Java Programming: Features, JVM, and Core Concepts

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Questions and Answers

What does JVM stand for in Java?

Java Virtual Machine

Name any one feature of Java.

Platform independent / Object-oriented / Simple

What is the purpose of the import keyword in Java?

To include classes from other packages

What is a data type in Java?

<p>Classification of data</p>
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Give an example of a control statement in Java.

<p><code>if</code> statement / <code>for</code> loop / <code>while</code> loop</p>
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What is an array?

<p>Collection of similar datatypes</p>
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What is a class in Java?

<p>Blueprint of an object</p>
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What is inheritance?

<p>Acquiring properties from one class to another</p>
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What is an exception in Java?

<p>An abnormal condition / An error</p>
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Name any one collection class in Java.

<p><code>ArrayList</code> / <code>LinkedList</code> / <code>HashSet</code></p>
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Flashcards

JVM (Java Virtual Machine)

A platform that allows Java applications to run, providing the necessary environment for execution.

Java API (Application Programming Interface)

A set of pre-written classes and interfaces that provide functionality for common programming tasks.

Variable

A named location in memory that stores a value of a specific type.

String

A data type that holds a sequence of characters.

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Class

A blueprint for creating objects, defining their attributes (variables) and behaviors (methods).

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Object

An instance of a class, representing a real-world entity with specific attributes and behaviors.

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Method

A function associated with an object that can perform actions or calculations.

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Inheritance

The ability of a class to inherit properties and methods from a parent class.

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Polymorphism

The ability of an object to take on many forms, allowing methods to behave differently based on the object type.

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Package

A structure that groups related classes and interfaces together.

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Study Notes

  • Study notes on Java Programming, covering features, JVM, data types, OOP concepts, I/O, arrays, strings, and more.

Core Java Features

  • Platform independence, achieved by running on the Java Virtual Machine (JVM).
  • Supports object-oriented programming (OOP).
  • Designed with automatic memory management.

Java Virtual Machine (JVM)

  • Creates a platform-independent environment for executing Java bytecode.
  • Acts as a runtime engine that interprets Java bytecode.

Parts of Java

  • Java Development Kit (JDK): Provides tools needed to develop and run Java programs.
  • Java Runtime Environment (JRE): Provides the environment to run compiled Java programs.
  • Java Virtual Machine (JVM): Executes the bytecode.

Steps to Java Programming

  • Write the Java code.
  • Compile the code using a Java compiler (javac).
  • Execute the compiled code using the Java Runtime Environment (java).

API Documentation

  • The Java API documentation provides information about the classes and interfaces in the Java standard library.
  • Essential for understanding how to use predefined classes and methods.

Starting Java Programming

  • Create the first program using public static void main(String[] args).
  • Use System.out.println() to display output.

Importing Classes

  • The import statement allows using classes from other packages.
  • Example: import java.util.Scanner; to use the Scanner class.

Formatting the Output

  • Use System.out.printf() or String.format() for formatted output.
  • Format specifiers like %d, %f, and %s are used for integers, floats, and strings, respectively.

Naming Conventions

  • Class names start with an uppercase letter (e.g., MyClass).
  • Method and variable names start with a lowercase letter (e.g., myMethod).
  • Constants are in uppercase (e.g., MAX_VALUE).

Data Types in Java

  • Primitive data types: byte, short, int, long, float, double, boolean, char.
  • Non-primitive data types: Classes, interfaces, arrays, and strings.

Operators in Java

  • Arithmetic operators: +, -, *, /, %.
  • Relational operators: ==, !=, >, <, >=, <=.
  • Logical operators: &&, ||, !.
  • Assignment operators: =, +=, -=, *=, /=, %=.

Control Statements

  • Conditional statements: if, else, else if.
  • Looping statements: for, while, do-while.

Switch Statement

  • Allows multi-way branching based on the value of a variable.
  • switch(variable) { case value1: ... break; case value2: ... break; default: ... }

Break Statement

  • Terminates the current loop or switch statement.
  • Transfers control to the next statement after the loop or switch.

