Java Classes and Objects

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Questions and Answers

What is the primary purpose of declaring an instance variable as private?

  • To ensure the variable can only be accessed within its own class. (correct)
  • To allow direct access to the variable from any class.
  • To make the variable constant and unchangeable.
  • To optimize memory usage by the variable.

Which of the following best describes the concept of encapsulation in object-oriented programming?

  • Defining multiple classes with identical names and functionalities.
  • Bundling data and the methods that operate on that data, and hiding internal details. (correct)
  • Inheriting properties from a superclass.
  • Creating multiple instances of the same class in memory.

In the context of object-oriented programming, what does an 'instance variable' represent?

  • A global variable accessible to all classes.
  • An attribute or property of an object. (correct)
  • A class-level constant.
  • A method that can only be called once.

Which of the following is a benefit of using instance variables?

<p>Each object can have its own unique set of attribute values. (B)</p> Signup and view all the answers

What does the term 'refactoring' refer to in software development?

<p>Rewriting code to improve its structure without changing its functionality. (A)</p> Signup and view all the answers

What is the main goal of applying the DRY (Don't Repeat Yourself) principle in programming?

<p>To reduce code duplication and improve maintainability. (B)</p> Signup and view all the answers

Which of the following programming concepts allows a subclass to inherit attributes and behaviors from a superclass?

<p>Inheritance (C)</p> Signup and view all the answers

What is the purpose of an access modifier in object-oriented programming?

<p>To control the visibility of class members (variables, methods, etc.). (C)</p> Signup and view all the answers

Suppose you want to create a class Dog that inherits from a class Animal. Which attribute should be defined in the Animal class rather than the Dog class?

<p>numberOfLegs (A)</p> Signup and view all the answers

When should you consider refactoring your code?

<p>When the code is difficult to understand or maintain, even if it's functional. (C)</p> Signup and view all the answers

What is the main purpose of declaring instance variables?

<p>To store data that is unique to each instance of a class. (D)</p> Signup and view all the answers

When should you use a public access modifier for an instance variable?

<p>When the variable needs to be accessed and modified from any part of the program. (A)</p> Signup and view all the answers

What is the relationship between a class and an object?

<p>A class is a blueprint for an object. (C)</p> Signup and view all the answers

What is a potential drawback of not adhering to the DRY principle?

<p>Higher risk of introducing errors due to inconsistent changes. (B)</p> Signup and view all the answers

Which of the following scenarios could benefit most from refactoring?

<p>A large class with complex, intertwined logic that is hard to understand. (B)</p> Signup and view all the answers

In the context of inheritance, what is a 'superclass'?

<p>A class that is inherited by another class. (B)</p> Signup and view all the answers

Consider a class Car with a fuelLevel attribute that should only be modified by the methods within the Car class. Which access modifier should you use for fuelLevel?

<p>private (D)</p> Signup and view all the answers

You notice that you have several methods across different classes performing similar calculations. Which principle would suggest creating a common utility function to avoid repetition?

<p>Don't Repeat Yourself (DRY) (D)</p> Signup and view all the answers

Why is encapsulation considered a key aspect of object-oriented programming?

<p>It bundles data and methods while hiding internal implementation details, promoting modularity and preventing unintended side effects. (D)</p> Signup and view all the answers

Which action is an example of 'refactoring' code?

<p>Renaming a variable to make its purpose clearer without altering behavior. (C)</p> Signup and view all the answers

What does it mean if a variable has public access?

<p>The variable is accessible from anywhere in the program. (D)</p> Signup and view all the answers

What is the main benefit of using inheritance in object-oriented programming?

<p>It promotes code reuse by allowing subclasses to inherit and extend functionality from superclasses. (B)</p> Signup and view all the answers

Which of the following data types can be assigned to an instance of the int value width?

<p><code>int</code> (B)</p> Signup and view all the answers

Regarding the DRY principle, what would be the BEST approach if the same algorithm needs to be applied in three different classes?

<p>Create a common method in a separate utility class or superclass and call it from each of the three classes. (B)</p> Signup and view all the answers

Which choice BEST demonstrates the use of encapsulation?

<p>Making instance variables <code>private</code> and providing <code>public</code> getter and setter methods to access them. (C)</p> Signup and view all the answers

When considering object-oriented programming principles, which is the benefit of a class inheriting attributes from a superclass?

<p>The subclass can hide certain attributes, while also reusing the attributes from the superclass, which means less code duplication. (C)</p> Signup and view all the answers

Regarding instance variables and attributes, how are attributes of an object represented in a class?

<p>They are declared as instance variables within the class, defining the state of each object. (D)</p> Signup and view all the answers

Which of the following best demonstrates the DRY principle?

<p>Creating a single, reusable method for a task needed in multiple places. (A)</p> Signup and view all the answers

What does the term 'access modifier' refer to in object-oriented programming?

<p>A mechanism for controlling the visibility and accessibility of class members. (B)</p> Signup and view all the answers

Which of the access modifiers provides the LEAST restrictive access?

