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Questions and Answers
Which of the following best describes the core proposition of the mind/body problem as discussed in the early viewpoints?
Which of the following best describes the core proposition of the mind/body problem as discussed in the early viewpoints?
- The mind is merely a product of physical processes and thus inseparable from the body.
- The mind and body are entirely separate entities that do not influence each other.
- The body is controlled by the mind, but the mind is not affected by physical ailments.
- The mind and body are interconnected, influencing each other in health and illness. (correct)
The traditional biomedical model posits that psychological and social factors are integral components in understanding and treating disease, placing equal emphasis on them alongside biological factors.
The traditional biomedical model posits that psychological and social factors are integral components in understanding and treating disease, placing equal emphasis on them alongside biological factors.
False (B)
In early cultures, what was a common explanation attributed to illnesses, leading to practices such as trephination?
In early cultures, what was a common explanation attributed to illnesses, leading to practices such as trephination?
spiritual forces / evil spirits
In the context of ancient Greek medicine proposed by Hippocrates, the term humors
refers to four fluids, and a balanced state of these fluids is associated with ______.
In the context of ancient Greek medicine proposed by Hippocrates, the term humors
refers to four fluids, and a balanced state of these fluids is associated with ______.
Match each historical figure or concept with their corresponding contribution to the understanding of health and illness:
Match each historical figure or concept with their corresponding contribution to the understanding of health and illness:
What major shift occurred during the Renaissance period regarding the focus of scholars and thinkers?
What major shift occurred during the Renaissance period regarding the focus of scholars and thinkers?
Advances in medical technology and treatments in the 20th century completely eradicated infectious diseases as major causes of mortality worldwide.
Advances in medical technology and treatments in the 20th century completely eradicated infectious diseases as major causes of mortality worldwide.
According to the provided graph, what was the approximate life expectancy at birth in the United States in 1900?
According to the provided graph, what was the approximate life expectancy at birth in the United States in 1900?
According to the provided passage, infectious diseases are acute illnesses commonly caused by harmful ______ or microorganisms.
According to the provided passage, infectious diseases are acute illnesses commonly caused by harmful ______ or microorganisms.
According to Figure 1-1, movement along the illness/wellness continuum to the right indicates what change in a person's health status?
According to Figure 1-1, movement along the illness/wellness continuum to the right indicates what change in a person's health status?
Flashcards
What is health?
What is health?
A state of feeling well and not being sick; the absence of objective signs that the body is not functioning properly or subjective symptoms of disease or injury.
Illness/wellness continuum
Illness/wellness continuum
A continuum from death to a positive state of wellbeing. This state varies over time and situates individuals relative to optimal health.
Infectious diseases
Infectious diseases
Acute illnesses caused by harmful matter or microorganisms, such as bacteria or viruses, in the body.
Biomedical Model
Biomedical Model
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The Mind
The Mind
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Humoral Theory
Humoral Theory
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Chronic diseases
Chronic diseases
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Study Notes
Introduction to Probability
- A random experiment has outcomes that cannot be predicted with certainty.
- Examples include tossing a fair coin, rolling a fair die, and drawing a card from a well-shuffled deck.
- Sample space (S) refers to the set of all possible outcomes of a random experiment.
- For tossing a coin, $S = {H, T}$.
- For rolling a die, $S = {1, 2, 3, 4, 5, 6}$.
- An event (E) is any subset of the sample space.
- Example: Rolling a die and getting an even number where $E = {2, 4, 6}$.
- An elementary event contains only one outcome.
- Example: Tossing a fair coin and getting heads, $E = {H}$.
Calculating Probability
- The probability of event E is defined as $P(E) = \frac{m}{n}$ where n is the number of exhaustive outcomes and m are favorable outcomes.
