IT 110 Lecture Notes: Systems and Counting
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Questions and Answers

What is the primary role of control signals in a computer system?

  • To select operations and control data flow (correct)
  • To enhance graphics processing performance
  • To increase network connectivity
  • To manage data storage capacity

What happens when new instructions are added to a microprogram?

  • The component communication speed is reduced
  • The bus access is restricted
  • The control unit's microprogram is modified (correct)
  • The data storage architecture is upgraded

Which of the following is NOT a function of control signals?

  • Selecting operations
  • Transmitting data over the network (correct)
  • Controlling access to memory
  • Allowing data flow between components

How do control signals affect the bus in a computer system?

<p>They manage which components can access the bus (D)</p> Signup and view all the answers

Modifying the microprogram in the control unit is necessary when:

<p>New instructions are added (A)</p> Signup and view all the answers

How can memory bandwidth be increased?

<p>By using wider buses between CPU and memory (B)</p> Signup and view all the answers

What is the typical amount of data requested from memory at a time?

<p>4, 8, or 16 bytes (A)</p> Signup and view all the answers

What is similar between pipelining and memory bandwidth increase?

<p>They both improve data processing speeds (C)</p> Signup and view all the answers

What does increasing memory bandwidth NOT do?

<p>Decrease the size of a memory request (C)</p> Signup and view all the answers

What is a necessary component for increasing memory bandwidth?

<p>A wider bus between CPU and memory (C)</p> Signup and view all the answers

What is a disadvantage of CISC architecture related to instruction execution?

<p>More time is required to execute instructions. (A)</p> Signup and view all the answers

How does a large number of transistors in a CPU affect the price?

<p>It increases the CPU price due to higher complexity. (C)</p> Signup and view all the answers

Which of the following is NOT a characteristic of CISC architecture?

<p>Hardware complexity is minimized. (A)</p> Signup and view all the answers

What is a consequence of individual instructions being any length in a CISC architecture?

<p>More clock cycles may be needed for execution. (B)</p> Signup and view all the answers

Which of the following statements accurately describes a downside of CISC architectures?

<p>Instruction execution time can increase due to complexity. (D)</p> Signup and view all the answers

What characteristic defines a 0-address machine?

<p>All operands for binary operations are accessed from the stack. (D)</p> Signup and view all the answers

Which statement is true regarding the operation of 0-address machines?

<p>They perform operations using only the topmost values of the stack. (B)</p> Signup and view all the answers

How do 0-address machines differ from 1-address machines?

<p>1-address machines explicitly specify one operand while the other is implicit. (A)</p> Signup and view all the answers

What is a common disadvantage of 0-address machines compared to those with more address lines?

<p>Potential inefficiency in certain types of operations. (C)</p> Signup and view all the answers

Which aspect is NOT characteristic of 0-address machines?

<p>They can handle complex data types natively. (B)</p> Signup and view all the answers

What should be done if an overflow occurs when adding two bits?

<p>Ignore the overflow and truncate the result. (C)</p> Signup and view all the answers

If the most significant bit of the result is '1', what does this indicate?

<p>The result is in negative format. (D)</p> Signup and view all the answers

What process should be followed to reverse the negative format in the result?

<p>Invert every digit after the first '1' from right to left. (C)</p> Signup and view all the answers

What is NOT a step to take when adding two bits?

<p>Change the result immediately if no overflow occurs. (A)</p> Signup and view all the answers

Which bit is considered the most significant when determining the sign of the result?

<p>The eighth bit (8th bit). (B)</p> Signup and view all the answers

What is the primary function of programming languages in relation to computers?

<p>They provide a means to write instructions that get translated into machine code. (B)</p> Signup and view all the answers

Which statement about non-machine code is correct?

<p>Non-machine code must go through a translation phase into machine code. (B)</p> Signup and view all the answers

What best describes the relationship between various programming languages and machine code?

<p>Regardless of the language, machine code remains the only code that computers can process. (D)</p> Signup and view all the answers

What is a key characteristic of programming languages compared to machine code?

<p>Programming languages are more user-friendly for humans than machine code. (A)</p> Signup and view all the answers

Why is translation from non-machine code to machine code necessary?

<p>Non-machine code often contains human-readable instructions. (A)</p> Signup and view all the answers

Flashcards

Overflow Truncation

In binary addition, when the sum of two bits exceeds 1, the carry bit is discarded, and only the least significant bit of the result is kept.