Continue Statement

  • Skips the rest of the current iteration of a loop.
  • Continues with the next iteration of the loop.

Return Statement

  • Exits from the current method.
  • Can return a value from the method.

Input/Output in Java

  • Accepting input from the keyboard using Scanner.
  • Displaying output using System.out.print() and System.out.println().
  • Formatting output using System.out.printf().

Arrays

  • Definition: A collection of elements of the same data type.
  • Types: Single-dimensional, multi-dimensional, and jagged arrays.
  • Access elements using index (e.g., array[0]).

Single-Dimensional Arrays

  • Declared as int[] arr = new int[5];.
  • Elements are accessed using an index from 0 to length - 1.

Multi-Dimensional Arrays

  • Arrays of arrays (e.g., int[][] matrix = new int[3][3];).
  • Useful for representing matrices or tables.

Jagged Arrays

  • Arrays where each row can have a different number of columns.
  • Example: int[][] jagged = new int[3][]; jagged[0] = new int[1]; jagged[1] = new int[2]; jagged[2] = new int[3];.

Array Length Property

  • array.length returns the number of elements in the array.
  • Useful for iterating through the array.

Array by Command Line Argument

  • Passing arguments to the main method when running the program.
  • Arguments are passed as strings (e.g., java MyClass arg1 arg2).

String

  • Creating: String str = "Hello"; or String str = new String("Hello");.
  • Immutable: Once created, the value of a string cannot be changed.

String Class Methods

  • length(): Returns the length of the string.
  • charAt(int index): Returns the character at the specified index.
  • substring(int beginIndex, int endIndex): Returns a substring.
  • concat(String str): Concatenates two strings.
  • equals(Object obj): Compares two strings for equality.
  • equalsIgnoreCase(String str): Compares two strings ignoring case.

String Comparison

  • Using equals() to compare the content of strings.
  • Using == to compare the references of strings (checks if they point to the same object).

Immutability of String

  • String objects are immutable, meaning their state cannot be modified after creation.
  • When a string is modified, a new string object is created.

StringBuffer and StringBuilder

  • Mutable: Can be modified after creation.
  • Used when frequent modifications to strings are needed.

Creating StringBuffer Objects

  • StringBuffer sb = new StringBuffer("Hello");.
  • Initial capacity is 16 characters if no initial string is provided.

StringBuffer Class Methods

  • append(String str): Appends the specified string to this character sequence.
  • insert(int offset, String str): Inserts the string into this character sequence.
  • replace(int start, int end, String str): Replaces characters within a substring with the specified string.
  • delete(int start, int end): Deletes characters within a substring.
  • reverse(): Reverses the order of characters in this sequence.

StringBuilder Class

  • Similar to StringBuffer, but not synchronized (faster).
  • Use when thread safety is not a concern.

StringBuilder Class Methods

  • Same methods as StringBuffer (e.g., append(), insert(), replace(), delete(), reverse()).

String vs StringBuffer

  • String is immutable; StringBuffer is mutable.
  • String is suitable for simple string operations; StringBuffer for frequent modifications.

StringBuffer vs StringBuilder

  • StringBuffer is synchronized (thread-safe); StringBuilder is not (faster).
  • Use StringBuffer in multi-threaded environments; StringBuilder in single-threaded environments.

OOPs Concepts

  • Introduction to OOP’s: Object-oriented programming paradigm.
  • Features of OOP’s: Encapsulation, inheritance, polymorphism, abstraction.

Features of OOP’s

  • Encapsulation: Bundling data and methods that operate on the data within a class.
  • Inheritance: Deriving new classes from existing classes.
  • Polymorphism: Ability of an object to take on many forms.
  • Abstraction: Hiding complex implementation details and showing only essential features.

Access Specifiers

  • Public: Accessible from anywhere.
  • Private: Accessible only within the class.
  • Protected: Accessible within the class, subclasses, and within the same package.
  • Default (no specifier): Accessible within the same package.

