Introduction to AI Search Methods

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Questions and Answers

A neighbor state is the state to either side of the current ______.

state

Hill climbing is a type of a local search ______.

algorithm

A local maximum is a state that has a higher value than its neighboring ______.

states

The problem with hill climbing algorithms is that they may end up in local ______.

<p>minima</p> Signup and view all the answers

Steepest-ascent hill climbing chooses the highest-valued ______.

<p>neighbor</p> Signup and view all the answers

Simulated Annealing allows the algorithm to 'dislodge' itself if it gets stuck in a local ______.

<p>maximum</p> Signup and view all the answers

Random-restart hill climbing conducts hill climbing multiple ______.

<p>times</p> Signup and view all the answers

Local Beam Search chooses the k highest-valued ______.

<p>neighbors</p> Signup and view all the answers

To get the probability of an event, we divide the number of worlds in which it occurs by the number of total possible ______.

<p>worlds</p> Signup and view all the answers

P(12) = 1/36, meaning the probability of rolling two dice and getting two numbers whose sum is ______ is 1/36.

<p>12</p> Signup and view all the answers

The sum 7 occurs in ______ worlds when rolling two dice.

<p>6</p> Signup and view all the answers

Unconditional Probability is the degree of belief in a proposition in the absence of any other ______.

<p>evidence</p> Signup and view all the answers

Node consistency is when all the values in a variable’s domain satisfy the variable’s ______ constraints.

<p>unary</p> Signup and view all the answers

Independence means that the occurrence of one event does not affect the probability of the ______ event.

<p>other</p> Signup and view all the answers

Negation in probability is represented as P(¬a) = 1 - P(______).

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The algorithm called ______ is used to make the whole problem arc-consistent.

<p>AC-3</p> Signup and view all the answers

In a constraint satisfaction problem, the initial state is an ______ assignment.

<p>empty</p> Signup and view all the answers

Inclusion-Exclusion is summarized by the formula P(a ∨ b) = P(a) + P(b) - P(a ∧ ______).

<p>b</p> Signup and view all the answers

Conditioning is expressed as P(a) = P(a | b)P(b) + P(a | ¬______)P(¬b).

<p>b</p> Signup and view all the answers

The ______ model shows how adding the assignment changes the assignment.

<p>transition</p> Signup and view all the answers

A ______ search is a type of search algorithm that takes into account the structure of a constraint satisfaction search problem.

<p>backtracking</p> Signup and view all the answers

In constraint satisfaction problems, the goal test checks if all variables are assigned a ______ and all constraints are satisfied.

<p>value</p> Signup and view all the answers

The path cost function indicates that all paths have the same ______.

<p>cost</p> Signup and view all the answers

This mechanism allows the algorithm to change its state to a neighbor that’s worse than the current state, which is how it can escape from local ______.

<p>maxima</p> Signup and view all the answers

In the traveling salesman problem, the task is to connect all points while choosing the shortest possible ______.

<p>distance</p> Signup and view all the answers

Linear programming is a family of problems that optimize a ______ equation.

<p>linear</p> Signup and view all the answers

Each x₋ in linear programming is a variable associated with some ______.

<p>cost</p> Signup and view all the answers

A constraint expressed as a sum of variables that is either less than or equal to a value is represented as ______.

<p>a₁x₁ + a₂x₂ + … + aₙxₙ ≤ b</p> Signup and view all the answers

A Hard Constraint is a constraint that must be ______ in a correct solution.

<p>satisfied</p> Signup and view all the answers

A Unary Constraint involves only ______ variable.

<p>one</p> Signup and view all the answers

A Binary Constraint is a constraint that involves ______ variables.

<p>two</p> Signup and view all the answers

The function Max-Value is part of the ______ algorithm.

<p>Minimax</p> Signup and view all the answers

In Max-Value, if the state is ______, the function returns the utility of that state.

<p>Terminal</p> Signup and view all the answers

Alpha-Beta pruning helps optimize the ______ algorithm by skipping unfavorable computations.

<p>minimax</p> Signup and view all the answers

The ______ model describes what state results from performing an applicable action in any state.

<p>transition</p> Signup and view all the answers

A knowledge base is a set of ______ known by a knowledge-based agent.

<p>sentences</p> Signup and view all the answers

In propositional logic, both statements can be true using the ______ connective.

<p>and</p> Signup and view all the answers

Implication in logic is represented as ______, meaning if A is true, then B is also true.

<p>A 🡪 B</p> Signup and view all the answers

Entailment occurs when, in every model where sentence α is true, sentence ______ is also true.

<p>β</p> Signup and view all the answers

The Markov assumption states that the current state depends on only a finite fixed number of previous ______.

<p>states</p> Signup and view all the answers

A Markov chain is a sequence of random variables where the distribution of each variable follows the ______ assumption.