Most Significant Bit (MSB)

The leftmost (most significant) bit in a binary number indicates whether it's positive or negative. A '1' represents a negative number.

Two's Complement Inversion

To convert a negative binary number to its positive equivalent, flip the bits (convert 0s to 1s and 1s to 0s) from the rightmost bit after the first '1'.

Negative Binary Representation

When a binary number represents a negative value, its bits are reversed to convert it to its positive counterpart, and the most significant bit (MSB) remains '1'.

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Binary Addition with Negative Numbers

The process of adding two binary numbers, considering overflow truncation and potential conversion to a positive value using two's complement inversion.

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Machine Code

Instructions that computers directly understand and execute. It's like the language computers speak, represented in binary code (0s and 1s).

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Translation Phase

A process that transforms code written in a high-level programming language like Python or Java into machine code that computers can understand and execute.

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High-Level Programming Languages

Programming languages designed to be easy for humans to read and write, using familiar words and syntax. They need to be translated into machine code before the computer can execute them.

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Compilation

The process of converting code written in a high-level programming language into machine code.

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Interpretation

A process that converts high-level code into machine code line by line, executing the code as it's translated.

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Control Signals

Special signals that tell components what to do (like 'start' or 'stop'). They guide information between parts of a computer system.

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Control Signals: Operation Selection

These signals determine which operation (like addition or subtraction) a computer will carry out.

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Control Signals: Bus Access

These signals help determine which part of memory or device can access the main 'highway' of data (bus) at any given time.

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Control Signals: Data Flow

Control signals ensure data flows smoothly between different components like the processor, memory or input/output devices.

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Control Unit: Modifying Instructions

To add a new instruction, change the set of instructions the control unit uses. This is like creating a new recipe for the computer.

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What are 0-address machines?

In 0-address machines, all operations happen on a stack. Operands are pushed onto this stack before the operation is performed.

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What are 1-address machines?

1-address machines use an accumulator to store intermediate results. Most operations require one operand from memory and one operand from the accumulator.

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What are 2-address machines?

2-address machines specify two operands for each instruction.

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What are 3-address machines?

3-address machines specify three operands for each instruction: two source operands and one destination operand.

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How do 0-address machines work?

In a 0-address machine, the CPU uses a stack data structure. Operands are pushed into the stack before being used in operations. The results of operations are then pushed back onto the stack.

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CISC Instructions

Instructions in a computer language that are complex and can be of varying lengths, making them harder for the computer to understand quickly.

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Slow Execution of CISC Instructions

CISC instructions take more time to be executed by the computer because they're complex and need more processing steps.

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Complex CISC Hardware

The hardware that handles CISC instructions becomes more complicated due to the varying lengths and complexity of the instructions.

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CISC Design Challenges

CISC instructions can be harder to design and optimize for efficient performance.

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Memory Bandwidth Increase

Instead of fetching memory one byte at a time, the CPU retrieves data in larger chunks (e.g., 4, 8, or 16 bytes) to increase memory bandwidth.

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Wider Bus

The connection between the CPU and memory needs to be wider to allow for transferring larger chunks of data in parallel.

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Memory Pipelining

Similar to how pipelines handle data flow, memory bandwidth increases by fetching data in groups instead of individual bits.

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Multiple Byte Fetch

Memory access is optimized by fetching multiple bytes at a time, resulting in faster data transfer.

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Memory Bandwidth

By fetching data in larger chunks, the overall data transfer rate from memory to the CPU increases.

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Study Notes

IT 110 Lecture Notes

  • Lecture 1: Introduction and Components

    • A system is a collection of components linked together to be recognized as a single unit.
    • Architecture describes the fundamental properties and relationships among components and the system's environment.
    • Information systems (IS) are made up of hardware, software, data, people, and networks. Each component can itself be a system within its own architecture.
    • Hardware abstraction in programming languages involves input/output, arithmetic, logic, assignment, selection, conditional branching, looping, and unconditional branching.
  • Lecture 2: Counting Systems

    • Base 10: Uses ten digits (0-9) and powers of ten for positional notation in numbers.
    • Base 2: Uses two digits (0-1) and powers of two for positional notation.
    • Leading zeros are insignificant but can indicate the number of bits.
    • Conversion between base 10 and base 2 uses repeated division with remainders or repeated multiplication and addition.
  • Lecture 3: Signed Integer Representations

