Interaction Design Overview
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Questions and Answers

What is the primary difference between creativity and innovation?

  • Creativity is always new while innovation is not.
  • Creativity and innovation are synonymous terms.
  • Innovation requires existing ideas, but creativity does not.
  • Creativity is the ability to generate ideas, while innovation is the exploitation of those ideas. (correct)
  • During which phase of the design process is the finalization of design typically performed?

  • Concept generation
  • Research phase
  • Concept development (correct)
  • User analysis
  • What primarily drives the 'why' of user interaction with an artifact?

  • The aesthetic appeal of the product
  • The technological capabilities of the artifact
  • The user's functional needs and motivations (correct)
  • The design trends at the time
  • What method falls under direct methods of user analysis?

    <p>Focus groups</p> Signup and view all the answers

    What is the main focus of Interaction Design?

    <p>The visual interface and interaction of a product</p> Signup and view all the answers

    In the context of designing interactive systems, what does 'system functionality' refer to?

    <p>What the user can accomplish with the system</p> Signup and view all the answers

    Who coined the term 'Interaction Design'?

    <p>Bill Moggridge and Bill Verplank</p> Signup and view all the answers

    Which phase involves generating concepts and narrowing down options to solutions?

    <p>Concept generation</p> Signup and view all the answers

    Which revolution is primarily associated with the birth of Interaction Design?

    <p>Digital Revolution</p> Signup and view all the answers

    What is one of the main considerations when designing the behavior of an artifact?

    <p>Allowing users to understand the actions they can take</p> Signup and view all the answers

    What user role is emphasized with informative products in Interaction Design?

    <p>Know the product</p> Signup and view all the answers

    What type of methods might be used in the research phase for user analysis?

    <p>Both direct and indirect methods will typically be used</p> Signup and view all the answers

    What is a key characteristic of tangible interaction in Interaction Design?

    <p>It involves physical embodiment in the product or environment.</p> Signup and view all the answers

    What type of knowledge do direct methods primarily focus on obtaining?

    <p>Explicit knowledge</p> Signup and view all the answers

    How did the focus of technology change from the Physical to the Digital revolution?

    <p>From physical and goal-oriented to digital and experience-oriented.</p> Signup and view all the answers

    What does effective Interaction Design aim to achieve?

    <p>Ensure the product works well, is easy to use, and looks nice</p> Signup and view all the answers

    Which of the following is a characteristic of semi-structured interviews?

    <p>They allow for both general and specific questioning.</p> Signup and view all the answers

    What aspect does Interaction Design primarily focus on in relation to users?

    <p>User experience and engagement</p> Signup and view all the answers

    What is an advantage of using daily reports or diaries in research?

    <p>They provide access to difficult-to-reach contexts.</p> Signup and view all the answers

    Focus groups are primarily designed for which of the following purposes?

    <p>To facilitate group discussions on specific topics.</p> Signup and view all the answers

    What is the primary goal of observation in qualitative research?

    <p>To investigate user's behavior and motivations without their awareness</p> Signup and view all the answers

    What is a key difference between qualitative and quantitative methods in research?

    <p>Qualitative methods provide deeper insights into user experiences.</p> Signup and view all the answers

    Which method is NOT considered a direct method of user analysis?

    <p>Observations</p> Signup and view all the answers

    Which method involves a researcher analyzing an expert user performing a specific task?

    <p>Shadowing</p> Signup and view all the answers

    What is a key benefit of using camera studies in research?

    <p>To allow users to express and analyze their experiences visually</p> Signup and view all the answers

    Generative sessions are designed to explore which type of knowledge?

    <p>Tacit and latent knowledge</p> Signup and view all the answers

    Why is it important to understand 'who we are designing for' in user research?

    <p>It focuses the research on specific user needs and motivations</p> Signup and view all the answers

    What is one possible limitation of using questionnaires in research?

    <p>They may not capture nuanced responses.</p> Signup and view all the answers

    What is one of the essential components in planning user studies?

    <p>Utilizing mind maps to outline key research topics</p> Signup and view all the answers

    What type of data do sensitive interviews primarily collect?

    <p>Qualitative data about personal experiences</p> Signup and view all the answers

    In designing the form of interaction, which elements are essential to consider?

    <p>Form, function, and technology</p> Signup and view all the answers

    What should researchers focus on to effectively define their target in user studies?

    <p>Reading findings and data from relevant sources</p> Signup and view all the answers

    Which principle emphasizes the use of data as a new material to design with?

    <p>Treat data as a new type of material</p> Signup and view all the answers

    What is the primary purpose of data physicalization?

    <p>To create physical artefacts that encode data</p> Signup and view all the answers

    Which type of design principle involves artefacts that do not update with new data inputs?

    <p>Static DPs</p> Signup and view all the answers

    How does data materialization differ from data physicalization?

    <p>Data materialization refers to transforming intangible data into physical artifacts.</p> Signup and view all the answers

    What role does emotional engagement play in the design of data objects?

    <p>It enables users to reinterpret the data meaningfully.</p> Signup and view all the answers

    What does the concept of embodiment refer to in interaction design?

    <p>Connection between technology and physical, social, and contextual experiences.</p> Signup and view all the answers

    Which of the following is NOT a potential use of data physicalization?

