Lalelu Language Grammar

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Questions and Answers

In the context of formal languages, what does it mean to 'apply a rule'?

  • To delete the rule from the grammar
  • To replace the right side of the rule with the left side
  • To replace the left side of the rule with the right side (correct)
  • To ignore a part of the grammar and proceed with parsing

Which of the following is a characteristic of the 'Lalelu' language grammar example?

  • Words can end with any syllable
  • Words can start with any syllable
  • Words must consist of exactly two syllables
  • Words must end with the 'lu' syllable (correct)

In Chomsky's hierarchy, a Type-3 grammar is more complex than a Type-0 grammar.

False (B)

If a grammar is of Type 2, what is a restriction on the left side of its rules?

<p>It can only contain variables (C)</p>
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Match the Chomsky grammar type with its description.

<p>Type 0 = Unrestricted grammar Type 1 = Context-sensitive grammar Type 2 = Context-free grammar Type 3 = Regular grammar</p>
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Which of the following is NOT a characteristic of regular grammars (Type-3)?

<p>The right side of a rule can be a single variable (A)</p>
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A context-free grammar allows rules where a variable can be replaced independently of the surrounding symbols.

<p>True (A)</p>
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Which of the following regular expressions matches any word?

<p>(a|b)* (D)</p>
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In regular expressions, what does the operator * signify>

<p>zero or more occurences</p>
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In regular expressions, the operator that signifies 'one or more' occurrences is the ______ operator.

<ul> <li></li> </ul>
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What is the highest precedence order among the following in regular expressions?

<p>Grouping (B)</p>
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A finite automaton is considered complete if, for every state, there exists a transition for every symbol in the alphabet.

<p>True (A)</p>
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Which of the following can be represented by finite automata?

<p>Only regular languages (C)</p>
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What does it mean for an automaton to be deterministic?

<p>For each input, there is only one possible next state. (A)</p>
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What is the purpose of a 'sink state' in a finite automaton?

<p>Rejecting state</p>
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The process of reducing the number of states in an automaton while preserving its language recognition capability is called ______.

<p>minimization</p>
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The minimized automaton for a given language is always unique.

<p>True (A)</p>
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A pushdown automaton extends the capabilities of a finite automaton by adding what feature?

<p>A stack (C)</p>
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A pushdown automaton 'accepts' context-free languages. What kind of languages does a finite automaton accept?

<p>Regular languages (C)</p>
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Match each component to what it represents in a Pushdown Automaton.

<p>Q = Finite set of states Σ = Input alphabet Γ = Stack alphabet δ = Transition function</p>
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What is the initial symbol typically placed on the stack of a pushdown automaton?

<p>bottom symbol</p>
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What is the primary function of a Turing Machine?

<p>To execute any algorithm (C)</p>
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Who conceptualized/invented the Turing Machine?

<p>Alan Turing</p>
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Which of the following best describes the 'finiteness' property of an algorithm?

<p>It must have a limited number of steps and use a limited amount of memory (D)</p>
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What is the significance of 'Determinism' in the context of algorithms?

<p>For a given input, the algorithm always produces the same output (C)</p>
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Flashcards

Rule Application

Applying a rule means replacing the left side with the right side.

Lalelu-Language Grammar

A grammar where words consist of 3 syllables: la, le, lu, ending with lu.

Derivation Process

Start with the start variable and apply rules to create words.

AAlu

Ensuring words end correctly by defining all the possible sylabbles

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Chomsky Hierarchy

Grammars are classified from Type 0 to Type 3, complexity decreases as type increases.

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Type 0 Grammar

Every grammar is of Type 0.

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Type 1 Grammar (Context-Sensitive)

Grammar is Type 1 if for all rules, length of left side is not greater than the right.

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Type 2 Grammar (Context-Free)

Type 1 grammar is Type 2 if the left side only contains one single variable

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Type 3 Grammar (Regular)

Type 2 grammar is Type 3 if rules are either single terminal or a terminal followed by a variable.

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Language Type

A language is of type i if there is a grammar of type i that generates the language.

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Context-Free Rules

Rules of the form A -> X, where A is a variable.

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Context-Sensitive Rule (e.g., uAv -> uxv)

A can be replaced by x only when it is between u and v.

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Type and Power

The more powerful = small

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Regular Expressions

Another possibility to describe regular languages

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Precedence of Operators in Regular Expressions

Concatenation has a higher precedence than +

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Finite Automaton Definition

A 5-tuple consisting of sets of states, start state, alphabet, transition function, accept states.

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Transition Function

The function determining state transitions based on input.

