Podcast
Questions and Answers
What is the primary focus of interaction design?
What is the primary focus of interaction design?
- Creating visually appealing interfaces
- Designing interactive products to support communication and interaction (correct)
- Marketing products to specific demographics
- Developing efficient code for software applications
A well-designed product should always require multiple steps to complete core tasks to ensure user engagement.
A well-designed product should always require multiple steps to complete core tasks to ensure user engagement.
False (B)
Name two benefits of involving multidisciplinary teams in interaction design.
Name two benefits of involving multidisciplinary teams in interaction design.
More ideas and designs generated; More creative and orginal designs
A key consideration when designing interactive products is understanding the ______ who will be using the product.
A key consideration when designing interactive products is understanding the ______ who will be using the product.
Match the following design practices with their contribution to Interaction Design (IxD):
Match the following design practices with their contribution to Interaction Design (IxD):
Which of the following best describes the role of a designer in relation to user experience?
Which of the following best describes the role of a designer in relation to user experience?
According to Hassenzahl's model, hedonic attributes of a product relate to its practicality and ease of use.
According to Hassenzahl's model, hedonic attributes of a product relate to its practicality and ease of use.
Give an example of how the Apple iPhone has changed user experience compared to older mobile phones.
Give an example of how the Apple iPhone has changed user experience compared to older mobile phones.
In interaction design, involving users throughout the development process is a ______ characteristic.
In interaction design, involving users throughout the development process is a ______ characteristic.
Match the following terms to their definitions regarding inclusive design:
Match the following terms to their definitions regarding inclusive design:
What is a key difference between designing for accessibility and inclusiveness?
What is a key difference between designing for accessibility and inclusiveness?
When designing for users, it's safe to assume that all members of a particular user group (e.g., old people) have the same needs and preferences.
When designing for users, it's safe to assume that all members of a particular user group (e.g., old people) have the same needs and preferences.
Name three categories of disabilities that interaction design should consider.
Name three categories of disabilities that interaction design should consider.
Universal Design aims to create products that are ______ to people with diverse abilities.
Universal Design aims to create products that are ______ to people with diverse abilities.
Match the Universal Design principle with its description:
Match the Universal Design principle with its description:
What is the focus of the usability goal 'Efficiency'?
What is the focus of the usability goal 'Efficiency'?
Usability is solely about making a product easy to use, and it doesn't need to be efficient or error-tolerant.
Usability is solely about making a product easy to use, and it doesn't need to be efficient or error-tolerant.
According to the content, name three of the '7 Factors That Affect UX'.
According to the content, name three of the '7 Factors That Affect UX'.
A product that addresses a significant problem for users is more likely to have ______.
A product that addresses a significant problem for users is more likely to have ______.
Match each user experience goal with its description:
Match each user experience goal with its description:
What is the meaning of a design having 'consistency'?
What is the meaning of a design having 'consistency'?
External consistency is easily achieved due to the universal standards.
External consistency is easily achieved due to the universal standards.
List two benefits of maintaining consistency in interface design.
List two benefits of maintaining consistency in interface design.
[Blank] refers to designing operations and interfaces that behave the same way within an application.
[Blank] refers to designing operations and interfaces that behave the same way within an application.
Match the following concepts with their descriptions:
Match the following concepts with their descriptions:
According to the elevator control panel example, which of the following changes would improve visiblity?
According to the elevator control panel example, which of the following changes would improve visiblity?
Feedback in interaction design should be delayed to avoid overwhelming the user with too much information.
Feedback in interaction design should be delayed to avoid overwhelming the user with too much information.
What is the purpose of 'constraints' in interaction design?
What is the purpose of 'constraints' in interaction design?
Making relevant parts of a design easily noticeable contributes to its ______.
Making relevant parts of a design easily noticeable contributes to its ______.
Match the designer’s characteristic with the key point in the job:
Match the designer’s characteristic with the key point in the job:
According to Sharp, Rogers, and Preece (2019), what is interaction design primarily concerned with?
According to Sharp, Rogers, and Preece (2019), what is interaction design primarily concerned with?
Which of the following is a key consideration when designing interactive products?
Which of the following is a key consideration when designing interactive products?
What is the relationship between UX,UI, and IxD?
