Podcast
Questions and Answers
Define Artificial Intelligence (AI) in terms of computer science and its capabilities.
Define Artificial Intelligence (AI) in terms of computer science and its capabilities.
AI is a branch of computer science that creates intelligent machines capable of behaving, thinking, and making decisions like humans.
How does AI contribute to medical diagnostics, as illustrated in the pneumonia detection example?
How does AI contribute to medical diagnostics, as illustrated in the pneumonia detection example?
AI can analyze medical images, like chest X-rays, to detect diseases such as pneumonia, sometimes performing at a level comparable to radiologists.
Explain the concept of style transfer in AI and provide an example.
Explain the concept of style transfer in AI and provide an example.
Style transfer involves altering the visual style of an image to match another, such as changing a winter scene to a summer scene using AI.
Explain how AI is used in 'lip sync' applications.
Explain how AI is used in 'lip sync' applications.
Describe how AI is applied in autonomous planning with reference to NASA's Remote Agent program.
Describe how AI is applied in autonomous planning with reference to NASA's Remote Agent program.
How do learning algorithms assist in spam detection?
How do learning algorithms assist in spam detection?
Explain how computer vision can be used to identify objects in an image.
Explain how computer vision can be used to identify objects in an image.
How do search engines utilize AI to improve user experience?
How do search engines utilize AI to improve user experience?
Explain the concept of 'Cognitive Science Approach' for AI development.
Explain the concept of 'Cognitive Science Approach' for AI development.
What is the main objective of the Turing Test?
What is the main objective of the Turing Test?
Explain the 'Laws of thought' approach to AI.
Explain the 'Laws of thought' approach to AI.
Describe the primary obstacles in creating 'Rational agents'.
Describe the primary obstacles in creating 'Rational agents'.
Outline the three-stage cycle of an AI agent, explaining its interaction with the environment.
Outline the three-stage cycle of an AI agent, explaining its interaction with the environment.
How do 'sensors' and 'effectors' contribute to the functionality of AI agents?
How do 'sensors' and 'effectors' contribute to the functionality of AI agents?
Differentiate between a 'sensor' and an 'actuator' in the context of AI.
Differentiate between a 'sensor' and an 'actuator' in the context of AI.
Explain the four key rules that determine the functionality of an AI agent.
Explain the four key rules that determine the functionality of an AI agent.
What is a 'rational agent' in AI, and how does it function?
What is a 'rational agent' in AI, and how does it function?
Define the term 'rationality' in relation to AI agents.
Define the term 'rationality' in relation to AI agents.
Explain the formula representing the structure of an AI Agent.
Explain the formula representing the structure of an AI Agent.
In the context of AI agents, what does 'PEAS' stand for, and how is it used?
In the context of AI agents, what does 'PEAS' stand for, and how is it used?
Using the PEAS representation, identify the components for an AI-driven self-driving car.
Using the PEAS representation, identify the components for an AI-driven self-driving car.
How is an environment classified as 'fully observable' versus 'partially observable'?
How is an environment classified as 'fully observable' versus 'partially observable'?
Distinguish between 'deterministic' and 'stochastic' environments in the context of AI agents.
Distinguish between 'deterministic' and 'stochastic' environments in the context of AI agents.
Explain the difference between 'episodic' and 'sequential' task environments for AI agents.
Explain the difference between 'episodic' and 'sequential' task environments for AI agents.
What are the key differences between 'static' and 'dynamic' environments for AI agents?
What are the key differences between 'static' and 'dynamic' environments for AI agents?
Provide examples to illustrate 'discrete' versus 'continuous' environments.
Provide examples to illustrate 'discrete' versus 'continuous' environments.
Describe the difference between 'single-agent' and 'multi-agent' environments, and provide an example.
Describe the difference between 'single-agent' and 'multi-agent' environments, and provide an example.
Distinguish between 'Competitive vs Collaborative' in the context of AI agents.
Distinguish between 'Competitive vs Collaborative' in the context of AI agents.
Describe how simple reflex agents work, using the example of a vacuum agent.
Describe how simple reflex agents work, using the example of a vacuum agent.
Summarize the main limitations of simple reflex agents.
Summarize the main limitations of simple reflex agents.
