Podcast
Questions and Answers
The measure distance tool can only measure distances in a straight line.
The measure distance tool can only measure distances in a straight line.
True
Using the spot elevation tool, you can measure the height of any point relative to the reference point.
Using the spot elevation tool, you can measure the height of any point relative to the reference point.
True
You can go through walls when using the level map tool.
You can go through walls when using the level map tool.
False
The sectioning tool can create cross-sections parallel to the X, Y, or Z-axis.
The sectioning tool can create cross-sections parallel to the X, Y, or Z-axis.
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The focal length in millimeters has no impact on the perspective amplification.
The focal length in millimeters has no impact on the perspective amplification.
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Only the Enter key is used to enter the pre-set section plane settings.
Only the Enter key is used to enter the pre-set section plane settings.
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The Screenshot Configuration window allows adjustments to the resolution of the image.
The Screenshot Configuration window allows adjustments to the resolution of the image.
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BEXEL Manager requires texture images to be in a 1:1 ratio and at least 1080 x 1080 pixels in JPG format.
BEXEL Manager requires texture images to be in a 1:1 ratio and at least 1080 x 1080 pixels in JPG format.
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Calling the shortcut list is done by double-clicking the letter S.
Calling the shortcut list is done by double-clicking the letter S.
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The Zoom Tool can only be activated by scrolling with the mouse.
The Zoom Tool can only be activated by scrolling with the mouse.
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The Walk through the door action uses both mouse and keyboard controls.
The Walk through the door action uses both mouse and keyboard controls.
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The Walk mode tool allows observation of an object from a human perspective by moving only through ceilings.
The Walk mode tool allows observation of an object from a human perspective by moving only through ceilings.
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The Additional Information tab in the Screenshot Configuration allows for adding custom text.
The Additional Information tab in the Screenshot Configuration allows for adding custom text.
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To apply a texture using BEXEL Manager, you must first select the desired element and navigate to the Manage tab.
To apply a texture using BEXEL Manager, you must first select the desired element and navigate to the Manage tab.
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The maximum number of horizontal section planes that can be stored is five.
The maximum number of horizontal section planes that can be stored is five.
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The Pan Mode Tool only allows movement of the model left and right.
The Pan Mode Tool only allows movement of the model left and right.
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Grids and axes can be included in a screenshot if the corresponding option is checked.
Grids and axes can be included in a screenshot if the corresponding option is checked.
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It is possible to remove a texture from an element using the Texture Mapping command in the Manage tab.
It is possible to remove a texture from an element using the Texture Mapping command in the Manage tab.
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The Level Map tab cannot display level colors or size options.
The Level Map tab cannot display level colors or size options.
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The Global Textures Folder is where all textures should be located by default for them to be accessed.
The Global Textures Folder is where all textures should be located by default for them to be accessed.
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Editing a texture mapping in BEXEL Manager can be done by clicking the Edit Texture icon under the Texture Mapping tab.
Editing a texture mapping in BEXEL Manager can be done by clicking the Edit Texture icon under the Texture Mapping tab.
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To zoom in on a model, one can use the down-arrow key.
To zoom in on a model, one can use the down-arrow key.
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The undo command (Ctrl+Z) works with texture removal in BEXEL Manager.
The undo command (Ctrl+Z) works with texture removal in BEXEL Manager.
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All files must be sorted in the Local Textures Folder before applying textures using the Predefined Texture Mapping command.
All files must be sorted in the Local Textures Folder before applying textures using the Predefined Texture Mapping command.
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Study Notes
Bexel Manager Manual
- Bexel Manager is BIM management software, supporting traditional workflows throughout project phases
- Optimizes costs and workflows
- Supports open BIM access for file exchange with other BIM authoring tools
- Uses BX3, BESLN, or IFC file formats for import
- Exports data in BXF format (selection sets, quantity takeoff, cost, schedule data, clashes)
Content Overview
- Introduction: Describes installing Bexel Manager
- Bexel Manager Environment: Explains application start-up, creating new, and opening sample projects. Details project versions, copying, deleting, saving, and renaming. Covers project transfer, project import, and data exchange.
- Toolbar View: Discusses ribbon view, activation of specific views, setting palette visibility, and setting up the default software interface. Includes details on the main 3D viewport (simultaneous model representation), 3D view tools (Aspect Ratio, Navigation, Selection, Render Mode, Opacity, Predefined Views, View Cube, FOV, screenshot), walk mode, shortcuts, and dimension and annotation tools.
- Building Explorer Palette: Details the elements, spatial structure, systems, and workset structure breakdown features.
- Properties Palette: Information on properties, selection, level maps, materials, and documents, accessible via tabs in the palette. Includes adding new properties, editing, selecting elements (by value), copying, and deleting properties from clipboard.
- Scenes and Animations: Explains creation of viewpoints and scenes, creating animations, and specific commands to manipulate scenes.
- Find Elements Toolset: Explaining search options (new search, search within results), for parameters such as category, visibility, and property (e.g., width, greater than 80cm).
- Selection Sets Palette: Describing selection set creation and editing, aspects such as rules for smart sets and manual sets, and distribution in folders. Includes renaming, copying, and deleting sets.
- Custom Breakdown Palette: Using for classification of elements based on criteria (e.g., floors, names). Introduces 3D color-coded view for visualization of breakdowns
- Clash Detection: Module for clash analysis, running clash detection, defining jobs, selecting groups of elements, setting tolerance levels, and filtering clashes.
- Schedule Editor Palette: Managing schedules, creating, renaming, deleting, and copying schedules. Includes settings like Time, Animation, and colors tabs. Explains calendar creation, renaming, deletion, and copying. Also discusses creating and editing schedule activities (blank, milestone, linked), creating links between activities, and exporting/importing tasks between different scheduling software.
- Facility Maintenance: A 6D BIM module for facility management tasks including contracts, plans, and entries.
- Cost Editor: Describes classification systems, creating, renaming, deleting, and exporting/importing classification systems. Also detailed creation of cost items, editing, copying, and deleting cost items. Explores details of the Query system, connecting cost items to the BIM model automatically. Covers exporting and importing cost data.
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