Podcast
Questions and Answers
What is the primary goal of Human-Computer Interaction (HCI)?
What is the primary goal of Human-Computer Interaction (HCI)?
- To design products that are easy, effective, and pleasurable to use (correct)
- To develop software with the most features
- To build computers that can operate independently
- To improve computer processing speed
Usability and functionality are the same concepts in HCI.
Usability and functionality are the same concepts in HCI.
False (B)
What are the four basic activities of interaction design?
What are the four basic activities of interaction design?
Requirement analysis, design, prototyping, and evaluation.
The __________ technique tracks and examines eye movements using specialized cameras.
The __________ technique tracks and examines eye movements using specialized cameras.
Match the following interactive technologies with their descriptions:
Match the following interactive technologies with their descriptions:
Which of the following is an example of an interactive product?
Which of the following is an example of an interactive product?
Designing interfaces for interactive computing systems is part of interaction design.
Designing interfaces for interactive computing systems is part of interaction design.
Name one environment where interactive products are often used.
Name one environment where interactive products are often used.
The main focus of HCI is on optimizing how __________ and computers interact.
The main focus of HCI is on optimizing how __________ and computers interact.
What is a potential impact of transforming human-human transactions into interface-based ones?
What is a potential impact of transforming human-human transactions into interface-based ones?
What is the primary focus of establishing requirements in interaction design?
What is the primary focus of establishing requirements in interaction design?
Usability refers to the degree to which a system’s functionality meets the needs of users.
Usability refers to the degree to which a system’s functionality meets the needs of users.
User Experience (UX) includes aspects such as usability, functionality, aesthetics, content, and _______.
User Experience (UX) includes aspects such as usability, functionality, aesthetics, content, and _______.
Match the following usability goals to their descriptions:
Match the following usability goals to their descriptions:
Which of the following factors directly relates to how appealing a product looks?
Which of the following factors directly relates to how appealing a product looks?
User experience focuses solely on the usability of a product.
User experience focuses solely on the usability of a product.
What is meant by usability effectiveness?
What is meant by usability effectiveness?
The detailed aspects of a product, including color and sound, are considered in the _______ design phase.
The detailed aspects of a product, including color and sound, are considered in the _______ design phase.
Which of the following is NOT a usability goal?
Which of the following is NOT a usability goal?
Which of the following best describes the usability aspect of a product?
Which of the following best describes the usability aspect of a product?
A graphical user interface (GUI) relies heavily on command inputs from a keyboard.
A graphical user interface (GUI) relies heavily on command inputs from a keyboard.
Name one input component used in a user interface.
Name one input component used in a user interface.
The type of interface that allows users to interact using touch input is called a ______.
The type of interface that allows users to interact using touch input is called a ______.
Match the following types of user interfaces with their descriptions:
Match the following types of user interfaces with their descriptions:
Which statement about learnability in usability is true?
Which statement about learnability in usability is true?
Output refers to how users input information into a computer.
Output refers to how users input information into a computer.
What does a user interface (UI) represent?
What does a user interface (UI) represent?
An example of a command based interface is ______.
An example of a command based interface is ______.
What is a key characteristic of graphical user interfaces?
What is a key characteristic of graphical user interfaces?
Which of the following is NOT a key component of Human-Computer Interaction (HCI)?
Which of the following is NOT a key component of Human-Computer Interaction (HCI)?
Gestures like waving and shaking are features of a Gesture-Based Interface.
Gestures like waving and shaking are features of a Gesture-Based Interface.
What is the purpose of HCI?
What is the purpose of HCI?
HCI studies users’ needs, goals, and __________ patterns.
HCI studies users’ needs, goals, and __________ patterns.
Match the following terms with their relevant aspects of HCI:
Match the following terms with their relevant aspects of HCI:
Which benefit of HCI focuses on decreasing user frustration?
Which benefit of HCI focuses on decreasing user frustration?
The 'screen resolution' is an interface-related factor in HCI.
The 'screen resolution' is an interface-related factor in HCI.
Name one factor that needs to be considered when designing an interface.
Name one factor that needs to be considered when designing an interface.
HCI helps to develop __________ technologies.
HCI helps to develop __________ technologies.
The user component in HCI refers to:
The user component in HCI refers to:
Flashcards
Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
The study of how humans interact with computers, focusing on designing interfaces that meet user needs.
