Podcast
Questions and Answers
What is the primary goal of effectiveness in usability?
What is the primary goal of effectiveness in usability?
What is the main focus of efficiency in usability?
What is the main focus of efficiency in usability?
What is a key aspect of safety in usability?
What is a key aspect of safety in usability?
What is an example of a hazardous condition referred to in the safety aspect of usability?
What is an example of a hazardous condition referred to in the safety aspect of usability?
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What is an undesirable situation in the safety aspect of usability?
What is an undesirable situation in the safety aspect of usability?
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How can interactive products be made safer in terms of undesirable situations?
How can interactive products be made safer in terms of undesirable situations?
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What is utility in the context of usability?
What is utility in the context of usability?
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What is the focus of memorability in usability?
What is the focus of memorability in usability?
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What is a crucial part of understanding users in interaction design?
What is a crucial part of understanding users in interaction design?
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What are usability goals typically operationalized as?
What are usability goals typically operationalized as?
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What is a key benefit of asking usability questions early in the design process?
What is a key benefit of asking usability questions early in the design process?
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What is a key aspect of usability in interaction design?
What is a key aspect of usability in interaction design?
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What is a key difference between usability and user experience goals?
What is a key difference between usability and user experience goals?
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Why is asking simply
Why is asking simply
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What is a key objective of interaction design?
What is a key objective of interaction design?
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What is the purpose of usability goals?
What is the purpose of usability goals?
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Study Notes
Interaction Design and the User Experience
- Interaction design involves understanding users and their primary objectives, such as designing an efficient system or a learning tool.
Objectives of Interaction Design
- Classifying objectives into:
- Usability
- User Experience
- Goals
Usability Goals
- Typically operationalized as questions to assess various aspects of an interactive product and the UX.
- Purposes of usability goals:
- To provide a concrete means of assessing the design.
- To alert designers to potential design problems and conflicts early in the design process.
Breaking Down Usability Goals
- Usability is broken down into the following goals:
- Effectiveness: ensuring the product does what it is supposed to do.
- Efficiency: supporting users in carrying out their tasks.
- Safety: protecting users from dangerous conditions and undesirable situations.
- Utility: providing the right kind of functionality.
- Learnability: how easy is the product to learn.
- Memorability: how easy is the product to remember how to use.
Effectiveness
- Refers to how good a product is at doing what it is supposed to do.
- Question: Is the product capable of allowing people to learn, carry out their work efficiently, access the information they need, or buy the goods they want?
Efficiency
- Refers to the way a product supports users in carrying out their tasks.
- Question: Can users sustain a high level of productivity once they have learned how to use the product?
Safety
- Involves protecting users from dangerous conditions and undesirable situations.
- Questions:
- What is the range of errors that are possible using the product?
- What measures are there to permit users to recover easily from them?
Safety (Ergonomic Aspects)
- Refers to:
- Dangerous conditions: external conditions where people work (e.g., hazardous conditions).
- Undesirable situations: helping users avoid dangers of carrying out unwanted actions accidentally.
Utility
- Refers to the extent to which the product provides the right kind of functionality.
- Question: Does the product provide an appropriate set of functions that will enable users to carry out all their tasks?
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Description
Learn about the different forms of guidance used in interaction design and understand the primary objective of developing an interactive product for users.