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Questions and Answers
According to Laudon & Laudon, what is the definition of information systems?
According to Laudon & Laudon, what is the definition of information systems?
"Interrelated components collecting, processing, storing, and distributing information to support decision making and control"
What is the definition of Automation?
What is the definition of Automation?
The use of technologies, machines or software to perform processes and tasks with no or minimal human intervention.
RPA simulates human actions, such as data processing and form filling.
RPA simulates human actions, such as data processing and form filling.
True (A)
What are some distinguishing features of Rule-based RPA?
What are some distinguishing features of Rule-based RPA?
What is a potential negative consequence of automation that is listed in the slides?
What is a potential negative consequence of automation that is listed in the slides?
Which of the following is an ethical consideration for automation?
Which of the following is an ethical consideration for automation?
What are the three phases of Implementation Process?
What are the three phases of Implementation Process?
What is “GBL“?
What is “GBL“?
What is Gamification?
What is Gamification?
What are Advantages of serious (morality) games (Christen & Katsarov, 2018)?
What are Advantages of serious (morality) games (Christen & Katsarov, 2018)?
According to Floridi & Cowls, 2019, what is Beneficence?
According to Floridi & Cowls, 2019, what is Beneficence?
What is Intrinsic motivation?
What is Intrinsic motivation?
A ______ is a reusable template for game objects, for example opponent template with all components
A ______ is a reusable template for game objects, for example opponent template with all components
______ can be Internal or External
______ can be Internal or External
Flashcards
Information Systems
Information Systems
Interrelated components collecting, processing, storing, and distributing information to support decision making.
Game-Based Learning (GBL)
Game-Based Learning (GBL)
An approach to learning where games or game-like elements are used to impart knowledge.
Gamification
Gamification
The use of game-like elements outside a game to create engaging experiences.
Robotic Process Automation (RPA)
Robotic Process Automation (RPA)
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Human-Friendly Automation (HFA)
Human-Friendly Automation (HFA)
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Learning Objectives
Learning Objectives
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Ethical Dimensions of AI
Ethical Dimensions of AI
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Effective Learning Games
Effective Learning Games
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Flow Theory
Flow Theory
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Serious Games
Serious Games
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Game Design Process
Game Design Process
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Character Design
Character Design
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Prototyping
Prototyping
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Player Types
Player Types
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Feedback Mechanisms
Feedback Mechanisms
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Active Learning
Active Learning
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Intrinsic Motivation
Intrinsic Motivation
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Extrinsic Motivation
Extrinsic Motivation
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Game Mechanics
Game Mechanics
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User Experience (UX)
User Experience (UX)
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Gamified Systems
Gamified Systems
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Difficulty Curve
Difficulty Curve
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Narrative Integration
Narrative Integration
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Analytics in Games
Analytics in Games
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Soft Skills Development
Soft Skills Development
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Prototype Testing
Prototype Testing
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Change Management
Change Management
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Engagement Strategies
Engagement Strategies
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Digital Transformation
Digital Transformation
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Study Notes
Information Systems in Theory and Practice
- Exercise 1 & 2 are part of a semester-long course on information systems
- The exercise focuses on digital transformation and information management
- Topics covered include game-based learning, gamification, information systems, AI, and automation
Aims of the Exercise
- Learning objectives: Examination of information systems & AI, introduction to game-based learning and gamification, understanding of ethical aspects, RPA, and "human-friendly automation", practical prototyping for a serious game
- Methodology: Interactive group work, project-based learning and play approaches, prototyping
Semester Structure
- 17.10.2024: Introduction to Game Based Learning/Gamification
- 31.10.2024: CANCELLED - play games instead!
- 14.11.2024: Information Systems and AI; Automation (RPA/HFA); Ethical introduction of AI technologies in organizations; Presentation of practical project scenario
- 28.11.2024: Stakeholder management & change processes; Character design
- 12.12.2024: Game Design Basics; Process Modeling
- 09.01.2025: Prototyping & Testing
- 23.01.2025: Presentation & conclusion
What is "Learning" through Games?
- A simplified diagram shows the connection between playing a game and improvement of learning outcomes
- A diagram illustrates the cognitive theory of multimedia learning, highlighting the stages of multimedia presentation, sensory memory, working memory, and long-term memory, including factors like verbal, visual, auditory, and pictorial methods
What is Game-Based Learning (GBL)?
- GBL uses games or game-like elements to educate
- A "serious game" prioritizes education over entertainment
- Key features: learning through play, active and independent learning, and using playful activities for reinforcement
Advantages of Game-Based Learning
- Increased motivation through playful elements
- Enhanced problem-solving skills through trial and error
- Direct interaction with learning material
What is Gamification?