- $P(E) = \frac{\text{Number of outcomes favorable to E}}{\text{Total number of possible outcomes}}$
- Probability ranges between 0 and 1: $0 \leq P(E) \leq 1$
- The probability of the sample space is 1: $P(S) = 1$
- The probability of an empty set is 0: $P(\emptyset) = 0$
- For the complement of E ($E^c$), $P(E^c) = 1 - P(E)$
- If E and F are mutually exclusive events, $P(E \cup F) = P(E) + P(F)$
- For any two events E and F, $P(E \cup F) = P(E) + P(F) - P(E \cap F)$
- Conditional probability of E given F: $P(E|F) = \frac{P(E \cap F)}{P(F)}$, provided $P(F) > 0$
- Events E and F are independent if $P(E \cap F) = P(E) \cdot P(F)$ or $P(E|F) = P(E)$ or $P(F|E) = P(F)$
- Example 1: Tossing a fair coin twice yields $P(E) = \frac{3}{4}$ for getting at least one head.
- Example 2: Probability of rolling an even number or a number greater than 4 on a die is $\frac{2}{3}$.
- Example 3: The probability of getting a king given it is a face card from a deck is $\frac{1}{3}$.
Algorithmic Game Theory
- Game theory is mathematical models of strategic interaction among rational agents.
- Agents are selfish and rational to maximize their utility.
- Strategic interaction: an agent's utility depends on what other agents do
- It is applicable in economics, political science, biology, and computer science.
Normal-Form Games
- A normal-form game is a triple $(N, A, u)$.
- $N = {1, 2,..., n}$ represents a finite set of players.
- Each player i has a finite set of actions $A_i$.
- Vector profiles are $a = (a_1,..., a_n) \in A$.
- $u = (u_1,..., u_n)$ where $u_i : A \rightarrow \mathbb{R}$ is a real-valued utility function.
- The classic Prisoner's Dilemma: two suspects, if one confesses, the confessor is freed and the other gets 10 years. If both confess, they each get 5 years. If neither confess, they each get 1 year.
- Prisoner's Dilemma: $N = {1, 2}$, $A_i = {C, D}$ where C = "cooperate", D = "defect". The variable $u_i(a)$ is the number of years in prison.
- Payoff Matrix example:
- If both cooperate, both get -1.
- If one cooperates and the other defects, the cooperator gets -10 and the defector gets 0.
- If both defect, they each get -5.
Solution Concepts
- Solution concepts are used to predict played strategies, eliminate illogical strategies, and refine the options of agents.
- Pareto Optimality: minimal requirement, but multiple optimal outcomes.
- An action profile a Pareto dominates action profile a' if for all $i \in N$, $u_i(a) \ge u_i(a')$, and there exists $j \in N$ such that $u_j(a) > u_j(a')$.
- An action profile a is Pareto optimal if there does not exist a' such that a' Pareto dominates a.
- Nash Equilibrium: a stable state where no player wants to unilaterally deviate.
- Best Response: maximization of utility for the agent
- expressed as: $BR_i(a_{-i}) = {a_i \in A_i | \forall a_i' \in A_i, u_i(a_i, a_{-i}) \ge u_i(a_i', a_{-i})}$
- Nash Equilibrium: action profile $a = (a_1,..., a_n)$ if, for all players $i$, $a_i$ is a best response to $a_{-i}$ where $a_i \in BR_i(a_{-i})$.
- Theorem: Any Nash equilibrium is guaranteed to exist in mixed strategies, but not in pure strategies.
- Theorem: Finding a Nash equilibrium is PPAD-complete.
- In Prisoner's Dilemma, the Nash equilibrium is when both players defect (D, D) because neither player benefits from unilaterally switching to cooperation
Funciones vectoriales de una variable real (Vector functions of a real variable)
- Vector functions are functions where the domain is a subset of real numbers and range is a set of vectors.
