Podcast
Questions and Answers
Which of the following best describes computer programming?
Which of the following best describes computer programming?
- A theoretical field with no practical applications.
- A process where humans instruct computers to perform tasks. (correct)
- A form of communication exclusively between computers.
- The automated creation of programs by computers.
What role do humans play in the collaboration inherent in computer programming?
What role do humans play in the collaboration inherent in computer programming?
- Executing instructions provided by the computer.
- Translating computer code into human-readable language.
- Maintaining the physical hardware of the computer system.
- Creating instructions for computers in a language they understand. (correct)
What is the primary purpose of 'debugging and testing' in problem-solving within computer programming?
What is the primary purpose of 'debugging and testing' in problem-solving within computer programming?
- To identify the initial problem and define the required inputs.
- To translate the algorithm into a high-level programming language.
- To write an algorithm that describes the step-by-step process.
- To ensure the software meets requirements and works as expected by rectifying errors. (correct)
Which characteristic is NOT a necessary property of an algorithm?
Which characteristic is NOT a necessary property of an algorithm?
What does it mean for an algorithm to be 'language independent'?
What does it mean for an algorithm to be 'language independent'?
In the context of algorithms, what is the role of 'variables'?
In the context of algorithms, what is the role of 'variables'?
What is the purpose of relational operators within an algorithm?
What is the purpose of relational operators within an algorithm?
What is the role of logical operators in algorithms?
What is the role of logical operators in algorithms?
Which control structure involves statements being placed one after the other, with execution taking place sequentially?
Which control structure involves statements being placed one after the other, with execution taking place sequentially?
Which term describes a non-formal language used for writing algorithms, typically without specific syntax requirements?
Which term describes a non-formal language used for writing algorithms, typically without specific syntax requirements?
What does the pseudocode keyword 'IF/ELSE' primarily represent?
What does the pseudocode keyword 'IF/ELSE' primarily represent?
For what purpose is the 'FOR...TO...NEXT' loop structure used in pseudocode?
For what purpose is the 'FOR...TO...NEXT' loop structure used in pseudocode?
Which shape in a flowchart is used to represent a question where the answer is TRUE or FALSE?
Which shape in a flowchart is used to represent a question where the answer is TRUE or FALSE?
What is the function of a parallelogram shape in a flowchart?
What is the function of a parallelogram shape in a flowchart?
In the provided example, how is the value of 'pi' defined in the algorithm to calculate the perimeter of a circle?
In the provided example, how is the value of 'pi' defined in the algorithm to calculate the perimeter of a circle?
In the algorithm example for finding the largest of two numbers, what step is taken if num1
is greater than num2
?
In the algorithm example for finding the largest of two numbers, what step is taken if num1
is greater than num2
?
In the 'Add a set of marks example', What will happen if mark == -1?
In the 'Add a set of marks example', What will happen if mark == -1?
In the flowchart example for printing numbers from 1 to 10, what happens to the number after it's printed?
In the flowchart example for printing numbers from 1 to 10, what happens to the number after it's printed?
In the flowchart example for printing numbers from 1 to 10, what condition is being checked inside the loop?
In the flowchart example for printing numbers from 1 to 10, what condition is being checked inside the loop?
In example 10, what happens with count == n condition?
In example 10, what happens with count == n condition?
Which of the following actions represents the final step in the provided pseudocode example that's designed to calculate the perimeter of a circle?
Which of the following actions represents the final step in the provided pseudocode example that's designed to calculate the perimeter of a circle?
Why is creativity considered a critical element in computer programming?
Why is creativity considered a critical element in computer programming?
What does the term 'algorithm' refer to in computer science?
What does the term 'algorithm' refer to in computer science?
According to the properties of a valid algorithm, which statement is correct?
According to the properties of a valid algorithm, which statement is correct?
What is the significance of 'definiteness' as a property of algorithms?
What is the significance of 'definiteness' as a property of algorithms?
Why should variable names be 'relevant' when writing algorithms?
Why should variable names be 'relevant' when writing algorithms?
Which type of control structure enables a block of code to be executed repeatedly based on a condition?
Which type of control structure enables a block of code to be executed repeatedly based on a condition?
When is the 'IF...THEN...ELSE...ENDIF' structure typically used?
When is the 'IF...THEN...ELSE...ENDIF' structure typically used?
In flowchart, which shape signifies an arithmetic operation.
In flowchart, which shape signifies an arithmetic operation.
In the given algorithm example for swapping two numbers, what is the role of the 'temp' variable?
In the given algorithm example for swapping two numbers, what is the role of the 'temp' variable?
In the pseudocode provided, what operation is performed by the statement COMPUTE area = length * width
?
In the pseudocode provided, what operation is performed by the statement COMPUTE area = length * width
?
In the example algorithm for finding whether a given number is even or odd, how is it determined that the number is even?
In the example algorithm for finding whether a given number is even or odd, how is it determined that the number is even?
In which order are steps performed in the sample algorithm: finding even or odd number?