- Using game-like elements in non-game settings to create engaging experiences
- Possible elements include: points and reward systems, rankings, and levels and challenges
Difference Between GBL and Gamification
- Game-Based Learning (GBL): All learning is based on a game or simulation
- Gamification: Game mechanics are integrated into non-game learning contexts (e.g., a points system for participation or performance in a course)
Why Game Elements in Learning?
- Promoting intrinsic motivation, "funification", "immersion", and "flow"
- Direct feedback through feedback mechanisms
- Learning through trial and error, like "dying" in a game
Relevance & Connection with Information Systems
- Digital transformation & RPA: Game-based learning helps present and learn automation and information systems.
- Gamification for IS implementation: Gamified systems support training and change processes.
- User experience & efficiency: Game mechanics promote user-friendliness and motivation in IS
Ideal Structure of Serious Games
- Clear objectives to focus player attention
- Achievement leads to a feeling of self-efficacy
- Noticeable progress motivates players
- Feedback on performance encourages players to strive for goals
Practical Part: Reflection & Group Task
- Reflect on how games could support learning in this exercise.
- In small groups, develop an idea of how an Information Systems topic can be transformed into a game.
Step-by-Step: Developing a Game Idea
- Define learning objectives
- Define the target group
- Select core mechanics
- Determine story and scenario
Examples of Simple Game Mechanisms
- Lists various game mechanisms, such as Memory, Battleship, Monopoly, Who Wants to be a Millionaire?, Jeopardy!, Scrabble, and Risk
Serious Games | Gamification - Examples to Try Out
- Provides links to different serious games and gamification examples (e.g., Lifesaver, Duolingo)
Tasks Until Next Time
- Play assigned games in Moodle
- Report on any known and good serious games or examples of gamification
Conclusion & Outlook
- Key concepts: game-based learning & gamification, benefits in practice, knowledge transfer
- Outlook: AI & AI ethics, basics of robotic process automation (RPA), human-friendly automation (HFA)
Contact Information
- Includes contact details for the course instructor
Information Systems - Basics
- Definition according to Laudon & Laudon: Interrelated components collecting, processing, storing, and distributing information for decision-making and control.
- Current Development trend: Pure data processing systems developing into intelligent, adaptive systems
- Importance for modern organizations: Flexible learning structures, regulatory guidelines
Automation
- Definition: Using technologies (machines or software) for tasks with minimal human intervention
- Development history: Industrialization, Early Electronics/automation, and Digital revolution, and modern automation
What is Robotic Process Automation (RPA)?
- Definition of RPA: A technology enabling the automation of rule-based, recurring business processes using software robots.
- Key features: Simulates human interactions (e.g., data processing, form filling), works through existing interfaces without in-depth integration, increases efficiency & reduces human error in repetitive tasks
Automation - Spectrum and Species
- RPA, IPA (Intelligent Process Automation-Al-enhanced automation), and their rule-based and Al-based distinctions, plus their relevant applications
What Does Automation Mean for Certain Jobs?
- Information and inspiration related to the impacts of automation on jobs
Relevance of Automation
- Discusses instances of automation impacting companies and workers, such as Amazon firing employees by algorithm
AI, Automation, and Fears
- Machines will deliver larger work parts, requiring humans to provide added value and create new value
- "Industry 4.0" means machines talking to computers
Change: Possible Fears & Coping Mechanisms
- Possible fears: existential fears and job security, competency-related fears, psychosocial stress, and organizational resistance
- Coping mechanisms: Transparent communication, participatory design, needs-based competence development, psychological support, and change management structure
Ethical Dimensions of Automation
- Key ethical principles: Beneficence (charity), Non-maleficence (avoidance of damage), and Autonomy (autonomy), Justice and Explicability
Ethical Dimensions of Automation
- Summary statements: No group of people should be systematically disadvantaged (in automated decision making), should be transparency and traceability of decisions, fairness and responsibility in the automated systems
Best Practices for Implementation
- Implementation process phases: Process analysis, Pilot project, and Roll-out
- Criteria for choosing implementation tools, such as team size and available resources
- Ongoing review and update processes are crucial
Current Challenges
- Technical challenges: Integration, Scaling, and Maintenance
- Organizational challenges: Structures, Processes, and Culture
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Description
Explore digital transformation and information management in this exercise. Covers game-based learning, AI, automation, and ethical considerations within information systems. This exercise uses interactive group work and project-based learning.