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Automatons and languages

Automatons can only express regular languages

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Complete Automaton

For each state and symbol in input alphabet exists a state

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Deterministic Automaton

For each input there is one end state

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Kellerautomaten

Keller: endless Automat + Stack-storage

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Kellerautomat Definition

A tuple containing states, alphabet, stack alphabet, transition function.

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An example of how Kellerautomaten work

a"b" 'first beliebig viele a, dann dieselbe Anzahl b)

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Syntax vs Semantic

Syntax describes the rules, semantic describes the meaning of said rules

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Study Notes

  • Applying a rule means replacing the left side with the right side.

Example: Grammar for the Lalelu Language

  • Every word in the Lalelu language consists of 3 syllables which can be "la," "le," or "lu."
  • Every word must end in "lu."
  • Examples of words in the language: "laelu," "lulelu," "lalalu."
  • G = (V, Σ, P, S)
    • V (variables) = {S, A}
    • Σ (alphabet) = {la, le, lu}
    • P (productions/rules) =
      • S → AAlu
      • A → la
      • A → le
      • A → lu

Derivation Process

  • Begin with the start variable and apply rules successively to generate a word.
  • Example derivation:
    • S → AAlu
    • AAlu → laAlu
    • laAlu → lalelu
    • S → AAlu
    • AAlu → leAlu
    • leAlu → lelu
    • S → AAlu
    • AAlu → lula
    • lula → lulu
  • Key rule: AAlu ensures word has 3 syllables and ends in 'lu'
  • Possible syllables are assigned: A → la | le | lu | AA | ε (epsilon)

Example 2

  • G = (V, Σ, P, S) with
  • V = {S, A, B}
  • Σ (alphabet) = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
  • P (productions/rules) =
  • S → BAB
  • A → 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
  • A → AA
  • B → 0 | 2 | 4 | 6 | 8
  • Examples generated: 7, 8, 234, 58
  • Cannot generate single digit values
  • Always create pairs
  • Examples:
    • S → BAB
    • A → 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Chomsky Hierarchy

  • Grammars (and the languages they generate) can be of Chomsky Type 0, 1, 2, or 3.
  • The higher the type, the "simpler" the grammar.

Definitions of Chomsky Types

  • Every grammar is Type 0.
  • A grammar is Type 1 (context-sensitive) if, for all rules: |l| ≤ |r|.
  • A Type 1 grammar is Type 2 (context-free) if, in addition, for all rules l ∈ V (non-terminal) r, the left side always contains only a single variable, never a terminal.
  • A Type 2 grammar is Type 3 (regular) if, in addition, for all rules, r ∈ Σ or r ∈ ΣV (the right side is either a single terminal or a terminal followed by a variable).
  • A language is of type i if there is a grammar of type i that generates it.

Notes on Chomsky Hierarchy

  • Exception: r = ε (empty string) is allowed for every type.
  • Context-free grammars only allow rules of the form A -> X, where the left side contains only a variable.
    • This allows A to be replaced by X regardless of context.
  • NAV -> uxv is context-sensitive; A can only be replaced by x if it is between u and v.
  • The smaller the type number, the more powerful the language.
  • Example: The Lalelu grammar is of type 0, 1, 2, i.e., context-free. The Lalelu language is even of type 3, i.e., regular, because there is a regular grammar that generates it.
  • G = (V, Σ, P, S) with
    • V = {S, a, b}
    • Σ = {la, le, lu}
    • P = {
    • S → laa
    • S → lea
    • S → lua
    • a → lab
    • a → leb
    • a → lub
    • b → lu}

Regular Expressions

  • Alternative way to describe regular languages which consist of characters from the underlying alphabet, parentheses and operators.
  • Operators:
    • | : or
    • * : repetition, arbitrarily often
    • + : repetition at least once

Precedence Rules

  • (...)
  • concatenation
  • |

Examples

  • (ab|c)* is equivalent to (a|b|c)* (concatenation takes precedence over |)
  • ∑ = {a,b}
    • a*|b* matches aa, bbbb, or ε (empty string)
    • a+ |b+ matches aa, bbbb (but without ε)
    • b*ab* matches a, ba, bbabbb (exactly one a and arbitrarily many b's)
    • (a|b)* matches ε* (any set of words)
    • (a|b)(a|b) matches aa, bb, ab, ba (exactly two letters)
    • b*a|b*|b* matches babb, b, ε (at most one a)
  • (ha)+ ! (parentheses can be omitted because ha is defined as a letter within the alphabet)
  • ∑ = {0,1,2,3,4,5,6,7,8,9}
    • (1|2|3|4|5|6|7|8|9)(0|1|2|3|4|5|6|7|8|9)* matches any number.
    • (1|2|3|4|5|6|7|8|9)(0|1|2|3|4|5|6|7|8|9)*(0|2|4|6|8) matches any even number.
  • The operator + could be omitted, since x+ = xx*.