What is the relationship between UX,UI, and IxD?
Complex is more innovative than simple.
Complex is more innovative than simple.
According to Benyon, what are possible reasons that an inaccessible design wouldn't work?
According to Benyon, what are possible reasons that an inaccessible design wouldn't work?
Not just about designing for disability but more about designing for everyone.
Not just about designing for disability but more about designing for everyone.
How do you increase Accessibility through Universal Design?
How do you increase Accessibility through Universal Design?
What is are User Experience goals?
What is are User Experience goals?
What are design principles?
What are design principles?
Flashcards
Interaction Design
Interaction Design
Designing products to support communication and interaction in everyday and working lives.
Bad Design Example
Bad Design Example
A design where elevator controls and labels on the bottom row look the same, making it easy to push a label by mistake instead of a control button.
Poor Remote Control Design
Poor Remote Control Design
A design with too many small, multicoloured, double-labelled buttons, positioned arbitrarily.
Good Remote Control Design
Good Remote Control Design
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Good Design Example
Good Design Example
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Interaction Design Definition
Interaction Design Definition
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IxD Team Members
IxD Team Members
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Interactive Product Considerations
Interactive Product Considerations
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Designing Interactive Products
Designing Interactive Products
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Design Practices IxD
Design Practices IxD
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Design Specialisms
Design Specialisms
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Kinds of Design
Kinds of Design
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User Experience
User Experience
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Defining User Experience
Defining User Experience
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Pragmatic Attribute
Pragmatic Attribute
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Hedonic Attribute
Hedonic Attribute
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Interaction Design Characteristics
Interaction Design Characteristics
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Understanding Users
Understanding Users
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Design Thinking
Design Thinking
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Accessibility Design
Accessibility Design
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Inclusive Design Focus
Inclusive Design Focus
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Impairments Focus
Impairments Focus
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Accessible designs
Accessible designs
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User sensitivities
User sensitivities
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Universal design
Universal design
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Efficiency Definition
Efficiency Definition
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Safety Measurement Criteria
Safety Measurement Criteria
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Utility
Utility
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Memorability
Memorability
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Usability
Usability
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Credible Factor
Credible Factor
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Desirability Design
Desirability Design
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Accessible Design Focus
Accessible Design Focus
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Valuable
Valuable
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User Experience Goals
User Experience Goals
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Design Principles
Design Principles
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Visibility Problems
Visibility Problems
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Feedback Definition
Feedback Definition
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Constraints Definition
Constraints Definition
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Consistency
Consistency
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Affordances
Affordances
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Study Notes
- Interaction design focuses on designing interactive products to assist people in everyday communication.
- Interaction design aims to create positive user experiences for interactive services, devices, and products.
Who is involved in Interaction Design?
- Interaction design requires an understanding of users, emotions, perception, communication, technology, business, manufacturing, and marketing.
- Multidisciplinary teams include engineers, designers, psychologists, sociologists, artists, and product managers.
- Benefits: Generates more ideas and original designs.
- Disadvantages: Can be difficult to communicate as different languages and values can cause breakdown and confusion.
- Complex and costly.
Designing Interactive Products
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Key considerations include:
- Identifying the users.
- Defining activities or tasks.
- Where the product should be used.
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Interaction design focuses on what people are good and bad at.
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Interaction design aims for the ability to help people with how they do things.
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The interaction between users should be effective, useful, and usable.
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User opinions should be garnered and included in the designs.
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User-centered design techniques should be used during the design process.
Relationship Between IxD, HCI, and Other Fields
- Design practices contributing to Interaction Design:
- Graphic and product design.
- Artist and industrial design.
- Film industry
UX, UI, IA, IxD
- Designers often work across different specialisms.
- UX relates to designing the overall user experience.
- IA focuses on organizing information logically by considering the information architecture.
- UI relates to considering granular design of the user interface.
- IxD helps with determining the interaction between a system and its user.
Service Design
- Service design, business design, software design, and user-centered design are types of design. Examples include but are not limited to experience strategy, user research, and product, and web design
The User Experience
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"The way people feel about it and their pleasure and satisfaction when using it, looking at it, holding it, and opening or closing it".
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Nielsen and Norman in 2014 relate that it includes all end-user interaction for company services and products.
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User experience cannot be designed, but designed for.
