Podcast
Questions and Answers
What does JVM stand for in Java?
What does JVM stand for in Java?
Java Virtual Machine
Name any one feature of Java.
Name any one feature of Java.
Platform independent / Object-oriented / Simple
What is the purpose of the import
keyword in Java?
What is the purpose of the import
keyword in Java?
To include classes from other packages
What is a data type in Java?
What is a data type in Java?
Give an example of a control statement in Java.
Give an example of a control statement in Java.
What is an array?
What is an array?
What is a class in Java?
What is a class in Java?
What is inheritance?
What is inheritance?
What is an exception in Java?
What is an exception in Java?
Name any one collection class in Java.
Name any one collection class in Java.
Flashcards
JVM (Java Virtual Machine)
JVM (Java Virtual Machine)
A platform that allows Java applications to run, providing the necessary environment for execution.
Java API (Application Programming Interface)
Java API (Application Programming Interface)
A set of pre-written classes and interfaces that provide functionality for common programming tasks.
Variable
Variable
A named location in memory that stores a value of a specific type.
String
String
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Class
Class
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Object
Object
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Method
Method
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Inheritance
Inheritance
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Polymorphism
Polymorphism
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Package
Package
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Study Notes
- Study notes on Java Programming, covering features, JVM, data types, OOP concepts, I/O, arrays, strings, and more.
Core Java Features
- Platform independence, achieved by running on the Java Virtual Machine (JVM).
- Supports object-oriented programming (OOP).
- Designed with automatic memory management.
Java Virtual Machine (JVM)
- Creates a platform-independent environment for executing Java bytecode.
- Acts as a runtime engine that interprets Java bytecode.
Parts of Java
- Java Development Kit (JDK): Provides tools needed to develop and run Java programs.
- Java Runtime Environment (JRE): Provides the environment to run compiled Java programs.
- Java Virtual Machine (JVM): Executes the bytecode.
Steps to Java Programming
- Write the Java code.
- Compile the code using a Java compiler (
javac
). - Execute the compiled code using the Java Runtime Environment (
java
).
API Documentation
- The Java API documentation provides information about the classes and interfaces in the Java standard library.
- Essential for understanding how to use predefined classes and methods.
Starting Java Programming
- Create the first program using
public static void main(String[] args)
. - Use
System.out.println()
to display output.
Importing Classes
- The
import
statement allows using classes from other packages. - Example:
import java.util.Scanner;
to use theScanner
class.
Formatting the Output
- Use
System.out.printf()
orString.format()
for formatted output. - Format specifiers like
%d
,%f
, and%s
are used for integers, floats, and strings, respectively.
Naming Conventions
- Class names start with an uppercase letter (e.g.,
MyClass
). - Method and variable names start with a lowercase letter (e.g.,
myMethod
). - Constants are in uppercase (e.g.,
MAX_VALUE
).
Data Types in Java
- Primitive data types:
byte
,short
,int
,long
,float
,double
,boolean
,char
. - Non-primitive data types: Classes, interfaces, arrays, and strings.
Operators in Java
- Arithmetic operators:
+
,-
,*
,/
,%
. - Relational operators:
==
,!=
,>
,<
,>=
,<=
. - Logical operators:
&&
,||
,!
. - Assignment operators:
=
,+=
,-=
,*=
,/=
,%=
.
Control Statements
- Conditional statements:
if
,else
,else if
. - Looping statements:
for
,while
,do-while
.
Switch Statement
- Allows multi-way branching based on the value of a variable.
switch(variable) { case value1: ... break; case value2: ... break; default: ... }
Break Statement
- Terminates the current loop or switch statement.
- Transfers control to the next statement after the loop or switch.
Continue Statement
- Skips the rest of the current iteration of a loop.
- Continues with the next iteration of the loop.
Return Statement
- Exits from the current method.
- Can return a value from the method.
