Leisure and Entertainment in the 20th Century
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Questions and Answers

What was the aim of the lessons from September 8-18?

To explore the impact of leisure and entertainment on people’s lives in the 20th century.

Which events are represented in the images mentioned?

Queen Elizabeth II’s coronation (1953), England winning the Football World Cup (1966), The Moon landing (1969).

What year was the game 'Tennis for Two' created?

1958

What are two reasons why television became popular in the 20th century?

<p>Televisions became more affordable, and people could watch events without buying tickets.</p> Signup and view all the answers

Board games were less popular in the 20th century compared to computer games.

<p>False</p> Signup and view all the answers

What does the term 'arcade' refer to?

<p>A place of entertainment for playing games</p> Signup and view all the answers

Televisions became more _______ in the 20th century, leading to increased sales.

<p>affordable</p> Signup and view all the answers

What handheld device did players use to play the early computer game 'Tennis for Two'?

<p>Joystick</p> Signup and view all the answers

Study Notes

Impact of Leisure and Entertainment in the 20th Century

  • Examines how leisure and entertainment shaped lives during the 20th century.
  • Encourages understanding the development of gaming and its significance.

Rise of Television

  • Televisions became increasingly affordable, leading to widespread ownership.
  • Allowed people to watch significant events from home without needing to attend in person.
  • Notable televised events include the 1953 coronation of Queen Elizabeth II, the 1966 Football World Cup, and the 1969 Moon landing.

Key Vocabulary

  • Leisure: Time spent on enjoyable activities.
  • Entertainment: Activities designed for enjoyment and amusement.
  • Arcade: An entertainment venue featuring video and computer games that require coins to play.

Evolution of Gaming

  • Board games were popular throughout the early 20th century.
  • The first computer game, 'Tennis for Two,' was created in 1958, allowing gameplay against a computer.
  • Other notable games from this era include Monopoly, Scrabble, Trivial Pursuit, Cluedo, and Pictionary.
  • The use of joysticks became prevalent in gaming, particularly in university settings where computers were initially accessible.

Gaming Memories and Comparison

  • Encourages reflection on the differences between historical gaming experiences and modern gaming.
  • Highlights the transition from board games and arcade games to contemporary gaming consoles and computer games.

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Description

This quiz explores the development of leisure and entertainment from the 20th century onwards. You will express opinions on which aspects had the most impact on people's lives and demonstrate historical knowledge related to gaming and other forms of entertainment. Test your understanding of these significant cultural changes!

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