IT-IPT 01 - Chapter 6: GUI in Java
7 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

Which of these options are correct? (Select all that apply)

  • Swing is heavier than AWT
  • AWT is heavier than Swing (correct)
  • Swing is platform independent (correct)
  • AWT is platform independent

JavaFX is the third generation GUI toolkit for Java, after AWT and Swing.

True (A)

What is the purpose of the JFrame class in Java Swing?

Creating the main window of a Swing application.

What is the Scene in JavaFX?

<p>The highest element of the JavaFX scene graph, which holds all the visible nodes in a window.</p> Signup and view all the answers

Which of these layouts are used for organizing JavaFX nodes in a single vertical column? (Select all that apply)

<p>VBox (D)</p> Signup and view all the answers

What is the purpose of the AnchorPane layout in JavaFX?

<p>It anchors the nodes in an application at specific distances from the pane.</p> Signup and view all the answers

Signup and view all the answers

Flashcards

What is Swing?

Swing is a Java GUI toolkit used to create window-based applications. It's built on top of AWT and offers a wide range of components for building rich user interfaces.

Swing's relationship to AWT

Swing is built on top of AWT (Abstract Windowing Toolkit), inheriting its basic functionality while offering more advanced features and components.

Swing's platform independence

Swing components are platform-independent, meaning they can run on different operating systems without significant changes.

Swing's weight

Swing components are lightweight, meaning they are drawn by the Java runtime, offering a more consistent look across platforms.

Signup and view all the flashcards

Swing's components (prefix)

Many Swing components have names that start with 'J', like JButton, JTextField, etc.

Signup and view all the flashcards

What are JFrame, JDialog, and JApplet used for?

JFrame is for creating the main window, JDialog creates pop-up windows, and JApplet renders applets within a browser.

Signup and view all the flashcards

JPanel

JPanel is a Swing container similar to AWT's Panel class. It's used to group components for better organization and layout.

Signup and view all the flashcards

Two ways to create a frame

You can either create a frame object using the Frame class (association) or by extending the Frame class (inheritance).

Signup and view all the flashcards

JavaFX's role

JavaFX, like AWT and Swing, is used to build GUIs for Java applications. It's designed for Rich Internet Applications (RIAs) and web app interfaces.

Signup and view all the flashcards

JavaFX's features

JavaFX offers features like CSS support, FXML, Swing interoperability, WebView for HTML embedding, 2D/3D graphics, media support, and a JavaScript engine.

Signup and view all the flashcards

Commonly used JavaFX packages

Some common packages include javafx.application for applications, javafx.stage for top-level containers, javafx.scene for scenes, controls, and shapes, javafx.event for event handling, and javafx.animation for animation.

Signup and view all the flashcards

AWT vs. Swing vs. JavaFX

AWT is the first generation, Swing is the second, and JavaFX is the third generation of Java GUI toolkits. AWT is heavyweight and platform-dependent, Swing is lightweight and platform-independent, and JavaFX is also lightweight, platform-independent, and suitable for desktops, websites, and mobile devices.

Signup and view all the flashcards

What does 'Control' refer to in a GUI?

Controls are GUI components like buttons, menus, sliders, text fields, and labels that allow users to interact with an application or website.

Signup and view all the flashcards

What is the purpose of layout in a GUI?

Layout defines how components are arranged and displayed within a container, ensuring a consistent and visually appealing presentation.

Signup and view all the flashcards

What is a 'Scene' in JavaFX?

A Scene is the highest element of the JavaFX scene graph, containing all the visible nodes in a window.

Signup and view all the flashcards

Explain the role of 'Stage' in JavaFX.

A Stage is the top-level container in JavaFX, representing a window and containing all objects within that window.

Signup and view all the flashcards

What constitutes an event in JavaFX?

An Event is a change in state triggered by user actions or background tasks, like mouse clicks, key presses, or timer events.

Signup and view all the flashcards

What does 'Stage' contain in JavaFX?

A Stage in JavaFX holds all the objects and components of a JavaFX application, visually representing the entire window with its content.

Signup and view all the flashcards

What is the purpose of the 'show()' method for a Stage?

Calling the 'show()' method on a Stage object makes the Stage and its contents visible to the user.

Signup and view all the flashcards

How does a 'Scene' relate to a 'Stage'?

A single Scene can be added to only one Stage at a time, making the Scene the visible content within that Stage.

Signup and view all the flashcards

Creating a 'Scene' object in JavaFX

You create a Scene object using its constructor, providing the root node (the main JavaFX GUI component to be displayed) as a parameter.

