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Questions and Answers
What does encapsulation in Object-Oriented Programming refer to?
What does encapsulation in Object-Oriented Programming refer to?
Which principle of OOP allows a new class to inherit characteristics from an existing class?
Which principle of OOP allows a new class to inherit characteristics from an existing class?
How does polymorphism enhance the flexibility of code in OOP?
How does polymorphism enhance the flexibility of code in OOP?
What defines a class in Object-Oriented Programming?
What defines a class in Object-Oriented Programming?
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What role do constructors play in object creation?
What role do constructors play in object creation?
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What is method overloading in OOP?
What is method overloading in OOP?
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What is the main purpose of destructors in programming languages that utilize them?
What is the main purpose of destructors in programming languages that utilize them?
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What does abstraction allow developers to do in Object-Oriented Programming?
What does abstraction allow developers to do in Object-Oriented Programming?
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Study Notes
Introduction to OOP
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Object-Oriented Programming (OOP) is a programming paradigm using objects and classes to structure software development.
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Focuses on four core principles: Encapsulation, Inheritance, Polymorphism, and Abstraction.
Principles of OOP
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Encapsulation:
- Bundles data (fields) and methods that operate on the data within a single unit called a class.
- Allows data hiding, restricting access to specific details of the object's state.
- Easier to manage and protect the integrity of the data.
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Inheritance:
- Enables a new class (subclass) to inherit attributes and methods from an existing class (superclass).
- Promotes code reuse and establishes a relationship between parent and child classes.
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Polymorphism:
- Allows objects of different classes to be treated as objects of a common superclass.
- Facilitates method overriding and method overloading, providing flexibility and extensibility in the code.
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Abstraction:
- Hides complex implementation details and shows only essential features of the object.
- Simplifies coding by enabling developers to focus on interactions at a higher level.
Classes and Objects
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Classes:
- A blueprint for creating objects.
- Defines properties (fields) & behaviors (methods) that objects created from the class will possess.
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Objects:
- An instance of a class.
- Represents a specific example of the class, with a set of values for the properties defined in the class.
Constructors and Destructors
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Constructors:
- Special methods used to initialize new objects.
- Set object's initial state by assigning values to its fields.
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Destructors:
- Methods called when an object is about to be destroyed or deallocated.
- While Java uses garbage collection for memory management, other languages might use destructors for resource cleanup.
Method Overloading and Overriding
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Method Overloading:
- Occurs when multiple methods have the same name but differ in parameter type or number within the same class.
- Allows different functionalities based on input parameters.
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Description
This quiz covers the fundamental principles of Object-Oriented Programming (OOP). You'll explore concepts such as Encapsulation, Inheritance, Polymorphism, and Abstraction, which are essential for understanding how to structure object-oriented software. Test your knowledge and solidify your understanding of these core principles.