Automata

  • An automaton is a 5-tuple A = (Q, q0, Σ, δ, F) with:
    • Q (set of states) is a finite set of states.
    • q0 (start state) is the start state.
    • Σ (alphabet) is the input alphabet.
    • δ (transition function) is a transition function.
    • F (acceptance states) is a set of final states.
  • Process begins in start state; input symbols transition the process between states.
  • If the process ends in an accepting state, the input is accepted.
  • Finite automata can only depict regular languages.
  • An automaton is complete if every state has a defined transition for every input.

Examples

  • Example 1: Lachsprache Automaton
    • Automaton is not complete and not deterministic (two possible paths for input 'a' from state '90).
    • Can make deterministic automaton by completing the initial automaton
  • Deterministic: An automaton is deterministic if each input has exactly one resulting state.
    • Example 2: Words over ∑ = {0, 1} that end in "00". The non‐deterministic automaton can be converted as before.
  • The transition function can be drawn as a table rather than a diagram. The table defines an initial state plus possible inputs and proceeding states..
    • The example given details words with an average number of 'a's

Minimization of Automata

  • For every finite automaton, there is a uniquely determined minimal automaton that accepts the same language and has a minimal number of states.

Algorithm for Minimizing Automata

  1. Create a state pair table for all pairs of states (qi, qj) where i ≠ j.
  2. Mark all pairs where exactly one state is a final state.
  3. Mark all pairs for which there is an a ∈ Σ such that the successor state pair is already marked.
  4. Repeat step 3 until no more changes occur in the table.
  5. Merge the unmarked pairs

Result

  • Pairs that can/cannot be merged are marked.

Pushdown Automata (PDA)

  • Finite automaton + memory ("stack"), accepts context-free languages.
  • A pushdown automaton is a 7-tuple M = (Q, q0, Σ, Γ, #, δ, F)
    • Q = finite set of states
    • q0 = start state
    • Σ= input alphabet
    • Γ = stack alphabet
    • = stack bottom symbol

    • δ = transition function
    • F = set of final states
  • Stack initially contains only the bottom symbol. Each input symbol is read, and the top stack symbol is read and removed. New symbols can be placed on the stack.
  • Example: Lets store as and then loop through all b
  • L accepts any number of a, followed by any number of bis

Exercises

Task 1

  • Question: Given an automaton, determine its properties and the language it accepts.
  • The prompt presents an automaton A = (Q, q0, Σ, δ, F) with Σ = {a, b} graphically.
  • The task is to define the sets Q and Σ, create the transition function δ in table form, determine if the automaton is complete and/or deterministic, and decide if it accepts certain words.
  • Additionally, the prompt asks for a word of length 5 that the automaton accepts, a word of length 5 it doesn't accept, and a verbal description of the language produced by the automaton.
  • Solution:
  • Q = {q0, q1, q2}, F = {q2} (The set of states and the set of final states)
  • The state transition table would map from each (state, input) pair to the next state.
  • Complete and Deterministic: The student needs to determine whether all transitions are defined and whether each input leads to a unique state.
  • Word Acceptance: The student correctly identifies whether some words are accepted by the automaton.
  • Language Description: The language starts with 'a' and ends with 'b'
  • **

Task 2

  • Automaton Specification: Describes an automaton. Task is to draw it and determine its properties.
  • Task: Given A = (Q, q0, Σ, δ, E) with Q = {q0, q1, q2, q3}, Σ = {0, 1}, E = {q1, q2}. The task is to specify the transition function δ:
  • draw the automaton diagrammatically
  • determine whether the automaton is complete and/or deterministic
  • decide whether various words are accepted or not. The language it accepts
  • **

Remaining Tasks

  • Task 3:
  • Design automata for specific binary language characteristics.
  • Create an automaton that accepts all binary numbers (without leading zeros).
  • Design an automaton that accepts binary numbers divisible by 2 (with and without leading zeros)
  • Task 4: Design an automaton that accepts times in the format hh:mm (e.g., 13:23 or 03:00).
  • Task 5: Design an automaton that accepts numbers divisible by three. Note that a number is divisible by three if the sum of its digits is divisible by three.

Exercises on Minimizing Finite Automata

  • Task: is to minimize given automata A = (Q, q0, Σ, δ, E) and describe the accepted language verbally and with a regular expression. This involves combining equivalent states to reduce the complexity of the automaton. The prompts include multiple automata

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