Warning

    A message appearing in the Earthmover, announcing 'Intruder Detected' and 'Flushing Interior'.

    Signup and view all the flashcards

    Escape Sequence

    The path back from the Earthmover's head, involving the same floor hazards.

    Signup and view all the flashcards

    Boss Encounter

    The battle with the Earthmover's brain, requiring strategic combat.

    Signup and view all the flashcards

    Final Wave of Enemies

    The enemies encountered and defeated after entering the blood chamber again, before escape.

    Signup and view all the flashcards

    Blood Chamber

    The Earthmover's interior blood chamber, where the player must neutralize idols.

    Signup and view all the flashcards

    Green Hookpoint

    Allows the player to grapple upwards from the blood chamber.

    Signup and view all the flashcards

    Blue Hookpoint

    Hook used for climbing in the Earthmover's head.

    Signup and view all the flashcards

    Study Notes

    Level Walkthrough

    • Level begins in an underground bunker.
    • Players must slide under a gap and climb stairs to exit.
    • Encounter with an Earthmover, engaged in a battle, pinned by roots.
    • Hookpoints strategically placed for platforming.

    Earthmover's Leg

    • Blue Hookpoint used for gap crossing to Earthmover's leg, and multiple Green and Blue Hookpoints for ascending the leg.
    • Streetcleaners spawn on a thin walkway.
    • Vents act as jump pads, leading to the Earthmover's torso.
    • Checkpoint within the leg.
    • Falling from the Earthmover results in 50 damage (down to 1 health) and teleport back.
    • Enemies falling from Earthmover are instantly killed.
    • "Long Way Down" bonus awarded for killing falling enemies.
    • First Phase of War Without Reason occurs.

    Earthmover's Torso

    • Yellow Hookpoint activates a set of platforms for traversing.
    • Sentry and Guttertank spawn after the platforming section.
    • Two red-hot pipes (10 damage) and a jump pad lie ahead.
    • Second Phase of War Without Reason.
    • Balcony area with Soldiers and Sentry.
    • Checkpoint and Gutterman at the balcony end.
    • Circular platform spawns Guttertanks from drop pods.
    • Third Phase of War Without Reason.

    Earthmover's Interior

    • Window shows Earthmover interior.
    • Small building with a staircase leads to a second-floor window with Malicious Face and Mannequins.
    • Fourth Phase of War Without Reason.
    • Final note about War Without Reason.

    1000-THR Defence System

    • Defence System located in a plaza.
    • Miniboss encounter.
    • Player is locked in an arena.
    • Facing wall-mounted rocket launchers, laser tower, and mortar launchers.
    • Some weapons can damage each other.
    • Laser tower speeds up upon other weapon destruction, then explodes & opens an elevator.
    • Fifth Phase of War Without Reason.

    Earthmover's Interior

    • Blood chamber filled with pulsating flesh.
    • Idols on platforms powering a barrier.
    • Falling into blood results in 25 damage.
    • Vent jump pad activates after Idol destruction, leading to Earthmover's neck.
    • Sixth Phase of War Without Reason.

    Earthmover's Head

    • Platform sections with glowing, red-hot flooring (10 damage).
    • Jump pads and Blue Hookpoints in the hallways.
    • Checkpoint, Terminal, and jump pad lead to the control room.
    • Seventh Phase of War Without Reason.

    Boss Encounter (Earthmover's Brain)

    • Boss fight against the Earthmover's brain.
    • Rotating pink laser walls (20 damage).
    • Intermittent cyan flash and firing Hell Seekers.
    • Electrified barrier damage.
    • Idols spawn, and laser walls speed up.
    • Eighth Phase of War Without Reason.

    Escape Sequence

    • Self-destruct sequence warning.
    • "CRITICAL FAILURE" countdown.
    • Must return down the neck to escape.
    • Ninth and Tenth Phases of War Without Reason
    • Final wave of enemies (Sentry, Filth, Stray, Schism, Soldiers, Guttertanks).
    • Jump pad launches the player away from the exploding Earthmover.
    • Landing on island and completing the level.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Description

    Test your knowledge of the detailed gameplay mechanics and strategies needed to defeat the Earthmover in this action-packed level. From navigating the underground bunker to engaging various enemies, this quiz covers all essential aspects of the challenge. Prepare to climb, battle, and earn bonuses as you strategize your attacks!

    Use Quizgecko on...
    Browser
    Browser