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Hornbæk and Hertzum in 2017 say the way users perceive a product relates to the emotional reaction people have .
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Wikipedia describes how "User experience (UX) is a person's emotions and attitudes about using a particular product, system, or service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership."
Hassenzahl's model of User Experience
- Pragmatic goals: relates to how simple, practical and obvious interacting is for users. Hedonic: relates to how evocative and stimulating the interaction is to users.
Core Characteristics of Interaction Design
- It is essential to involve users throughout the development process of any interaction design.
- Specific usability and user experience goals also need to be identified, clearly documented, and agreed at the beginning of any project.
Understanding Users
- Understand how users design their interactive products to fit the user, and also what people want, need and desire out of the product.
- Identifying incorrect assumption users may have allows for a different user experience.
Accessibility and Inclusiveness
- Accessibility: the extent to which any interactive product is available for as many people as possible
- Inclusiveness: making products for all and available regardless of disability, education, age or income
Understanding Disability
- Disabilities can be classified as: -Sensory impairments: such as vision or hearing loss. -Physical impairments: the loss of bodily function as a result of accidents like strokes. -Cognitive Impairments: which may include loss of cognitive functions as you get older.
HCI and Designing for Disabilities
- Those with permanent disabilities may use assistive technologies routinely in their own lives.
- Assistive Technologies can be improved through the use of current technologies such as wearables and VR.
Accessible Designs
- David Benyon said in his book that 5 reasons a product may be inaccessible are: -Physical: too hard to use. -Conceptual: has hard-to-understand instructions. -Economic: too expensive. -Cultural: doesn't understand interaction metaphors. -Social: on joining a group the user does not understand conventions.
Accessibility Through Universal Design
- Applying the following principles will increase accessibility in product design: -Equitable use: making products for all, including design for the deaf. -Flexible use: products should accommodate right and left handed people. -Simple and Intuitive: simply complex information, by using information hierarchy. -Perceptible Information: optimize readability of vital information, i.e by using pictures and text.
Usability Goals
- Usability is more than ease of use, and requires designs to be efficient, easy to learn and be error tolerant.
- Some trade-offs have to be made for economic viability.
- Usability should be the priority unless there is a conflict, usability should be a priority.
7 Factors that Affects UX
- The seven factors of user experience by Peter Morville include: -Useful -Usable -Findable -Credible -Desirable -Accessible -Valuable
Designing for users on the Autistic Spectrum
- Dos: Use simple colours and plain english
- Donts: Use bright contrasting colours or figures of speech
Designing for users with Dyslexia
- Dos: Use images and diagrams to support the text
- Donts: Use large blocks of text or underline the word
- Use good colour contrast
- Don't separate actions
Designing for users who are low vision
- Do use colour contrasts and clear font size
- Do follow a linear layout
- Don't bury information
Cultural differences in product design
- Date formats for international services should be taken into account.
User Experience Goals
- Desirable Aspects Include: Being helpful, fun, enjoyable, and more.
- Undesirable Aspects Include: Being dissatisfying, boring, unpleasant and more
Design Principles include:
- Generalizable abstractions for different aspects of design.
- Do’s and don’ts of interaction design.
- Things to provide and not provide at the interface.
- Knowledge, experience, and common sense.
- The elevator control panel is an example of an user interface.
Visibility
- You need to insert your room card in the slot by the buttons to actually get the elevator to work.
- Elevator user interfaces are great examples of poor interfaces for visibility
Feedback
- Sends information to the user about what has been done.
- The goal is to be immediate.
Constraints
- Restricts the possible actions performed, and helps prevent user from selecting incorrect options.
Consistency
- Design interfaces to have similar operations using similar elements for similar tasks.
- Functional elements of the design should have similar ways to convey information
- Systems are usable and learnable when similar concepts are expressed this way. It enables quick transfer knowledge from old contexts and ability to focus on the task.
Affordances
- Referring to an object by its ability to allow people to figure how to use it.
- Used to discuss the design of everyday objects but popularized. Norman argued that the design of everyday objects, since virtual, are hard to define and don't really have any value.
Interaction Design Key points
- Optimizing this requires constant balancing and consideration of key user elements.
- Design principles, such as usability are key examples in improving interactive products.
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