Constructor

  • A special method used to initialize objects.
  • Has the same name as the class.
  • Can be overloaded (multiple constructors with different parameters).

Class and Object

  • Class: A blueprint for creating objects.
  • Object: An instance of a class.
  • Object creation: MyClass obj = new MyClass();.

Initializing Instance Variables

  • Using constructors or direct assignment.
  • Example: MyClass obj = new MyClass("Hello"); or obj.name = "Hello";.

Methods

  • Instance method: Operates on an instance of the class.
  • Static method: Belongs to the class and can be called without creating an instance.
  • this keyword: Refers to the current instance of the class.

Instance Method

  • Accessed using an object of the class (e.g., obj.myMethod();).
  • Can access instance variables of the class.

Static Method

  • Accessed using the class name (e.g., MyClass.myMethod();).
  • Cannot access instance variables directly.

'this' Keyword

  • Refers to the current instance of the class.
  • Used to differentiate between instance variables and method parameters with the same name.

Passing Primitive Data Types to Method

  • Passed by value (a copy of the value is passed).
  • Changes made to the parameter inside the method do not affect the original variable.

Passing Objects to Method

  • Passed by reference (a copy of the reference is passed).
  • Changes made to the object’s state inside the method affect the original object.

Passing Arrays to Method

  • Arrays are objects, so they are passed by reference.
  • Changes made to the array elements inside the method affect the original array.

Recursion

  • A method calling itself.
  • Requires a base case to stop the recursion.

Inheritance

  • Inheritance introduction: A class inherits properties and methods from another class.
  • Use of inheritance: Code reuse, creating a hierarchy of classes.
  • Types of inheritance: Single, multi-level, hierarchical.

Types of Inheritance

  • Single: A class inherits from one superclass.
  • Multi-level: A class inherits from a subclass, which in turn inherits from another class.
  • Hierarchical: Multiple classes inherit from one superclass.

'super' Keyword

  • Refers to the superclass of the current class.
  • Used to call superclass constructors and methods.

Use of Protected Access Specifier

  • Accessible within the class, subclasses, and within the same package.
  • Provides more encapsulation than default access.

Polymorphism

  • Polymorphism introduction: Ability of an object to take on many forms.
  • Static and dynamic Polymorphism.

Static Polymorphism (Compile-Time)

  • Achieved through method overloading and operator overloading.
  • Resolved at compile time.

Dynamic Polymorphism (Runtime)

  • Achieved through method overriding.
  • Resolved at runtime.

Method Overriding

  • A subclass provides a specific implementation of a method that is already defined in its superclass.
  • Method signature must be the same.

Method Overload vs Method Overriding

  • Overloading: Multiple methods with the same name but different parameters.
  • Overriding: A subclass provides a specific implementation of a method already defined in its superclass.

Use of 'final' Keyword

  • A final variable cannot be changed.
  • A final method cannot be overridden.
  • A final class cannot be subclassed.

Abstract Method and Class

  • Abstract method: A method without an implementation (declared using the abstract keyword).
  • Abstract class: A class that contains abstract methods or is declared abstract.
  • Abstract classes cannot be instantiated.

Interface

  • Interface introduction: A contract that defines a set of methods that a class must implement.
  • Multiple inheritance using interfaces.

Multiple Inheritance Using Interfaces

  • A class can implement multiple interfaces.
  • Achieves multiple inheritance of type, but not implementation.

Abstract Class vs Interfaces

  • Abstract class can have both abstract and concrete methods; interface only has abstract methods (or default/static methods).
  • A class can extend only one abstract class, but implement multiple interfaces.

Packages

  • Introduction to package: A way to organize classes and interfaces into namespaces.
  • Types of packages: Built-in and user-defined package.

Types of Packages

  • Built-in packages: Included in the Java API (e.g., java.util, java.io).
  • User-defined packages: Created by developers to organize their classes.

Creating and Importing Package

  • Creating: Use the package keyword at the beginning of the file.
  • Importing: Use the import statement to use classes from other packages.

