Intro to Computer Programming and Problem Solving

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Questions and Answers

Which of the following best describes computer programming?

  • A theoretical field with no practical applications.
  • A process where humans instruct computers to perform tasks. (correct)
  • A form of communication exclusively between computers.
  • The automated creation of programs by computers.

What role do humans play in the collaboration inherent in computer programming?

  • Executing instructions provided by the computer.
  • Translating computer code into human-readable language.
  • Maintaining the physical hardware of the computer system.
  • Creating instructions for computers in a language they understand. (correct)

What is the primary purpose of 'debugging and testing' in problem-solving within computer programming?

  • To identify the initial problem and define the required inputs.
  • To translate the algorithm into a high-level programming language.
  • To write an algorithm that describes the step-by-step process.
  • To ensure the software meets requirements and works as expected by rectifying errors. (correct)

Which characteristic is NOT a necessary property of an algorithm?

<p>Ambiguity (D)</p>
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What does it mean for an algorithm to be 'language independent'?

<p>It consists of plain instructions that can be implemented in any language. (B)</p>
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In the context of algorithms, what is the role of 'variables'?

<p>They are named memory spaces used to store values that can be updated during execution. (A)</p>
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What is the purpose of relational operators within an algorithm?

<p>To compare different values and determine relationships between them. (A)</p>
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What is the role of logical operators in algorithms?

<p>To manipulate boolean values and return a boolean result. (C)</p>
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Which control structure involves statements being placed one after the other, with execution taking place sequentially?

<p>Sequence (D)</p>
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Which term describes a non-formal language used for writing algorithms, typically without specific syntax requirements?

<p>Pseudocode (C)</p>
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What does the pseudocode keyword 'IF/ELSE' primarily represent?

<p>Control Statement (A)</p>
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For what purpose is the 'FOR...TO...NEXT' loop structure used in pseudocode?

<p>Repeating a set of statements a predetermined number of times. (C)</p>
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Which shape in a flowchart is used to represent a question where the answer is TRUE or FALSE?

<p>Diamond (B)</p>
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What is the function of a parallelogram shape in a flowchart?

<p>To represent input and output operations. (A)</p>
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In the provided example, how is the value of 'pi' defined in the algorithm to calculate the perimeter of a circle?

<p>pi = 3.14 (C)</p>
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In the algorithm example for finding the largest of two numbers, what step is taken if num1 is greater than num2?

<p><code>max</code> is set to <code>num1</code> (B)</p>
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In the 'Add a set of marks example', What will happen if mark == -1?

<p>print sum (B)</p>
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In the flowchart example for printing numbers from 1 to 10, what happens to the number after it's printed?

<p>It's incremented by 1 (B)</p>
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In the flowchart example for printing numbers from 1 to 10, what condition is being checked inside the loop?

<p>num &lt;= 10 (B)</p>
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In example 10, what happens with count == n condition?

<p>print sum (D)</p>
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Which of the following actions represents the final step in the provided pseudocode example that's designed to calculate the perimeter of a circle?

<p>PRINT perimeter (D)</p>
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Why is creativity considered a critical element in computer programming?

<p>It supports the application of structured processes needed to identify problems and generate creative solutions. (C)</p>
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What does the term 'algorithm' refer to in computer science?

<p>A finite sequence of steps for completing a task. (C)</p>
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According to the properties of a valid algorithm, which statement is correct?

<p>An algorithm must produce at least one output value. (A)</p>
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What is the significance of 'definiteness' as a property of algorithms?

<p>Each step of the algorithm must be precisely defined. (B)</p>
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Why should variable names be 'relevant' when writing algorithms?

<p>To enhance the readability and understanding of the algorithm. (A)</p>
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Which type of control structure enables a block of code to be executed repeatedly based on a condition?

<p>Loop (D)</p>
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When is the 'IF...THEN...ELSE...ENDIF' structure typically used?

