Java Classes and Objects Quiz
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Questions and Answers

What are methods called when they have the same name and signature in both the super class and sub class?

  • Overloaded methods
  • Overridden methods (correct)
  • Inherited methods
  • All of the above
  • Which term can be considered as a design for real-life objects?

  • Function
  • Constructor
  • Class (correct)
  • Object
  • In Java, which memory location holds objects that share common characteristics?

  • Function
  • Variable
  • Object
  • Property (correct)
  • What is used to access or modify attributes of a class in Java?

    <p>Methods</p> Signup and view all the answers

    What term is used for the syntax of a class object declaration in Java?

    <p>Instantiation</p> Signup and view all the answers

    Where do objects live in Java, typically to store newly allocated memory?

    <p>Heap</p> Signup and view all the answers

    What defines attributes and methods in Java?

    <p>Class</p> Signup and view all the answers

    Which keyword is used to declare Class variables and class methods?

    <p>static</p> Signup and view all the answers

    Which operator creates an object and returns its reference in Java?

    <p>new</p> Signup and view all the answers

    Which method can be called without creating an instance of a class?

    <p>Class method</p> Signup and view all the answers

    In Java, what refers to more than one method having the same name but different parameters?

    <p>Overloaded methods</p> Signup and view all the answers

    Which method is invoked automatically with the creation of an object in Java?

    <p>Constructor</p> Signup and view all the answers

    Study Notes

    OOP Concepts in Java

    • In Java, a class can have both instance variables and class variables.
    • When methods in a superclass and subclass have the same name and signature, they are called overridden methods.

    Class and Object Definitions

    • A class is a blueprint or design for real-life objects.
    • An object is an instance of a class, containing data and program code.
    • A class is considered a design for real-life objects.

    Class Composition

    • A class in Java is generally made up of four components: attributes, methods, objects, and constructors.
    • Attributes are used to describe the properties of an object, and are defined by variables in a class.
    • Methods are used to access or modify attributes of a class.

    Class Declaration and Instantiation

    • The syntax for declaring a class object is: Classname objectname;
    • The keyword new is used to create an object by allocating memory, which is termed as instantiation.
    • A constructor is called to initialize the newly created object, which is termed as construction.

    Memory Allocation

    • Objects live in a special portion of the memory called the heap.
    • Reference is the address of the memory location where the object is stored.

    Object Creation

    • In object-oriented programming (OOP) languages, creating an object is called instantiation.
    • The syntax for creating an object is: Classname objectname = new Classname();

    Accessing Class Members

    • Instance variables and instance methods are accessed via objects.
    • The syntax for accessing methods or variables of a class is: objectname.methodname() or objectname variablename.

    Class Variables and Methods

    • Class variables and class methods are defined using the static keyword.
    • Class methods can be called without creating an instance of a class.

    Method Overloading and Constructors

    • When more than one method has the same name but different parameters, it is called method overloading.
    • A constructor is invoked automatically when an object is created.
    • The super keyword is used to refer to a superclass constructor in a subclass constructor.

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    Description

    Test your knowledge on classes and objects in Java with this quiz! Questions cover topics such as defining attributes and methods, declaring class variables and methods, creating objects, and calling methods without creating instances.

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