Java GUI Components: AWT and Swing

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AWT components are tied to the local platform and are called ______ components.

heavyweight

Class ______ declares many of the attributes and behaviors common to the GUI components in packages java.awt and javax.swing.

Component

Class ______ is a subclass of Component.

Container

Any object that is a ______ can be used to organize other Components in a GUI.

<p>Container</p> Signup and view all the answers

Class ______ is the superclass of all lightweight Swing components, all of which are also Containers.

<p>JComponent</p> Signup and view all the answers

Several Swing components are ______ components.

<p>heavyweight</p> Signup and view all the answers

Java allows you to declare classes inside other classes — these are called ______ classes.

<p>nested</p> Signup and view all the answers

Before an object of an ______ class can be created, there must first be an object of the top-level class that contains the inner class.

<p>inner</p> Signup and view all the answers

There is also a special relationship between these objects — the ______ object is allowed to directly access all the variables and methods of the outer class.

<p>inner-class</p> Signup and view all the answers

A ______ class that is static does not require an object of its top-level class and does not implicitly have a reference to an object of the top-level class.

<p>nested</p> Signup and view all the answers

Event handlers tend to be specific to the application in which they are defined, so they are often implemented as private ______ classes.

<p>inner</p> Signup and view all the answers

GUI components can generate many ______ in response to user interactions.

<p>events</p> Signup and view all the answers

BorderLayout arranges components into five regions: NORTH, SOUTH, EAST, WEST and ______ .

<p>CENTER</p> Signup and view all the answers

Methods addMouseListener and addMouseMotionListener register ______ and MouseMotionListeners, respectively.

<p>MouseListeners</p> Signup and view all the answers

MouseEvent methods getX and getY return the x- and ycoordinates of the mouse at the time the ______ occurred.

<p>event</p> Signup and view all the answers

An adapter class implements an interface and provides a default implementation (with an empty method body) of each method in the ______.

<p>interface</p> Signup and view all the answers

You extend an adapter class to inherit the default implementation of every method and override only the method(s) you need for ______ handling.

<p>event</p> Signup and view all the answers

Many event-listener interfaces contain multiple ______.

<p>methods</p> Signup and view all the answers

Package javax.swing.event contains interface ______ which extends interfaces MouseListener and MouseMotionListener

<p>MouseInputListener</p> Signup and view all the answers

MouseListener and MouseMotionListener methods are called when the ______ interacts with a Component

<p>mouse</p> Signup and view all the answers

Each mouse event-handling method receives a ______ object that contains information about the mouse event

<p>MouseEvent</p> Signup and view all the answers

Coordinates are measured from the upper-left corner of the GUI component on which the event ______

<p>occurred</p> Signup and view all the answers

Interface ______ enables applications to respond to the rotation of a mouse wheel

<p>MouseWheelListener</p> Signup and view all the answers

Class ______ contains methods that enable the event handler to obtain information about the amount of wheel rotation

<p>MouseWheelEvent</p> Signup and view all the answers

The application chooses the number to be guessed by selecting an integer at random in the range 1–______.

<p>1000</p> Signup and view all the answers

The background color should change to either ______ or blue.

<p>red</p> Signup and view all the answers

A JLabel should display either "Too High" or "Too ______" to help the user zero in.

<p>Low</p> Signup and view all the answers

When the user gets the correct answer, "______!" should be displayed.

<p>Correct</p> Signup and view all the answers

A JButton should be provided to allow the user to play the game ______.

<p>again</p> Signup and view all the answers

When the JButton is clicked, a new random number should be generated and the input JTextField changed to be ______.

<p>editable</p> Signup and view all the answers

Study Notes

GUI Components and Events

  • Package javax.swing.event contains interface MouseInputListener, which extends interfaces MouseListener and MouseMotionListener.
  • MouseListener and MouseMotionListener methods are called when the mouse interacts with a component if appropriate event-listener objects are registered for that component.

Mouse Events

  • Each mouse event-handling method receives a MouseEvent object that contains information about the mouse event that occurred.
  • MouseEvent object contains the x- and y-coordinates of the location where the event occurred.
  • Coordinates are measured from the upper-left corner of the GUI component on which the event occurred.

Mouse Wheel Events

  • Interface MouseWheelListener enables applications to respond to the rotation of a mouse wheel.
  • Method mouseWheelMoved receives a MouseWheelEvent as its argument.
  • Class MouseWheelEvent contains methods that enable the event handler to obtain information about the amount of wheel rotation.

Nested Classes

  • Java allows declaring classes inside other classes, known as nested classes.
  • Nested classes can be static or non-static.
  • Non-static nested classes are called inner classes and are frequently used to implement event handlers.

Inner Classes

  • Before an object of an inner class can be created, there must first be an object of the top-level class that contains the inner class.
  • Inner-class object implicitly has a reference to an object of its top-level class.
  • A nested class that is static does not require an object of its top-level class and does not implicitly have a reference to an object of the top-level class.
  • Inner classes can be declared public, protected, or private.

GUI Components

  • GUI components can generate many events in response to user interactions.
  • Some AWT components are heavyweight components, while Swing components are lightweight components.
  • Class Component declares many of the attributes and behaviors common to GUI components.
  • Class Container is a subclass of Component and is used to organize and display components on the screen.
  • Class JComponent is a subclass of Container and is the superclass of all lightweight Swing components.

Layout Managers

  • BorderLayout arranges components into five regions: NORTH, SOUTH, EAST, WEST, and CENTER.
  • BorderLayout sizes the component in the CENTER to use all available space that is not occupied.

Event Listeners

  • Methods addMouseListener and addMouseMotionListener register MouseListeners and MouseMotionListeners, respectively.
  • Adapter classes implement an interface and provide a default implementation of each method in the interface.
  • You extend an adapter class to inherit the default implementation of every method and override only the method(s) you need for event handling.

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