Java: Classes, Objects, and Methods

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Questions and Answers

What distinguishes an 'Attribute' (or 'Instanzvariable') from other variables within a class?

  • It can only store numerical values.
  • It is a variable that belongs to a specific instance of a class. (correct)
  • It is defined outside of any class.
  • It can only be accessed from within the same method.

Consider a class 'BankAccount' with a private attribute 'balance'. Which approach best exemplifies the principle of data encapsulation?

  • Allowing direct access to 'balance' from any class.
  • Declaring 'balance' as public for easier modification.
  • Using a protected modifier for 'balance' to allow access from subclasses only.
  • Providing a public method 'getBalance()' to access 'balance'. (correct)

What is the primary function of a constructor in object-oriented programming?

  • To define the return type of a class method.
  • To declare the inheritance relationship between classes.
  • To specify the access level of class attributes.
  • To initialize the state of an object when it is created. (correct)

In the context of inheritance, what is method overriding?

<p>Defining a method in a subclass with the same name and signature as a method in its superclass. (D)</p> Signup and view all the answers

What is the key characteristic of 'dynamic binding' (or 'late binding') in polymorphism?

<p>The method to be executed is determined at runtime based on the actual type of the object. (B)</p> Signup and view all the answers

What happens if a class contains one or more abstract methods?

<p>The class must be declared as abstract. (C)</p> Signup and view all the answers

How do interfaces primarily support achieving polymorphism in Java?

<p>By allowing multiple classes to inherit from the same interface, ensuring they implement specific methods. (B)</p> Signup and view all the answers

If multiple classes implement the same interface, what does this guarantee?

<p>The classes must implement all methods defined in the interface. (C)</p> Signup and view all the answers

What is the primary advantage of employing generic classes and methods?

<p>Both B and C. (D)</p> Signup and view all the answers

In the context of generics, what does the term 'type parameter' refer to?

<p>A placeholder for a specific data type that will be determined when the generic class is used. (D)</p> Signup and view all the answers

What is the significance of using uppercase letters (like E, K, V, T) for type parameters in generics?

<p>It is a naming convention to distinguish type parameters from regular class or variable names. (C)</p> Signup and view all the answers

Why do generic types need to be reference types rather than primitive types?

<p>Generics work by substituting types, and autoboxing is used to convert primitives to their corresponding wrapper classes. (D)</p> Signup and view all the answers

What is the purpose of 'constrained type parameters' (e.g., <T extends Comparable<T>>) in generic methods?

<p>To specify a restriction on the types that can be used as type parameters, limiting them to classes that implement a particular interface or extend a specific class. (B)</p> Signup and view all the answers

What is a primary limitation of using Arrays or Container classes (e.g., ArrayList) for managing a collection of objects?

<p>They have a fixed size, or their expansion can be inefficient. (B)</p> Signup and view all the answers

Flashcards

What is a class?

Groups variables (potentially of different types) into a new type.

What are attributes (or instance variables)?

Variables that belong to a class.

What is an object (instance)?

An instance of a class, created explicitly using new.

What is Dot-Notation?

Accessing an instance variable using object's name.

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What are methods?

Operations that access and modify data. Defined within a class.

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What is Data Encapsulation?

Restriction of direct access to a class's internal data.

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What are Constructors?

Special methods called when an object is created using new.

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What are static methods/variables?

Belong to the class itself, not to any specific object.

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What is Method Overloading?

Multiple methods in a class with the same name but different parameter lists.

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What is Inheritance?

Creating new classes based on existing classes.

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What is a superclass?

Base class, provides the properties that can be inherited.

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What is a subclass?

Derived class that inherits properties from a superclass.

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What is Method Overriding?

Replacing a superclass's method in a subclass.

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What is Polymorphism?

The ability of an object to take on many forms.

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What is Dynamic Binding (Late Binding)?

The type of the referenced object, not the variable, determines the method version to execute.

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What is an Interface?

Specifies common functionality (methods) that multiple classes can implement.

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What does it mean to implement an interface?

Classes sign their implementation to interfaces. Term used during implementation.

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What are Generics?

Allows writing code that works with different types without being specific initially.

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What is a Typparameter?

A type parameter specified for a generic class or method.

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What are Bounded Type Parameters?

Constraints on the types that can be used with a generic method or class.

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What is Dynamic Data Structure?

Data arrangement that can grow or shrink during program execution.

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What is a Node?

Basic building block of dynamic structures; contains data and pointers.

