Integration Rules and Formulas

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Questions and Answers

Which material is often mixed with gravel to create a concrete mix?

  • Wood
  • Rubber
  • Cement (correct)
  • Plastic

Cement is obtained by milling gravel and sand together.

False (B)

Which part of a building transfers the load to the ground?

  • Wall
  • Foundation (correct)
  • Roof
  • Door

Walls provide protection from external influences.

<p>True (A)</p> Signup and view all the answers

The ______ is the upper closing construction of a building.

<p>roof</p> Signup and view all the answers

What is the function of the frame system?

<p>Support the construction (C)</p> Signup and view all the answers

Traditional construction is always faster compared to contemporary construction.

<p>False (B)</p> Signup and view all the answers

Buildings can be constructed using a wall system with load-bearing ______.

<p>walls</p> Signup and view all the answers

Match the building parts to their primary function:

<p>Foundation = Supports the whole structure Walls = Protects and encloses space Roof = Provides cover from weather</p> Signup and view all the answers

The roof provides structural support to the building.

<p>False (B)</p> Signup and view all the answers

What material is cement mixed with to creat concrete?

<p>Gravel (D)</p> Signup and view all the answers

There are two ways of building construction.

<p>False (B)</p> Signup and view all the answers

With contemporary construction, the focus is on ______.

<p>assembly</p> Signup and view all the answers

The building is supported with:

<p>Columns, beams and floors (A)</p> Signup and view all the answers

The foundation is for insulation.

<p>False (B)</p> Signup and view all the answers

[Blank] construction is slower to install.

<p>Traditional</p> Signup and view all the answers

What protects from external weather?

<p>The walls (A)</p> Signup and view all the answers

The skeletal system supports evenly load.

<p>True (A)</p> Signup and view all the answers

The foundation holds on the ______.

<p>ground</p> Signup and view all the answers

Match those types of construction:

<p>Contemporary = Assembly (Faster) Traditional = Creates the components (Slower)</p> Signup and view all the answers

Flashcards

Insulation materials

Use materials in construction to protect qualities. Includes hydro insulation, thermo insulation and sound insulation.

Construction

A type of construction object which holds and protects the inner space. Columns have a load-bearing role. Intermediate construction are flat, slanted and multi-layered.

Foundation and Wall

Foundation is part of the building that is directly set on the land. Wall is a structural component that supports the upper floors.

Mortar

This is a mortar made of cement and water that serves to connect the rock together.

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Types of construction systems

Consists of three main structural systems: system with walls, system with skeleton (skeleton), system with a mixture(combined).

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Study Notes

Reglas de Integración (Integration Rules)

Formulario de Integrales (Integral Formulas)

Integrales Indefinidas Básicas (Basic Indefinite Integrals)

  • The integral of $x^n$ is $\frac{x^{n+1}}{n+1} + C$, where $n \neq -1$.
  • The integral of $\frac{1}{x}$ is $\ln |x| + C$.
  • The integral of $e^x$ is $e^x + C$.
  • The integral of $a^x$ is $\frac{a^x}{\ln a} + C$.
  • The integral of $\sin x$ is $-\cos x + C$.
  • The integral of $\cos x$ is $\sin x + C$.
  • The integral of $\sec^2 x$ is $\tan x + C$.
  • The integral of $\csc^2 x$ is $-\cot x + C$.
  • The integral of $\sec x \tan x$ is $\sec x + C$.
  • The integral of $\csc x \cot x$ is $-\csc x + C$.
  • The integral of $\frac{1}{x^2 + 1}$ is $\arctan x + C$.
  • The integral of $\frac{1}{\sqrt{1 - x^2}}$ is $\arcsin x + C$.
  • The integral of $\sinh x$ is $\cosh x + C$.
  • The integral of $\cosh x$ is $\sinh x + C$.

Reglas Básicas de Integración (Basic Integration Rules)

  • The integral of $cf(x)$ is $c \int f(x) dx$.
  • The integral of $[f(x) + g(x)]$ is $\int f(x) dx + \int g(x) dx$.
  • The integral of $[f(x) - g(x)]$ is $\int f(x) dx - \int g(x) dx$.

Integración por Sustitución (Integration by Substitution)

  • If $u = g(x)$, then $du = g'(x) dx$.
  • $\int f(g(x))g'(x) dx = \int f(u) du$

Integración por Partes (Integration by Parts)

  • $\int u dv = uv - \int v du$

Integrales Trigonométricas (Trigonometric Integrals)

  • The integral of $\tan x$ is $\ln |\sec x| + C$ or $-\ln |\cos x| + C$.
  • The integral of $\cot x$ is $\ln |\sin x| + C$.
  • The integral of $\sec x$ is $\ln |\sec x + \tan x| + C$.
  • The integral of $\csc x$ is $-\ln |\csc x + \cot x| + C$.

Reducción de Potencia (Power Reduction)

  • $\sin^2 x = \frac{1 - \cos(2x)}{2}$.
  • $\cos^2 x = \frac{1 + \cos(2x)}{2}$.

