Podcast
Questions and Answers
Which characteristic is most indicative of interactive media?
Which characteristic is most indicative of interactive media?
- User influence on program output. (correct)
- Unidirectional information flow.
- Predetermined content sequence.
- Passive content consumption.
A website that allows users to customize content, comment on articles, and create personal profiles is an example of what?
A website that allows users to customize content, comment on articles, and create personal profiles is an example of what?
- Non-interactive media.
- Traditional broadcasting.
- Web 1.0.
- Interactive media. (correct)
How does multimedia facilitate active learning, according to the principles outlined?
How does multimedia facilitate active learning, according to the principles outlined?
- By restricting user control to maintain a linear learning path.
- By presenting information in a purely textual format for clarity.
- By minimizing sensory input to reduce cognitive overload.
- By employing dual coding, which enhances long-term memory retention. (correct)
What is the primary role of interactivity in online games such as Pokemon Go or Clash of Clans?
What is the primary role of interactivity in online games such as Pokemon Go or Clash of Clans?
Which media format is LEAST likely to be considered interactive?
Which media format is LEAST likely to be considered interactive?
Which of the following best describes 'dual coding' in the context of interactive multimedia principles?
Which of the following best describes 'dual coding' in the context of interactive multimedia principles?
Which of the following is the most likely reason for developers to create browser-based online games?
Which of the following is the most likely reason for developers to create browser-based online games?
How do online tests exemplify interactivity?
How do online tests exemplify interactivity?
What is the key advantage of using courseware as an educational tool?
What is the key advantage of using courseware as an educational tool?
In the context of multimedia, which of the following elements most directly contributes to interactivity?
In the context of multimedia, which of the following elements most directly contributes to interactivity?
Which of the following best illustrates the orienting effect of interactive multimedia?
Which of the following best illustrates the orienting effect of interactive multimedia?
How do podcasts and vodcasts differ in their primary mode of content delivery?
How do podcasts and vodcasts differ in their primary mode of content delivery?
What is the common feature between online games, online tests and courseware?
What is the common feature between online games, online tests and courseware?
A user is browsing a website, and an advertisement flashes on the screen encouraging them to subscribe. What is this an example of?
A user is browsing a website, and an advertisement flashes on the screen encouraging them to subscribe. What is this an example of?
Which of the following is the best example of linear interactive multimedia?
Which of the following is the best example of linear interactive multimedia?
A marketing team wants to create a highly engaging advertisement. Which of the following approaches would best utilize the principles of interactive multimedia?
A marketing team wants to create a highly engaging advertisement. Which of the following approaches would best utilize the principles of interactive multimedia?
What is the difference between Interactive Media, and Multimedia?
What is the difference between Interactive Media, and Multimedia?
A company wants to create a training module for new employees. Which approach would best leverage the benefits of interactive multimedia to improve learning outcomes?
A company wants to create a training module for new employees. Which approach would best leverage the benefits of interactive multimedia to improve learning outcomes?
What are the main principles of Interactive Multimedia?
What are the main principles of Interactive Multimedia?
Which of the following describes how interactive media facilitates communication?
Which of the following describes how interactive media facilitates communication?
Flashcards
Interactivity
Interactivity
Communication between human and computer software.
Multimedia
Multimedia
Combining text, audio, images, animation, video, and interactivity.
Videos
Videos
Digital moving visual images found on video hosting sites.
Sound, Music, or Audio
Sound, Music, or Audio
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Online Games
Online Games
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Online Tests
Online Tests
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Courseware
Courseware
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Podcasts
Podcasts
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Vodcasts
Vodcasts
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Interactive Media
Interactive Media
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Multimedia
Multimedia
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User Control
User Control
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Illustrative Media
Illustrative Media
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Multiple Modalities
Multiple Modalities
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Orienting Effect
Orienting Effect
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Dual Coding
Dual Coding
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Active Learning
Active Learning
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Study Notes
EDSA 1
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EDSA People Power Revolution 1 happen on February 25, 1986 was an action taken by Filipino people to protest the years of abuse of power and blatant corruption under the dictatorship of Former President Ferdinand Marcos and his cronies..
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During that time, gathering the sheer number of people to EDSA to join in the bloodless revolution was extremely difficult. Instant messaging during that time was only for few people and Social media doesn't exist as a platform for people to spread the word. It was the appealed of Manila Archbishop Jaime Cardinal Sin to the people through the only available form of ICT to them at the time: Radio Veritas.
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But what if the people of that era has the kind of ICT technology we enjoy now? What would have happened then?