Relating Sub Package in Package

  • Subpackages are packages within a package (e.g., java.util.concurrent).
  • To use a class from a subpackage, specify the full package name (e.g., java.util.concurrent.ExecutorService).

Interfaces in Package

  • Interfaces can be included in packages.
  • Follow the same rules for creating and importing packages.

Access Specifier in Package

  • Public classes and interfaces are accessible outside the package.
  • Default (package-private) classes and interfaces are only accessible within the same package.

Use Math Package

  • The java.lang.Math package provides methods for performing mathematical operations (e.g., Math.sqrt(), Math.sin(), Math.cos()).
  • No need to import java.lang.Math as it is automatically included.

Java I/O and Stream

  • Java streams: Sequence of data flowing from a source to a destination.
  • OutputStream vs InputStream: OutputStream for writing data; InputStream for reading data.

OutputStream Class

  • Abstract class for writing bytes to an output destination.
  • Subclasses include FileOutputStream, ByteArrayOutputStream, ObjectOutputStream.

InputStream Class

  • Abstract class for reading bytes from an input source.
  • Subclasses include FileInputStream, ByteArrayInputStream, ObjectInputStream.

Hierarchy of OutputStream and InputStream Class

  • OutputStream (abstract) -> FileOutputStream, ByteArrayOutputStream, ObjectOutputStream
  • InputStream (abstract) -> FileInputStream, ByteArrayInputStream, ObjectInputStream

FileWriter Class

  • Writes characters to a file.
  • Suitable for writing text data.

FileReader Class

  • Reads characters from a file.
  • Suitable for reading text data.

File Class Methods

  • createNewFile(): Creates a new file.
  • exists(): Checks if a file exists.
  • getName(): Returns the name of the file.
  • length(): Returns the length of the file in bytes.
  • delete(): Deletes the file.

Creating File

  • File file = new File("myfile.txt"); file.createNewFile();.

Reading File

  • Using FileReader or FileInputStream to read data from a file.
  • Use BufferedReader for efficient reading of text files.

File Copy

  • Reading data from one file and writing it to another file.
  • Using FileInputStream and FileOutputStream for binary files.
  • Using FileReader and FileWriter for text files.

Serialization and De-Serialization in File

  • Serialization: Converting an object to a stream of bytes for storage.
  • De-serialization: Converting a stream of bytes back into an object.
  • Use ObjectOutputStream for serialization and ObjectInputStream for de-serialization.

Exception Handling

  • Exception Handling: Mechanism to handle runtime errors.
  • Exception Handling classes Java Exceptions.

Java Exceptions

  • Throwable (base class) -> Exception (checked and unchecked), Error (unrecoverable).
  • Checked exceptions: Must be caught or declared (e.g., IOException, SQLException).
  • Unchecked exceptions: Errors that occur at runtime, can be avoided via coding (e.g., NullPointerException, ArrayIndexOutOfBoundsException).

Try-Catch Block

  • Used to catch exceptions.
  • try { ... } catch (ExceptionType e) { ... }.

Multiple Catch Block

  • Catching multiple exceptions.
  • try { ... } catch (ExceptionType1 e1) { ... } catch (ExceptionType2 e2) { ... }.

Nested Try

  • A try block inside another try block.
  • Useful for handling different types of exceptions at different levels.

Finally Block

  • Always executed, whether an exception is thrown or not.
  • Used for cleanup operations (e.g., closing resources).

Throw Keyword

  • Used to explicitly throw an exception.
  • throw new ExceptionType("message");.

Throws Keyword

  • Used in method declaration to indicate that the method might throw an exception.
  • public void myMethod() throws ExceptionType { ... }.

Throw vs Throws

  • throw is used to throw an exception; throws is used to declare an exception.
  • throw is used within a method; throws is used in the method signature.

Final vs Finally

  • final is a keyword used to declare constants, prevent method overriding, and prevent class inheritance.
  • finally is a block that is always executed after a try block, regardless of whether an exception is thrown.

Custom Exceptions

  • Creating user-defined exception classes by extending the Exception class.
  • Useful for handling specific error conditions in an application.

