Podcast
Questions and Answers
A computer program is a set of instructions or commands given to a machine to perform a particular task.
A computer program is a set of instructions or commands given to a machine to perform a particular task.
True (A)
The primary goal of a computer program is generally not directed towards facilitating the solution of a problem.
The primary goal of a computer program is generally not directed towards facilitating the solution of a problem.
False (B)
When creating a program the programmer defines a set of specifications which includes inputs, outputs, and resolution algorithms.
When creating a program the programmer defines a set of specifications which includes inputs, outputs, and resolution algorithms.
True (A)
The resolution algorithms are not required for obtaining outputs from the inputs during program development.
The resolution algorithms are not required for obtaining outputs from the inputs during program development.
The program algorithm's design involves defining actions or instructions to solve a problem.
The program algorithm's design involves defining actions or instructions to solve a problem.
The instructions do not need to be written and stored in memory in the same order they will be executed.
The instructions do not need to be written and stored in memory in the same order they will be executed.
A program can either be linear or circular.
A program can either be linear or circular.
A linear program is distinguished by executing instructions in a branched manner, involving decision-making and comparisons.
A linear program is distinguished by executing instructions in a branched manner, involving decision-making and comparisons.
In algorithm design, instructions are commonly regarded as variables.
In algorithm design, instructions are commonly regarded as variables.
A program becomes nonlinear when its sequence is altered through branching instructions.
A program becomes nonlinear when its sequence is altered through branching instructions.
Instructions available are universally consistent across all programming languages.
Instructions available are universally consistent across all programming languages.
Instructions for starting and stopping a program are essential components in most programming languages.
Instructions for starting and stopping a program are essential components in most programming languages.
Assignment instructions are use to assign variable to a value within a program.
Assignment instructions are use to assign variable to a value within a program.
Reading instructions are generally used to read from storage rather than input.
Reading instructions are generally used to read from storage rather than input.
Writing instruction in programming pertain to writing the results to a display.
Writing instruction in programming pertain to writing the results to a display.
A branching instructions marks the end of a linear execution of the program.
A branching instructions marks the end of a linear execution of the program.
In assignment instructions, the expression A ← 95
assigns the value 95 to the variable A.
In assignment instructions, the expression A ← 95
assigns the value 95 to the variable A.
The instruction leer (NUMBER, HOURS, RATE)
is used to write to a terminal or display values for the variables NUMBER, HOURS, and RATE.
The instruction leer (NUMBER, HOURS, RATE)
is used to write to a terminal or display values for the variables NUMBER, HOURS, and RATE.
Executing the instructions visualizar (100, 200, 300) would store the values 100, 200, and 300 in memory rather than displaying them as output.
Executing the instructions visualizar (100, 200, 300) would store the values 100, 200, and 300 in memory rather than displaying them as output.
The linear flow of a program is disrupted when a bifurcation is executed.
The linear flow of a program is disrupted when a bifurcation is executed.
Bifurcations can only direct the flow of program forward, never backward.
Bifurcations can only direct the flow of program forward, never backward.
Bifurcations in a program's flow are always executed unconditionally, without regard to a condition.
Bifurcations in a program's flow are always executed unconditionally, without regard to a condition.
Conditional branching means that a branch always occurs regardless of any condition.
Conditional branching means that a branch always occurs regardless of any condition.
The instruction set available in a programming language are universal.
The instruction set available in a programming language are universal.
Unconditional branching always happens as the programs go through the instruction. Compliance is not needed for any condition.
Unconditional branching always happens as the programs go through the instruction. Compliance is not needed for any condition.
Flashcards
¿Qué es un programa?
¿Qué es un programa?
A set of instructions given to a machine to perform a specific task and achieve a certain end.
¿Qué es 'programación'?
¿Qué es 'programación'?
The process of creating a sequence of actions that a computer can execute to solve a problem.
¿Cuáles son las partes de un Programa?