EDSA 2
- The Second EDSA Revolution, also known as EDSA II, was a political protest from January 17-20, 2001 that peacefully overthrew the government of Joseph Estrada, the thirteenth President of the Philippines. A new information and communications technology (ICT) the mobile phone was the symbol of the People Power II revolution in the Philippines. it was the use of cellphones for "texting" rather than calls that was the most intriguing part of People Power II and was also the key to its success. The lack of attention to the role of technology is surprising. People Power II was arguably the world's first "E-revolution" - a change of government brought about by new forms of ICTS. TEXT
Million People March
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The so-called Million People March at Luneta was the first of a series of protests in the Philippines calling for the total abolition of the Pork Barrel fund, triggered by public anger over the Priority Development Assistance Fund scam. It was held at Luneta Park on the 26th day of August 2013.
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On the day of the protest itself, the hashtags used by the coordinating group #Million People March and #ScrapPork reportedly trended first in the Philippines to show widespread support for the cause and that a large number of people monitoring the event.
Yolanda People Finder
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On the 8th day of November, year 2013, the biggest typhoon in recorded history battered the Philippines.
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When Super Typhoon Yolanda (international name of Haiyan) finally left the country, it left a swathe of destruction, so huge and unimaginable, the national government has been reeling from the sheer gravity of the situation.
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The vast use of ICT had a great impact in terms of informing others on what is happening during this calamity.
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A Facebook post where this user gives tips on helping out the victims of the super typhoon.
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Even finding people who is affected by the storm is easy with the internet. With just a few clicks away, you'll know immediately what your loved ones are doing.
Aside from the social media, Google offered a help to the Filipino people by allowing them to use their web application called Google Person Finder. However, Google reminds people that "all data entered (on the website) is available to the public and usable by anyone," adding that "Google does not review or verify the accuracy of the data." So, it's not 100 percent proof. Nonetheless, it's another alternative option that can easily be accessed online.
"The power of technology, social media, and the Internet- all at our disposal. We have to use them wisely."
ICT INTERVENTIONS IN COVID-19 PANDEMIC
- The review study explored the existing digital or ICT-based technologies that are being used for containment of pandemic spread of COVID-19 around the globe. The results showed that websites and dashboards, mobile applications, robotics and drones, artificial intelligence (AI) or machine learning (ML), data analytic, wearable or sensor technology, social media and learning tools and interactive voice response (IVR) are primarily used around the world as ICT intervention to combat the pandemic spread of COVID-19 and to provide health services during this vulnerable period.
a.) Websites and Dashboards - Most countries have created websites, dashboards, and national portals to fight within a local sphere mainly to provide updated Corona statistics, preventive and controlling information, government and medical declarations, awareness and mental health related information, emergency contact information, hospital map, and facilitate for self-assessment and symptom reporting for the risk of COVID-19. Even Our Local Government Official FB page used this interventions.
b.) Mobile Application - A number of mobile applications are being developed almost in every Corona affected country around the world. The main purpose of using mobile applications includes providing treatment information or services, remote monitoring and assistance to Corona infected patients, provide updated statistics on COVID-19, making people aware about Coronavirus, providing communication service including live video chatting and emergency calls, assisting to improve selfconfidence and mental health during the pandemic situation, and providing preventative and controlling information. Ex. Contact Tracing Mobile Application.
c.) Robots and Drones Several kind of robots and drones like disinfecting robot, agricultural robot, virtual human, micro-multicopter and industry robot are being used in several countries for multiplepurposes that include transporting medical supplies, disinfection process, detection of symptoms, patient monitoring and in few cases providing physical medical support.
d.) Artificial Intelligence - Artificial Intelligence (AI) is plays numerous roles to limit the human interaction and involvement to fight against the COVID-19 pandemic. Services like disease surveillance, early warnings and alerts, virtual healthcare assistance, information verification over social media, controlling social distancing and measuring the lock-down, treatment and cures, processing and analyzing COVID-19 test samples, detecting and tracking individuals even when a person is wearing a face-mask and the likes are received from the Al-based technologies.
e.) Data Analytics data analytics, predictive analytic or data science is used to provide data dashboard as well as to track, predict, control, respond to, and combat the pandemic spread of COVID-19. It was also called as Digital Mapping
f.) Wearable Technology-Wearable computing or sensor technology are being used to detect COVID-19 cases in a mass crowd using thermal imaging, monitor and ensure quarantine of suspected patients, and measure/collect patient's health data.
g.) Social Media and Learning Tools - Social Media platforms like Facebook, Twitter, Instagram, Telegram are playing a very effective role to raise awareness and spread preventive measures. Moreover, learning tools like simulation exercises and management presentation are being provided globally to raise resistance against the pandemic. Social Media Platforms also serves as a communication tool for the infected patients and their family.
h.) Interactive Voice Responses A wide use of Interactive Voice Responses (IVR) is Introduced globally and locally to assist health system. Google launched Rapid Response virtual agent and Xaqt's Coronavirus IVR (US) as a service are conversational IVR that gives government agencies and NGOs the ability to provide relevant information to citizens in a responsive and proactive manner. Local use of IVR like Aaroyga Seba (56) in India has been also observed effective for healthcare assistance, reporting and data collection on COVID-19.
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