Fórmulas Diversas (Miscellaneous Formulas)

  • The integral of $\frac{1}{a^2 + x^2}$ is $\frac{1}{a} \arctan \frac{x}{a} + C$.
  • The integral of $\frac{1}{\sqrt{a^2 - x^2}}$ is $\arcsin \frac{x}{a} + C$.
  • The integral of $\frac{1}{x\sqrt{x^2 - a^2}}$ is $\frac{1}{a} \operatorname{arcsec} \left| \frac{x}{a} \right| + C$.

Fórmulas Hiperbólicas Inversas (Inverse Hyperbolic Formulas)

  • The integral of $\frac{1}{\sqrt{x^2 + a^2}}$ is $\sinh^{-1} \frac{x}{a} +C$.
  • The integral of $\frac{1}{\sqrt{x^2 - a^2}}$ is $\cosh^{-1} \frac{x}{a} +C$.
  • The integral of $\frac{1}{a^2 - x^2}$ is $\frac{1}{a} \tanh^{-1} \frac{x}{a} +C$, where $|x| < a$.
  • The integral of $\frac{1}{x^2 - a^2}$ is $-\frac{1}{a} \coth^{-1} \frac{x}{a} +C$, where $|x| > a$.
  • The integral of $\frac{1}{a^2 - x^2}$ is $\frac{1}{2a} \ln \left| \frac{a+x}{a-x} \right| + C$.
  • The integral of $\frac{1}{x^2 - a^2}$ is $\frac{1}{2a} \ln \left| \frac{x-a}{x+a} \right| + C$.
  • These formulas assume functions are defined and $C$ is added.

Algorithmic Game Theory (AGT)

What is Game Theory?

  • Game theory studies mathematical models of strategic interactions among rational agents.
  • It applies to social science, logic, systems science, and computer science.

Cooperative vs. Non-Cooperative

  • Cooperative game theory allows binding commitments.
  • Non-cooperative game theory does not allow binding commitments.

What is a Game?

  • A game consists of players, rules for their moves and information at each move, and payoff specifications.

Example: Prisoner's Dilemma

  • Two suspects are arrested and questioned separately.
  • If both confess, both get 10 years.
  • If neither confess, both get 1 year.
  • If one confesses, they get 0 years, and the other gets 25 years.
  • The strategies and the number of years in prison are shown in a table:
Suspect B Confesses Suspect B Does Not Confess
Suspect A Confesses (-10, -10) (0, -25)
Suspect A Does Not Confess (-25, 0) (-1, -1)

Nash Equilibrium

  • A Nash equilibrium is a set of strategies where no player is incentivized to unilaterally change their strategy.

Example: Prisoner's Dilemma

  • The Nash equilibrium is (Confess, Confess).

Algorithmic Game Theory (AGT)

  • AGT is an interdisciplinary field combining game theory and computer science.

Challenges

  • Computational complexity makes finding Nash equilibria difficult.
  • Incomplete information occurs when players lack knowledge of other players' payoffs.
  • Dynamics involve repeated games where players learn over time.

Topics in AGT

  • Mechanism design creates games with desirable properties.
  • Price of anarchy measures efficiency loss from selfish behavior.
  • Learning in games considers how players adapt over time.

Mechanism Design

  • Mechanism design involves designing games to achieve desired outcomes.
  • It is used even when players possess private information.

Example: Auctions

  • English auctions involve increasing bids until one bidder remains.
  • Sealed-bid auctions involve bidders submitting bids in secret envelopes.
  • Vickrey auctions involve the highest bidder winning but paying the second-highest bid.

Revelation Principle

  • The revelation principle states any mechanism can be replaced by a direct mechanism.
  • In this mechanism, players truthfully reveal their private information.

Price of Anarchy

  • The price of anarchy (PoA) measures the ratio between the worst-case Nash equilibrium and the social optimum.

Example: Traffic Routing

  • A network has two routes from A to B.
  • Route 1 has a fixed cost of 1, and Route 2 has a cost of $x$, where $x$ is the amount of traffic.
  • If one player uses each route, the total cost is $1+1=2$.
  • If both players use the second route, the total cost is $0.5+0.5=1$.
  • Nash Equilibrium: Both users take the second route.
  • Social Optimum: One user takes Route 1, and the other takes Route 2.
  • Therefore, the Price of anarchy = $2/1 = 2$.

Learning in Games

Regret Minimization

  • Regret is the difference between the payoff a player received and the payoff they could have received with a different strategy.

No-Regret Learning

  • No-regret learning algorithms ensure players have no regret long-term.

Chapter 4: Applications of Derivatives

  • Related Rates problems find the rate at which a quantity changes.
  • This is done by relating it to other quantities with known rates of change.
  • Think: A ladder leaning against a wall has its base slide away. How fast is the top sliding down?
  • Draw a diagram: Label changing quantities if possible.
  • List known quantities and rates: Note given and required rates of change.
  • Write an equation: Connect quantities using geometry, trig, or other known relationships.
  • Differentiate with respect to time: Differentiate both sides with respect to $t$.
  • Substitute and solve: Input known values and solve for the unknown rate of change.