In which order are steps performed in the sample algorithm: finding even or odd number?
What is the primary function of pseudocode?
What is the primary function of pseudocode?
Which symbol is used to represent the processing or assignment operation in flowchart?
Which symbol is used to represent the processing or assignment operation in flowchart?
What does the 'effectiveness' property of an algorithm ensure?
What does the 'effectiveness' property of an algorithm ensure?
Flashcards
Computer Programming
Computer Programming
Instructing computers to perform specific tasks or solve problems through a technological process.
Program code
Program code
Text representing a computer program, often called source code or simply code.
Problem solving in programming
Problem solving in programming
A structured process using creativity to identify problems and generate solutions before programming.
Analyzing the problem
Analyzing the problem
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Developing an algorithm
Developing an algorithm
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Coding
Coding
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Debugging and testing
Debugging and testing
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Algorithm
Algorithm
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Algorithm Output
Algorithm Output
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Finiteness
Finiteness
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Definiteness
Definiteness
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Effectiveness
Effectiveness
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Language Independent
Language Independent
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Variable
Variable
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Arithmetic Operators
Arithmetic Operators
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Comparison/Relational Operators
Comparison/Relational Operators
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Logical Operators
Logical Operators
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Sequence Structure
Sequence Structure
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Selection (Branching)
Selection (Branching)
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Loop (Repetition)
Loop (Repetition)
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Pseudocode
Pseudocode
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Flowchart
Flowchart
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Selection Control
Selection Control
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Selection Control
Selection Control
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Loop Control
Loop Control
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Loop Control
Loop Control
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Loop Control
Loop Control
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Study Notes
Computer Programming
- Computer programming involves instructing computers to perform specific tasks or solve problems.
- It represents collaboration between humans, who create instructions, and computers, which follow them.
- Programming involves giving commands to a computer, like printing or multiplying numbers.
- A computer program is a sequence of commands.
- Program code, also known as source code or just code, is the form that computer programs take.
- Computer programs are sequences of commands written in a programming language.
Problem Solving
- Creativity and problem solving are critical in computer programming.
- A structured process is needed to identify problems and generate creative solutions before programming.
- Steps in problem solving:
- Analyzing the problem: Identify the problem, required inputs, and desired output.
- Developing an algorithm: Write an algorithm describing the step-by-step process to solve the problem, which is integral to planning.
- Coding: Utilize high-level languages to write code based on the algorithm.
- Debugging and testing: Ensure the software meets business and technical requirements and functions as expected, this rectification process continues until all errors are removed.
Algorithm
- An algorithm is a finite sequence of steps to complete a task and get the desired output.
- To arrange numbers in ascending order, an algorithm finds the smallest, prints it, and repeats.
- An algorithm must meet certain specific properties.
- Algorithms must take zero or more values as Input.
- Algorithms must produce at least one output value, from a specified set of input values, as the solution.
- Finiteness: Algorithms must end after a limited number of steps, leading to a solution.
- Definiteness: Algorithms must have clear and unambiguous steps.
- Effectiveness: An algorithm should consistently produce meaningful, correct results with valid, basic operations that can be done manually.
- Algorithms must be language-independent, implementable in any language with consistent output.
- Steps for writing out algorithms:
- Define the input; circle perimeter calculations use the radius of the circle.
- Define variables to store inputs, constants, intermediate results and final output;
radius
for the circle's radius andpi
for π, approximately 3.14159. - Outline operations, for calculating a circle's perimeter, multiply the radius by 2*pi, and store the result in a new variable.
- Output the operation results, for a circle with a radius of 2, the algorithm would output 12.56636.
- Variables are used when writing an algorithm.
- Variables are named memory spaces which are to store values.
- Variables stores input values as well as the results of mathematical operations.
- Rules for naming variables:
- No spaces.
- No keywords.
- The name should be relevant.
- Arithmetic operators used in algorithms:
+
for addition. Example:A + B
-
for subtraction. Example:A - B
*
for multiplication. Example:A * B
/
for division. Example:A / B
^
for power. Example:A ^ B
%
for remainder. Example:A % B
- Comparison/relational operators used in algorithms:
>
Greater than:A > B
<
Less than:A < B
=
or==
Equal:A = B
orA == B
>=
Greater than or equal to:A >= B
<=
Less than or equal to:A <= B
<>
or!=
Not equal:A <> B
orA != B
- Logical operators manipulate Boolean values (true/false) and return a Boolean result based on the operands' logical relationship.
- AND: Both conditions must be true. Result is True if
A < B
ANDB < C
are true. - OR: Either condition must be true. Result is True if
A < B
ORB < C
are true. - NOT: The condition must be reversed. Result is True if
A > B
is false.
- AND: Both conditions must be true. Result is True if
- Three algorithm control structures:
- Sequence: Statements placed one after the other, executed from top to bottom.
- Selection (Branching): A condition dictates a TRUE or FALSE decision; if TRUE, one branch is followed, otherwise, the other is.
- Loop (Repetition): Executes a statement/code block repeatedly based on a loop condition using
WHILE
orFOR
loops that relies on logical tests.