Collection Framework

  • Typecasting: Converting a variable from one data type to another.
  • Types of typecasting.

Types of Typecasting

  • Primitive type conversion: Implicit (widening) and explicit (narrowing).
  • Object type conversion: Upcasting and downcasting.

Wrapper Classes

  • Use of Wrapper classes: Provides a way to use primitive data types as objects.
  • Number classes (Long, Integer, Byte, Short, Float, and double) and importance methods of Number class.

Number Classes

  • Integer, Double, Float, Long, Short, Byte.
  • Provide methods for converting between primitive types and objects (e.g., intValue(), doubleValue(), parseFloat(), parseLong()).

Character Class

  • Represents a single character as an object.
  • Important methods of character class.

Important Methods of Character Class

  • isLetter(), isDigit(), isWhitespace(), toUpperCase(), toLowerCase().

Autoboxing and Unboxing

  • Autoboxing: Automatic conversion of primitive types to their corresponding wrapper classes.
  • Unboxing: Automatic conversion of wrapper class objects to their corresponding primitive types.

Collection Framework

  • Use of Collection framework: Provides a set of interfaces and classes for storing and manipulating groups of objects.
  • Hierarchy of Collection Framework.
  • Collection objets-Set, List, Map, Queue
  • Collection classes-Stack, ArrayList, vector, LinkedList, priority queue, HashSet, LinkedHashSet, SotredSet, TreeSet, Hashtable and HashMap

Hierarchy of Collection Framework

  • Collection (interface) -> List, Set, Queue (interfaces).
  • Map (interface).

Collection Objects

  • Set: Unordered collection of unique elements (e.g., HashSet, TreeSet).
  • List: Ordered collection of elements (e.g., ArrayList, LinkedList).
  • Map: Collection of key-value pairs (e.g., HashMap, TreeMap).
  • Queue: Collection for holding elements prior to processing.

Collection Classes

  • Stack: LIFO (Last-In-First-Out) data structure.
  • ArrayList: Dynamically resizable array.
  • Vector: Similar to `ArrayList, but synchronized.
  • LinkedList: Doubly-linked list.
  • PriorityQueue: Queue that processes elements based on priority.
  • HashSet: Unordered set implemented using a hash table.
  • LinkedHashSet: Ordered set implemented using a hash table and a linked list.
  • TreeSet: Sorted set implemented using a tree.
  • Hashtable: Hash table implementation of the Map interface (synchronized).
  • HashMap: Hash table implementation of the Map interface (not synchronized).

Multithreading

  • Singletasking: Executing one task at a time.
  • Multi-tasking: Executing multiple tasks concurrently.
  • Use of thread: Allows concurrent execution of tasks.

Creating and Running Thread

  • Extending the Thread class or implementing the Runnable interface.
  • Starting a thread using the start() method.

Terminating Thread

  • Using the interrupt() method to interrupt a thread.
  • Thread can terminate itself by completing its run() method.

Thread Class Methods

  • start(): Starts the thread.
  • run(): Contains the code to be executed by the thread.
  • sleep(): Causes the thread to sleep for a specified time.
  • join(): Waits for the thread to die.
  • interrupt(): Interrupts the thread.

Multiple Threading

  • Creating multiple threads to execute tasks concurrently.
  • Requires synchronization to avoid race conditions.

Thread Communication

  • Using wait(), notify(), and notifyAll() methods for inter-thread communication.
  • Requires synchronized blocks or methods.

Thread Priorities

  • Assigning priorities to threads to influence their scheduling.
  • Priorities range from 1 (lowest) to 10 (highest).

Application of Thread and Thread Lifecycle

  • Thread Lifecycle: New, Runnable, Running, Blocked/Waiting, Terminated.
  • Applications: Concurrent execution of tasks, improving application responsiveness.

Networking

  • Introduction to Networking: Connecting devices to share resources.
  • TCP/IP protocol, UPD protocol, socketprogramming, InetAdressClass, URLConnectionclass, communicationbetweenclientandserver,twowaycommunicationbetweenclientandserver.

