Information Systems: Digital Transformation and AI
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Questions and Answers

According to Laudon & Laudon, what is the definition of information systems?

"Interrelated components collecting, processing, storing, and distributing information to support decision making and control"

What is the definition of Automation?

The use of technologies, machines or software to perform processes and tasks with no or minimal human intervention.

RPA simulates human actions, such as data processing and form filling.

True (A)

What are some distinguishing features of Rule-based RPA?

<p>Structured (B)</p> Signup and view all the answers

What is a potential negative consequence of automation that is listed in the slides?

<p>Job losses (A)</p> Signup and view all the answers

Which of the following is an ethical consideration for automation?

<p>Transparency (C)</p> Signup and view all the answers

What are the three phases of Implementation Process?

<p>Process analysis, Pilot project, Roll out (C)</p> Signup and view all the answers

What is “GBL“?

<p>An approach to learning in which games or game-like elements are used to impart education and knowledge (B)</p> Signup and view all the answers

What is Gamification?

<p>A use of game-like elements outside of a game, aiming to create gameful experiences (D)</p> Signup and view all the answers

What are Advantages of serious (morality) games (Christen & Katsarov, 2018)?

<p>All of the above (D)</p> Signup and view all the answers

According to Floridi & Cowls, 2019, what is Beneficence?

<p>Promoting the well-being of people and nature (D)</p> Signup and view all the answers

What is Intrinsic motivation?

<p>Inner drive, personal interest (C)</p> Signup and view all the answers

A ______ is a reusable template for game objects, for example opponent template with all components

<p>Prefab</p> Signup and view all the answers

______ can be Internal or External

<p>motivation</p> Signup and view all the answers

Flashcards

Information Systems

Interrelated components collecting, processing, storing, and distributing information to support decision making.

Game-Based Learning (GBL)

An approach to learning where games or game-like elements are used to impart knowledge.

Gamification

The use of game-like elements outside a game to create engaging experiences.

Robotic Process Automation (RPA)

Technology that automates rule-based, recurring business processes using software robots.

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Human-Friendly Automation (HFA)

Automation designed to enhance and support human activities rather than replace them.

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Learning Objectives

Specific skills and knowledge that learners should acquire by the end of an educational session.

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Ethical Dimensions of AI

Considerations around fairness, privacy, and accountability in the development and application of AI technologies.

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Effective Learning Games

Games designed to enhance learning through engagement, motivation, and practical applicability.

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Flow Theory

A state of complete absorption in an activity, characterized by intrinsic motivation and a clear goal.

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Serious Games

Games designed for purposes beyond entertainment, often for education or training.

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Game Design Process

A structured approach to creating games, involving concept, prototyping, and playtesting.

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Character Design

The process of creating memorable and functional characters for a game.

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Prototyping

Creating a simple version of a game to test concepts and mechanics before full development.

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Player Types

Classifications of players based on their motivations and gaming styles, such as achievers and socializers.

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Feedback Mechanisms

Systems in game design allowing players to receive information on their performance.

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Active Learning

A learning approach where students engage directly with the material, often through interactive methods.

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Intrinsic Motivation

The internal drive to engage in an activity for personal satisfaction or enjoyment.

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Extrinsic Motivation

Motivation driven by external rewards such as points, prizes, or grades.

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Game Mechanics

The rules and systems that govern player actions and interactions within a game.

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User Experience (UX)

A person's overall satisfaction and interaction with a system or product, particularly in games.

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Gamified Systems

Non-game contexts that incorporate game elements to enhance engagement and motivation.

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Difficulty Curve

The progression of difficulty levels in a game, designed to match player skill and ability as they advance.

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Narrative Integration

Incorporating story elements seamlessly into gameplay to enhance engagement.

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Analytics in Games

The use of data collection to analyze player behavior and improve game design.

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Soft Skills Development

Skills such as teamwork, communication, and problem-solving enhanced through gameplay.

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Prototype Testing

Evaluating a prototype version of a game to gain feedback and make improvements.

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Change Management

The approaches and processes used to manage changes in an organization, often used in game contexts.

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Engagement Strategies

Tactics used to increase student involvement and interest in learning activities.

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Digital Transformation

The integration of digital technologies into all areas of a business to improve processes and value.

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Study Notes

Information Systems in Theory and Practice

  • Exercise 1 & 2 are part of a semester-long course on information systems
  • The exercise focuses on digital transformation and information management
  • Topics covered include game-based learning, gamification, information systems, AI, and automation

Aims of the Exercise

  • Learning objectives: Examination of information systems & AI, introduction to game-based learning and gamification, understanding of ethical aspects, RPA, and "human-friendly automation", practical prototyping for a serious game
  • Methodology: Interactive group work, project-based learning and play approaches, prototyping

Semester Structure

  • 17.10.2024: Introduction to Game Based Learning/Gamification
  • 31.10.2024: CANCELLED - play games instead!
  • 14.11.2024: Information Systems and AI; Automation (RPA/HFA); Ethical introduction of AI technologies in organizations; Presentation of practical project scenario
  • 28.11.2024: Stakeholder management & change processes; Character design
  • 12.12.2024: Game Design Basics; Process Modeling
  • 09.01.2025: Prototyping & Testing
  • 23.01.2025: Presentation & conclusion

What is "Learning" through Games?

