Podcast
Questions and Answers
In Interaction Design, why is it important to consider the context of use?
In Interaction Design, why is it important to consider the context of use?
- Different environments and situations will affect how a user interacts with a product. (correct)
- It primarily affects the aesthetic appeal of the design.
- It is only relevant for digital products, not physical products.
- Context of use has minimal impact on how users interact with a product.
Which of the following statements aligns with Preece, Sharp, and Rogers' (2015) definition of interaction design?
Which of the following statements aligns with Preece, Sharp, and Rogers' (2015) definition of interaction design?
- Interaction design is solely focused on improving the technical aspects of software development.
- Interaction design is the process of optimizing website loading speeds for better performance.
- Interaction design focuses on designing interactive products that support people's communication and interaction in their everyday lives. (correct)
- Interaction design is only about making interfaces visually appealing.
What does usability primarily focus on in the realm of interaction design?
What does usability primarily focus on in the realm of interaction design?
- Usability is solely concerned with the attractive appearance of a product.
- Usability focuses on advanced features, even at the expense of user-friendliness.
- Usability aims for interactive products to be easy to learn, effective to use, and enjoyable. (correct)
- Usability is limited to improving the technical performance of an application.
In interaction design, what is the role of iteration?
In interaction design, what is the role of iteration?
Why is it important for interaction designers to consider people's sensitivities and capabilities?
Why is it important for interaction designers to consider people's sensitivities and capabilities?
What does it mean when we say that usability provides an enjoyable experience?
What does it mean when we say that usability provides an enjoyable experience?
What is a critical drawback when multidisciplinary teams create designs?
What is a critical drawback when multidisciplinary teams create designs?
What does measuring usability involve?
What does measuring usability involve?
What primarily defines 'utility' as a usability goal?
What primarily defines 'utility' as a usability goal?
What does interaction design take into account?
What does interaction design take into account?
What is 'internal consistency' in design?
What is 'internal consistency' in design?
What is the main idea of 'affordance' in interaction design?
What is the main idea of 'affordance' in interaction design?
In the context of making a phone call, how might interaction design adapt to different usage scenarios?
In the context of making a phone call, how might interaction design adapt to different usage scenarios?
Which of the following design choices would LEAST improve the usability of elevator controls with indistinguishable buttons?
Which of the following design choices would LEAST improve the usability of elevator controls with indistinguishable buttons?
Which of the following is the MOST accurate description of the relationship between HCI and Interaction Design?
Which of the following is the MOST accurate description of the relationship between HCI and Interaction Design?
Which of the following is NOT typically a goal of interaction design?
Which of the following is NOT typically a goal of interaction design?
Which activity describes the role of a Usability Engineer?
Which activity describes the role of a Usability Engineer?
Which of the following is true regarding user experience?
Which of the following is true regarding user experience?
What should a designer do?
What should a designer do?
What activity is completed in interaction design?
What activity is completed in interaction design?
Which option describes a core characteristic of interaction design?
Which option describes a core characteristic of interaction design?
Which of the following actions does NOT represent a business Interaction Design consultancy?
Which of the following actions does NOT represent a business Interaction Design consultancy?
What factor is involved when measuring usability?
What factor is involved when measuring usability?
If a product is effective to use, what does that mean?
If a product is effective to use, what does that mean?
Given the options below, which would be seen as an undesirable aspect from the perspective of User Experience goals?
Given the options below, which would be seen as an undesirable aspect from the perspective of User Experience goals?
Generalizable abstractions fall under what category?
Generalizable abstractions fall under what category?
Which of the following is NOT a usability principle?
Which of the following is NOT a usability principle?
What are the items that elevator designs must consider?
What are the items that elevator designs must consider?
How does feedback assist in user experience?
How does feedback assist in user experience?
What describes constraints?
What describes constraints?
What does mapping describe?
What does mapping describe?
How can a designer design for keyboards?
How can a designer design for keyboards?
Which number keys are inconsistent?
Which number keys are inconsistent?
In design, what does affordance provide?
In design, what does affordance provide?
Which is not true regarding how to evaluate an interface?
Which is not true regarding how to evaluate an interface?
What does interaction design support?
What does interaction design support?
Interaction design combines what type of factors?
Interaction design combines what type of factors?
What type of approach in design has wide-reaching inputs?
What type of approach in design has wide-reaching inputs?
Flashcards
Interaction Design
Interaction Design
Designing interactive products to support communication and interaction in everyday and working lives.
Usability
Usability
Easy to learn and effective to use, providing an enjoyable experience.
Interaction Design Considerations
Interaction Design Considerations
Who the users are, what activities are being carried out, and where interaction is taking place.