Input/Output in Java
- Accepting input from the keyboard using
Scanner
. - Displaying output using
System.out.print()
andSystem.out.println()
. - Formatting output using
System.out.printf()
.
Arrays
- Definition: A collection of elements of the same data type.
- Types: Single-dimensional, multi-dimensional, and jagged arrays.
- Access elements using index (e.g.,
array[0]
).
Single-Dimensional Arrays
- Declared as
int[] arr = new int[5];
. - Elements are accessed using an index from
0
tolength - 1
.
Multi-Dimensional Arrays
- Arrays of arrays (e.g.,
int[][] matrix = new int[3][3];
). - Useful for representing matrices or tables.
Jagged Arrays
- Arrays where each row can have a different number of columns.
- Example:
int[][] jagged = new int[3][]; jagged[0] = new int[1]; jagged[1] = new int[2]; jagged[2] = new int[3];
.
Array Length Property
array.length
returns the number of elements in the array.- Useful for iterating through the array.
Array by Command Line Argument
- Passing arguments to the
main
method when running the program. - Arguments are passed as strings (e.g.,
java MyClass arg1 arg2
).
String
- Creating:
String str = "Hello";
orString str = new String("Hello");
. - Immutable: Once created, the value of a string cannot be changed.
String Class Methods
length()
: Returns the length of the string.charAt(int index)
: Returns the character at the specified index.substring(int beginIndex, int endIndex)
: Returns a substring.concat(String str)
: Concatenates two strings.equals(Object obj)
: Compares two strings for equality.equalsIgnoreCase(String str)
: Compares two strings ignoring case.
String Comparison
- Using
equals()
to compare the content of strings. - Using
==
to compare the references of strings (checks if they point to the same object).
Immutability of String
- String objects are immutable, meaning their state cannot be modified after creation.
- When a string is modified, a new string object is created.
StringBuffer and StringBuilder
- Mutable: Can be modified after creation.
- Used when frequent modifications to strings are needed.
Creating StringBuffer Objects
StringBuffer sb = new StringBuffer("Hello");
.- Initial capacity is 16 characters if no initial string is provided.
StringBuffer Class Methods
append(String str)
: Appends the specified string to this character sequence.insert(int offset, String str)
: Inserts the string into this character sequence.replace(int start, int end, String str)
: Replaces characters within a substring with the specified string.delete(int start, int end)
: Deletes characters within a substring.reverse()
: Reverses the order of characters in this sequence.
StringBuilder Class
- Similar to
StringBuffer
, but not synchronized (faster). - Use when thread safety is not a concern.
StringBuilder Class Methods
- Same methods as
StringBuffer
(e.g.,append()
,insert()
,replace()
,delete()
,reverse()
).
String vs StringBuffer
String
is immutable;StringBuffer
is mutable.String
is suitable for simple string operations;StringBuffer
for frequent modifications.
StringBuffer vs StringBuilder
StringBuffer
is synchronized (thread-safe);StringBuilder
is not (faster).- Use
StringBuffer
in multi-threaded environments;StringBuilder
in single-threaded environments.
OOPs Concepts
- Introduction to OOP’s: Object-oriented programming paradigm.
- Features of OOP’s: Encapsulation, inheritance, polymorphism, abstraction.
Features of OOP’s
- Encapsulation: Bundling data and methods that operate on the data within a class.
- Inheritance: Deriving new classes from existing classes.
- Polymorphism: Ability of an object to take on many forms.
- Abstraction: Hiding complex implementation details and showing only essential features.
Access Specifiers
- Public: Accessible from anywhere.
- Private: Accessible only within the class.
- Protected: Accessible within the class, subclasses, and within the same package.
- Default (no specifier): Accessible within the same package.
Constructor
- A special method used to initialize objects.
- Has the same name as the class.
- Can be overloaded (multiple constructors with different parameters).
Class and Object
- Class: A blueprint for creating objects.
- Object: An instance of a class.