TCP/IP Protocol

  • Transmission Control Protocol/Internet Protocol.
  • Provides reliable, ordered, and error-checked delivery of data.

UDP Protocol

  • User Datagram Protocol.
  • Provides connectionless, unreliable delivery of data.
  • Faster than TCP/IP.

Socket Programming

  • Using sockets to establish a connection between two devices.
  • Server socket listens for incoming connections; client socket connects to the server.

InetAddress Class

  • Represents an IP address.
  • Used to get the IP address of a host.

URLConnection Class

  • Represents a connection to a URL.
  • Used to read data from a URL.

Communication Between Client and Server

  • Establishing a socket connection.
  • Sending and receiving data using input and output streams.

Two Way Communication Between Client and Server

  • Both client and server can send and receive data.
  • Requires handling input and output streams in both client and server.

Swing

  • Hierarchy of Swing classes JButton,JLabelJava,JTextField, JTextArea,JPasswordField,JCheckBox,JRadioButton,JComboBox, ,JList, JOptionPaneJavaJScrollBar,JMenuItem&JMenuJava, Image Eventhadling:-JavaEventHandling,JavaEventclassesandListener interfaces. LayoutManager-BorderLayoutFlowLayout,GridLayout,CardLayout, BoxLayout

Hierarchy of Swing Classes

  • JButton: A push button component.
  • JLabel: A display area for a short text string or an image.
  • JTextField: A text input component.
  • JTextArea: A multi-line text input component.
  • JPasswordField: A text input component for passwords.
  • JCheckBox: A check box component.
  • JRadioButton: A radio button component.
  • JComboBox: A combo box component (drop-down list).
  • JList: A list component.
  • JOptionPane: Provides standard dialog boxes.
  • JScrollBar: A scroll bar component.
  • JMenuItem & JMenu: Menu components.

Java Event Handling

  • Mechanism for handling user interactions (e.g., button clicks, mouse movements).
  • Java Event classes and Listener interfaces.

Java Event Classes and Listener Interfaces

  • ActionEvent, ActionListener.
  • MouseEvent, MouseListener, MouseMotionListener.
  • KeyListener, KeyListener.

Layout Manager

  • Determines the layout of components in a container.
  • Different layout managers include BorderLayout, FlowLayout, GridLayout, CardLayout, BoxLayout.

BorderLayout

  • Arranges components in the north, south, east, west, and center regions.

FlowLayout

  • Arranges components in a flow from left to right.

GridLayout

  • Arranges components in a grid.

CardLayout

  • Arranges components in a stack, where only one component is visible at a time.

BoxLayout

  • Arranges components in a single row or column.

JDBC

  • JDBC Introduction,JDBCDriver,DBConnectivitySteps ,ConnectivitywithOracleorMySqlDriverManager, ConnectionStatement,ResultSet,PreparedStatement, ResultSetMetaData,CallableStatement

JDBC Introduction

  • Java Database Connectivity.
  • API for connecting to and interacting with databases.

JDBC Driver

  • Software component that enables a Java application to interact with a database.
  • Different drivers for different databases (e.g., MySQL, Oracle).

DB Connectivity Steps

  • Load the JDBC driver.
  • Establish a connection.
  • Create a statement.
  • Execute the query.
  • Process the result set.
  • Close the connection.

Connectivity with Oracle or MySQL DriverManager

  • Using DriverManager.getConnection() to establish a connection.
  • Providing the database URL, username, and password.

Connection Statement

  • Creating Statement, PreparedStatement, or CallableStatement objects from the Connection object.

ResultSet

  • Represents the result of a database query.
  • Used to retrieve data from the query result.

PreparedStatement

  • Precompiled SQL statement.
  • More efficient than Statement for executing the same query multiple times with different parameters.

ResultSetMetaData

  • Provides information about the columns in a ResultSet.
  • Used to get column names, types, and other properties.

CallableStatement

  • Used to execute stored procedures in the database.
  • Extends PreparedStatement and provides methods for handling input and output parameters.

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