<p>To make a decision between two alternative blocks of code based on a condition. (D)</p>
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In flowchart, which shape signifies an arithmetic operation.

<p>Rectangle (C)</p>
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In the given algorithm example for swapping two numbers, what is the role of the 'temp' variable?

<p>To temporarily hold the value of one number while swapping. (B)</p>
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In the pseudocode provided, what operation is performed by the statement COMPUTE area = length * width?

<p>It calculates the area by multiplying <code>length</code> by <code>width</code> (D)</p>
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In the example algorithm for finding whether a given number is even or odd, how is it determined that the number is even?

<p>The number is divided by 2 and the remainder is 0 (B)</p>
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In which order are steps performed in the sample algorithm: finding even or odd number?

<p>start -&gt; input -&gt; if divided by 2 -&gt; print -&gt; end (D)</p>
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What is the primary function of pseudocode?

<p>To describe the steps of an algorithm in a structured, human-readable format. (A)</p>
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Which symbol is used to represent the processing or assignment operation in flowchart?

<p>Rectangle (D)</p>
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What does the 'effectiveness' property of an algorithm ensure?

<p>Ability to produce accurate results in finite time. (D)</p>
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Flashcards

Computer Programming

Instructing computers to perform specific tasks or solve problems through a technological process.

Program code

Text representing a computer program, often called source code or simply code.

Problem solving in programming

A structured process using creativity to identify problems and generate solutions before programming.

Analyzing the problem

Identifying the problem, required inputs, and desired output.

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Developing an algorithm

Writing a step-by-step process to solve a problem.

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Coding

Writing code based on a developed algorithm, using different high-level languages.

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Debugging and testing

Ensuring software meets business and technical requirements by rectifying errors found during testing.

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Algorithm

A finite sequence of steps to complete a task and get the desired output.

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Algorithm Output

An algorithm must produce at least one output value from specified input values.

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Finiteness

The algorithm must end after a finite number of steps.

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Definiteness

Each step of the algorithm must be precisely and unambiguously defined.

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Effectiveness

Ability to produce a correct result for all valid inputs in a finite amount of time.

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Language Independent

The algorithm must be implementable in any language.

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Variable

Named memory location used to store values.

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Arithmetic Operators

Arithmetic symbols used to perform calculations.

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Comparison/Relational Operators

Symbols to compare values, resulting in true or false.

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Logical Operators

Operators that manipulate boolean values (true or false).

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Sequence Structure

Statements placed one after the other, executing from top to down.

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Selection (Branching)

A condition determines which branch of code is executed.

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Loop (Repetition)

Statements are executed repeatedly based on a loop condition.

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Pseudocode

Non-formal language for describing algorithms.

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Flowchart

Visual representation of an algorithm using boxes, diamonds, and arrows.

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Selection Control

IF (Condition) THEN ... ENDIF

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Selection Control

IF (Condition) THEN ... ELSE ... ENDIF

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Loop Control

WHILE (Condition) ... DO ... ENDWHILE

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Loop Control

REPEAT ... UNTIL (Condition)

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Loop Control

FOR Variable = Initial Value TO Final Value ... NEXT

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Study Notes

Computer Programming

  • Computer programming involves instructing computers to perform specific tasks or solve problems.
  • It represents collaboration between humans, who create instructions, and computers, which follow them.
  • Programming involves giving commands to a computer, like printing or multiplying numbers.
  • A computer program is a sequence of commands.
  • Program code, also known as source code or just code, is the form that computer programs take.
  • Computer programs are sequences of commands written in a programming language.

Problem Solving

  • Creativity and problem solving are critical in computer programming.
  • A structured process is needed to identify problems and generate creative solutions before programming.
  • Steps in problem solving:
    • Analyzing the problem: Identify the problem, required inputs, and desired output.
    • Developing an algorithm: Write an algorithm describing the step-by-step process to solve the problem, which is integral to planning.
    • Coding: Utilize high-level languages to write code based on the algorithm.
    • Debugging and testing: Ensure the software meets business and technical requirements and functions as expected, this rectification process continues until all errors are removed.