Signup and view all the flashcards

What is a 'Scene Graph'?

A Scene Graph is a hierarchical data structure in JavaFX that represents the visual layout of a scene, with nodes organized in a tree-like structure.

Signup and view all the flashcards

What is a 'Node' in JavaFX?

A Node is a visual or graphical object within a Scene Graph, contributing to the overall display. It can be a geometrical shape, a UI control, or a media element.

Signup and view all the flashcards

Types of 'Nodes' in JavaFX

Nodes can be Root Nodes, Branch Nodes (with child nodes), or Leaf Nodes (no child nodes).

Signup and view all the flashcards

What is 'Hbox' layout in JavaFX?

Hbox arranges nodes horizontally in a single row within a container.

Signup and view all the flashcards

What does 'VBox' layout do in JavaFX?

VBox arranges nodes vertically in a single column within a container.

Signup and view all the flashcards

What does 'BorderPane' layout offer in JavaFX?

BorderPane arranges nodes in a container at five positions: top, left, right, bottom, and center.

Signup and view all the flashcards

How does 'StackPane' layout work?

StackPane places nodes on top of each other like a stack, with later added nodes appearing on top.

Signup and view all the flashcards

What is 'TextFlow' layout used for?

TextFlow arranges multiple text nodes in a single flow, allowing for formatting and styling of text.

Signup and view all the flashcards

How is 'AnchorPane' different?

AnchorPane anchors nodes at specific distances from the pane's borders, offering precise control over placement.

Signup and view all the flashcards

Explain 'TilePane' layout in JavaFX.

TilePane arranges nodes as uniformly sized tiles within a container.

Signup and view all the flashcards

What is 'GridPane' layout for?

GridPane arranges nodes in a grid of rows and columns, offering a structured layout where each node occupies a cell within the grid.

Signup and view all the flashcards

What does 'FlowPane' provide?

FlowPane wraps nodes in a flow, either horizontal or vertical, automatically wrapping to a new line or column as needed.

Signup and view all the flashcards

What are some common JavaFX controls?

Control classes include Label, Button, ColorPicker, Checkbox, RadioButton, ListView, TextField, PasswordField, Hyperlink, ScrollBar, FileChooser, ProgressBar, Slider, TabView, and ToggleButton.

Signup and view all the flashcards

What is 'Event Handling'?

Event Handling is a mechanism that responds to events (user actions or state changes) by executing specific code (event handler) to determine the application's response.

Signup and view all the flashcards

What is the purpose of 'KeyFrame?'

KeyFrame objects define points in time within an animation, each containing KeyValue objects that change node properties.

Signup and view all the flashcards

What does 'Timeline' represent in JavaFX?

Timeline is a sequence of KeyFrame objects that control the animation, playing each KeyFrame sequentially over time.

Signup and view all the flashcards

What is 'KeyValue?'

KeyValue objects specify a node property to be changed and its new value during an animation.

Signup and view all the flashcards

What does 'setCycleCount()' do for 'Timeline?'

The 'setCycleCount()' method on 'Timeline' determines how many times the animation sequence will play.

Signup and view all the flashcards

Study Notes

IT-IPT 01 - Chapter 6: Graphical User Interface in Java

  • Swing: Introduced in 1997 as part of JFC (Java Foundation Classes), used for window-based applications
  • Built on top of AWT (Abstract Windowing Toolkit) API
  • Entirely written in Java
  • Incorporated into JDK 1.2
  • Consists of 737 classes distributed across 18 packages

Java Foundation Classes (JFC)

  • Set of GUI components simplifying desktop application development
  • Includes 3 packages: AWT, Swing, JavaFX (Java2D)
  • Fundamental for creating GUIs in Java

Difference Between AWT and Swing

  • AWT: Platform-dependent components, heavyweight components, fewer components compared to Swing
  • Swing: Platform-independent, lightweight components, offers more powerful components (tables, lists, scrollpanes, color chooser, tabbed panes, etc.)

Swing Components

  • Similar to AWT components (Button, TextField, Label, Panel, Frame, Applet)
  • Component classes prefixed with "J" (JButton, JTextField, etc.)
  • Hierarchical structure: Containers hold components
  • Containers can hold other containers
  • Component class extended by container class, allowing containers to hold components and containers

Swing Components Hierarchy

  • Object
  • Component
  • AWT Components (JLabel, JApplet, etc.)
  •   JComponent -  Container -  Panel - Window -  Applet - Frame - Dialog
    • JComponent
      • JLabel etc.