Usability Engineers
Usability Engineers
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Interaction Designers
Interaction Designers
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Information Architects
Information Architects
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User Experience Designers
User Experience Designers
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User experience
User experience
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Interaction design process
Interaction design process
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Effectiveness
Effectiveness
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Efficiency
Efficiency
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Safety
Safety
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Utility
Utility
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Learnability
Learnability
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Memorability
Memorability
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Satisfaction
Satisfaction
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Core characteristic of good interaction design
Core characteristic of good interaction design
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Core characteristic of good interaction design
Core characteristic of good interaction design
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Core characteristic of good interaction design
Core characteristic of good interaction design
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Why interaction design matters.
Why interaction design matters.
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Usability
Usability
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Core characteristic of good interaction design
Core characteristic of good interaction design
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Usability Engineers
Usability Engineers
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Design principles
Design principles
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Visibility
Visibility
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Feedback
Feedback
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Constraints
Constraints
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Mapping
Mapping
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Consistency
Consistency
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Affordances
Affordances
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Study Notes
The Perfect User
- "The Perfect User" is a designer's idealized concept, embodying optimal user traits
Bad Designs
- Elevator controls and labels on the bottom row look similar, causing errors
- Top-row labels and buttons avoid the same mistake, indicating a design flaw in the bottom row
Good and Bad Design
- The TiVo remote is better than standard remotes due to its peanut shape, logical layout, color-coded buttons, and easy-to-locate buttons
- A good error box design should inform users of the error, but may discourage users
- A bad error box design may not have enough information or instructions/contact information to resolve the problem
Elements to Consider for Interaction Design
- The users
- What the activity is
- Where interaction occurs
- Optimize the interactions based on how users behave with the activity or product
Interaction Design Definitions
- Designing interactive products to support how people communicate and interact is the core of interaction design.
- Interaction design also includes the "design of spaces for human communication and interaction"
Interaction Design Goals
- Interaction design should develop usable products
- Usable products should be easy to learn, effective to use and enjoyable
- Interaction design also needs to involve users in the design process
Types of Design
- User interface, software, and user-centered design, product design, web design, and UX design are all types of design
- Interaction design covers all of these aspects as aspects of designing computer-based systems for people
HCI and Interaction Design
- Academic disciplines, design practices, and interdisciplinary fields relate to Human Computer Interaction (HCI) and interaction design
- Academic disciplines which contribute to interaction design include Psychology, Social Sciences, Computing Sciences, Engineering, Ergonomics and Informatics
- Design practices which contribute to interaction design include graphic, product, artist and industrial design, and film industry
- Interdisciplinary fields that 'do' interaction design are HCI, ubiquitous Computing, Human Factors, Cognitive Engineering, Cognitive Ergonomics, Computer Supported Co-operative Work and Information Systems
Multidisciplinary Teams
- Interaction design often involves multidisciplinary teams with diverse backgrounds
- Multidisciplinary teams lead to more diverse perspectives
- Multidisciplinary teams can benefit from more ideas and better designs
- A disadvantage of multidisciplinary teams is it can be difficult to communicate and design can be harder to progress
Interaction Design in Business
- There is an increasing number of Interaction Design (ID) consultancies
- Nielsen Norman Group helps companies design human-centered products and services
- Cooper supports research and product goal-related design –swim offers design services tailored to product development needs
- IDEO creates products, services, and environments delivering value to customers
Professionals in the ID Business
- Interaction designers deal with the design of interactive aspects of a product
- Usability engineers evaluate products using usability methods and principles
- Information architects deal with how to plan and structure interactive products
- User experience designers handle design and field studies to inform product design
- Product managers define problems to incorporate User eXperience (UX) design for business
User Experience
- The user experience is how a product behaves and is used by people
- One aspect of the user experience is the way people feel and are satisfied when using, looking at, holding or opening and closing something like a product.
- There is a user experience with every product that is used by someone from newspapers to reclining armchairs
- Aspects of the end-user's interaction with the company , its services and products are all par to the user experience
- One can only design for a user experience
iPod Example
- The quality user experience was part of its success from the start
- Its simple, elegant, distinct brand, pleasurable feel, and "must have" fashion status, made the iPod a success
Interaction Design Process
- Establishing requirements, developing alternatives, prototyping and evaluating are involved in the process of Interaction Design
Core Characteristics
- Users should be involved through the development of the project
- Specific usability and user experience goals need to be identified, clearly documented and agreed at the beginning of the project
- Iteration is needed in the core activities
Reason for Length
- To understand and design interactive products that fit with what people want, need, and may desire
- Everyone is different, no one size fits all
- Identify incorrect assumptions about user groups
- Be aware of people's sensitivities and their capabilities
What is Usability?
- Usability is a practical implementation of a good HCI
- Usability makes something easy to learn, effective to use, and enjoyable
- Usability is the effectiveness, efficiency, and satisfaction with which users achieve goals in an environment
- Usability applies to both hardware and software
- It is not about "is this product usable?", but rather bout "how usable is this product?"