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What is an inner class?

A class defined inside another class.

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Study Notes

Chapter 1: Review of Classes, Objects, and Methods

  • A class combines multiple variables (potentially of different types) into a new type.
  • Attributes/instance variables/fields are variables of a class.

Classes and Objects

  • Instances are objects of a class, created explicitly using "new".
  • Variables of class types are actually pointers/references to objects.
  • Instance variables are accessed using "Dot-Notation".

Class Methods

  • Data typically has associated operations (methods) in Object-Oriented Programming.
  • A class defines the data and its associated methods.
  • Methods are typically invoked via an object/object variable with "Dot-Notation".
  • Methods can have or not have a return value
  • Methods can have formal/actual parameters and use call-by-value

Data Encapsulation

  • Modifiers are used in Java to control access rights to instance variables and methods.
    • private: Accessible only from within the class definition.
    • protected: Accessible from all subclasses and classes within the declaring package.
    • No modifier: Accessible from all classes within the declaring package.
    • public: Accessible from any class.
  • Data encapsulation involves declaring instance variables as private.
  • Access to the data is provided through public methods.
  • Public parts of a class are referred to as the interface

Constructors and Static Methods

  • Constructors are special methods invoked during object creation using new.
  • Static methods and variables belong to the class itself, not to any specific object.
  • Overloading methods (multiple methods with the same name) is allowed, differentiated by parameter lists.

Inheritance

  • Inheritance is the mechanism for creating a class hierarchy

Superclasses & Subclasses

  • Subclasses are built from existing classes through specialization/generalization.
  • A subclass (child class) inherits properties from the superclass (base class).
    • Subclasses can add new instance variables and methods.
    • Subclasses can override existing methods to modify behavior

Polymorphism in Java

  • Polymorphism means "many forms".
  • Multiple types are allowed in the same context
    • With potentially different results.
  • Java includes two types of Polymorphism

Polymorphism: Type Families

  • If B is a subclass of A, a B object can be used wherever an A object is expected such as assignment or a parameter.
  • The principle of type families works because B objects have all the properties of A objects.

Polymorphism: Method Invocation and Dynamic Binding

  • If B is a subclass of A and B overrides method m from A then when calling method r.m(...) the version of the method to be executed is decided on the class of referenced object by r, not the type of r
  • Dynamic Binding: Specific method implementation determined at runtime

Abstract Classes

  • Methods without implementation, i.e., without a body are called abstract methods
  • Abstact Classes: if any method in a class is abstract the class is considered an abstract class.
  • No objects can be created from abstract classes.
  • Subclasses should implement all abstract methods.
  • Abstract class defines "interface" and has an abstract type

Chapter 2: Interfaces

  • Motivation for interfaces example:
    • Calculating average balance of bank accounts
    • Calculating average area of simple graphic objects
    • The base algorithm is the same but the objects are different

Common operations

  • The base algorithm remains the same and needs to be implemented
  • A common type from bank account and graphic object is needed such as "something measureable: a measure"
  • Should be implemented across all classes e.g. getMeasure()

Interface Declaration

  • Define an interface if different classes have the same properties
  • public interface Measurable { double getMeasure(); }
  • Interfaces:
    • Contain abstract methods such as functions which are automatically public
    • Can declare static constants
    • Can contain the static and default methods in Java 8 or later
    • Are implemented in each class

Implementing Interfaces

  • Interfaces do not create class hierarchy
  • Classes implement the declared interface
  • Classes implement interfaces such as: public class Account implements Measurable{... public double getMeasure(){ return balance; }...}
  • Any class can implement an interface

Interface type

  • The concept of interfaces define a type
  • i.e. an interface defines all the properties of implemented objects
  • No objects of an interface can be generated, however references to implementing classes can be create
  • References of a type using an implementing interface can only access defined properties in the interface

Chapter 3: Generic Classes and Types

  • Motivation: Container class to manage data or a list needs to perform several operations like add, get, isEmpty etc.
  • To avoid having to rewrite container classes the question arises is it possible to implement the essential operations once and use them for distinct types or classes?
  • This is possible through data structures for upper class objects for specific Java, or can be accomplished using generic classes or types

ArrayList Example

  • The ArrayList<E> class is used to manage data in the form of a list
  • Has a type parameter E that is used to apply to this class
  • The class definition placeholder is E
  • A list is made by specifying the type in angled brackets e.g. ArrayList<String> strList =new ArrayList<String>();