- Object creation:
MyClass obj = new MyClass();
.
Initializing Instance Variables
- Using constructors or direct assignment.
- Example:
MyClass obj = new MyClass("Hello");
orobj.name = "Hello";
.
Methods
- Instance method: Operates on an instance of the class.
- Static method: Belongs to the class and can be called without creating an instance.
this
keyword: Refers to the current instance of the class.
Instance Method
- Accessed using an object of the class (e.g.,
obj.myMethod();
). - Can access instance variables of the class.
Static Method
- Accessed using the class name (e.g.,
MyClass.myMethod();
). - Cannot access instance variables directly.
'this' Keyword
- Refers to the current instance of the class.
- Used to differentiate between instance variables and method parameters with the same name.
Passing Primitive Data Types to Method
- Passed by value (a copy of the value is passed).
- Changes made to the parameter inside the method do not affect the original variable.
Passing Objects to Method
- Passed by reference (a copy of the reference is passed).
- Changes made to the object’s state inside the method affect the original object.
Passing Arrays to Method
- Arrays are objects, so they are passed by reference.
- Changes made to the array elements inside the method affect the original array.
Recursion
- A method calling itself.
- Requires a base case to stop the recursion.
Inheritance
- Inheritance introduction: A class inherits properties and methods from another class.
- Use of inheritance: Code reuse, creating a hierarchy of classes.
- Types of inheritance: Single, multi-level, hierarchical.
Types of Inheritance
- Single: A class inherits from one superclass.
- Multi-level: A class inherits from a subclass, which in turn inherits from another class.
- Hierarchical: Multiple classes inherit from one superclass.
'super' Keyword
- Refers to the superclass of the current class.
- Used to call superclass constructors and methods.
Use of Protected Access Specifier
- Accessible within the class, subclasses, and within the same package.
- Provides more encapsulation than default access.
Polymorphism
- Polymorphism introduction: Ability of an object to take on many forms.
- Static and dynamic Polymorphism.
Static Polymorphism (Compile-Time)
- Achieved through method overloading and operator overloading.
- Resolved at compile time.
Dynamic Polymorphism (Runtime)
- Achieved through method overriding.
- Resolved at runtime.
Method Overriding
- A subclass provides a specific implementation of a method that is already defined in its superclass.
- Method signature must be the same.
Method Overload vs Method Overriding
- Overloading: Multiple methods with the same name but different parameters.
- Overriding: A subclass provides a specific implementation of a method already defined in its superclass.
Use of 'final' Keyword
- A
final
variable cannot be changed. - A
final
method cannot be overridden. - A
final
class cannot be subclassed.
Abstract Method and Class
- Abstract method: A method without an implementation (declared using the
abstract
keyword). - Abstract class: A class that contains abstract methods or is declared abstract.
- Abstract classes cannot be instantiated.
Interface
- Interface introduction: A contract that defines a set of methods that a class must implement.
- Multiple inheritance using interfaces.
Multiple Inheritance Using Interfaces
- A class can implement multiple interfaces.
- Achieves multiple inheritance of type, but not implementation.
Abstract Class vs Interfaces
- Abstract class can have both abstract and concrete methods; interface only has abstract methods (or default/static methods).
- A class can extend only one abstract class, but implement multiple interfaces.
Packages
- Introduction to package: A way to organize classes and interfaces into namespaces.
- Types of packages: Built-in and user-defined package.
Types of Packages
- Built-in packages: Included in the Java API (e.g.,
java.util
,java.io
). - User-defined packages: Created by developers to organize their classes.
Creating and Importing Package
- Creating: Use the
package
keyword at the beginning of the file. - Importing: Use the
import
statement to use classes from other packages.
Relating Sub Package in Package
- Subpackages are packages within a package (e.g.,
java.util.concurrent
). - To use a class from a subpackage, specify the full package name (e.g.,
java.util.concurrent.ExecutorService
).
