Questions and Answers
What is the starting point of the program?
What does a class represent?
A group of objects with the same behaviors
What are the characteristics that define an object called?
State
What do nouns become in object-oriented programming?
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What is the purpose of assigning responsibilities in class design?
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What happens when an object is instantiated?
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What function does the toString()
method serve?
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What is a constructor used for?
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What does a mutator method do?
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What is the role of accessor methods?
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What does UML stand for?
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What is encapsulation?
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What are the two types of visibility modifiers?
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What does the private modifier do?
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What does the public modifier allow?
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Study Notes
Java Programming Concepts
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Main Method: Acts as the program's entry point; the class housing the main method initializes execution.
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Class: Defines a blueprint for objects; groups entities with shared behaviors. Naming convention favors singular nouns.
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Object: Represents real-world entities characterized by states (attributes defining the object) and behaviors (functions or methods associated with the object).
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Identifying Object-Oriented Concepts: Utilize nouns for variables or classes and verbs for methods. Simplify complex classes by decomposing them into manageable subclasses.
Class Responsibilities and Interaction
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Assigning Responsibilities: Involves delineating the duties of each class, showcasing how they interact and contribute to the program.
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Instantiation: Each created object possesses distinct copies of the class's instance variables, enabling unique states for independent objects.
Object Methods
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toString() Method: Converts an object to a String format for display purposes; invoked automatically during string concatenation or println statements.
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Constructor: Special method used for object instantiation; shares the class name and lacks a return type, facilitating the creation of new instances.
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Mutators (Set Methods): Modify variable values (e.g., setX); may impose limits on assignable values to maintain integrity.
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Accessors (Get Methods): Retrieve and return the current value of a variable, allowing external class access without alteration.
UML and Design Principles
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UML Diagram: Utilizes Unified Modeling Language to visually represent classes, including their names, attributes, methods, and inter-class relationships.
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Encapsulation: Promotes class self-management, preventing entry into invalid states by restricting direct access to instance data, promoting usage of public class methods.
Class Visibility Modifiers
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Visibility Modifiers: Define the accessibility scope of class members; primarily public (accessible globally) and private (restricted to the declaring class).
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Private Modifier: Ensures that class members are accessible solely within the defined class, enhancing data security and encapsulation.
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Public Modifier: Allows class members to be referenced from any other class or package, fostering broader accessibility.
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Test your knowledge of writing classes in Java with these flashcards. This quiz covers key terms like the main method, class definitions, and object characteristics. Perfect for reinforcing your understanding of Java programming basics.