- Usability is like oxygen as you don't notice it until it's missing
Poor Usability
- Comments such as "I really like it, but i dont use it much", "It's very fancy, but its not very useful", and "I find it a bit frustrating" all pertain to poor usability
Usability Goals
- Effectiveness, efficiency, safety, utility, learnability and memorability are all usability goals
- Being effective has to do with a system doing what it is supposed to do
- Being efficient has to do with a system supporting the user
- Being safe is how it protects the user from dangerous conditions or undesirable situations
- Good utility is the extent to which the system provides the right kind of functionality
- Easy to learn has to do with how easy a system is to learn to use
- Easy to remember is how easy a system is to remember how to use, once learned
Measuring Usability
- Effectiveness is measured by how good the system is
- Efficiency is measured by minimizing the steps to complete a task
- Safety is measured by how recoverable errors are and how little danger there is
- Utility is measured by if users can do what they need and want to do
- Learnability is how short the learning curve is. Ten minutes is standard for simple systems.
- Memorability is measured by how easy it is to remember what was once learned
- Satisfaction is measured by a subjective evaluation
Measuring Usability (cont.)
- The stress factor and discomfort affect Usability
- Easy of Perception affects usability
- Ease of Comprehension affects usability
- Level of Distraction affects usability
- A task performance measure includes task completion and response time rates
Findings on Usability Measures for a Website
- 95% of customers will be able to find and order a product
- 95% of physicians will be able to find, read, and understand the latest information on lung cancer treatments
- 95% of travelers will be able to make their own airline reservations
- All trained "service representatives" will be able to handle an average of 25 customer calls per hour
User Experience Goals
- User experience goals include aspects which are desirable, such as fun, helpfulness, and exciting or aspects which are undesirable, such as making something feel guilty, boring, or condescending
Usability and User Experience Goals
- Selecting terms to convey a person's feelings, emotions, can help designers understand the multifaceted nature of the user experience
- Trade-offs exist in how easy it is to measure usability goals versus user experience goals
- Trade-offs exist when product goals such as fun and safe conflict with one another
Design Principles
- Generalizable abstractions for thinking about different aspects of design
- Interaction design do's and don'ts
- Designers need to know what to provide at the interface
- Principles are derived from theory, experience, and common sense
Usability Principles
- Visibility, feedback, constraints, mapping, consistency, and affordance are aspects of usability principles
Visibility
- It should be visible what users need to do
Visibility Solutions
- Solutions include making the card reader more obvious; providing an auditory message and a label next to the reader
Feedback
- Sending information back to the user is feedback
- Feedback can include sound, highlighting, animation, and their combinations
- For example, a button which changes color and makes a noise to indicate the click
Constraints
- Constraints restrict possible actions
- Helps prevent incorrect options
- Physical objects such as keys are designed to constrain things
Logical or Ambiguous Design Examples
- Ambiguity exists with having trouble plugging in a mouse or keyboard
- It is not clear if the top or bottom connector is right
- Even color coded icons may not help the user
- Physical objects restrict movement
Design Them Logically
- Design can be improved with direct mapping of the icon and connector being adjacent
- Color coding helps associate connectors with their labels
Mapping
- Mapping is the relationship between controls, movements, and results in the world
Consistency
- Design interfaces so they have similar operations and use similar elements for similar tasks
- Use "ctrl" plus the first letter of the command. For example, ctrl+c is copy, ctrl+s is save
When Consistency Breaks Down
- When 2 commands start with the same letter
- When a user is required to learn multiple combinations of keys and make more errors
- Solutions can include ctrl+alt+S, ctrl+=+S
Internal and External Consistency
- Internal consistency is when designing operations act the same within an application
- It is difficult to achieve with complex interfaces
- External consistency is operations which act the same across applications and devices
Keypad Numbers Layout Inconsistency
- The lack of a standard keypad layout across devices is an example of external inconsistency
Affordances: to Give a Clue
- An attribute of an object indicates its use
- A mouse button indicates pushing, and a door handle indicates pulling
- Scrollbars and icons afford moving up and down, and clicking on
- In 1988, Norman used the term to discuss design of everyday object
- The term has been popularized when it comes to designing interfaces
Physical Affordances
- Everyday objects include cups, chairs, and doors
"Virtual Affordances" vs "Real Affordances"
- Interfaces lack physical object affordances
- He argued that it doesn't make sense to talk about real affordances in digital interfaces
- Interfaces are better as perceived affordances with Learned conventions of arbitrary mappings between action and effect at the interface and some mappings are better than others
Key Points Summary
- Interaction design pertains to designing interactive products to support the way we communicate and interact
- User-friendliness or design, is key when creating virtual stores
- Interaction design requires considering the context of use, type of activities, cultural differences, and user groups
- Furthermore, interaction design should have inputs from wide-reaching disciplines and fields
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