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Questions and Answers
What is the purpose of the stage in Scratch?
What is the purpose of the stage in Scratch?
What does the green flag do in the Scratch editor?
What does the green flag do in the Scratch editor?
How are commands represented in Scratch?
How are commands represented in Scratch?
What is a program in Scratch similar to, based on the text?
What is a program in Scratch similar to, based on the text?
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Study Notes
- Welcome to the first episode of Pinnguaq's Scratch Basics series.
- In this episode, the Scratch working environment will be introduced, focusing on different sections of the Scratch editor.
- A game, interactive story, animation, or artwork in Scratch is created by adding code to make a sprite follow commands.
- A sprite is a computer picture and the Scratch editor starts with a cat sprite for all projects.
- The sprites pane is used to add new sprites, delete a sprite, and see all added sprites.
- The stage is the area where code comes to life, where sprites follow commands and perform on.
- The stage is also the background of the project and can be personalized with different backdrops.
- Commands are instructions shown as code blocks found in the blocks pallet, which tell sprites what to do.
- The blocks pallet is color-coded and organized into different categories, such as motion and events.
- A program is a group of commands listed together in a specific order, like steps in a cookbook or a script for an actor.
- Build a program by choosing code blocks from the blocks pallet and dragging them onto the code area.
- The green flag starts the program and the red stop sign stops it.
- The stage can be enlarged or minimized for better visibility.
- When finished, save the program by clicking "file" and then "save" to your computer.
- Follow Pinnguaq on social media and sign up for their newsletter for updates.
- In the next episode, learn how to add a sprite and backdrop.
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Description
Explore the basics of Scratch programming in this introductory episode by Pinnguaq. Learn about the Scratch editor environment, sprites, stage, commands, and creating programs with code blocks. Discover how to start and stop programs, customize backdrops, and save your projects.