Creating a Generic Class

  • To create generic classes create class to save and call object of any given type with a class called GenericBox
  • Create a generic class with the type E, K, V, T in angular brackets such as public class GenericBox<T> { private T content; public GenericBox() {content = null; } public void set(T e) { content = e; } public T get() { return content; }}

Generic Type Creation

  • Create particular types by defining <String> or <Integer> e.g. GenericBox new GenericBox<String>();

Properties

  • With a Typparameter is generic
  • Types are implemented in the compiler with concrete types
  • Types need to be reference types, not primitive
  • Generic types are defined for both classes and interfaces
  • A concrete type must be defines, and implement all proper compile-time properties
  • Classes can be built with multiple type parameters

Generic and Limited Types

  • Generic typparameters can be implemented with with Generics, to only perform generic methods
  • The operation or method will be implemented one time
  • Method findMax will find the element in the array
    • Use integers by comparing < or >
    • Use Strings to compare with alphanumeric methods with compareTo
    • Use circles to compare area
  • Ensure each class has consistent comparable types

Restricted Types (2)

  • It is possible to use specific interfaces for implementations by comparing comparable types from Java API such as compareTo
  • Using the previous pattern enables comparing different elements by declaring if comparable must be followed, such as whether x is smaller, larger, or the same as y. Where a class implementing the interface belongs to the correct type.

Restricted Types (3)

  • Generic methods have restricted types that will only use findMax based on the parameters
  • Generci methods will specify a parametric front, and return the void type
  • Limited typparameters implement classes such that any type is inspected to ensure any requirements have been followed

Chapter 4: Dynamic Data Structures and Inner Classes

  • A disadvantage to arrays or container classes with dynamic ArrayList is that the capacity is typically fixed, such that any extension is time consuming
  • Objects being handled by reference or by pointers
  • Objects being loaded at runtime with "new"
  • The object itself can be loaded as subsequent or child nodes
  • Generation at runtime allows for shrinkage and growth, limited by only total memory
  • Data size is not set in the forefront
  • These aspects describe a dynamic data structure

Dynamic Data Structures and Nodes

  • Objects within a dynamic structure, are typically called "nodes"
  • Data such as lists, trees and graphs are data structures
  • Lists use a pointer or linkers to the next node
  • Tree connections enable several child nodes with a max number of predecessors
  • Graphs allow many child or previous values

Node Chains

  • For value list node links, any list contains an arbitrary number of data that must be extracted.
  • Nodes must contain data and a pointer to the next node, linked through public class Node { int data; Node next; public Node (int d) { data = d; next = null; data = } }
  • Create two nodes and chain by setting X to a node with a value such as Node x = new Node(7); , and the subsequent equal to next node such as x.next = y;
  • Where any remaining nodes can also return a null value

Linked Principles

  • The first pointed node is created as pointer to first values
  • All nodes are accessible through the head value and can be used to implement functions

Class For int Lists

  • General structures store data, but the type is irrelevant.
  • For values the Integer data the intList needs to be the Node Object that performs the functions such as public
  • intList() {head = null;}

Insertion in Lists

  • New nodes are linked and added at the begin of the list inserted with insert(4)
  • Declared as = new Node
  • The list is then checked to avoid duplicate type
  • Total fall (2). Inserts at both variable versions by checking list

List Elements

  • Elements are searched by comparing to data through contains()
  • Loops will scan each node through the list beginning to end looking to see list is organized by checking next node

List Elements Search (2)

  • Blank lists require no fall to function
  • If element is in the chain its set to equal anything besides null
  • If not list has value, function returns statement returning null
  • To make this work compare elements with equals or !=

Element Deletion

  • Deleting with delete looks for the 1st node
  • Look for the note to be cleared
  • reassign the next value through loop (previous) to avoid corrupting the order of list

Element Deletion (2)

  • Head pointer shifted so next operation will function properly
  • Node and perv pointers can be shifted in function of the node to be cleared so list remains intact

Element Deletion (3)

  • The method delete() provides all the functionality for clearing or shifting the list
  • Blank nodes, rearanged loops are addressed
  • Additional functions such as isEmpty, or size of list can be implemented

Inner Classes

  • Enclose or group particular data
  • Class is private, but may not be
  • Inner class can be specified by start or the end
  • Private classes can used inside outer classes
  • This will impact access to values

Inner Classes (2)

  • Internally nodes and loops are specified to ensure class node is properly extracted for access to values without causing error Inner is usually a loop

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