Kinematics Equations

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Questions and Answers

Which of the following best describes the focus of kinematics?

  • The relationship between force and motion
  • The energy required for motion
  • The forces that cause motion
  • The description of motion without considering forces (correct)

In projectile motion, the horizontal velocity ($v_x$) changes due to gravity.

False (B)

What physical quantity is represented by the slope of a position vs. time graph?

velocity

For projectiles launched on level ground, the maximum range is achieved when the launch angle is _____ degrees (assuming negligible air resistance).

<p>45</p> Signup and view all the answers

Match the following graph types with what the area under the graph represents:

<p>Velocity vs. Time = Displacement Acceleration vs. Time = Change in Velocity</p> Signup and view all the answers

A ball is thrown vertically upwards. At its maximum height, what is its vertical velocity ($v_y$) and acceleration?

<p>$v_y$ = 0, acceleration = 9.8 m/s² downwards (B)</p> Signup and view all the answers

If a projectile is launched at an angle of 30 degrees, it will have the same range as if it were launched at an angle of 45 degrees (assuming the same initial speed and level ground).

<p>False (B)</p> Signup and view all the answers

In kinematics, what two mathematical operations are used to relate position, velocity and acceleration? You should include both directions.

<p>differentiation and integration</p> Signup and view all the answers

A car accelerates from rest at a constant rate of 2 m/s². How long does it take for the car to travel 100 meters?

<p>10 seconds (A)</p> Signup and view all the answers

A projectile is launched with an initial velocity $v_i$ at an angle $\theta$ above the horizontal. The range (R) of the projectile on level ground, neglecting air resistance, is given by $R = \frac{v_i^2\sin(2\theta)}{______}$.

<p>g</p> Signup and view all the answers

Flashcards

Kinematics

The study of motion, focusing on displacement, velocity, and acceleration without considering the forces that cause the motion.

Kinematics Equation 1

vf = vi + at. Relates final velocity to initial velocity, acceleration, and time.

Kinematics Equation 2

Δx = vi*t + (1/2)at^2. Relates displacement to initial velocity, time, and acceleration.

Kinematics Equation 3

vf^2 = vi^2 + 2aΔx. Relates final velocity to initial velocity, acceleration, and displacement.

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Kinematics Equation 4

Δx = ((vi + vf)/2)*t. Relates displacement to initial velocity, final velocity, and time.

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Kinematics Graphs

Visual representations of motion, including position vs. time, velocity vs. time, and acceleration vs. time.

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Position vs. Time Graph Slope

The slope represents velocity.

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Velocity vs. Time Graph

The slope represents acceleration; area under the curve represents displacement.

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Projectile Motion

The motion of an object thrown or projected into the air, subject only to gravity and air resistance.

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45 Degree Launch Angle

For a given initial speed, this launch angle achieves the maximum range.

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Study Notes

  • Kinematics is the study of motion, focusing on displacement, velocity, and acceleration without considering the forces that cause the motion.

Kinematics Equations

  • These equations describe the motion of objects with constant acceleration in a straight line.

  • The equations relate displacement (Δx), initial velocity (vi), final velocity (vf), acceleration (a), and time (t).

  • Equation 1: vf = vi + at

    • This equation relates final velocity to initial velocity, acceleration, and time.
    • It's used when displacement is not known or not needed.
  • Equation 2: Δx = vi*t + (1/2)at^2

    • This equation relates displacement to initial velocity, time, and acceleration.
    • It's used when final velocity is not known or not needed.
  • Equation 3: vf^2 = vi^2 + 2aΔx

    • This equation relates final velocity to initial velocity, acceleration, and displacement.
    • It's used when time is not known or not needed.
  • Equation 4: Δx = ((vi + vf)/2)*t

    • This equation relates displacement to initial velocity, final velocity, and time.
    • It's used when acceleration is constant but not explicitly given.
  • Problem-solving strategy involves identifying known variables, identifying the unknown variable, choosing the appropriate equation, and solving for the unknown.