Interfaces in Package
- Interfaces can be included in packages.
- Follow the same rules for creating and importing packages.
Access Specifier in Package
- Public classes and interfaces are accessible outside the package.
- Default (package-private) classes and interfaces are only accessible within the same package.
Use Math Package
- The
java.lang.Math
package provides methods for performing mathematical operations (e.g.,Math.sqrt()
,Math.sin()
,Math.cos()
). - No need to import
java.lang.Math
as it is automatically included.
Java I/O and Stream
- Java streams: Sequence of data flowing from a source to a destination.
OutputStream
vsInputStream
:OutputStream
for writing data;InputStream
for reading data.
OutputStream Class
- Abstract class for writing bytes to an output destination.
- Subclasses include
FileOutputStream
,ByteArrayOutputStream
,ObjectOutputStream
.
InputStream Class
- Abstract class for reading bytes from an input source.
- Subclasses include
FileInputStream
,ByteArrayInputStream
,ObjectInputStream
.
Hierarchy of OutputStream and InputStream Class
OutputStream
(abstract) ->FileOutputStream
,ByteArrayOutputStream
,ObjectOutputStream
InputStream
(abstract) ->FileInputStream
,ByteArrayInputStream
,ObjectInputStream
FileWriter Class
- Writes characters to a file.
- Suitable for writing text data.
FileReader Class
- Reads characters from a file.
- Suitable for reading text data.
File Class Methods
createNewFile()
: Creates a new file.exists()
: Checks if a file exists.getName()
: Returns the name of the file.length()
: Returns the length of the file in bytes.delete()
: Deletes the file.
Creating File
File file = new File("myfile.txt"); file.createNewFile();
.
Reading File
- Using
FileReader
orFileInputStream
to read data from a file. - Use
BufferedReader
for efficient reading of text files.
File Copy
- Reading data from one file and writing it to another file.
- Using
FileInputStream
andFileOutputStream
for binary files. - Using
FileReader
andFileWriter
for text files.
Serialization and De-Serialization in File
- Serialization: Converting an object to a stream of bytes for storage.
- De-serialization: Converting a stream of bytes back into an object.
- Use
ObjectOutputStream
for serialization andObjectInputStream
for de-serialization.
Exception Handling
- Exception Handling: Mechanism to handle runtime errors.
- Exception Handling classes Java Exceptions.
Java Exceptions
Throwable
(base class) ->Exception
(checked and unchecked),Error
(unrecoverable).- Checked exceptions: Must be caught or declared (e.g.,
IOException
,SQLException
). - Unchecked exceptions: Errors that occur at runtime, can be avoided via coding (e.g.,
NullPointerException
,ArrayIndexOutOfBoundsException
).
Try-Catch Block
- Used to catch exceptions.
try { ... } catch (ExceptionType e) { ... }
.
Multiple Catch Block
- Catching multiple exceptions.
try { ... } catch (ExceptionType1 e1) { ... } catch (ExceptionType2 e2) { ... }
.
Nested Try
- A
try
block inside anothertry
block. - Useful for handling different types of exceptions at different levels.
Finally Block
- Always executed, whether an exception is thrown or not.
- Used for cleanup operations (e.g., closing resources).
Throw Keyword
- Used to explicitly throw an exception.
throw new ExceptionType("message");
.
Throws Keyword
- Used in method declaration to indicate that the method might throw an exception.
public void myMethod() throws ExceptionType { ... }
.
Throw vs Throws
throw
is used to throw an exception;throws
is used to declare an exception.throw
is used within a method;throws
is used in the method signature.
Final vs Finally
final
is a keyword used to declare constants, prevent method overriding, and prevent class inheritance.finally
is a block that is always executed after atry
block, regardless of whether an exception is thrown.
Custom Exceptions
- Creating user-defined exception classes by extending the
Exception
class. - Useful for handling specific error conditions in an application.