Algorithm

  • An algorithm is a finite sequence of steps to complete a task and get the desired output.
  • To arrange numbers in ascending order, an algorithm finds the smallest, prints it, and repeats.
  • An algorithm must meet certain specific properties.
  • Algorithms must take zero or more values as Input.
  • Algorithms must produce at least one output value, from a specified set of input values, as the solution.
  • Finiteness: Algorithms must end after a limited number of steps, leading to a solution.
  • Definiteness: Algorithms must have clear and unambiguous steps.
  • Effectiveness: An algorithm should consistently produce meaningful, correct results with valid, basic operations that can be done manually.
  • Algorithms must be language-independent, implementable in any language with consistent output.
  • Steps for writing out algorithms:
    • Define the input; circle perimeter calculations use the radius of the circle.
    • Define variables to store inputs, constants, intermediate results and final output; radius for the circle's radius and pi for Ï€, approximately 3.14159.
    • Outline operations, for calculating a circle's perimeter, multiply the radius by 2*pi, and store the result in a new variable.
    • Output the operation results, for a circle with a radius of 2, the algorithm would output 12.56636.
  • Variables are used when writing an algorithm.
  • Variables are named memory spaces which are to store values.
  • Variables stores input values as well as the results of mathematical operations.
  • Rules for naming variables:
    • No spaces.
    • No keywords.
    • The name should be relevant.
  • Arithmetic operators used in algorithms:
    • + for addition. Example: A + B
    • - for subtraction. Example: A - B
    • * for multiplication. Example: A * B
    • / for division. Example: A / B
    • ^ for power. Example: A ^ B
    • % for remainder. Example: A % B
  • Comparison/relational operators used in algorithms:
    • > Greater than: A > B
    • < Less than: A < B
    • = or == Equal: A = B or A == B
    • >= Greater than or equal to: A >= B
    • <= Less than or equal to: A <= B
    • <> or != Not equal: A <> B or A != B
  • Logical operators manipulate Boolean values (true/false) and return a Boolean result based on the operands' logical relationship.
    • AND: Both conditions must be true. Result is True if A < B AND B < C are true.
    • OR: Either condition must be true. Result is True if A < B OR B < C are true.
    • NOT: The condition must be reversed. Result is True if A > B is false.
  • Three algorithm control structures:
    • Sequence: Statements placed one after the other, executed from top to bottom.
    • Selection (Branching): A condition dictates a TRUE or FALSE decision; if TRUE, one branch is followed, otherwise, the other is.
    • Loop (Repetition): Executes a statement/code block repeatedly based on a loop condition using WHILE or FOR loops that relies on logical tests.
  • Two ways to represent an algorithm:
    • Pseudocode.
    • Flowchart.

Pseudocode

  • Pseudocode is a non-formal language for writing algorithms without specific syntax.
  • Each step is written in sequence on it's own line.
  • Instructions are in uppercase, variables are in lowercase, and messages are written in sentence case.
  • Commonly used keywords in pseudocode:
    • START – BEGIN to identify the starting point of a program.
    • OUTPUT – PRINT – DISPLAY to output the result.
    • IF/ELSE for control statements.
    • For – WHILE to repeat a set of statements.
    • STOP – END to identify the ending point of the program.
    • INPUT – READ – GET to accept input.
    • GO TO to transfer control of execution to another step/statement.
  • There are two types of selection control statements.
  • IF…. THEN …. ENDIF
    • If the condition is true, the statements between THEN and ENDIF are executed.
  • IF…. THEN …. ELSE …. ENDIF
    • If the condition is true, statements between THEN and ELSE are executed or the statements between ELSE and ENDIF are executed.
  • There are three types of repetition statements
  • WHILE …. DO …. ENDWHILE
  • Executes the loop as long as the condition is TRUE.
  • REPEAT…. UNTIL
  • Executes the loop as long as the condition is FALSE.
  • FOR … TO …. NEXT executes a statement a known number of times.
    • A control variable is incremented by 1 each time the loop ends.
    • The loop repeats as long as this control variable is less than or equal to the final value it is set to.

