Podcast
Questions and Answers
When installing Unity, after clicking 'Download', what is the subsequent suggested step?
When installing Unity, after clicking 'Download', what is the subsequent suggested step?
- Run the `UnityHubSetup.exe` file directly.
- Subscribe to the Student's version to access appropriate resources. (correct)
- Immediately begin installing Unity Editor without any further actions.
- Create a new project in Unity Hub.
What is the primary purpose of Unity Hub?
What is the primary purpose of Unity Hub?
- To serve as a platform for sharing completed Unity games.
- To provide access to the Unity Asset Store.
- To directly create and edit game assets.
- To manage Unity projects, installations, and licenses. (correct)
During the installation of the Unity Editor, why might you add additional tools or modules?
During the installation of the Unity Editor, why might you add additional tools or modules?
- To unlock hidden features in the Unity Editor.
- To ensure compatibility with specific target platforms or to include useful development tools. (correct)
- To automatically optimize the Unity Editor's performance.
- To reduce the overall installation size.
Which of the following statements best captures the relationship between assets and game objects in Unity?
Which of the following statements best captures the relationship between assets and game objects in Unity?
What is the best practice of organizing assets in Unity?
What is the best practice of organizing assets in Unity?
You have created several folders to organize a lot of assets. How do you quickly select a certain type of asset?
You have created several folders to organize a lot of assets. How do you quickly select a certain type of asset?
In Unity, what is the primary function of the Hierarchy view?
In Unity, what is the primary function of the Hierarchy view?
What is the term for creating a relationship between two or more items and what does this achieve?
What is the term for creating a relationship between two or more items and what does this achieve?
What is the role of the Inspector view in Unity?
What is the role of the Inspector view in Unity?
Which statement best describes the function of the Scene view in Unity?
Which statement best describes the function of the Scene view in Unity?
What is the purpose of the 'Draw Mode' control in the Scene view?
What is the purpose of the 'Draw Mode' control in the Scene view?
What happens when you enable '2D View' in Unity?
What happens when you enable '2D View' in Unity?
Which statement accurately describes the function of the Game view?
Which statement accurately describes the function of the Game view?
What is the function of the 'Step' button in the Game view?
What is the function of the 'Step' button in the Game view?
Which of the following is NOT a control found in the Game View?
Which of the following is NOT a control found in the Game View?
What is the primary function of the Transform tools in Unity's toolbar?
What is the primary function of the Transform tools in Unity's toolbar?
You want to view specific layers in the Scene view. Which tool in the toolbar will help with this?
You want to view specific layers in the Scene view. Which tool in the toolbar will help with this?
What is the purpose of the Hand Tool when navigating the Unity Scene view?
What is the purpose of the Hand Tool when navigating the Unity Scene view?
What does holding the Alt key while click-dragging in the Scene view achieve?
What does holding the Alt key while click-dragging in the Scene view achieve?
What is the primary function enabled by Flythrough mode in the Scene view?
What is the primary function enabled by Flythrough mode in the Scene view?
Which keys control vertical movement in Flythrough mode?
Which keys control vertical movement in Flythrough mode?
What is Flythrough mode for?
What is Flythrough mode for?
Which series of steps is the correct sequence of saving a scene?
Which series of steps is the correct sequence of saving a scene?
What task includes selecting 3D Object > Cube?
What task includes selecting 3D Object > Cube?
What view allows experimentation with properties?
What view allows experimentation with properties?
How do you navigate around the Scene view to help navigate, according to the provided content?
How do you navigate around the Scene view to help navigate, according to the provided content?
If Unity is already installed, installing will take the user to a screen with versions. What is the next step?
If Unity is already installed, installing will take the user to a screen with versions. What is the next step?
Which of the following is correct if there is an object that has been dragged under another?
Which of the following is correct if there is an object that has been dragged under another?
Which of the following has the correct sequence for navigation?
Which of the following has the correct sequence for navigation?
Flashcards
What is Unity?
What is Unity?
A cross-platform game engine that provides tools to create 2D and 3D games and interactive experiences.
What is Unity Hub?
What is Unity Hub?
A program included with Unity that manages Unity projects and installations.
What is the Unity Editor?
What is the Unity Editor?
The main interface for creating and editing game scenes in Unity.
What is the Scene View?
What is the Scene View?
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What are Game Objects?
What are Game Objects?
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What is a Transform?
What is a Transform?
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What is an Asset?
What is an Asset?
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What is the Project View?
What is the Project View?
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What is the Hierarchy View?
What is the Hierarchy View?
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What is Nesting?
What is Nesting?
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What is the Inspector View?
What is the Inspector View?
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What is the Game View?
What is the Game View?
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What is the Toolbar?
What is the Toolbar?
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What is Draw mode?
What is Draw mode?
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What is the 2D/3D view?
What is the 2D/3D view?
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What is Scene gizmo?
What is Scene gizmo?
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What is the hand tool?
What is the hand tool?
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What is Flythrough mode?
What is Flythrough mode?