    • Signed Magnitude: The most significant bit indicates the sign (0 for positive, 1 for negative). The remaining bits represent the magnitude.
    • 1's Complement: To find the 1's complement of a number, flip all the bits.
    • 2's Complement: To find the 2's complement of a number, find the 1's complement and then add 1. Note: The most significant bit (MSB) represents the sign.
  • Lecture 4: Little Man Computer and Instruction Cycle

    • The Little Man Computer (LMC) is a simplified model of a computer.
    • Mnemonic codes (e.g., LDA, STO, ADD, SUB, IN, OUT, HLT, BRP, BRZ, BR, DAT) represent instructions in the LMC.
    • Each instruction has a specific code and description related to the LMC functionality.
  • Lecture 5: Assembly Language

    • Programming languages are categorized into generations based on their level of abstraction.
    • First-generation is binary, using wires or switches
    • Second-generation is assembly language, which is readable by humans and translated to machine-executable code.
    • Third and fourth generations involve higher-level abstractions (e.g. natural languages).
    • Regardless of language, computers only process machine code. Translation steps occur to convert any non-machine code to machine code (e.g. compilers, assemblers).
  • Lecture 6: Fetch/Execute Cycle

    • The fetch/execute cycle describes how instructions are executed by a CPU.
    • Control signals manage the order of operations, register loading, etc.
    • Components involved in the cycle include the PC (program counter), IR (instruction register), MAR (memory address register), MDR (memory data register), ALU (arithmetic logic unit).
  • Lecture 7: Instruction Set Architectures

    • Instruction Set Architectures (ISA) control the format of and determine the assembly language of instructions and have varying operand counts from 0 to 3. (e.g., 0-address, 1-address, 2-address, and 3-address machines)
    • Machine code implementations vary due in part to the number of explicit operands in the instructions (i.e. parameters in the instructions.)
    • Stack-based machines require no explicit address operands in their instructions.
  • Lecture 8: RISC vs. CISC

    • Complex Instruction Set Computers (CISC)
      • Include many complex instructions, maximizing code density in memory.
      • Compiler design is simplified, but instructions are typically multi-clock cycle and include many operations per instruction.
    • Reduced Instruction Set Computers (RISC)
      • Use a small set of simple instructions, that execute within one clock cycle
      • Compiler work is increased, but CPU clock cycle complexity is decreased.
  • Lecture 9: CPU Performance Enhancements

    • General enhancements, such as using fixed-length instructions and more general-purpose registers can be used to improve CPU performance.
    • Instructions are fetched, decoded and then executed through various stages, allowing multiple instructions to be handled simultaneously.
  • Lecture 10: Memory Performance Enhancements

    • Approaches to enhance memory performance include wide path memory access, memory interleaving, and cache memory.
    • Wide path memory access widens the data path to increase the amount of data exchanged at one time..
    • Memory interleaving breaks the memory into independent blocks to process requests simultaneously.
    • Cache memory stores frequently accessed data to minimize latency.
  • Lecture 11: Programmed I/O, Interrupts, and DMA

    • Programmed I/O (PIO), interrupts, and DMA (Direct Memory Access) handle input/output operations.
    • PIO involves CPU handling input/output operations.
    • Interrupts let devices notify the CPU when data is ready to be processed.
    • DMA lets devices transfer data directly to memory without CPU involvement.
  • Lecture 12: Storage Hierarchy and Disk Technology

    • Computer storage is organized hierarchically by speed.
    • The hierarchy ranges from CPU registers, cache, RAM, and various forms of secondary storage (flash, magnetic hard drive, optical disks).
    • Understanding terminology related to magnetic disk technology (e.g., platter, track, sector, seek time, latency) is crucial.
  • Lecture 13: Data Communication Concepts

    • Networks encompass protocols (rules), messages, media (transport mechanisms), and devices.
    • The OSI and TCP/IP models represent layered architectures for network communication.
    • Protocol data units are encapsulated or de-capsulated as data moves into or out of layers.
    • Network topologies include bus, ring, star, extended star, hierarchical, and mesh structures.

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Description

Explore the foundational concepts of information systems and counting systems in IT 110. Understand the architecture of components and the transition between various numeral bases. This quiz covers key principles that are essential for your IT studies.

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