  • A simplified diagram shows the connection between playing a game and improvement of learning outcomes
  • A diagram illustrates the cognitive theory of multimedia learning, highlighting the stages of multimedia presentation, sensory memory, working memory, and long-term memory, including factors like verbal, visual, auditory, and pictorial methods

What is Game-Based Learning (GBL)?

  • GBL uses games or game-like elements to educate
  • A "serious game" prioritizes education over entertainment
  • Key features: learning through play, active and independent learning, and using playful activities for reinforcement

Advantages of Game-Based Learning

  • Increased motivation through playful elements
  • Enhanced problem-solving skills through trial and error
  • Direct interaction with learning material

What is Gamification?

  • Using game-like elements in non-game settings to create engaging experiences
  • Possible elements include: points and reward systems, rankings, and levels and challenges

Difference Between GBL and Gamification

  • Game-Based Learning (GBL): All learning is based on a game or simulation
  • Gamification: Game mechanics are integrated into non-game learning contexts (e.g., a points system for participation or performance in a course)

Why Game Elements in Learning?

  • Promoting intrinsic motivation, "funification", "immersion", and "flow"
  • Direct feedback through feedback mechanisms
  • Learning through trial and error, like "dying" in a game

Relevance & Connection with Information Systems

  • Digital transformation & RPA: Game-based learning helps present and learn automation and information systems.
  • Gamification for IS implementation: Gamified systems support training and change processes.
  • User experience & efficiency: Game mechanics promote user-friendliness and motivation in IS

Ideal Structure of Serious Games

  • Clear objectives to focus player attention
  • Achievement leads to a feeling of self-efficacy
  • Noticeable progress motivates players
  • Feedback on performance encourages players to strive for goals

Practical Part: Reflection & Group Task

  • Reflect on how games could support learning in this exercise.
  • In small groups, develop an idea of how an Information Systems topic can be transformed into a game.

Step-by-Step: Developing a Game Idea

  • Define learning objectives
  • Define the target group
  • Select core mechanics
  • Determine story and scenario

Examples of Simple Game Mechanisms

  • Lists various game mechanisms, such as Memory, Battleship, Monopoly, Who Wants to be a Millionaire?, Jeopardy!, Scrabble, and Risk

Serious Games | Gamification - Examples to Try Out

  • Provides links to different serious games and gamification examples (e.g., Lifesaver, Duolingo)

Tasks Until Next Time

  • Play assigned games in Moodle
  • Report on any known and good serious games or examples of gamification

Conclusion & Outlook

  • Key concepts: game-based learning & gamification, benefits in practice, knowledge transfer
  • Outlook: AI & AI ethics, basics of robotic process automation (RPA), human-friendly automation (HFA)

Contact Information

  • Includes contact details for the course instructor

Information Systems - Basics

  • Definition according to Laudon & Laudon: Interrelated components collecting, processing, storing, and distributing information for decision-making and control.
  • Current Development trend: Pure data processing systems developing into intelligent, adaptive systems
  • Importance for modern organizations: Flexible learning structures, regulatory guidelines

Automation

  • Definition: Using technologies (machines or software) for tasks with minimal human intervention
  • Development history: Industrialization, Early Electronics/automation, and Digital revolution, and modern automation

What is Robotic Process Automation (RPA)?

  • Definition of RPA: A technology enabling the automation of rule-based, recurring business processes using software robots.
  • Key features: Simulates human interactions (e.g., data processing, form filling), works through existing interfaces without in-depth integration, increases efficiency & reduces human error in repetitive tasks

Automation - Spectrum and Species

  • RPA, IPA (Intelligent Process Automation-Al-enhanced automation), and their rule-based and Al-based distinctions, plus their relevant applications

What Does Automation Mean for Certain Jobs?

  • Information and inspiration related to the impacts of automation on jobs

Relevance of Automation

  • Discusses instances of automation impacting companies and workers, such as Amazon firing employees by algorithm

AI, Automation, and Fears

  • Machines will deliver larger work parts, requiring humans to provide added value and create new value
  • "Industry 4.0" means machines talking to computers

Change: Possible Fears & Coping Mechanisms

  • Possible fears: existential fears and job security, competency-related fears, psychosocial stress, and organizational resistance
  • Coping mechanisms: Transparent communication, participatory design, needs-based competence development, psychological support, and change management structure

Ethical Dimensions of Automation

  • Key ethical principles: Beneficence (charity), Non-maleficence (avoidance of damage), and Autonomy (autonomy), Justice and Explicability

Ethical Dimensions of Automation

  • Summary statements: No group of people should be systematically disadvantaged (in automated decision making), should be transparency and traceability of decisions, fairness and responsibility in the automated systems

Best Practices for Implementation

  • Implementation process phases: Process analysis, Pilot project, and Roll-out
  • Criteria for choosing implementation tools, such as team size and available resources
  • Ongoing review and update processes are crucial

Current Challenges

  • Technical challenges: Integration, Scaling, and Maintenance
  • Organizational challenges: Structures, Processes, and Culture

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Description

Explore digital transformation and information management in this exercise. Covers game-based learning, AI, automation, and ethical considerations within information systems. This exercise uses interactive group work and project-based learning.

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