Human-Machine Interfaces (IHM)

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Questions and Answers

What is the primary goal of Human-Machine Interface (IHM)?

  • To explore interfaces unrelated to computer science.
  • To limit the number of senses involved in system interactions.
  • To optimize the interaction between users and digital systems. (correct)
  • To complicate the interaction between users and systems.

The sense of smell is not considered a means of communication between humans and machines in IHM.

False (B)

According to the document, what are the three senses listed as 'entrée' for human perception?

vision, touch, hearing

Humans interact with machines via media such as keyboards, mice, and _______.

<p>screens</p>
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Match each term related to Human-Machine Interface (IHM) with its correct description:

<p>Interaction = A continuous cycle where the user expresses an intention, the software interprets it, and the action is executed. Homme = The end-users who interact with the system. Machine = The hardware or software components with technical constraints.</p>
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What is the purpose of 'Interfaces Humain - Machine'?

<p>To enable human users to interact with an interactive digital system. (D)</p>
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The term 'Interactions Humain - Machine' refers to the physical devices that connect humans and computers.

<p>False (B)</p>
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According to the document, list three examples of 'Dispositifs matériels' (hardware devices) used in IHM.

<p>computers, tablets, smartphones</p>
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According to the document, systems of _______ include Windows, Linux, and MacOS.

<p>exploitation</p>
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Match the following components with their role in Human-Machine Interfaces:

<p>Hardware = Physical devices like computers and tablets that users interact with. Operating System = Systems like Windows or Linux that manage hardware and software resources. Software = Applications and programs used via the internet or downloaded.</p>
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What is the main goal of the 'Définition informatique' of IHM?

<p>To allow a dialogue between the user and the IT system. (C)</p>
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According to the document, Interface Utilisateur Graphiques (GUI) should always be confused with IHM.

<p>False (B)</p>
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According to the document, what does the 'Définition cognitive' of IHM design?

<p>the set of physical and cognitive phenomena that participate in the execution of computer tasks</p>
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The document states that for the user, the interface is almost the only thing they know about the application, to the point that the _______ is reduced to this interface.

<p>product</p>
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Match the characteristic type with an example

<p>physical differences = age Experiences = Expert, professional, or novice system use psychological characteristics = auditory or visual Socio-cultural characteristics = format of dates</p>
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What user context consideration offers a simple and rapid user experience? (Select all that apply)

<p>Grand public (C)</p>
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The 'Caractéristiques des tâches' (Task Characteristics) should not be a repitive task.

<p>False (B)</p>
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According to the document, what are 2 technological contraints?

<p>platform compatibility, memory capacity</p>
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Ensuring absolute reliability and minimizing errors are important when adapting IHM in _______ systems

<p>critical</p>
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Match each IHM Context with its Design Implication:

<p>Grand public = Design for simplicity and speed. Loisirs = Design to be attractive and engaging. Industrie = Design for maximized efficiency. Systèmes critiques = Design that minimizes error.</p>
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According to the document, what percentage range of development costs can IHMs account for?

<p>50 to 90% (D)</p>
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Interfaces do not impact customer satisfaction or sales.

<p>False (B)</p>
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The document states that you will have to work for businesses who make applications that are suitable for _______ , not just machines

<p>users</p>
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According to the document, the interfaces are difficult to develop because people are _______ and activities are complex.

<p>unpredictable</p>
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Match Each Reason to Study IHM with its correct justification:

<p>Économiques = Bad interfaces can cost businesses money. Scientifiques et techniques = Development involves hard to predict humans. Professionnelles = Job oppurtunities.</p>
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What does 'Utiles' mean in the context of IHMs?

<p>Meeting needs by offering relevant functionalities (B)</p>
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Utilisables in IHM relates to making something difficult to utilise.

<p>False (B)</p>
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According to the document, what is the first listed 'Objectifs des IHMs' (Goal of IHMs)?

<p>developing adapted technical systems</p>
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According to the document, you must enhance the _______ with the user when optimising IHM.