Collection Framework
- Typecasting: Converting a variable from one data type to another.
- Types of typecasting.
Types of Typecasting
- Primitive type conversion: Implicit (widening) and explicit (narrowing).
- Object type conversion: Upcasting and downcasting.
Wrapper Classes
- Use of Wrapper classes: Provides a way to use primitive data types as objects.
- Number classes (Long, Integer, Byte, Short, Float, and double) and importance methods of Number class.
Number Classes
Integer
,Double
,Float
,Long
,Short
,Byte
.- Provide methods for converting between primitive types and objects (e.g.,
intValue()
,doubleValue()
,parseFloat()
,parseLong()
).
Character Class
- Represents a single character as an object.
- Important methods of character class.
Important Methods of Character Class
isLetter()
,isDigit()
,isWhitespace()
,toUpperCase()
,toLowerCase()
.
Autoboxing and Unboxing
- Autoboxing: Automatic conversion of primitive types to their corresponding wrapper classes.
- Unboxing: Automatic conversion of wrapper class objects to their corresponding primitive types.
Collection Framework
- Use of Collection framework: Provides a set of interfaces and classes for storing and manipulating groups of objects.
- Hierarchy of Collection Framework.
- Collection objets-Set, List, Map, Queue
- Collection classes-Stack, ArrayList, vector, LinkedList, priority queue, HashSet, LinkedHashSet, SotredSet, TreeSet, Hashtable and HashMap
Hierarchy of Collection Framework
Collection
(interface) ->List
,Set
,Queue
(interfaces).Map
(interface).
Collection Objects
Set
: Unordered collection of unique elements (e.g.,HashSet
,TreeSet
).List
: Ordered collection of elements (e.g.,ArrayList
,LinkedList
).Map
: Collection of key-value pairs (e.g.,HashMap
,TreeMap
).Queue
: Collection for holding elements prior to processing.
Collection Classes
Stack
: LIFO (Last-In-First-Out) data structure.ArrayList
: Dynamically resizable array.Vector
: Similar to `ArrayList, but synchronized.LinkedList
: Doubly-linked list.PriorityQueue
: Queue that processes elements based on priority.HashSet
: Unordered set implemented using a hash table.LinkedHashSet
: Ordered set implemented using a hash table and a linked list.TreeSet
: Sorted set implemented using a tree.Hashtable
: Hash table implementation of the Map interface (synchronized).HashMap
: Hash table implementation of the Map interface (not synchronized).
Multithreading
- Singletasking: Executing one task at a time.
- Multi-tasking: Executing multiple tasks concurrently.
- Use of thread: Allows concurrent execution of tasks.
Creating and Running Thread
- Extending the
Thread
class or implementing theRunnable
interface. - Starting a thread using the
start()
method.
Terminating Thread
- Using the
interrupt()
method to interrupt a thread. - Thread can terminate itself by completing its
run()
method.
Thread Class Methods
start()
: Starts the thread.run()
: Contains the code to be executed by the thread.sleep()
: Causes the thread to sleep for a specified time.join()
: Waits for the thread to die.interrupt()
: Interrupts the thread.
Multiple Threading
- Creating multiple threads to execute tasks concurrently.
- Requires synchronization to avoid race conditions.
Thread Communication
- Using
wait()
,notify()
, andnotifyAll()
methods for inter-thread communication. - Requires synchronized blocks or methods.
Thread Priorities
- Assigning priorities to threads to influence their scheduling.
- Priorities range from
1
(lowest) to10
(highest).
Application of Thread and Thread Lifecycle
- Thread Lifecycle: New, Runnable, Running, Blocked/Waiting, Terminated.
- Applications: Concurrent execution of tasks, improving application responsiveness.
Networking
- Introduction to Networking: Connecting devices to share resources.
- TCP/IP protocol, UPD protocol, socketprogramming, InetAdressClass, URLConnectionclass, communicationbetweenclientandserver,twowaycommunicationbetweenclientandserver.