Flowchart

  • Flowcharts are visual representations of algorithms using shapes and arrows.
  • Each shape represents a step, and arrows indicate the process flow.
  • Flowcharts go from top to bottom.
  • Flowchart Symbols:
    • Oval for Start/Stop (terminal symbol)
    • Arrows for flow direction
    • Parallelogram for Input/Output processes
    • Rectangle for processing/arithmetic operations
    • Diamond for decisions (True/False questions)
  • There are two types of selection control statements.
    • IF…. THEN …. ENDIF
    • IF…. THEN …. ELSE …. ENDIF
  • There are three types of repetition statements.
    • WHILE …. DO …. ENDWHILE
    • REPEAT…. UNTIL
    • FOR … TO …. NEXT

Example Pseudocode and Flowcharts

  • Example 1. Calculate the Summation of Two Numbers:

    • Algorithm: Start, Input first Number, Input second Number, Compute the summation of entered numbers, Print the value of the sum, End.
  • Pseudocode: 1.START, 2. INPUT num1 and num2, 3. COMPUTE sum = num1 + num2, 4. PRINT sum, 5. STOP.

  • Example 2. Calculate the perimeter of a circle (Given the radius):

    • Algorithm: Start, Input the radius of a circle, Set pi = 3.14, compute perimeter = 2piradius, Print the value of perimeter, End.
    • Pseudocode: 1.START, 2. INPUT radius, 3. SET pi = 3.14, 4. COMPUTE perimeter = 2piradius, 5. PRINT perimeter, 6. STOP.
  • Example 3. Calculate the area of a rectangle (Given Length and Width):

    • Algorithm: Start, Input the rectangle length as Length, Input the rectangle width as Width, compute the Area = length * width, Print the value of Area, End.
    • Pseudocode: 1.START, 2. INPUT length and width, 3. COMPUTE area = length * width, 4. PRINT area, 5. STOP.
  • Example 4. Swap the values of the the two numbers.

    • Algorithm: Start, Input the first number, Input the second number, Set temp = num1, Set num1 = num2, Set num2 = temp, Print the values of num1 and num2, End.
    • Pseudocode: 1.START, 2. INPUT num1 and num2, 3. SET temp = num1, 4. SET num1 = num2, 5. SET num2 = temp, 6. PRINT num1 and num2, 7. STOP.
  • Example 5. Find Whether the Given Number is Even or Odd.

    • Algorithm: Start, Input number, If the number is Divided by 2; Print number is Even or Otherwise Print Number is Odd, End.
    • Pseudocode: 1.START, 2. INPUT num, 3. IF (num % 2 ==0) THEN, PRINT num is even, 4. ELSE, PRINT num is odd, 5. ENDIF, 6. STOP.
  • Example 6. Find Largest of Two Numbers.

    • Algorithm: Start, Input the first number and the second number, and comparing both numbers, If condition is satisfied Print the number and End.
    • Pseudocode: 1.START, 2. INPUT num1 and num2, 3. IF (num1 > num2) THEN; SET max = num1, 4. ELSE; SET max = num2, 5. ENDIF, 6. PRINT max, 7. STOP.
  • Example 7. Find the Largest Number of Three Numbers

    • Algorithm: Initialize first to variables (num1, num2, num3); Input all variables required, compare each variable and set a if condition to satisfy which number if the greatest of all; If (num2 > max); Set Max = num2 and End the statement
    • Pseudocode: 1.START, 2. INPUT num1, num2, num3, 3. SET max = num1, 4. IF (num2 > max) THEN, SET max = num2, 5. ENDIF, 6. IF (num3 > max) THEN; SET max = num3, 7. ENDIF, 8. PRINT max, 9. STOP.

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