Explain how model-based reflex agents improve upon simple reflex agents.
Explain how model-based reflex agents improve upon simple reflex agents.
Explain the purpose of the 'Internal state' factor on a model-based agent.
Explain the purpose of the 'Internal state' factor on a model-based agent.
Outline the key difference between 'Model-based Agent' and 'Goal-based agent'.
Outline the key difference between 'Model-based Agent' and 'Goal-based agent'.
How do 'Utility-based agents' improve compared to 'Goal-based agents'?
How do 'Utility-based agents' improve compared to 'Goal-based agents'?
List the conceptual components that make up a Learning Agent.
List the conceptual components that make up a Learning Agent.
What are the main limitations of the simple reflex agent design approach?
What are the main limitations of the simple reflex agent design approach?
What is an agent in the context of Agents with memory - Model-based reflex agents?
What is an agent in the context of Agents with memory - Model-based reflex agents?
Why are Goal-based agents more flexible?
Why are Goal-based agents more flexible?
How is mapping of a state onto a real number useful?
How is mapping of a state onto a real number useful?
Flashcards
Artificial
Artificial
Produced by human effort rather than originating naturally.
Intelligence
Intelligence
The ability to acquire and use knowledge.
Artificial Intelligence (AI)
Artificial Intelligence (AI)
Study of ideas enabling computers to be intelligent.
AI Definition
AI Definition
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AI Broad Definition
AI Broad Definition
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Object Detection
Object Detection
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Activity Recognition
Activity Recognition
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Semantic Segmentation
Semantic Segmentation
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Disease Detection
Disease Detection
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Image Colorization
Image Colorization
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Style Transfer
Style Transfer
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Lip Sync
Lip Sync
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Image Translation
Image Translation
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Stanley (AI)
Stanley (AI)
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Automated Speech Recognition
Automated Speech Recognition
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Remote Agent
Remote Agent
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Deep Blue
Deep Blue
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DART
DART
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Spam Fighting
Spam Fighting
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Machine Translation
Machine Translation
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Artificial Intelligence
Artificial Intelligence
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Computer Vision
Computer Vision
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Natural Language Processing
Natural Language Processing
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Expert Systems
Expert Systems
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Planning (AI)
Planning (AI)
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Robotics
Robotics
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Speech recognition
Speech recognition
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Vision
Vision
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Machine learning (ML)
Machine learning (ML)
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Deep Learning (DL)
Deep Learning (DL)
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AI: Think like humans
AI: Think like humans
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AI: Think Rationally
AI: Think Rationally
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AI: Behave like humans
AI: Behave like humans
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AI: Behave Rationally
AI: Behave Rationally
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Agent
Agent
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Actuators
Actuators
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Effectors
Effectors
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PEAS Representation
PEAS Representation
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Fully Observable
Fully Observable
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Deterministic Environment
Deterministic Environment
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Episodic task environment
Episodic task environment
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Study Notes
- AI encompasses the study of concepts enabling computer intelligence.
- AI is a field within computer science focused on creating systems with human-like intelligence.
- AI may be defined as a branch of computer science that allows the creation of intelligent machines that behave, think, and make decisions like humans.
AI Applications
- Healthcare
- Education
- Social Media
- Tourism
- Business
- Autonomous Vehicles
- Improving the world
Defining AI Behavior
- AI is technology that can learn and produce intelligent behavior.
- AI takes an input like pixels and processes it to output for example "Tuberculosis" diagnosis using computer vision.
- AI utilizes inputs like pixels for image to output "Four kids are playing with a ball" using computer vision.
- AI uses audio clip inputs like "I feel some eye pain" using speech recognition.
AI Features
- Object Detection
- Activity Recognition
- Semantic Segmentation
- Disease Detection
- Image Colorization
- Style Transfer
- Lip Sync
- Image to Image Translation
Reasons for Interest in AI
- Labor
- Science
- Appliances
- Search Engines
- Medicine/Diagnosis
AI Applications in Action
- A driverless car called STANLEY navigated the Mojave desert at 22mph and won the DARPA Grand Challenge.
- United Airlines uses automated speech recognition for flight bookings.
- NASA's REMOTE AGENT controlled spacecraft operations, planning, diagnosing, and recovering from issues.
