Podcast
Questions and Answers
What is the purpose of the program described in question 1?
What is the purpose of the program described in question 1?
To find the sum and average of elements in an array, as well as the maximum and minimum values within that array.
What is the goal of the program mentioned in question 2?
What is the goal of the program mentioned in question 2?
To generate the Fibonacci sequence up to a specified number.
What does the program in question 3 aim to achieve?
What does the program in question 3 aim to achieve?
To reverse a string without using any built-in functions.
What is the objective of the program described in question 4?
What is the objective of the program described in question 4?
Explain the purpose of the program detailed in question 5.
Explain the purpose of the program detailed in question 5.
What is the primary function of the program described in question 6?
What is the primary function of the program described in question 6?
Flashcards
String
String
A sequence of characters, often used to represent text.
Array
Array
A collection of data elements of the same type, stored in contiguous memory locations and accessed using an index.
Average of an array
Average of an array
The sum of all elements in an array, divided by the number of elements.
Maximum value in an array
Maximum value in an array
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Minimum value in an array
Minimum value in an array
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Fibonacci sequence
Fibonacci sequence
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Reverse a string
Reverse a string
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Count character occurrences
Count character occurrences
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Simple bank account system
Simple bank account system
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Class
Class
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Polymorphism
Polymorphism
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Exception
Exception
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Exception Handling
Exception Handling
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Exception Throwing
Exception Throwing
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Interface
Interface
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Abstract Class
Abstract Class
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Static
Static
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Constructor
Constructor
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Constructor Overloading
Constructor Overloading
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Method Overloading
Method Overloading
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Package
Package
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Abstract Method
Abstract Method
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Catch Block
Catch Block
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Multiple catch blocks
Multiple catch blocks
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Object
Object
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Object Creation
Object Creation
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Object Interaction
Object Interaction
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Object Property
Object Property
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Object Method
Object Method
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Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
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Study Notes
Java Programming Assignment
-
Program 1: Calculate the sum, average, maximum, and minimum values of elements in an array.
-
Program 2: Generate a Fibonacci sequence up to a given number.
-
Program 3: Reverse a string without using built-in reverse functions.
-
Program 4: Count specific character occurrences in a string.
-
Program 5: Create a basic banking system (deposit, withdrawal, balance check, transaction history). Use classes to represent a bank account.
-
Program 6: Develop a class hierarchy (Animal, Dog, Cat). Override the
sound()
method to demonstrate polymorphism. -
Program 7: Implement exception handling (division by zero) in a Java program. Prompt the user for input until a valid number is entered.
-
Program 8: Create an interface
Shape
witharea()
andperimeter()
methods. ImplementShape
usingCircle
andRectangle
classes. Use an abstractVehicle
class and implement concrete classes likeCar
andBike
. -
Program 9: Design interfaces for
date
(day, month, year,display()
) andtime
(hour, minute, second,display()
). Create aTimeDate
class that inherits from both. -
Program 10: Create a
Counter
class that uses static variables to track object creation. -
Program 11: Create a
Student
class with overloaded constructors. -
Program 12: Demonstrate method overloading.
-
Program 13: Create a package named
employee
and import it. -
Program 14: Use abstract methods and classes to create a
Shape
class. -
Program 15: Handle multiple exceptions (e.g.,
ArithmeticException
,NullPointerException
). Use multiplecatch
blocks.
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