Java Programming Assignment Overview
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Questions and Answers

What is the purpose of the program described in question 1?

To find the sum and average of elements in an array, as well as the maximum and minimum values within that array.

What is the goal of the program mentioned in question 2?

To generate the Fibonacci sequence up to a specified number.

What does the program in question 3 aim to achieve?

To reverse a string without using any built-in functions.

What is the objective of the program described in question 4?

<p>To count the number of occurrences of a specific character within a string that is entered by the user.</p> Signup and view all the answers

Explain the purpose of the program detailed in question 5.

<p>To simulate a simple bank account system with functionalities like deposit, withdrawal, checking balance, and viewing transaction history.</p> Signup and view all the answers

What is the primary function of the program described in question 6?

<p>To create a class hierarchy demonstrating polymorphism by implementing sound() methods in each subclass.</p> Signup and view all the answers

Study Notes

Java Programming Assignment

  • Program 1: Calculate the sum, average, maximum, and minimum values of elements in an array.

  • Program 2: Generate a Fibonacci sequence up to a given number.

  • Program 3: Reverse a string without using built-in reverse functions.

  • Program 4: Count specific character occurrences in a string.

  • Program 5: Create a basic banking system (deposit, withdrawal, balance check, transaction history). Use classes to represent a bank account.

  • Program 6: Develop a class hierarchy (Animal, Dog, Cat). Override the sound() method to demonstrate polymorphism.

  • Program 7: Implement exception handling (division by zero) in a Java program. Prompt the user for input until a valid number is entered.

  • Program 8: Create an interface Shape with area() and perimeter() methods. Implement Shape using Circle and Rectangle classes. Use an abstract Vehicle class and implement concrete classes like Car and Bike.

  • Program 9: Design interfaces for date (day, month, year, display()) and time (hour, minute, second, display()). Create a TimeDate class that inherits from both.

  • Program 10: Create a Counter class that uses static variables to track object creation.

  • Program 11: Create a Student class with overloaded constructors.

  • Program 12: Demonstrate method overloading.

  • Program 13: Create a package named employee and import it.

  • Program 14: Use abstract methods and classes to create a Shape class.

  • Program 15: Handle multiple exceptions (e.g., ArithmeticException, NullPointerException). Use multiple catch blocks.

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Description

This quiz covers various Java programming tasks including calculating statistics of an array, generating Fibonacci sequences, and implementing a basic banking system. Additional topics include string manipulation, polymorphism, and exception handling, providing a comprehensive review of Java concepts and principles. Test your understanding through practical programming challenges.

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