- IBM's DEEP BLUE defeated Garry Kasparov in chess.
- Learning algorithms classify over a billion messages daily as spam.
- DART optimizes logistics planning and transportation scheduling.
- iRobot Corporation has sold over 2 million Roomba robotic vacuum cleaners.
- A computer program translates from Arabic to English using statistical models.
Branches of AI
- Machine learning
- Expert systems
- Deep learning
- Robotics
- Natural language processing
- Speech recognition
- Text to speech
- Speech to text
- Machine Translation
- Vision
- Image recognition
- Text generation
- Question answering
- Classification
- Context extraction
AI, ML, DL & Computer Science
- AI is a broad field encompassing machine learning and deep learning.
- Machine learning is a subset of AI.
- Deep learning is a subfield of machine learning.
- Computer science provides the foundation for AI.
- Mathematics, physics, chemistry, and biology provide input for Computer Science, Artificial Intelligence, Machine Learning, and Deep Learning.
AI in Real Time Systems
- Search engines, like Google Search, use AI for online ads.
- Recommendation systems by Netflix, YouTube, and Amazon use AI.
- AI drives Internet traffic through targeted advertising using AdSense and Facebook.
- Virtual assistants like Siri and Alexa use AI.
- Autonomous vehicles, like drones and self-driving cars use AI.
- AI enables automatic language translation with Microsoft Translator and Google Translate.
- Facial recognition on Apple Face ID or Microsoft DeepFace powered by AI.
- AI is used for image labeling on Facebook, Apple iPhoto, and TikTok, and for spam filtering.
Intelligent Systems
- Intelligent systems can be categorized based on thinking and behaving like humans versus rationally.
- Systems that think like humans
- Systems that think rationally
- Systems that behave like humans
- Systems that behave rationally
AI Approaches
- Cognitive Science Approach: Systems that think like humans
- Laws of Thought Approach: Systems that think rationally
- Turing Test Approach: Systems that behave like humans
- Rational Agent Approach: Systems that behave rationally
Cognitive Science Approach
- Requires human cognition model permitting simulation by computers.
- Deals with the reasoning processes (not only the behaviour).
- Aims to produce a human-like reasoning sequence in task-solving.
- Determining how humans think involves introspection, psychological experiments, and brain imaging.
Turing Test Approach
- Create machines that perform functions requiring intelligence when performed by people.
- Focuses on action, rather than representation of the world.
- A person, a computer, and an interrogator separated into three different rooms.
- The interrogator communicates with the two others only by teletype to avoid the machine imitating the appearance of voice of the person being tested
- If the machine fools the interrogator, it's deemed intelligent.
Laws of Thought Approach
- Study mental faculties with computational models to make it possible to reason and act.
- Focus is on inference mechanisms with guaranteed optimal solutions.
- The goal is to formalize reasoning as logical rules, procedures of inference.
- Systems allow inferences using "Socrates is a man. All men are mortal. Therefore Socrates is mortal".
- It is more general than using logic only because it uses logic and Domain knowledge.
- It allows extension of the approach with more scientific methodologies.
Rational Agent Approach
- Aims to emulate intelligent behavior through computational processes, automating intelligence.
- It focuses on acting sufficiently, and not optimally, in situations.
- The goal is to develop rational and sufficient systems.
- Obstacles include a need for 100% knowledge and too many computations.
Agents and Environments
- An AI system focuses studying rational agents and environments.
- The environment is sensed via sensors and agents act via actuators.
- AI agents exhibit mental properties, such as knowledge, belief, and intention.
- An agent perceives the environment through sensors and acts through actuators, following a cycle of perceiving, thinking, and acting.
- A sensor detects environmental changes, and agents observe through sensors.
- Actuators convert energy into motion, controlling the system. Actuators include electric motors, gears, etc.
- Effectors affect the environment. Effectors include legs, wheels, arms, and display screens.
Types of Agents
- Human Agents: sensory organs are sensory organs (eyes and ears) parallel the sensors and hands, legs, and the mouth act as effectors
- Robotic Agents: cameras and infrared act replace the sensors and various motors act and actuators act as effectors
- Software Agents: Keystrokes and files act as sensors and display on the screen, files, send network packets act as actuators
Intelligent vs Rational Agents
- Intelligent agents are autonomous entities employing sensors and actuators to achieve goals and learn from the environment.