Example 1

  • Air is pumped into a spherical balloon at $100 cm^3/s$.
  • How fast is the radius increasing when the diameter is 50 cm?
Solution:
  • Step 1: Imagine a sphere (balloon) being inflated and create a diagram.
  • Step 2: $\frac{dV}{dt} = 100 \text{ cm}^3/\text{s}$ (rate of change of volume).
  • We must find $\frac{dr}{dt}$ when $d = 50 \text{ cm}$, which means $r = 25 \text{ cm}$.
  • Step 3: $V = \frac{4}{3} \pi r^3$ represents the volume of a sphere.
  • Step 4: $\frac{dV}{dt} = \frac{d}{dt} (\frac{4}{3} \pi r^3)$ becomes $\frac{dV}{dt} = \frac{4}{3} \pi (3r^2 \frac{dr}{dt})$, which simplifies to $\frac{dV}{dt} = 4 \pi r^2 \frac{dr}{dt}$.
  • Step 5: $100 = 4 \pi (25)^2 \frac{dr}{dt}$ then $\frac{dr}{dt} = \frac{100}{4 \pi (625)}$.
  • So, $\frac{dr}{dt} = \frac{1}{25 \pi} \text{ cm/s}$.

Example 2

  • A 10 ft ladder rests against a wall. The bottom slides at 1 ft/s.
  • How fast is the top sliding down when the bottom is 6 ft from the wall?
Solution:
  • Step 1: Imagine a right triangle with the ladder (10 ft), wall, and ground and make a diagram.
    • Distance from wall to base of ladder: $x$.
    • Distance from ground to top of ladder: $y$.
  • Step 2: $\frac{dx}{dt} = 1 \text{ ft/s}$ (base sliding rate). We want to find $\frac{dy}{dt}$ when $x = 6 \text{ ft}$.
  • Step 3: Use Pythagorean Theorem: $x^2 + y^2 = 10^2$, so $x^2 + y^2 = 100$.
  • Step 4: $\frac{d}{dt} (x^2 + y^2) = \frac{d}{dt} (100)$ becomes $2x \frac{dx}{dt} + 2y \frac{dy}{dt} = 0$.
  • Step 5: We know $x = 6$, so find $y$: $6^2 + y^2 = 100$, then $y^2 = 64$, so $y = 8$.
    • $2(6)(1) + 2(8) \frac{dy}{dt} = 0$ becomes $12 + 16 \frac{dy}{dt} = 0$, so $16 \frac{dy}{dt} = -12$.
    • Thus, $\frac{dy}{dt} = -\frac{12}{16} = -\frac{3}{4} \text{ ft/s}$.

Algorithmic Trading and Order Execution

  • Instructor: Prof. Xin Guo (Email: [email protected])
  • Teaching Assistant: TBA
  • Class Time: Tuesday & Thursday 14:30 - 15:45
  • Venue: ERB 705
  • Office Hours: Tuesday & Thursday 16:00 - 17:00 @ SHB 918 or by appointment

Course Description

  • This course covers algorithmic trading and order execution.
  • Topics include market microstructure, optimal trading strategies, and practical concerns in implementing algorithms.

Learning Outcomes

  • Understand market microstructure and its impact on trading.
  • Design and implement optimal trading strategies.
  • Evaluate the performance of trading algorithms.
  • Understand practical implementation issues.

Prerequisites

  • Basic knowledge of probability and statistics.
  • Basic knowledge of financial markets.
  • Basic programming skills, particularly Python.

Grading Policy

  • Homework: 30%
  • Midterm Exam: 30%
  • Final Project: 40%

Textbook

  • Algorithmic Trading: Winning Strategies and Their Rationale, by Ernest P. Chan.
  • Quantitative Trading: How to Build Your Own Algorithmic Trading Business, by Ernest P. Chan.

Reference Books

  • Trading and Exchanges: Market Microstructure for Practitioners, by Larry Harris.
  • Algorithmic Trading and DMA: An introduction to direct access trading, by Barry Johnson.

Course Schedule

  • This schedule is subject to change.
Week Date Topics Reading Materials
1 Jan 9 Introduction to Algorithmic Trading Chan Ch. 1
2 Jan 11 Market Microstructure Harris Ch. 1, 2
3 Jan 16 Order Types and Order Placement Strategies Harris Ch. 3, 4
4 Jan 18 Market Impact Chan Ch. 2
5 Jan 23 Optimal Execution I Chan Ch. 3
6 Jan 25 Optimal Execution II Chan Ch. 4
7 Jan 30 Portfolio Construction and Risk Management I Chan Ch. 5
8 Feb 1 Portfolio Construction and Risk Management II Chan Ch. 6
9 Feb 6 Statistical Arbitrage I Chan Ch. 7
10 Feb 8 Statistical Arbitrage II Chan Ch. 8
11 Feb 13 Event Driven Trading I Chan Ch. 9
12 Feb 15 Event Driven Trading II Chan Ch. 10
13 Feb 20 Machine Learning in Trading I
14 Feb 22 Machine Learning in Trading II
15 Feb 27 High-Frequency Trading I
16 Feb 29 High-Frequency Trading II

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