<p>interaction</p>
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Match each Objectifs des IHMs with its goal:

<p>Faciliter la visualisation et l'interaction = the data must be delivered in graphs Améliorer la réactivité et la gestion des opérations = Detection and alarms Optimiser le contrôle et la performance des machines = improving product performance</p>
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In the context of IHM, what does 'L'utilité' (Utility) refer to?

<p>Whether the product allows users to achieve their work goals. (B)</p>
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'L'utilisabilité' refers to the ease of understanding and use of an IHM (Human Machine Interaction).

<p>True (A)</p>
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Based on the document, what is one of the listed 'Qualité' (Quality) metrics used to evaluate IHM?

<p>ease of learning</p>
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According to the document, user _______ is measured by how pleasant the IHM is to use.

<p>satisfaction</p>
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Match each IHM Quality with the explanation:

<p>Facilité d'apprentissage = it is easy to learn Efficacité = allows the user to perform their task at a high level of productivity Facilité de mémorisation = The user can easily remember use after using the IHM Réduction des erreurs = The interface minimizes the user errors.</p>
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What is a current trend in IHM?

<p>Tactile (A)</p>
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Vocales IHMs dont allow the user to interact in parling

<p>False (B)</p>
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According to the document, how do Gestuelles IHMs interact?

<p>by making movements with the hands</p>
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_______ IHM create tactile sensations during interaction.

<p>Haptiques</p>
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Match the following IHM Types with their Description:

<p>Tactiles = Use the touchscreen to allow user input Vocales = Speak to the machine Gestuelles = Hand movements Haptiques = Return of tactile sensation. 3D = Enable users to see information more intuitively.</p>
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With reference to the history of IHM, what characterized the 'Techno-centered IHMs' era (1969-1983)?

<p>Text-based interfaces &amp; use by engineers/specialists. (A)</p>
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The 'Techno-centered IHMs' era used a GUI interface and was used by the common worker.

<p>False (B)</p>
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Following the era of 'Techno-centered IHMs' what was the focus of IHM design? (one word)

<p>graphical</p>
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According to the document, interfaces that started in 1984 shifted towards _______.

<p>anthropo</p>
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Flashcards

Qu'est-ce que l'IHM ?

IHM (Interface Homme-Machine) est un domaine qui vise à optimiser l'interaction entre les utilisateurs et les systèmes numériques.

Comment l'humain perçoit-il l'environnement ?

L'être humain interagit avec son environnement via la vue, l'odorat, le toucher, le goût, et l'audition.

Comment l'humain interagit-il avec la machine ?

L'être humain utilise des claviers, des souris et des écrans pour communiquer avec les machines.

Qu'est-ce que l'interaction en IHM ?

L'IHM est un cycle continu où l'utilisateur exprime une intention, le logiciel l'interprète, exécute l'action et affiche un résultat.

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Que sont les interfaces Humain-Machine ?

Les interfaces Humain-Machine sont un ensemble de dispositifs matériels et logiciels permettant à un utilisateur d'interagir avec un système numérique interactif.

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Que sont les interactions Humain-Machine ?

Les interactions Humain-Machine sont un ensemble d'actions permettant la communication entre un système numérique interactif et son utilisateur humain.

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Exemples de dispositifs matériels

Ordinateurs, tablettes et smartphones.

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Définition informatique de l'IHM

Un assemblage de composants logiciels et matériels qui permet un dialogue entre l'utilisateur et le système informatique en vue de l'accomplissement de certaines tâches.

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Définition cognitive de l'IHM

L'ensemble des phénomènes physiques et cognitifs qui participent à la réalisation de tâches informatiques.

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Importance de l'interface pour l'utilisateur

L'interface est (presque) la seule chose que l'utilisateur connaît de l'application.

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Différences physiques de l'utilisateur

Ces caractéristiques incluent l'âge, les handicaps et la vitesse de réaction.

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Caractéristiques des tâches en IHM

Une tâche peut être répétitive, régulière ou occasionnelle, selon son usage.

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Contraintes techniques en IHM

Ces contraintes incluent la compatibilité avec la plateforme, la capacité mémoire, la taille de l'écran, l'utilisation de capteurs et la réutilisation d'un ancien code.