Swing's Top-Level and Secondary Containers

  • JFrame: The main window with title, icon, content pane, and optional menu bar. Features maximize, minimize, close, buttons.
  • JDialog: Popup windows with title, icon, content pane, and close button.
  • JApplet: Used for rendering applets within a browser window (similar to AWT's JPanel for grouping components)

Creating a Frame using Swing

  • Method 1 (Association): Create JFrame object, add components (Buttons), set bounds, close operation, size, layout, and visibility.

  • Method 2 (Inheritance): Extend JFrame class, set title, add components, use add method, set close operation, set size, set layout and visibility.

JavaFX Packages

  • JavaFX application
  • Top-level containers
  • Scenes and Scene Graphs (including Controls, Layouts, Shapes, etc)
  • Event Handling
  • Animation

Difference Between AWT, Swing and JavaFX

  • AWT: First-generation toolkit, platform-dependent, heavyweight components
  • Swing: Second-generation toolkit, platform-independent, lightweight components
  • JavaFX: Third-generation toolkit, platform-independent, lightweight components, used for desktop applications, websites, and handheld devices

JavaFX Diagram #1

  • Stage: Top-level container
  • Layout: Arrangement of components
  • Scene: Contains all visible objects in the window
  • Control: User interface elements (buttons, etc.)
  • Events: Changes in the application state

Key JavaFX Concepts

  • Control: Components allowing user interaction with applications or websites
  • Layout: Defines the arrangement and display of components within containers
  • Scene: Contains all visual (visual) elements in a window
  • Stage: Top-level JavaFX container
  • Event: State change in input devices, user actions or background tasks

JavaFX Stage

  • Contains all objects from a JavaFX application
  • Created by the platform, passed to Application’s start method
  • Properties: Width, Height, Content Area and Decorations
  • Styles: Decorated, Undecorated, Transparent, Unified, Utility (accessed by calling show() method)

JavaFX Scene

  • Scene object added to only one stage
  • Created by instantiating the JavaFX scene class
  • Dimensions (height, width) passed with root node during instantiation

Scene Graphs and Nodes

  • Scene graph: Tree-like data structure representing scene contents
  • Node: Visual/graphical object in the scene graph
  • Include geometrical objects, UI controls, layouts, media elements

JavaFX Node Types

  • Root Node: Starting point for JavaFX Scene Graph
  • Branch Node (Parent Node): Has child nodes (e.g., layout classes)
  • Leaf Node: No child nodes (e.g., images, shapes)

JavaFX Layouts

  • HBox: Arranges nodes horizontally
  • VBox: Arranges nodes vertically
  • BorderPane: Arranges nodes in top, bottom, left, right, and center
  • StackPane: Arranges nodes like a stack (last added appears on top)
  • TilePane: Arranges nodes in uniformly sized tiles
  • GridPane: Arranges nodes in a grid (rows and columns)
  • FlowPane: Arranges nodes in a flow (wraps horizontally or vertically)
  • AnchorPane: Arranges nodes with specific distances from the pane

JavaFX Controls

  • Includes various GUI components (buttons, labels, checkboxes, choiceboxes, listviews textfields, password fields)

JavaFX Event Handling

  • Mechanism controlling events in JavaFX applications
  • Every event has: a target (node where event occurred), source (initiating entity) and type (e.g., mouse click, key press).
  • JavaFX includes classes, such as KeyEvent, MouseEvent, etc., to handle different events.

JavaFX Animation

  • Package javafx.animation for animating nodes’ properties over time
  • Transition types (Fade, Fill, Translate, Rotate, Scale, Stroke)
  • Using Timeline and KeyFrame to control the animation, setting the duration and properties for animation frame.

VM Options for Execution

  • --module-path: Specifies the path to the JavaFX modules
  • --add-modules: Specifies the necessary JavaFX modules for execution

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

Description

This quiz covers Chapter 6 of the IT-IPT course, focusing on Graphical User Interfaces (GUIs) in Java. You'll learn about Swing, its components, and how it differs from AWT. Test your knowledge of Java Foundation Classes and their role in desktop application development.

More Like This

Java Swing GUI Components
10 questions

Java Swing GUI Components

BeneficentColumbus avatar
BeneficentColumbus
Graphics Programming with Java Swing
16 questions
Java Swing and GUI Flashcards
29 questions
Use Quizgecko on...
Browser
Browser