    <p>Creating digital-only representations of data</p> Signup and view all the answers

    What is a key characteristic of constructive design principles (DPs)?

    <p>Emphasis on construction, manipulation, and assembly of artefacts</p> Signup and view all the answers

    What is the primary distinction between affordances and signifiers in design?

    <p>Affordances indicate what can be done, while signifiers indicate what things mean.</p> Signup and view all the answers

    Which type of affordance suggests that an action is possible but is not clearly communicated?

    <p>Hidden affordance</p> Signup and view all the answers

    What does Norman define as properties of affordances that may not actually exist?

    <p>Perceived properties</p> Signup and view all the answers

    How might a user's understanding of affordances vary?

    <p>Dependent on their ability, goals, beliefs, context, and past experiences</p> Signup and view all the answers

    What term describes affordances that rely on established habits and user patterns?

    <p>Pattern affordances</p> Signup and view all the answers

    Which of the following best exemplifies a false affordance?

    <p>A button that appears to be clickable but is actually non-functional</p> Signup and view all the answers

    What is crucial for effective interaction flow according to the content?

    <p>Self-explanatory affordances and clear signifiers</p> Signup and view all the answers

    Which of the following is an example of an explicit affordance?

    <p>An icon that visually suggests it can be clicked</p> Signup and view all the answers

    Study Notes

    Interaction Design

    • Interaction Design sits between UX Design, Industrial Design, and Human-Computer Interaction
    • It concerns interactive and connected products, responsive environments, and multimedia interfaces.

    User-Experience Design

    • Information architecture organizes, structures, and labels content effectively.
    • Visual design creates a visual language for communication (e.g., layout, fonts, color).
    • Industrial design shapes the product to contain information.
    • Human factors consider human body and psychological interactions with products.
    • Human-Computer Interaction focuses on the engineering aspects and quantitative data.
    • Architecture deals with physical spaces and their use.
    • Sound design creates aural landscapes.
    • Materials encompass smart products and clothing.
    • Immaterials cover digital and virtual interfaces.
    • Ambient design focuses on interactive responsive environments.

    Three Major Schools of Interaction Design

    • Technology-centered view: Focuses on making technology (especially digital) useful and usable within an artifact.
    • Social interaction design view: Emphasizes the interaction between humans and artifacts, facilitating communication.
    • Behavioral view: Considers artifacts, environments, and systems as a whole.

    Different Definitions of Interaction Design

    • High-quality interactive systems that fit into people's lives (Benyon, Turner).
    • Subjective and qualitative aspects of digital and interactive things (Moggridge).
    • Human interaction and connection through artifacts (Saffer).
    • Supports communication and interaction between people (Sharp, Rogers).
    • Shaping digital things for people's use (Jonas Lowengen).

    History of Interaction Design

    • Coined by Bill Moggridge and Bill Verplank in the mid-1980s.
    • Related to product design, combining industrial and software.
    • Spanning the Industrial, Digital, and Information Revolutions.
    • Evolution from craftsmanship to mass production, electronics, and smart connected systems.
    • Focus shifted from physical, goal-oriented products to digital then experience-oriented finally physical again.

    Designing "For" Interaction

    • Tangible interaction: interfaces embedded in artifacts or environments.
    • Intangible interaction: users interact with representations of objects.
    • Design involves understanding user behaviour, artifacts, and contexts.
    • Creativity is key, differentiating it from innovation which requires application and exploitation of new ideas.

    What, How, and Why of Interaction?

    • What: User capabilities within the interactive system (system functionality).
    • How: Interaction initiation and conduct from a user's perspective (current systems).
    • Why: User motivations behind interacting with an artifact.

    The Design Process

    • Research phase: Analyzing why, what, and how in detail for a concept.
    • Concept generation: Generating ideas and refining concepts.
    • Concept development: Finalizing the design and its engineering.

    Methods for User Analysis

    • Direct methods: Unstructured interviews, semi-structured interviews, questionnaires, diaries, focus groups observations—exploring user's thoughts/feelings/experiences and behaviour.
    • Indirect methods: Questionnaires, daily reports / diaries, focus groups, observation/ethnography, camera studies, shadowing—analyzing user's actions, contexts, experiences, and patterns (knowledge/behavior/feelings).

    Designing for Interaction Feedback Systems

    • Semanthic approach: Using labels and icons for communicating the product's purpose and functionality.
    • Direct approach: Employing physical objects' affordances and interactive elements to guide users on how to interact with the product.
    • Feedback: The impact of user actions, communicated through various means (e.g., visual, auditory, tactile).
    • Feedforward: Providing information about anticipated or possible actions before a user takes them.

    Data Physicalization

    • Treating data as a new design material.
    • Designing data objects for access, reinterpretation, and emotional engagement.
    • Facilitating a user's understanding of, rethinking of, and interaction with data.

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    Related Documents

    Interaction Design Notes PDF

    Description

    Explore the key concepts of Interaction Design, which bridges the gap between UX Design, Industrial Design, and Human-Computer Interaction. This quiz covers essential topics such as information architecture, visual design, and responsive environments. Test your knowledge on how these elements create effective multimedia interfaces.

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