  • It may be necessary to combine multiple equations to solve a problem if insufficient information is initially provided.

Kinematics Graphs

  • Kinematics graphs are visual representations of motion, including position vs. time, velocity vs. time, and acceleration vs. time.

  • Position vs. Time Graphs

    • The slope of a position vs. time graph represents the object's velocity.
    • A straight line indicates constant velocity.
    • A curved line indicates changing velocity (acceleration).
    • The steeper the slope, the greater the velocity.
    • A horizontal line indicates the object is at rest.
  • Velocity vs. Time Graphs

    • The slope of a velocity vs. time graph represents the object's acceleration.
    • A straight line indicates constant acceleration.
    • A horizontal line indicates constant velocity (zero acceleration).
    • The area under a velocity vs. time graph represents the object's displacement.
    • An increasing slope indicates positive acceleration.
    • A decreasing slope indicates negative acceleration (deceleration).
  • Acceleration vs. Time Graphs

    • The area under an acceleration vs. time graph represents the change in velocity.
    • A horizontal line at zero indicates constant velocity.
    • A horizontal line above zero indicates constant positive acceleration.
    • A horizontal line below zero indicates constant negative acceleration.
  • Relationships between Graphs

    • Velocity is the derivative of position with respect to time.
    • Acceleration is the derivative of velocity with respect to time (the second derivative of position with respect to time).
    • Integration can be used to find velocity from acceleration and position from velocity.

Projectiles

  • Projectile motion is the motion of an object thrown or projected into the air, subject only to gravity and air resistance (air resistance is often ignored for simplicity).

  • Projectile motion is analyzed by considering the horizontal and vertical components of motion separately.

  • Horizontal Motion

    • In the absence of air resistance, there is no horizontal acceleration.
    • Horizontal velocity (vx) is constant throughout the motion.
    • Δx = vxt, where vx = vicos(θ) and θ is the launch angle.
  • Vertical Motion

    • The only acceleration is due to gravity (g ≈ 9.8 m/s²), acting downward.
    • The vertical velocity (vy) changes due to gravity.
    • Kinematics equations apply to the vertical component of motion:
      • vf_y = vi_y + a*t, where a = -g
      • Δy = vi_y*t + (1/2)at^2, where a = -g
      • vf_y^2 = vi_y^2 + 2aΔy, where a = -g
    • The initial vertical velocity is vi_y = vi*sin(θ).
  • Key Concepts in Projectile Motion

    • Time of flight: The total time the projectile is in the air; determined by the vertical motion.
    • Maximum height: The highest vertical position reached by the projectile; occurs when vertical velocity is zero.
    • Range: The horizontal distance traveled by the projectile; depends on initial velocity and launch angle.
    • Symmetry: For level ground, the time to reach maximum height is half the total time of flight, and the launch angle and landing angle are equal.
  • Problem-Solving Strategy for Projectiles

    • Resolve initial velocity into horizontal and vertical components.
    • Analyze vertical motion to find time of flight and/or maximum height.
    • Analyze horizontal motion to find range.
    • Remember that the time is the same for both horizontal and vertical motion.
  • Launch Angle and Range

    • For a given initial speed, the maximum range is achieved when the launch angle is 45 degrees (assuming level ground and negligible air resistance).
    • Complementary angles (e.g., 30 degrees and 60 degrees) will result in the same range (assuming level ground and negligible air resistance).
  • Effects of Air Resistance

    • Air resistance reduces the range and maximum height of a projectile.
    • Air resistance causes the trajectory to be non-parabolic.
    • Air resistance depends on the projectile's shape, size, and speed.
  • Projectiles Launched at an Angle on Inclined Planes

    • The range equation needs to be adjusted to account for the angle of the inclined plane.
    • The time of flight and maximum height calculations also need to consider the inclined plane angle.
  • Relative Velocity in Projectile Motion

    • The velocity of a projectile can be measured relative to different frames of reference.
    • Vector addition is used to find the projectile's velocity relative to a stationary observer.

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