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Objectifs en concevant des IHM

Répondre aux besoins en offrant des fonctionnalités pertinentes et faciliter l'interaction avec l'utilisateur.

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Faciliter la visualisation et l'interaction

Présenter les données en temps réel sous forme de graphiques et tableaux de bord et offrir un suivi et une supervision des processus en cours.

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Optimiser le contrôle et la performance des machines

Améliorer la productivité et la qualité des résultats grâce aux données collectées et permettre l'ajustement des paramètres en direct.

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Qu'est-ce que l'utilité en IHM ?

Détermine si le produit permet à l'utilisateur d'atteindre ses objectifs de travail.

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Qu'est-ce que l'utilisabilité en IHM ?

Concerne la qualité de l'interaction homme-machine, c'est-à-dire la facilité d'apprentissage et d'utilisation.

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Qu'est-ce qu'une IHM tactile ?

Interfaces qui exploitent un écran tactile, permettant aux utilisateurs d'interagir par le toucher.

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Qu'est-ce qu'une IHM vocale ?

Interfaces basées sur la voix qui autorisent les utilisateurs à interagir en parlant.

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Qu'est-ce qu'une IHM gestuelle ?

Interfaces utilisant des gestes qui permettent aux utilisateurs d'interagir en effectuant des mouvements avec leurs mains.

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Qu'est-ce qu'une IHM haptique ?

Interfaces intégrant un retour haptique, elles offrent des sensations tactiles lors des interactions.

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Qu'est-ce qu'une IHM 3D ?

Interfaces qui utilisent la visualisation 3D pour permettre aux utilisateurs de visualiser des données de manière plus intuitive.

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Caractéristiques des IHM Techno-centrées

Interfaces textuelles, ligne de commande, menus et écrans de saisie.

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Qu'est-ce que l'interface graphique (GUI) ?

L'interface graphique (GUI) permet à l'utilisateur d'interagir avec l'ordinateur en manipulant des objets graphiques.

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Qu'est-ce que l'interface utilisateur naturelle (NUI) ?

L'interface utilisateur naturelle (NUI) met l'accent sur les capacités humaines, comme le toucher, la vision, la voix et le geste.

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Exemples de dispositifs d'entrée

Claviers, souris, reconnaissance de la parole

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Exemples de dispositifs de sortie

écrans, vision 3D, synthèse vocale, retour tactile.

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IHMs d'aujourd'hui

Casques virtuels, écrans tactiles, commande vocale.

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Study Notes

  • The presentation explores Human-Machine Interfaces (IHM), focusing on optimizing interaction in computer science.
  • The course includes an introduction to IHM, cognitive sciences/ergonomics of interfaces, and IHM development tools.

Human Input and Output

  • Humans perceive their environment through five senses: sight, smell, touch, taste, and hearing.
  • Input senses for communication include vision, touch, and hearing.
  • Output methods for communication include speech and gestures.
  • Humans interact with machines through media like keyboards, mouses and screens.

IHM Definition

  • IHM stands for Interaction Homme Machine (Human-Machine Interface).
  • "Interaction" involves a continuous cycle where the user expresses an intention, the software interprets and executes it, displays a result, and the user analyzes it before further interaction.
  • "Homme" refers to the end-users.
  • "Machine" encompasses hardware and software with technical constraints.
  • Human-Machine Interfaces are material and software devices enabling human users to interact with digital systems.
  • Human-Machine Interactions are actions allowing communication between digital systems and human users.
  • IHM operates between hardware and the human element.
  • Hardware devices include computers, tablets, and smartphones.
  • Operating systems include Windows, Linux, and MacOS.
  • Software includes downloaded applications and programs, as well as internet-based sites.
  • From an informatics perspective, IHM involves a collection of software and hardware allowing dialogue between the user and the computer system to complete tasks; this shouldn't be confused with Graphic User Interface (GUI) which are often used in IHMs for visualization.
  • Cognitively, IHM encompasses physical and cognitive phenomena involved in completing computer tasks.
  • The user views the interface as the entire application.