- Rule 1: Perceive the environment.
- Rule 2: Use observation in decisions.
- Rule 3: Decisions result in action.
- Rule 4: AI action must be rational.
- Rational agents act to maximize performance with preferences and models for uncertainty.
- AI creates rational agents for game and decision theory in realistic scenarios.
- The rational action in an AI agent is critical for reinforcement learning, rewarding positive actions and penalizing negative ones.
Rational Agents
- It should do the right thing, based on its perceptions and available actions.
- The correct performance leads to success.
- It considers win/loss percentage for the overall maximize, robustness, and unpredictability to confuse the opponent.
Rational Agent Performance Measures
- Objective criteria define the success of an agent's behavior.
- Vacuum-cleaner performance: dirt cleaned, time taken, electricity used, noise generated.
- Self-driving car performance: time to destination, safety, predictability, reliability.
- Game-playing performance: win/loss percentage, robustness, unpredictability.
Rational Agents & Expectations
- For all percept sequences, it acts to maximize performance measurement based on evidence.
- This captures uncertain stochastic actions, used in stochastic environments to calculate action.
- It may also limit the worst-case behavior in high-risk settings.
Rationality
- Rationality differs from omniscience; rational behavior is possible with incomplete information.
- Agents gather information and explore to modify future percepts and an agent is autonomous if behavior stems from their own experiences.
- It can be judged on its performance measure defining success.
- It can require agent's prior knowledge of the environment, all actions available, and the sequence of percepts.
Structure of an AI Agent
- AI designs an agent program that implements an agent function based around:
- Agent Architecture + Agent program
- Architecture is the machinery that an AI agent works off of.
- Agent Function maps a percept to an action via f:P* → A, where A is an action.
- Agent program implements Agent Function and operates of the physical architecture.
Agent Terminology
- Performance Measure: the criteria determining agent success.
- Behavior: The action taken after a given sequence of percepts.
- Percept : Agent's perceptual inputs.
- Percept Sequence: All agent perceptions to-date.
- Agent Function: Maps percept sequences to actions.
- Agent Program: An implementation of an agent function, acting within a system.
- Note: The agent function is an abstract mathematical description; and the agent program is a concrete implementation which operates withing a system.
- Tabulation
- It is in principle able to constructs this table by trying out all possible percept sequences and recording the actions the agent does in response.
- The table is an external characterization of the agent.
- The Agent function, is implemented by all agents in that program.
PEAS Model
- PEAS is a framework to define AI and rational agent properties.
- PEAS is measured by performance, environment, actuators, and sensors.
- Performance measures the success of an agent.
PEAS Examples for Self-Driving Cars
- Performance measures the safety, time, legal driving, and comfort.
- Environment involves roads, vehicles, signs, and pedestrians.
- The actuators use steering, acceleration, braking, signals, and horn.
- Sensors include camera, GPS, speedometer, odometer, accelerometer, and sonar.
PEAS Examples for Medical Diagnosis
- Performance: Healthy patient, minimized cost.
- Environment: Hospital, doctors, and patients.
- Actuator: Prescription, Diagnosis, and Scan report.
- Sensor: Symptoms and Patient's response.
PEAS Examples for Subject/Tutoring
- Performance: Maximize scores.
- Environment: Classroom, chair, desk, staff, and the students.
- Actuator: Smart displays, Corrections.
- Sensor: Eyes, Ears, and a notebook.
PEAS Examples for Vacuum Cleaner
- Performance: Cleanness, Efficiency, Battery Life, and Security.
- Environment: Desk, chair, the students, room, table, and the wood floor.
- Actuator: The wheels and Vacuum Extractor.
- Sensor: Camera, Dirt Detector, and Infrared wall.
Environment Types
- Fully vs Partially Observable:
- Fully Observable: The agent can sense or access the environment's state at each point of time
- Partially Observable: The opposite of full, which is when the sensors cannot sense and access everything.
- An agent with no sensors in all environments is unobservable.
- An example is when you play card games. Chess is Fully Observable
- Deterministic vs. Stochastic
- Determinist is when selected actions can determine the next state of the environment.
