Including Psychology in Design Principles

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Questions and Answers

What design element contributes to user confusion in the ECSI portal?

  • Multiple payment links without guidance (correct)
  • Clear navigation options
  • Personalized user information
  • Visual cues for actions

The ECSI portal provides visual cues to guide users in making decisions.

False (B)

What principle enhances usability according to the content?

Perceived control

____________ is the art of delivering a message effectively to motivate user engagement.

<p>Framing communication</p> Signup and view all the answers

Which of the following is NOT mentioned as a usability principle that ECSI overlooked?

<p>Aesthetic appeal (A)</p> Signup and view all the answers

Match the following companies with their approach to design:

<p>ECSI = Lacks psychological consideration Aqua = Acknowledges psychological principles c = h</p> Signup and view all the answers

Psychological principles do not affect user experience.

<p>False (B)</p> Signup and view all the answers

Name one principle of persuasion mentioned in the content.

<p>Attention</p> Signup and view all the answers

What is a primary reason users prefer Aqua's online portal over ECSI's?

<p>Aqua has a more logical layout and better guidance. (C)</p> Signup and view all the answers

Principles of psychology have no impact on usability in digital experiences.

<p>False (B)</p> Signup and view all the answers

Name one way Amazon.com persuades its users.

<p>Recommendations</p> Signup and view all the answers

Digital experiences that fail to account for __________ may result in user confusion.

<p>psychology</p> Signup and view all the answers

Match the companies with their persuasive strategies:

<p>Amazon = Recommendations and options Google = Targeted advertising and personalization Apple = Simple design and functionality ECSI = Poor workflows and layout</p> Signup and view all the answers

According to the content, why do people need to be persuaded?

<p>They prefer to take guidance in decision-making. (D)</p> Signup and view all the answers

Making a digital experience persuasive is solely about making it visually appealing.

<p>False (B)</p> Signup and view all the answers

Aqua's recent activity feed and third-party seal help users feel __________.

<p>secure</p> Signup and view all the answers

Which principle focuses on making users want to engage with a product to meet their needs?

<p>Planned behavior (A)</p> Signup and view all the answers

Social influence is not considered a principle of psychology in design.

<p>False (B)</p> Signup and view all the answers

What does incorporating psychology in design ultimately aim to create?

<p>Happier users</p> Signup and view all the answers

Fogg’s behavior model helps in understanding the relationship between motivation, ability, and _______.

<p>trigger</p> Signup and view all the answers

Match the following design principles with their descriptions:

<p>Prospect theory = Deals with user perception of gains and losses Fogg’s behavior model = Explains the relationship between motivation and action Framing communication = Influences how information is perceived based on context Influence = Encourages users to adopt and engage with a product</p> Signup and view all the answers

Which chapter discusses how to reduce users’ mental effort when making decisions?

<p>Chapter 3 (C)</p> Signup and view all the answers

The principle of persuasion is not important in influencing user behavior.

<p>False (B)</p> Signup and view all the answers

What is a major effect of accounting for principles of psychology in design?

<p>Encouraging user engagement</p> Signup and view all the answers

Flashcards

Social Influence

How users are influenced by others' actions and choices, and how designers can use this to encourage product use.

Framing Communication

Using effective messaging strategies to motivate users to perform specific actions.

Principles of Persuasion

The rules of how people respond to and focus on information.

Perceived Control

How users feel in control of their experience with a product.

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Immediate Guidance

Helping users understand what actions to take through clear instructions.

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Personalization

Customizing the user experience to suit individual needs and preferences.

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Perceived Security

Creating a trusted and safe environment for users.

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Familiar Layout

Using recognizable and intuitive design patterns common in similar products/services.

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Persuasive Elements

Design elements used to influence user behavior in a positive manner.

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ECSI Design Failure

An example of a design not considering psychological principles, causing confusion and frustration.

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Aqua Design Success

An example of a design that successfully uses psychological principles to guide customer effectively.

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Psychology in Design

Applying psychological principles to design to influence user behavior, attitudes, and interactions with a product.