IHM Adaptation to Users

  • User characteristics to consider for IHM adaptation include physical differences, knowledge/experience, psychological characteristics, and socio-cultural characteristics.
  • Physical differences include age, handicaps, and reaction speed.
  • Knowledge/experience relates to the user's expertise in a task (novice, expert, professional) and the type of system use (occasional, daily).
  • Psychological aspects include visual/auditory preferences and logical/intuitive styles.
  • Socio-cultural factors include writing direction, date formats, and icon/color meanings.
  • IHM is adapted based on context, task characteristics, and technical constraints.
  • Contexts include general public, leisure, industry, and critical systems.
  • Task characteristics may be repetitive, regular, or occasional.
  • Technical constraints involve platform compatibility, memory capacity, screen size, sensor use, and code reuse.

Importance and Objectives of Studying IHMs

  • Studying IHM is economically important.
  • Typically 50-90% of development costs are related to IHM.
  • Poorly designed interfaces can be costly, leading to financial loss, decreased user satisfaction, and reduced sales.
  • Studying IHM is important for scientific and technical reasons.
  • Interfaces are difficult to develop because people are unpredictable and activities are complex.
  • Techniques, methods, and rigorous processes exist to address these challenges.
  • Studying IHM is professionally important.
  • You will work for companies/services that develop applications for users and not just machines.

IHM Objectives

  • Designing adapted technical systems:
    • Ensuring systems are useful by meeting needs with relevant features.
    • Making systems usable by facilitating interaction.
    • Providing comfort, efficiency, security, reliability, product quality, and a positive user experience.
  • Facilitating visualization and interaction:
    • Presenting real-time data through graphs and dashboards.
    • Providing tracking and supervision of ongoing processes.
  • Improving responsiveness and operations management:
    • Detecting and managing alarms.
    • Communicating with programmable logic controllers (PLC) to automate and optimize tasks.
  • Optimizing control and performance:
    • Enhancing the productivity and quality of results via data collection.
    • Allowing direct parameter adjustments.

IHM Evaluation Factors

  • Utility: Does the product allow users to achieve their work objectives?
  • Usability: the quality of human-machine interaction, ease of learning and use. - Ease of learning: easy to learn interface. - Efficiency: allows the user to complete their task with high productivity. - Ease of memorization: allows the user to recall the interface and its use. - Error reduction: minimizes user errors and helps repair errors. - Subjective satisfaction: pleasing to use.

Types of IHM

  • Tactile: Interfaces employing a touchscreen, offer simplicity, intuitiveness and are currently dominant.
  • Vocal: interfaces using the voice authorize users to interact by speaking.
  • Gestural: Interfaces using gestures allow users to interact through movements of their hands.
  • Haptic: Integrates haptic feedback offering tactile sensations during interaction, and is under development with the potential to revolutionize the user experience.
  • 3D: Uses 3D visualization allowing users to view data more intuitively and is useful for maintenance, formation, and data analysis.

History of IHM

  • Techno-centered IHMs (1969-1983):
    • Textual interfaces
    • Command lines, menus, and input screens.
    • Users in the 1970s were engineers and computer scientists.
    • Computers were reserved for an elite clientele and used in professional settings.
  • Anthropo-centered IHMs:
    • Graphic interfaces from 1984.
    • GUI helps users interact with computers by manipulating graphic objects, often using a mouse.
    • WIMP includes Windows, Icons, Menus, Pointing, but are seen as artificial.
  • Natural User Interface (NUI): emphasizes human capabilities like touch, vision, voice, and gestures.
    • NUI aims to leverage the richness of human capabilities in classical interactions.
    • Interfaces include: keyboards, screens, mice, trackballs, joysticks, touch pads, voice recognition and more, while outputs include screens, voice synthesis and 3D printers.

IHM yesterday and today

  • IHM yesterday: keyboard, mouse, printers, screens, speakers, remotes with buttons, scanners, and webcams.
  • IHM today: virtual headsets, simulators, interactive controls, touch screens, and voice commands.

IHM Tomorrow

  • IHMs of tomorrow: neuronal and grafted interfaces, and facial recognition.

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