<p>Markov</p> Signup and view all the answers

A hidden Markov model is a type of a Markov model for a system with ______ states that generate some observed event.

<p>hidden</p> Signup and view all the answers

Filtering calculates the probability distribution for the current state based on observations from ______ until now.

<p>start</p> Signup and view all the answers

An Objective Function is a function that we use to ______ the value of the solution.

<p>maximize</p> Signup and view all the answers

A Cost Function is a function that we use to ______ the cost of the solution.

<p>minimize</p> Signup and view all the answers

Local search is a search algorithm that maintains a single ______ and searches by moving to a neighboring node.

<p>node</p> Signup and view all the answers

A Current State is the state that is currently being ______ by the function.

<p>considered</p> Signup and view all the answers

Flashcards

Markov Assumption

The current state's probability depends only on a fixed number of previous states.

Markov Chain

A sequence of random variables where each variable follows the Markov assumption.

Hidden Markov Model

A Markov model where the state is hidden, but we can observe its effects.

Sensor Markov Assumption

The evidence (observation) depends only on the current state.

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Unconditional Probability

The degree of belief in a proposition without any additional evidence.

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Filtering

Calculating the probability of the CURRENT state based on past observations.

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Prediction

Calculating the probability of a FUTURE state based on past observations.

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Conditional Probability

The degree of belief in a proposition given some existing evidence.

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P(a | b)

The probability of event 'a' occurring given that event 'b' has already occurred.

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Smoothing

Calculating the probability of a PAST state based on current observations.

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Random Variable

A variable in probability theory with a set of possible values it can take on.

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Optimization

Choosing the best option from a set of possibilities.

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Independence

Two events are independent if the occurrence of one does not affect the probability of the other.

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P(a ∧ b) = P(a)P(b)

The probability of both event 'a' and event 'b' occurring is equal to the product of their individual probabilities if they are independent.

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Joint Probability

The likelihood of multiple events happening simultaneously.

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Bayes' Rule

A formula used to calculate conditional probability, particularly when you have prior knowledge.

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Max-Value Function

A recursive function in the Minimax algorithm that calculates the maximum expected utility for the current player, assuming optimal play by both players.

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Min-Value Function

A recursive function in the Minimax algorithm that calculates the minimum expected utility for the opponent, assuming optimal play by both players.

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Alpha-Beta Pruning

An optimization technique for the Minimax algorithm that eliminates unnecessary recursive computations by identifying and pruning branches of the game tree that cannot affect the optimal decision.

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Transition Model

A description of how every possible action in a given state changes the game world, resulting in a new state.

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State Space

The collection of all possible states reachable from the initial state of a game or system through any sequence of actions.

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Knowledge-Based Agent

An agent that makes decisions by reasoning based on internal knowledge representations.

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Propositional Logic

A formal system for representing knowledge using sentences that can be either true or false, but not both.

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Entailment

A relationship between two sentences where one sentence logically follows from the other, meaning that if the first sentence is true, the second sentence must also be true.

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Neighbor State

A state in a search space that's directly adjacent to the current state. It's usually similar in value to the current state.

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Hill Climbing

A local search algorithm that iteratively moves to the best neighbor state. It aims to find the highest-valued state in the search space.

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Objective Function

A function used to evaluate the quality of a state. It assigns a numerical value to each state, where higher values are generally considered better.

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Local Maximum

A state that has a higher value than all its neighboring states, but not necessarily the highest overall in the entire search space.

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Global Maximum

A state with the highest value of all states in the entire search space.

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Steepest-Ascent Hill Climbing

A variation of hill climbing where the algorithm always chooses the neighbor state with the highest value.

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Stochastic Hill Climbing

A hill climbing algorithm that chooses a neighbor state randomly from the higher-valued neighbors. This prevents getting stuck in local maxima by exploring other paths.

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First-Choice Hill Climbing

A hill climbing algorithm that chooses the first neighbor state it encounters that has a higher value than the current state. It stops searching after finding one better neighbor.

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Unary Constraint

A constraint that involves only one variable. It's like checking if a single box in a puzzle fits its space.

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Binary Constraint

A constraint that involves two variables, ensuring they satisfy a specific relationship. Imagine two puzzle pieces connecting in a specific way.

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Node Consistency

When all values in a variable's domain satisfy its unary constraints, ensuring each value individually fits the variable's requirements.

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Arc Consistency

When all values in a variable's domain satisfy its binary constraints with neighboring variables. Imagine checking if every value in a row of a Sudoku puzzle works with the adjacent rows.

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AC-3 Algorithm

An algorithm that enforces arc consistency on the entire constraint satisfaction problem. It checks and adjusts variable domains iteratively.

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Constraint Satisfaction Problem (CSP)

A problem where you need to find values for variables that satisfy given constraints, like solving a Sudoku puzzle or scheduling classes.

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Backtracking Search

A recursive search strategy for solving CSPs. It tries to assign values one by one, and backtracks if a conflict occurs.

