Java: Classes and Objects

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Questions and Answers

Which of the following is the primary purpose of a class in Java?

  • To store data in a database.
  • To serve as a blueprint for creating objects. (correct)
  • To define the behavior of an operating system.
  • To manage memory allocation for variables.

In Java, an object is a class's data type.

False (B)

What keyword is used in Java to create an instance of a class (i.e., an object)?

new

The _.fieldName syntax is used to access a field of an object.

<p>objectName</p> Signup and view all the answers

Match the following OOP concepts with their descriptions:

<p>Encapsulation = Bundling data and methods that operate on that data, hiding internal implementation. Abstraction = Simplifying complex reality by modeling classes appropriate to the problem. Inheritance = A class acquiring the properties and methods of another class. Polymorphism = The ability of an object to take on many forms.</p> Signup and view all the answers

What is the purpose of a constructor in Java?

<p>To initialize the object's state when it is created. (B)</p> Signup and view all the answers

If a class does not define any constructors, Java will not allow objects of that class to be created.

<p>False (B)</p> Signup and view all the answers

What access modifier provides the highest level of encapsulation, restricting access to class members only within the class itself?

<p>private</p> Signup and view all the answers

The keyword ______ refers to the current object instance within a method or constructor.

<p>this</p> Signup and view all the answers

Which of the following best describes encapsulation?

<p>Bundling data and methods that operate on that data into a single unit, hiding the internal implementation details. (B)</p> Signup and view all the answers

What is the main difference between a class and an object?

<p>An object is an instance of a class. (C)</p> Signup and view all the answers

Methods define the state of an object, while fields define its behavior.

<p>False (B)</p> Signup and view all the answers

What is the term for functions defined inside a class that define the behavior of an object?

<p>methods</p> Signup and view all the answers

Access modifiers like public, private, and ________ control the visibility of class members.

<p>protected</p> Signup and view all the answers

Match the following code snippets with their actions:

<p><code>Dog myDog = new Dog();</code> = Creates a new <code>Dog</code> object. <code>myDog.breed = &quot;Golden Retriever&quot;;</code> = Sets the <code>breed</code> field of the <code>myDog</code> object to &quot;Golden Retriever&quot;. <code>myDog.bark();</code> = Calls the <code>bark</code> method of the <code>myDog</code> object. <code>class Dog { ... }</code> = Defines a new class named <code>Dog</code>.</p> Signup and view all the answers

Which of the following is an example of a field in a class?

<p><code>age</code> (A)</p> Signup and view all the answers

A class can only have one constructor.

<p>False (B)</p> Signup and view all the answers

What does OOP stand for?

<p>object-oriented programming</p> Signup and view all the answers

The ________ keyword is used to create new objects in Java.

<p>new</p> Signup and view all the answers

What access modifier allows members to be accessed from within the class, its subclasses, and other classes in the same package?

<p>protected (A)</p> Signup and view all the answers

Which of the following is true about Java?

<p>Java is an object-oriented programming language. (B)</p> Signup and view all the answers

Fields and methods are part of the definition of a class.

<p>True (A)</p> Signup and view all the answers

Which operator is used to access members (fields and methods) of an object in Java?

<p>Dot operator</p> Signup and view all the answers

A constructor has the same name as the ______.

<p>class</p> Signup and view all the answers

Match the keyword to the correct description

<p>class = Used to declare a new class. new = Used to create an object of a class. private = Access modifier that restricts the accessibility. public = Access modifier that allows access from anywhere.</p> Signup and view all the answers

Which of the following are key principles of OOP?

<p>Encapsulation, Abstraction, Inheritance, Polymorphism. (D)</p> Signup and view all the answers

An object can only have one method.

<p>False (B)</p> Signup and view all the answers

What do you call the variables declared inside a class?

<p>Fields</p> Signup and view all the answers

OOP is a programming paradigm based on the concept of ______.

<p>Objects</p> Signup and view all the answers

Match the description with the concept

<p>Class = A blueprint or template for creating objects. Object = An instance of a class, a concrete entity that exists in memory. Field = Variables declared inside a class, representing the state of an object. Method = Functions defined inside a class, defining the behavior of an object.</p> Signup and view all the answers

Which of the following best describes the purpose of encapsulation in object-oriented programming?

<p>To group related data and methods together in a class. (D)</p> Signup and view all the answers

If you don't define a constructor in a class, Java will throw an error.