- A vector function of a real variable is a function $\overrightarrow{r}: I \subseteq \mathbb{R} \longrightarrow \mathbb{R}^{n}$. This assigns each real number $t$ from interval $I$ to a vector $\overrightarrow{r}(t)=\left(f_{1}(t), f_{2}(t), \ldots, f_{n}(t)\right)$ in $\mathbb{R}^{n}$.
- The functions $f_{1}(t), f_{2}(t), \ldots, f_{n}(t)$ are component functions of $\overrightarrow{r}(t)$.
- Example: $\overrightarrow{r}(t)=(\cos t, \operatorname{sen} t, t)$
- This is a vector function with a domain $\mathbb{R}$ and its range is a subset of $\mathbb{R}^{3}$.
- The graph of a vector function $\overrightarrow{r}: I \subseteq \mathbb{R} \longrightarrow \mathbb{R}^{n}$ for any variable t in I is a point set in $\mathbb{R}^{n}$.
- When $n = 2$ or $n = 3$, then the function is a curve in the plane or space.
- Example: $\overrightarrow{r}(t)=(\cos t$, sen $t$ ) graph is a circle with radius 1.
- Example: $\overrightarrow{r}(t)=(\cos t$, sen $t, t)$ graph is a helix.
- The limit of a vector function $\overrightarrow{r}(t)$ as $t$ approaches $t_{0}$ is a vector $\overrightarrow{L}$ such that each one of its components is the limit of all functions of $\overrightarrow{r}(t)$.
- Given vector function $\overrightarrow{r}(t)=\left(f_{1}(t), f_{2}(t), \ldots, f_{n}(t)\right)$ and real number $t_{0}$, the limit of $\overrightarrow{r}(t)$ as $t$ approaches $t_{0}$ is vector $\vec{L}=\left(L_{1}, L_{2}, \ldots, L_{n}\right)$:
- Which is expressed as: $\lim {t \rightarrow t{0}} \overrightarrow{r}(t)=\vec{L} \Longleftrightarrow \lim {t \rightarrow t{0}} f_{i}(t)=L_{i} \quad$ for $i=1,2, \ldots, n$
Linear Algebra
- Vector space $V$ with addition ( $u + v \in V$) and scalar multiplication ($c \cdot u \in V$).
- Vector operations that satisfy certain axioms:
- Commutativity: $u + v = v + u$
- Associativity: $(u + v) + w = u + (v + w)$ and $(cd)u = c(du)$
- Additive Identity: $u + 0 = u$
- Additive Inverse: $u + (-u) = 0$
- Multiplicative Identity: $1 \cdot u = u$
- Distributivity: $c(u + v) = cu + cv$ and $(c + d)u = cu + du$
- Examples of Vector Spaces:
- $\mathbb{R}^n$: All n-tuples of real numbers.
- $\mathbb{C}^n$: All n-tuples of complex numbers.
- $P_n$: All polynomials of degree at most n.
- $M_{m \times n}$: All $m \times n$ matrices.
- $F(S, \mathbb{R})$: All functions from a set S to $\mathbb{R}$.
- A subset $W$ of $V$ is a subspace if $W$ is itself a vector space.
- For a subset $W$ of vector space $V$ to be a subspace:
- $0 \in W$
- $u + v \in W$ for all $u, v \in W$
- $cu \in W$ for all $u \in W$ and $c \in \mathbb{R}$
- Linear Independence: equation $c_1v_1 + c_2v_2 + \dots + c_nv_n = 0$
- The span of a set of vectors is a linear combinations of these vectors.
- A basis for a vector space $V$ is a set of linearly independent vectors that span $V$.
- The dimension of a vector space $V$ is number of vectors in a basis for $V$.
- A linear transformation is a function $T: V \to W$ between vector spaces $V$ and $W$ such that $T(u + v) = T(u) + T(v)$ and $T(cu) = cT(u)$
- Kernel: $\text{ker}(T) = {v \in V \mid T(v) = 0}$
- Range: $\text{range}(T) = {w \in W \mid w = T(v) \text{ for some } v \in V}$
- Matrix: Every transformation can be represented by a matrix A such that $T(x) = Ax$.