TCP/IP Protocol
- Transmission Control Protocol/Internet Protocol.
- Provides reliable, ordered, and error-checked delivery of data.
UDP Protocol
- User Datagram Protocol.
- Provides connectionless, unreliable delivery of data.
- Faster than TCP/IP.
Socket Programming
- Using sockets to establish a connection between two devices.
- Server socket listens for incoming connections; client socket connects to the server.
InetAddress Class
- Represents an IP address.
- Used to get the IP address of a host.
URLConnection Class
- Represents a connection to a URL.
- Used to read data from a URL.
Communication Between Client and Server
- Establishing a socket connection.
- Sending and receiving data using input and output streams.
Two Way Communication Between Client and Server
- Both client and server can send and receive data.
- Requires handling input and output streams in both client and server.
Swing
- Hierarchy of Swing classes JButton,JLabelJava,JTextField, JTextArea,JPasswordField,JCheckBox,JRadioButton,JComboBox, ,JList, JOptionPaneJavaJScrollBar,JMenuItem&JMenuJava, Image Eventhadling:-JavaEventHandling,JavaEventclassesandListener interfaces. LayoutManager-BorderLayoutFlowLayout,GridLayout,CardLayout, BoxLayout
Hierarchy of Swing Classes
JButton
: A push button component.JLabel
: A display area for a short text string or an image.JTextField
: A text input component.JTextArea
: A multi-line text input component.JPasswordField
: A text input component for passwords.JCheckBox
: A check box component.JRadioButton
: A radio button component.JComboBox
: A combo box component (drop-down list).JList
: A list component.JOptionPane
: Provides standard dialog boxes.JScrollBar
: A scroll bar component.JMenuItem & JMenu
: Menu components.
Java Event Handling
- Mechanism for handling user interactions (e.g., button clicks, mouse movements).
- Java Event classes and Listener interfaces.
Java Event Classes and Listener Interfaces
ActionEvent
,ActionListener
.MouseEvent
,MouseListener
,MouseMotionListener
.KeyListener
,KeyListener
.
Layout Manager
- Determines the layout of components in a container.
- Different layout managers include
BorderLayout
,FlowLayout
,GridLayout
,CardLayout
,BoxLayout
.
BorderLayout
- Arranges components in the north, south, east, west, and center regions.
FlowLayout
- Arranges components in a flow from left to right.
GridLayout
- Arranges components in a grid.
CardLayout
- Arranges components in a stack, where only one component is visible at a time.
BoxLayout
- Arranges components in a single row or column.
JDBC
- JDBC Introduction,JDBCDriver,DBConnectivitySteps ,ConnectivitywithOracleorMySqlDriverManager, ConnectionStatement,ResultSet,PreparedStatement, ResultSetMetaData,CallableStatement
JDBC Introduction
- Java Database Connectivity.
- API for connecting to and interacting with databases.
JDBC Driver
- Software component that enables a Java application to interact with a database.
- Different drivers for different databases (e.g., MySQL, Oracle).
DB Connectivity Steps
- Load the JDBC driver.
- Establish a connection.
- Create a statement.
- Execute the query.
- Process the result set.
- Close the connection.
Connectivity with Oracle or MySQL DriverManager
- Using
DriverManager.getConnection()
to establish a connection. - Providing the database URL, username, and password.
Connection Statement
- Creating
Statement
,PreparedStatement
, orCallableStatement
objects from theConnection
object.
ResultSet
- Represents the result of a database query.
- Used to retrieve data from the query result.
PreparedStatement
- Precompiled SQL statement.
- More efficient than
Statement
for executing the same query multiple times with different parameters.
ResultSetMetaData
- Provides information about the columns in a
ResultSet
. - Used to get column names, types, and other properties.
CallableStatement
- Used to execute stored procedures in the database.
- Extends
PreparedStatement
and provides methods for handling input and output parameters.
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