- Two ways to represent an algorithm:
- Pseudocode.
- Flowchart.
Pseudocode
- Pseudocode is a non-formal language for writing algorithms without specific syntax.
- Each step is written in sequence on it's own line.
- Instructions are in uppercase, variables are in lowercase, and messages are written in sentence case.
- Commonly used keywords in pseudocode:
START – BEGIN
to identify the starting point of a program.OUTPUT – PRINT – DISPLAY
to output the result.IF/ELSE
for control statements.For – WHILE
to repeat a set of statements.STOP – END
to identify the ending point of the program.INPUT – READ – GET
to accept input.GO TO
to transfer control of execution to another step/statement.
- There are two types of selection control statements.
IF…. THEN …. ENDIF
- If the condition is true, the statements between THEN and ENDIF are executed.
IF…. THEN …. ELSE …. ENDIF
- If the condition is true, statements between THEN and ELSE are executed or the statements between ELSE and ENDIF are executed.
- There are three types of repetition statements
WHILE …. DO …. ENDWHILE
- Executes the loop as long as the condition is TRUE.
REPEAT…. UNTIL
- Executes the loop as long as the condition is FALSE.
FOR … TO …. NEXT
executes a statement a known number of times.- A control variable is incremented by 1 each time the loop ends.
- The loop repeats as long as this control variable is less than or equal to the final value it is set to.
Flowchart
- Flowcharts are visual representations of algorithms using shapes and arrows.
- Each shape represents a step, and arrows indicate the process flow.
- Flowcharts go from top to bottom.
- Flowchart Symbols:
- Oval for Start/Stop (terminal symbol)
- Arrows for flow direction
- Parallelogram for Input/Output processes
- Rectangle for processing/arithmetic operations
- Diamond for decisions (True/False questions)
- There are two types of selection control statements.
IF…. THEN …. ENDIF
IF…. THEN …. ELSE …. ENDIF
- There are three types of repetition statements.
WHILE …. DO …. ENDWHILE
REPEAT…. UNTIL
FOR … TO …. NEXT
Example Pseudocode and Flowcharts
-
Example 1. Calculate the Summation of Two Numbers:
- Algorithm: Start, Input first Number, Input second Number, Compute the summation of entered numbers, Print the value of the sum, End.
-
Pseudocode: 1.START, 2. INPUT num1 and num2, 3. COMPUTE sum = num1 + num2, 4. PRINT sum, 5. STOP.
-
Example 2. Calculate the perimeter of a circle (Given the radius):
- Algorithm: Start, Input the radius of a circle, Set pi = 3.14, compute perimeter = 2piradius, Print the value of perimeter, End.
- Pseudocode: 1.START, 2. INPUT radius, 3. SET pi = 3.14, 4. COMPUTE perimeter = 2piradius, 5. PRINT perimeter, 6. STOP.
-
Example 3. Calculate the area of a rectangle (Given Length and Width):
- Algorithm: Start, Input the rectangle length as Length, Input the rectangle width as Width, compute the Area = length * width, Print the value of Area, End.
- Pseudocode: 1.START, 2. INPUT length and width, 3. COMPUTE area = length * width, 4. PRINT area, 5. STOP.
-
Example 4. Swap the values of the the two numbers.
- Algorithm: Start, Input the first number, Input the second number, Set temp = num1, Set num1 = num2, Set num2 = temp, Print the values of num1 and num2, End.
- Pseudocode: 1.START, 2. INPUT num1 and num2, 3. SET temp = num1, 4. SET num1 = num2, 5. SET num2 = temp, 6. PRINT num1 and num2, 7. STOP.
-
Example 5. Find Whether the Given Number is Even or Odd.
- Algorithm: Start, Input number, If the number is Divided by 2; Print number is Even or Otherwise Print Number is Odd, End.
- Pseudocode: 1.START, 2. INPUT num, 3. IF (num % 2 ==0) THEN, PRINT num is even, 4. ELSE, PRINT num is odd, 5. ENDIF, 6. STOP.
-
Example 6. Find Largest of Two Numbers.
- Algorithm: Start, Input the first number and the second number, and comparing both numbers, If condition is satisfied Print the number and End.
- Pseudocode: 1.START, 2. INPUT num1 and num2, 3. IF (num1 > num2) THEN; SET max = num1, 4. ELSE; SET max = num2, 5. ENDIF, 6. PRINT max, 7. STOP.
-
Example 7. Find the Largest Number of Three Numbers
- Algorithm: Initialize first to variables (num1, num2, num3); Input all variables required, compare each variable and set a if condition to satisfy which number if the greatest of all; If (num2 > max); Set Max = num2 and End the statement
- Pseudocode: 1.START, 2. INPUT num1, num2, num3, 3. SET max = num1, 4. IF (num2 > max) THEN, SET max = num2, 5. ENDIF, 6. IF (num3 > max) THEN; SET max = num3, 7. ENDIF, 8. PRINT max, 9. STOP.
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