- Eigenvector $v$ of matrix A such that $Av = \lambda v$ for some scalar $\lambda$.
- Characteristic Polynomial: $p(\lambda) = \det(A - \lambda I)$
- Diagonalization: $A = PDP^{-1}$
- Applications: solving systems of differential equations, principal component analysis, Markov chains, vibrational analysis, and stability analysis.
2. Derivation of the Discrete RBFN Mapping
- The section presents a derivation of the discrete Radial Basis Function Network (RBFN) mapping.
- Radial Basis Function Network (RBFN)
- Given N dataset points {$x_i}_{i=1}^N$ in $R^n$, the RBFN approximation $\hat{f}(x)$.
- Its defined as a linear combination of N radial basis functions: $\hat{f}(\mathbf{x}) = \sum_{i=1}^{N} w_i \phi(\left\Vert \mathbf{x} - \mathbf{x}_i \right\Vert)$
- $\phi(.)$ : radial basis function.
- $x_i$ : the center
- $w_i$ : associated weight to the RBF.
- Surface representation is when $x \in \mathbb{R}^2$.
- Gaussian radial basis function:
- $\phi(\left\Vert \mathbf{x} - \mathbf{x}_i \right\Vert) = e^{-\frac{\left\Vert \mathbf{x} - \mathbf{x}_i \right\Vert^2}{\sigma^2}}$ where $σ$ is the function's standard deviation.
- With Matrixes: weights {$w_i}_{i=1}^N$ are expressed as $Aw = f$
- A is an *N x N * matrix with elements $A_{ij} = \phi(\left\Vert \mathbf{x}_i - \mathbf{x}_j \right\Vert)$.
- Vector is w = [$w_1, w_2,..., w_N]^T$ .
- Vector is f = [$f_1, f_2,..., f_N]^T$ .
- So, $w=A^{-1}f$.
Statistiques descriptives univariées (Univariate descriptive statistics)
- Population is the set of individuals or items to be studied.
- An example is a subset of population to represent a study.
- Individual/statistical unit is an element of population.
- A Variable is a trait associated with individuals.
- Modalities are different values or categories.
- The size (effectif) is amount of people with certain modalities.
- The frequency is the proportion of people with a certain modaility.
Types of Variables
- Qualitative variables.
- Nomale - unordered categories
- Ordinale - ordered categories.
- Quantitative variables.
- Discrete - numerical values
- Continuous - any value data.
Central Tendency Indicators
- The mean (average) is the sum of total values by number of total values.
- Population expressed: $\mu = \frac{1}{N} \sum_{i=1}^{N} x_i$.
- Sample expressed: $\bar{x} = \frac{1}{n} \sum_{i=1}^{n} x_i$.
- The median is what value divides data in to 2 equal parts.
- if uneven its the exact middle. if even the average of 2 middle values.
- The mode is the most repeating number/value in dataset.
Dispersion Indicators
- The range is difference between the maximum and minimum value.
- The variance is the dispersion around the mean.
- Population express: $\sigma^2 = \frac{1}{N} \sum_{i=1}^{N} (x_i - \mu)^2$.
- Sample express: $s^2 = \frac{1}{n-1} \sum_{i=1}^{n} (x_i - \bar{x})^2$.
- Standard Variation is Square root of Variance.
- Coefficient Variation is ration of standard variety to mean.
Other Descritpotive Statistics
- Quantiles the values that split data into equal parts.
- Boxplot grapahs of quantiles, with median + outliers. -Histograms with frequency of continuous data.
- Table of Discrete data of Modal.
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Description
Understand random experiments, sample spaces, and events. Learn to calculate probability using the formula P(E) = m/n, where m is the number of favorable outcomes and n is the total number of possible outcomes. Explore probability ranges from 0 to 1.