<p>public (C)</p> Signup and view all the answers

Which of the following is NOT an example of code refactoring?

<p>Adding a new feature to the code. (C)</p> Signup and view all the answers

What is the benefit of using encapsulation within accessor and mutator (getter and setter) methods?

<p>It centralizes control over how the attributes are accessed and modified. (C)</p> Signup and view all the answers

The following code has redundency. Which of the principles can be applied to improve the code?

`class Cake{ public String cake_type; public String cake_flavor;

public Cake(String type,String flavor){
    this.cake_type = type;
    this.cake_flavor = flavor;
}

};

class Pastry{ public String pastry_type; public String pastry_flavor;

public Pastry(String type,String flavor){
    this.pastry_type = type;
    this.pastry_flavor = flavor;
}

}`

<p>Inheritance would allow for the classes with similar methods to inherit the same superclass. (A)</p> Signup and view all the answers

How does inheritance facilitate code reuse?

<p>By enabling a subclass to inherit the attributes and methods of its superclass without rewriting them. (C)</p> Signup and view all the answers

If a class named Vehicle has a private attribute to store the vehicle identification number (VIN), how can other classes get the VIN?

<p>Other classes must use a <code>public</code> getter method (e.g., <code>getVIN()</code>) provided by the <code>Vehicle</code> class. (A)</p> Signup and view all the answers

Which of the following is a valid reason to refactor code, even if it's functioning correctly?

<p>To improve code readability and maintainability, making it easier to understand and modify in the future. (C)</p> Signup and view all the answers

Which of the following demonstrates the declaration of a string instance variable?

<p><code>private String width;</code> (A)</p> Signup and view all the answers

A developer needs to modify a class originally written by someone else. To ensure the changes do not affect other parts of the system, what should the developer focus on when refactoring?

<p>Preserving the external behavior and functionality of the class while improving its internal structure. (C)</p> Signup and view all the answers

Consider two classes: Bird and Penguin. Bird has a method fly(). Penguin is a subclass of Bird, but penguins cannot fly. What does this scenario illustrate?

<p>It highlights a potential issue with inheritance if the subclass does not conform to the superclass's behavior. (B)</p> Signup and view all the answers

In a class diagram, what does an arrow pointing from class A to class B typically represent?

<p>Class A inherits from class B. (B)</p> Signup and view all the answers

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Flashcards

Attributes

Characteristics of the object.

Public

Visible to all classes in a program.

Private

Visible only inside the class.

Class

A programmer-defined blueprint from which objects are created.

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Object

An instance of a class.

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Instance variable

A variable defined in a class that represents an attribute of an object.

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Access modifier

A keyword used to set the visibility of classes, variables, constructors, and methods.

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Encapsulation

An object-oriented programming concept where the instance variables of a class are hidden from other classes.

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Inheritance

An object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass.

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Refactor

To improve the readability, reusability, or structure of program code without altering its functionality.

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DRY principle

A software development principle that stands for "Don't Repeat Yourself" which aims to reduce repetition in code

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Study Notes

Lesson Objectives

  • Differentiate between public and private access
  • Declare instance variables to represent attributes of an object
  • Refactor code to create class hierarchies with shared attributes

Core Concepts

  • In Java, a class is a programmer-defined blueprint from which objects are created
  • An object is an instance of a class
  • When an object is instantiated, it gets its own copy of the instance variables

Instance variables

  • An instance variable is a variable defined in a class that represents an attribute of an object
  • Common data types for instance variables include:
    • boolean: true or false
    • int: whole numbers, like 7 or 6784
    • double: decimal numbers, like 2.5 or 92.81
    • String: a sequence of characters, like "purple"

Declaring Instance Variables

  • Instance variables can be declared with the format private int xLocation;
  • The private keyword sets the access of the instance variable to private, making it only accessible from inside the class
  • The int keyword defines the data type for the instance variable
  • The xLocation names the instance variable

Inheritance

  • Inheritance is an object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass

Encapsulation

  • Encapsulation is an object-oriented programming concept where the instance variables of a class are hidden from other classes and can be accessed only through the methods of the class
  • The visibility of classes, variables, constructors, and methods can be set by using an access modifier
    • public: visible to all classes in a program
    • private: visible to only inside the class

Refactoring

  • Refactoring code improves the readability, reusability, or structure of program code without altering its functionality
  • The DRY (Don't Repeat Yourself) principle is a software development guideline to reduce repetition in code

Key vocabulary

  • Instance variable: a variable defined in a class that represents an attribute of an object
  • Access modifier: a keyword used to set the visibility of classes, variables, constructors, and methods
  • Encapsulation: an object-oriented programming concept where the instance variables of a class are hidden from other classes and can be accessed only through the methods of the class
  • Refactor: to improve the readability, reusability, or structure of program code without altering its functionality
  • DRY principle: a software development principle that stands for "Don't Repeat Yourself" which aims to reduce repetition in code

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