<p>False (B)</p> Signup and view all the answers

What is the term for a special method that initializes the object's state when it is created?

<p>Constructor</p> Signup and view all the answers

The ______ keyword is used to refer to the current object instance from within a method or constructor.

<p>this</p> Signup and view all the answers

In the context of object-oriented programming, what does abstraction refer to?

<p>The process of simplifying complex entities by modeling classes. (C)</p> Signup and view all the answers

Which characteristic is NOT a typical benefit of using object-oriented programming?

<p>Faster program execution speed. (C)</p> Signup and view all the answers

Objects of the same class always have identical values for their fields.

<p>False (B)</p> Signup and view all the answers

Name the four key principles of object-oriented programming.

<p>Encapsulation, Abstraction, Inheritance, and Polymorphism</p> Signup and view all the answers

When creating a new object using the new keyword, a special method called the ______ is automatically invoked.

<p>constructor</p> Signup and view all the answers

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Flashcards

Object-Oriented Programming (OOP)

A programming paradigm centered around objects, which combine data (fields) and code (methods).

Class

A blueprint for creating objects, defining their attributes (fields) and behaviors (methods).

Fields (Attributes)

Variables declared inside a class that represent the state of an object.

Methods

Functions defined inside a class that define the behavior of an object.

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Object

A concrete instance of a class, existing in memory with its own unique state.

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new Keyword

Keyword used to create an object, followed by the class name and parentheses.

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Constructor

Special method called when an object is created, used to initialize the object's state.

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this Keyword

Keyword referring to the current object within a method or constructor.

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Encapsulation

Bundling of data and methods within a class, hiding internal implementation details.

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Access Modifiers

Keywords that control the visibility (accessibility) of class members (fields and methods).

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private Access Modifier

Access modifier that restricts access to a member only within the class itself.

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public Access Modifier

Access modifier that allows access to a member from anywhere.

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protected Access Modifier

Access modifier allowing access within the class, its subclasses, and other classes in the same package.

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Study Notes

  • Java revolves around objects and their interactions as an object-oriented programming language.
  • OOP is a paradigm based on objects containing data (fields/attributes/properties) and code (methods/procedures).
  • Encapsulation, Abstraction, Inheritance, and Polymorphism are key principles of OOP.

Classes

  • Classes serve as blueprints or templates for object creation.
  • Data (attributes/fields) and behavior (methods) are defined within a class for its objects.
  • Classes encapsulate data and methods into a single unit.
  • class ClassName { // fields // methods } is the syntax for a class.
  • Fields are variables inside the class, representing an object's state, and can have different data types.
  • Methods are functions inside a class, defining an object's behavior, and can accept parameters and return values.
  • Dog class example:
class Dog {
 String breed;
 int age;

 void bark() {
  System.out.println("Woof!");
 }
}

Objects

  • Objects are concrete instances of a class that exist in memory.
  • Objects are created using the new keyword.
  • Each object possesses its own unique state based on the values of its fields.
  • Objects interact by calling methods.
  • ClassName objectName = new ClassName(); is the syntax for creating an object.
  • Dog object example:
Dog myDog = new Dog();
myDog.breed = "Golden Retriever";
myDog.age = 3;
myDog.bark();

Object Creation

  • The new keyword followed by the class name and parentheses (constructor call) creates objects.
  • A constructor is a special method used to initialize the object's state.
  • If no constructor is explicitly defined, Java provides a default constructor.
  • Dog myDog = new Dog(); creates a Dog object.

Accessing Object Members

  • The dot operator (.) accesses object members (fields and methods).
  • objectName.fieldName accesses a field's value.
  • objectName.methodName() calls a method.
  • myDog.breed = "Golden Retriever"; sets the breed field of the myDog object.
  • myDog.bark(); calls the bark method of the myDog object.

Constructors

  • A constructor, a special method called upon object creation, initializes the object's state.
  • Constructors share the same name as the class, can accept parameters, and initialize with specific values.
  • Java provides a default no-argument constructor if you don't define one.
  • Dog class constructor example:
class Dog {
 String breed;
 int age;

 // Constructor
 public Dog(String breed, int age) {
  this.breed = breed;
  this.age = age;
 }
 void bark() {
  System.out.println("Woof!");
 }
}
  • The this keyword refers to the current object.