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Planned Behavior

A psychological principle explaining how intentions and habits influence user choices in using a product.

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Prospect Theory & Heuristics

Involves understanding how users make decisions with perceived gains and losses and using mental shortcuts.

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Fogg's Behavior Model

A framework that identifies the factors influencing a person's decision to engage in a particular behavior.

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Influence (Psychology)

Techniques used to change or reinforce a user's attitude to your product.

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Social Influence

Using social factors (like peer pressure) to affect user behavior.

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Framing Communication

Presenting information in a way that influences how a user interprets and responds to it.

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Persuasion

Influencing attitudes and beliefs to stimulate user engagement and product usage.

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Regular Product Use

Designing a product for continuous, habitual usage by users.

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Risky Decisions & Mental Short Cuts

Creating designs that are easier for users to navigate by using mental shortcuts.

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Motivation, Ability, & Triggers

Understanding user motivation to facilitate access and opportunities to use the product.

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Product Influence

Strategies employed to gain more product users.

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Usability & Psychology

Effective design considers psychological principles to make interactions easier, more intuitive, and secure.

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ECSI Portal (Poor Example)

A poorly designed portal, often confusing and lacking a clear structure, causing users to struggle with their tasks.

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Aqua Portal (Good Example)

A well-designed portal that takes advantage of psychological principles to make bill payment and account management intuitive.

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Persuasive Design

Design that influences users' decisions by making the experience valuable, enjoyable, and efficient; not by deception or manipulation.

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Everyday Persuasion

Persuasion is a common element in daily interactions, whether conscious or not; it can be a positive thing to use psychology ethically in everyday interactions.

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Explaining Design Rationale

Explaining the underlying reasons for design choices without sounding overly technical or academic.

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Study Notes

Meeting User Needs: Including Psychology in Design

  • Design should create or change user behavior.
  • Design should account for quick user decisions.
  • Present clear calls to action at the right time.
  • Shape positive user attitudes toward the design.
  • Integrate social elements and interactions to influence users.
  • Persuade users to engage deeply with the product.
  • Effectively communicate with users about the design.
  • Happy users lead to better results (e.g., more click-throughs, likes, purchases, reviews).

Including Psychology in Design

  • Design decisions based on psychological principles, enhance website experience and lead to positive user outcomes.

Principles Included in This Book

  • Planned behavior
  • Prospect theory and heuristics
  • Fogg's behavior model
  • Influence
  • Social influence
  • Framing communication
  • Persuasion

Design to Create and Change Behaviors

  • This section covers principles for creating usable designs to encourage user engagement with products.
  • Simple user behaviors (posting, reading, messaging) and complex behaviors (purchasing, using product for finance management) can be encouraged.
  • Chapter 2: Designing for regular use, addresses planned behavior.
  • Chapter 3: Risky decision and mental shortcuts.
  • Chapter 4: Motivation, ability, and trigger-boom.

Design for Influence and Persuasion

  • Users sometimes require an extra push to use a product.
  • Influence, social networks, framing communication and persuasion are covered.
  • Chapter 5: Getting people to like and use the product.
  • Chapter 6: Using family, friends and social networks to influence.
  • Chapter 7: Framing communication.
  • Chapter 8: Persuasion principles.

Addressing Psychology Enhances Usability

  • Example of a poor design: ECSI (student loan servicing) portal, lacks clear organization, visual cues, and personalization.
  • Example of a good design: Aqua's (water provider) portal, clearly organized, useful navigation, and personalization.
  • Lack of perceived control, immediate guidance, personalization, and perceived security were identified as issues with the ECSI design.

Addressing Psychology Enhances Usability

  • Aqua’s portal is a better example of design with good psychology.

Talking the Talk: Conversations About Psychology

  • Understanding psychological principles enhances the ability to explain the rationale behind design decisions effectively, but without sounding pompous.

Summary

  • Psychology principles are essential for UX and user-focused designs.
  • Understanding psychology enhances design and increases user happiness.
  • Users notice when designs ignore psychology principles.
  • Proactively apply psychological principles to design.
  • Persuasion techniques should create a better user experience without manipulative methods.

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