- Stochastic is when the environment is the opposite of a deterministic environment, in that the next state is unpredictable. An example is randomess.
- An example for Deterministic would be traffic signals, and stochastic environment when the listen is not aware of the next song.
- Episodic vs. sequential is when the agent's actions divided into incidents or episodes.
- The counterpart then depends on the action and what they are supposed to do in the future.
- Pick and Place Robot and Tennis
- The counterpart then depends on the action and what they are supposed to do in the future.
- Static vs. Dynamic is based around wether an agent is acting, if so, it is static. Therefore its counterpart can change during an agent's actions.
- Cleaning and Soccer
- Discrete vs. Continuous
- An environment with finite number of states and agents taking finite number of actions.
- The counterpart is an environment with infinite number of states. Therefore the possibilities of taking action are infinite.
- Tic-Tac-Toe and Basketball Game
- Single vs. Multi-agent
- An environment that is called single, then only one can operate as an environment that would be a single agent.
- Multi can have numerous depending on different problems from similar environments.
- Maze and Football
- Competitive vs Collaborative depends on optimizing the output based on other agents to get their desired output.
- Competition: Each agent plays each other to win
- Collaboration: Cooperate to have a desired output
- Chess and Self-Driving Cars
Types of Agents
- Simple reflex agents use the basis of a percept and do not based it on other perceptions
- This function is based off condition-action where the state is mapped to an action, and used when true.
- For an easier function, its environment should be fully-observable in order to be escaped on its random actions.
- With this then the vacuum agent becomes a simple agent where its current location is based on its cleanliness.
Model-based reflex agents
- Can work in a partially observable environment and track the situation it is in.
- Based on model-based has two important factors which are:
- Agent State requires updates and must contain information:
- How the world evolves.
- How agents have actions that would affects the world.
- Agent State requires updates and must contain information:
Goal-based agents
- Goal-based agents expand off model-based by stating additional goal information to do.
- The knowledge of the current state can be not sufficient in an environment to find a choice of what to do.
- Agents choose because of the achieve goals that are based off the current state.
- These long-term goals are used in a long sequence of possible actions to measure if a goal is achievable.
- When comparing agent, the automated taxi reflex agent is the one that applies brakes when it sees the lights, where the goal is to stop others.
Model-Based Reflex Agents
- Model-Based Reflex Agents has knowledge about "how things happen in the world" , which is call it that.
- The importance is when the current state is being read from all the percepts.
- It requires for the Agent to know the Updates and Information for:
- The World Evolving and how it can apply
- How would the agents action would end
- In short it can work with the least amount of environment and the most of percept's history.
Utility-based agents
- Utility is the end use that based the building blocks of the action and if not can be avoided by alternatives.
- Instead of just doing only to achieve the best goal, now can it come in quicker when compared.
- Happiness to the maximum amount can be taken into account and considered as a whole.
- It is efficiency to the goal, so when taken into account should the end goal have an action/method to get there quickly, instead.
- A number that with the help of the agent function mapping the state towards in order to get the goal.
Learning element in an agent
- It makes improvements by learning from the environment.
- The critic provides feedback to the agents to measures the agent's performance.
- Performance element makes select the external action.
- The agent is being told to find new innovative experiences.
- Learning agent is able to adapt and act by the usage of past learnt actions.
Agent Summary
- An agent can act and learn from itself while using an programmed architecture.
- Action maximize based on the current past and can take future expectations into account.
- If can build around itself to act it can get past limited settings due to environment.
Agent Types
- Table-driven: Uses look-up table implemented into the memory as it is based off the past
- Simple Reflex: Can be seen to apply rules in order to achieve a pre-made state or action rule in that environment.
- With Memory: A form agent with its used to keep internal tracking of the past states that as gone since then.
- With Goals: Goal-baed helps that the agent not only considers as past experiences and actions, but ones that help meet to the end point goal.
Utility-based Agents
- Base their decisions on traditional utility concepts and in it have action based rationally, as they consider all angles.
- Not every agent only focuses on its environment, but can get better or as time goes by can find itself improving.
- In what ever the environment shows it to be, the agent will end up with actions better than the human counterpart in these kinds of examples.
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