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Study Notes
- This is session 1, an introduction to Unity Environments
Installing Unity
- To install visit unity.com/download
- Click Download, then subscribe to the Student's version
- Install Unity Hub from the download folder using the UnityHubSetup.exe file
- Run Unity Hub
- Register for a Unity account
- Fill in the required details
- Log in to Unity Hub to install the Unity Editor
- Select the Unity Editor version to install
- Add any additional tools
Getting to Know the Unity Editor
- The Project Dialog is the first interaction
- Start a new project
Getting Started
- To create a new project open the new project dialog
- Choose a template
- Name the project
- Specify a save location
Project on Unity Editor
- The Unity Editor is composed of a toolbar, hierarchy window, scene view, game view, project window and inspector
The Project View
- The Project view contains everything created for the project, including files, scripts, textures, and models
Note: Assets and Objects
- An asset is any item that exists as a file in the Assets folder
- Textures, meshes, sound files and scripts are examples of assets
- A game object is an object that is part of a scene or a level
- Assets can be created from game objects, and game objects from assets
- It is recommended to manage assets inside Unity, as external management may corrupt the project
Note: Project Organization
- As projects grow larger, managing assets becomes difficult
- Every asset type, such as scenes, scripts, and textures, should have its own folder
- Every asset should be in a folder
- If using nested folders, ensure the structure is logical
- Folders should be specific rather than vague or generalized
- Select assets of a certain type quickly with the Favorites button
- The search bar lets looking for specific assets
The Hierarchy View
- The Hierarchy view presents all items in the current scene, not the entire project
- A new Unity project's Hierarchy view includes a default scene featuring Main Camera and Directional Light game objects
- Items added to the scene appear in the Hierarchy view
TIP – Nesting of Game Objects
- Nesting is the act of establishing a connection between two or more items
- Dragging one item onto another nests it under the other
- Nesting creates a parent/child relationship
- The item on top is the parent, while those below become children
Inspector View
- This Inspector view show properties of a selected item
- Clicking on an asset or object in the Hierarchy view automatically displays information in the Inspector view
- Each game object is a container for components like Transform, Camera, and Audio Listener
- Components can be added using the "Add Component" button
The Scene View
- The Scene view visualizes the game environment
The Scene View Controls
- Draw mode controls scene drawing, with "Shaded" as the default to display textures in full color
- 2D/3D view switches between 3D and 2D perspectives; the scene gizmo is hidden in 2D view
- Note that in 2D view the scene gizmo is hidden
- Scene lighting toggles ambient lighting; the default includes built-in ambient lighting
- Audition mode enables or disables audio source functions
- Game overlay dictates the visibility of elements such as skyboxes and fog
The Scene View (Cont....)
- The Gizmo selector chooses gizmos for visual debugging and setup, and it controls the visibility of the placement grid
- The Scene gizmo indicates the current facing direction and aligns the Scene view with an axis
- The scene gizmo allows Scene view operations
- The axes for the control has X,Y and Z indicators
The Game View
- A "play" button provides a full simulation in the editor
- Enables playing, pausing and stepping through the scene
- Play begins the current scene
- Pause halts the execution
- Step makes the game run a single frame at a time for debugging
- Look for the functions of Aspect drop-down, Maximise on Play, Mute Audio, Stats and Gizmos
The Toolbar
- Transform tools manipulate game objects
- Transform gizmo toggles control how gizmos appear in the Scene View
- Game view controls manage the Game view
- Account and Services buttons manage the Unity account and related services
- The Layers drop-down menu allows selection of the object layers in the scene
- By default all objects are visible
Navigating the Unity Scene View
- Use the mouse wheel to zoom in and out
- The Hand Tool (hotkey: Q) is used to move about the Scene view
- Click-drag: Drags the camera around the scene
- Hold Alt and click-drag: Orbits the camera around the current pivot point
- Hold Ctrl (Command on Mac) and right-click-drag zooms the camera
Flythrough Mode
- Flythrough mode allows scene movement with a familiar first-person control scheme
- Holding down the right mouse button activates Flythrough mode
- Move the mouse: Causes the camera to pivot
- Press the WASD keys: The WASD keys move you about the scene. Each key corresponds with a direction: forward, left, back, and right, respectively.
- Press the QE keys: The QE keys move you up and down, respectively, within the scene.
- Hold Shift while pressing the WASD or QE keys: Has the same effect as using the WASD or QE keys but much faster, consider Shift to be your “sprint” button.
- Additional resources can be found at https://learn.unity.com/tutorial/explore-the-unity-editor-1#
Exercise
- Create a new scene via File > New Scene or Ctrl+N (Command+N on Mac)
- In the Project view, create a folder named "Scenes" by right-clicking Assets > Create > Folder
- Save the scene in the "Scenes" folder via File > Save Scene or Ctrl+S (Command+S on Mac), and give it a descriptive name
- Add a cube using GameObject > 3D Object > Cube, Create > 3D Object > Cube in Hierarchy, or right-click in Hierarchy view and select 3D Object > Cube
- Select the added cube and experiment with properties in the Inspector view
- Practice Scene view navigation using Flythrough mode, the Hand tool, and snap controls, using the cube as a reference point
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