Encapsulation

  • Encapsulation bundles data (fields) and methods that operate on that data within a class.
  • It hides the internal implementation details of an object from the external environment.
  • Access modifiers (private, public, protected) control the visibility of class members.
  • private members are only accessible within the class itself.
  • public members are accessible from anywhere.
  • protected members are accessible within the class, its subclasses, and other classes in the same package.
  • BankAccount class example:
class BankAccount {
 private double balance;

 public BankAccount(double initialBalance) {
  this.balance = initialBalance;
 }

 public double getBalance() {
  return balance;
 }

 public void deposit(double amount) {
  balance += amount;
 }

 public void withdraw(double amount) {
  if (amount <= balance) {
   balance -= amount;
  } else {
   System.out.println("Insufficient funds.");
  }
 }
}

Abstraction

  • Abstraction simplifies complex reality by modeling classes appropriate to the problem.
  • It focuses only on essential characteristics, ignoring non-essential details.
  • Achieved through abstract classes and interfaces.
  • Abstract classes cannot be instantiated directly.
  • Interfaces define a contract that classes can implement.
  • Shape class example:
abstract class Shape {
 abstract double getArea();
}

class Circle extends Shape {
 double radius;

 public Circle(double radius) {
  this.radius = radius;
 }

 @Override
 double getArea() {
  return Math.PI * radius * radius;
 }
}

Inheritance

  • Inheritance is where a subclass/child class inherits properties/behaviors from a superclass/parent class.
  • It promotes code reuse and reduces redundancy.
  • Subclasses can override superclass methods to provide specific implementations.
  • The extends keyword is used to inherit from a class.
  • Animal/Dog class example:
class Animal {
 String name;

 void eat() {
  System.out.println("Animal is eating.");
 }
}

class Dog extends Animal {
 void bark() {
  System.out.println("Woof!");
 }
}

Polymorphism

  • Polymorphism means "many forms."
  • It allows objects of different classes to be treated as objects of a common type.
  • Achieved through method overriding (runtime polymorphism) and method overloading (compile-time polymorphism).
  • Method overriding occurs when a subclass provides a specific implementation for a method already defined in its superclass.
  • Method overloading occurs when a class has multiple methods with the same name but different parameters.
  • Method Overriding example:
class Animal {
 void makeSound() {
  System.out.println("Generic animal sound.");
 }
}

class Dog extends Animal {
 @Override
 void makeSound() {
  System.out.println("Woof!");
 }
}

class Cat extends Animal {
 @Override
 void makeSound() {
  System.out.println("Meow!");
 }
}

Animal animal1 = new Dog();
Animal animal2 = new Cat();
animal1.makeSound(); // Output: Woof!
animal2.makeSound(); // Output: Meow!
  • Method Overloading example:
class Calculator {
 int add(int a, int b) {
  return a + b;
 }

 double add(double a, double b) {
  return a + b;
 }
}

Arrays

  • Arrays store a fixed-size, sequential collection of elements of the same type.
  • Accessed using an index (starting from 0).
  • Declared using square brackets [].
  • dataType[] arrayName = new dataType[arraySize]; is the syntax.
  • int[] numbers = new int[5]; creates an integer array of size 5.
  • Elements can be initialized during declaration, for example: int[] numbers = {1, 2, 3, 4, 5};
  • Array length is accessed using the length property.
  • int arrayLength = numbers.length; is an example of accessing array length.

Array Operations

  • arrayName[index] to access elements.
  • int firstNumber = numbers[0]; is an example of accessing the first element.
  • arrayName[index] = newValue; to modify elements.
  • numbers[0] = 10; is an example of modifying the first element.
  • Iterating through an array using loops (for loop, foreach loop).
  • Example:
int[] numbers = {1, 2, 3, 4, 5};

for (int i = 0; i < numbers.length; i++) {
 System.out.println(numbers[i]);
}

for (int number : numbers) {
 System.out.println(number);
}

Multidimensional Arrays

  • Multidimensional arrays are arrays of arrays.
  • They can have multiple dimensions (e.g., 2D array, 3D array).
  • Declared using multiple square brackets.
  • int[][] matrix = new int[3][3]; creates a 3x3 integer matrix.
  • arrayName[rowIndex][columnIndex] accesses elements.
  • int element = matrix[0][0]; is an example of accessing an element.
  • Example:
int[][] matrix = {
 {1, 2, 3},
 {4, 5, 6},
 {7, 8, 9}
};

for (int i = 0; i < matrix.length; i++) {
 for (int j = 0; j < matrix[i].length; j++) {
  System.out.print(matrix[i][j] + " ");
 }
 System.out.println();
}

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