¿Cuáles son las partes de un Programa?
Input, the program (algorithm), and output.
¿Qué implica el diseño del algoritmo?
¿Qué implica el diseño del algoritmo?
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¿Cómo deben escribirse las instrucciones?
¿Cómo deben escribirse las instrucciones?
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¿Qué es un programa lineal?
¿Qué es un programa lineal?
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¿Qué es un programa no lineal?
¿Qué es un programa no lineal?
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Instrucciones 'De inicio/fin'
Instrucciones 'De inicio/fin'
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Instrucciones 'De asignación'
Instrucciones 'De asignación'
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Instrucciones 'De lectura'
Instrucciones 'De lectura'
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Instrucciones 'De escritura'
Instrucciones 'De escritura'
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Instrucciones 'De bifurcación'
Instrucciones 'De bifurcación'
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¿Qué significa A ← 80?
¿Qué significa A ← 80?
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¿Qué hace 'leer(NUMBER, HORAS, RATE)'?
¿Qué hace 'leer(NUMBER, HORAS, RATE)'?
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¿Qué hace escribir(A, B, C) si A=100, B=200, C=300??
¿Qué hace escribir(A, B, C) si A=100, B=200, C=300??
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¿Cuándo se interrumpe el desarrollo lineal?
¿Cuándo se interrumpe el desarrollo lineal?
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¿Qué es 'Bifurcación incondicional'?
¿Qué es 'Bifurcación incondicional'?
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¿Qué es 'Bifurcación condicional'?
¿Qué es 'Bifurcación condicional'?
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Study Notes
- The subject is an introduction to computing, covering general program structure.
- The objectives are to define programs, establish their parts, and describe instruction types in programming languages.
- The conceptual content includes programs, their constituent parts, and instruction types.
Programming Concept
- A computer program consists of instructions given to a machine to execute a task.
- Programs serve as a means to an end, typically solving problems using necessary information.
- Programming is a problem-solving process that requires the programmer to determine a set of specifications.
- Specifications include input, output, and resolution algorithms to deliver outputs from given inputs.
Program Constituent Parts
- The key parts are Entry, Program and Exit.
Instructions and Instruction Types
- Algorithm design, including actions or instructions for problem-solving.
- Actions or instructions are written, then stored in memory in their execution order in sequence.
- Programs can be linear, executing instructions sequentially without bifurcations or decisions.
- Instructions in algorithms are known as actions.
- Programs become non-linear when the execution order is interrupted by branching instructions.
- Instruction types are dependent on the programming language.
- Study focuses on basic actions applicable in any algorithm and supported across all languages.
- Instruction examples:
- Start/end.
- Assignment.
- Reading.
- Writing.
- Branching.
Assignment Instructions
- A ← 80 will assign the value of 80 to the variable A.
- After instructions A ←12, B ← A, and C ← B, variables A, B, and C will each contain the value 12.
Data Reading Instructions (Entry)
- This reads data from an entry device.
- The instruction "read (NUMBER, HOURS, RATE)" reads NUMBER, HOURS, and RATE values from a terminal and stores them in memory.
- Inputting "12325, 32, 1200" assigns these values to the respective variables.
Result Writing Instructions (Entry)
- These are written to a exit device.
- Printing values 100, 200, and 300, held by variables A, B, and C, displays or prints these values.
Branching Instructions
- Linear program development is interrupted when a branching instruction is executed and can branch forward or backwards.
- Branching in a program flow occurs conditionally.
- Unconditional branching always occurs when program flow passes the instruction, regardless of any condition.
- Conditional branching follows one of two actions.
- If a condition is met, action F2 goes ahead , otherwise F1 goes ahead.
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Description
Explore the foundational elements of computer programs, including their structure and the types of instructions they contain. Understand how programs serve as a roadmap for computers to execute tasks. Discover the key components that constitute a program and their role in problem-solving.