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Transition Model (CSP)

In a CSP, the transition model describes how assigning a value to a variable changes the state of the problem. It's like seeing what happens after you place a puzzle piece.

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Simulated Annealing

An optimization algorithm that allows for occasional moves to worse states to escape local maxima and find a better global minimum. It uses a temperature parameter that gradually decreases, reducing the probability of accepting worse states over time.

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Traveling Salesman Problem

A classic optimization problem where a salesperson needs to visit a set of cities exactly once and return to the starting city, minimizing the total distance traveled.

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Linear Programming

A mathematical technique for optimizing a linear function (cost function) subject to linear constraints. It involves finding the best values for variables that satisfy the constraints.

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Soft Constraint

A constraint that indicates a preference for certain solutions over others, but doesn't make a solution invalid if it's not met. It influences the quality of the solution.

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Study Notes

  • Agent: An entity that perceives its environment and acts within it.
  • State: A configuration of an agent within its environment.
  • Initial State: The starting state for the search algorithm.
  • Actions: Choices that can be made in a state.
  • Goal Test: The condition determining if a given state is a goal state.
  • Path Cost: A numerical cost associated with a given path.
  • Solution: A sequence of actions from the initial state to the goal state.
  • Optimal Solution: A solution with the lowest path cost among all possible solutions.

Uninformed Search Algorithms

  • Depth-First Search (DFS):
    • Explores one branch as deeply as possible before backtracking.
    • Uses a stack data structure ("Last-In, First-Out").
    • Pros: Can be fast if the solution is shallow.
    • Cons: Can get stuck in infinitely deep paths; not guaranteed to find the optimal path.
  • Breadth-First Search (BFS):
    • Explores all neighbors at the current depth before moving to deeper levels.
    • Uses a queue data structure ("First-In, First-Out").
    • Pros: Guaranteed to find the optimal solution if all paths have equal costs.
    • Cons: Can be slow for problems with shallow solutions, as it explores many unnecessary paths.

Heuristic Search Algorithms

  • Greedy Best-First Search:

    • Selects the node closest to the goal, based on a heuristic function (h(n)).
    • Pros: Can be computationally efficient if the heuristic is good.
    • Cons: Not guaranteed to find the optimal solution; can get trapped in local optima.
  • A Search:*

    • A combination of uniform cost search and greedy search that estimates the total cost to the goal.
    • Uses a heuristic function (h(n)) and a cost function (g(n)) to estimate the cost.
    • Pros: Guaranteed to find optimal solution if the heuristic is admissible (never overestimates) and consistent (monotonic).
    • Cons: Computationally more expensive than simpler uninformed methods.
  • Minimax: A search algorithm used in games with two players of opposing interests (e.g., chess, tic-tac-toe).

Knowledge Representation

  • Transition model: Describes the result of applying an action in a given state.
  • State space: The set of all reachable states from the initial state.
  • Knowledge-based agents: Agents that reason using internal knowledge representations.

Propositional Logic (Sentences / Statements)

  • Propositional Logic: Describes facts that can be either true or false.
  • Connectives (logic operators): and, or, implies (implication), and biconditional.
  • Inference: The process of deriving new statements from existing ones.
  • Modus ponens: A rule of inference in logic.

Inference Rules & Algorithms

  • Resolution: A rule of inference used to draw conclusions from a set of premises, especially in propositional and predicate logic.
  • Clause: A disjunction (OR) of literals.
  • Conjunctive Normal Form (CNF): A way to express logical formulas in a standard form suitable for resolution.

Search Problems

  • Initial state: The starting configuration of a problem.
  • Actions: Possible steps that can be taken.
  • Transition model: A description of how actions change the state of the problem.
  • Goal test: A test to determine whether a given state is a goal state.
  • Path cost function: The cost of reaching a goal state through a path.

Optimization

  • Local search: A search algorithm that operates on a single node, explores neighbors, and attempts to improve the solution.
  • Hill climbing: A local search algorithm that repeatedly moves to a better neighbor until a local maximum or minimum is reached.
  • Simulated annealing: A local search algorithm that allows for occasional moves to worse neighbors to escape local optima.

Constraint Satisfaction Problems

  • Variables: Entities that need to be assigned values.
  • Domains: Possible values for each variable.
  • Constraints: Rules that limit the combinations of variable-value assignments.
  • Backtracking search: A search algorithm that attempts to find a solution by assigning values to variables while checking constraints, and if a constraint failed revisits previous assignments.

Other Concepts

  • Bayesian Networks: Models representing probabilistic relationships between variables using directed acyclic graphs.
  • Random Variables: Variables that have numerical values with a probability distribution..
  • Uncertainty and Probability

Additional Notes

  • Traveling Salesperson Problem: Finding the shortest route that visits all cities exactly once and returns to the starting city.

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