Human in HCI
Human in HCI
A person who uses a computer to achieve a specific goal.
Computer in HCI
Computer in HCI
A device that runs applications and processes information.
Interaction in HCI
Interaction in HCI
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Interactive Product
Interactive Product
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Usability
Usability
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Functionality
Functionality
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Interactive Design
Interactive Design
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Internet of Things (IoT)
Internet of Things (IoT)
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Eye-Tracking Technology
Eye-Tracking Technology
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User Research
User Research
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Conceptual Design
Conceptual Design
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Physical Design
Physical Design
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Design Evaluation
Design Evaluation
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User Experience (UX)
User Experience (UX)
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Usefulness
Usefulness
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Effectiveness (Usability goal)
Effectiveness (Usability goal)
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Efficiency (Usability goal)
Efficiency (Usability goal)
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Safety (Usability goal)
Safety (Usability goal)
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What is a User Interface?
What is a User Interface?
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What is Input?
What is Input?
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What is Output?
What is Output?
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What is Command Based Interface?
What is Command Based Interface?
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What is Graphical User Interface?
What is Graphical User Interface?
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What is Touch Based Interface?
What is Touch Based Interface?
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What is Usability?
What is Usability?
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What is Learnability?
What is Learnability?
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What is Utility?
What is Utility?
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What makes a product 'usable'?
What makes a product 'usable'?
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Gesture Based Interface
Gesture Based Interface
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User Interface (UI)
User Interface (UI)
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Goal-oriented Task
Goal-oriented Task
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Context of Use
Context of Use
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Study Notes
Human-Computer Interaction (HCI) Overview
- HCI is the study of how humans and computers interact.
- A key aspect is creating interactive computer interfaces that meet user needs.
- HCI involves developing, evaluating, and implementing systems for human use, examining surrounding phenomena.
- Design aims to create interfaces that are easy, effective, and enjoyable to use.
Interactive Products
- Many everyday products are interactive (e.g., iPads, smartphones, TVs, ATMs, websites).
- Usability and functionality are related but distinct.
Interactional Design and HCI
- HCI is about optimizing human-computer interaction.
- HCI includes the design and evaluation of interactive systems.
Interactive Design
- Interactive design considers the users, how the product will be used, and where it will be used.
- The goal is to enhance and support user activities efficiently and usefully.
- Examples of this are self-checkout systems in stores, libraries, or airports.
The Process of Interaction Design
- Interaction design has a cyclical process.
- Establish requirements
- Design alternatives
- Prototyping
- Evaluating
Examples of HCI
- Internet of Things (IoT): Digital systems interact with physical devices (e.g., sensors, actuators)
- Eye-tracking technology: Measures eye movements to understand how users interact with interfaces.
- Augmented/Virtual Reality (AR/VR): Allows users to immerse themselves in virtual or augmented environments.
Basic Activities of Interaction Design
- Establishing Requirements: Understand target users and their support needs.
- Developing Alternative Designs: Conceptual and physical design, including features, color, sounds, and design.
Evaluating Designs
- Evaluation determines usability and acceptability.
- Criteria include error rates, appeal, and how well the design meets requirements.
Interface, Interaction, Experience
- User Interface (UI): What happens on the screen.
- Interaction Design (IxD): Process of interaction itself.
- User Experience (UX): How a product behaves and is used in the real world; includes feelings, satisfaction during use.
- Crucial factors in UX include the sound of clicks, touch of buttons, colors, and other small details. It's about the whole experience.
Factors of UX
- Usability and functionality: how usable and useful the design is.
- Aesthetics/look and feel: visual appeal.
- Content, and
- Emotional appeal (Norman's Model—visceral, behavioral, reflective).
Usability vs. Usefulness
- Usefulness: The design functionality meets user needs and supports tasks.
- Usability: Degree to which an interface is easy to learn, use, protect against errors, and provides support.
- Useful but not usable, usable but not useful, neither useful nor usable are considerations for designers.
Usability Goals
- Effectiveness
- Efficiency
- Safety
- Utility
- Learnability
- Memorability
Usability – Effectiveness
- How well a product performs as intended (e.g., completing tasks, accessing info, or making purchases).
Usability – Efficiency
- How quickly a user can achieve tasks.
Usability – Safety
- Understanding error possibilities and recovery procedures within the product.
Usability – Utility
- Enables users to complete tasks.
Usability – Learnability
- How easily users can learn to use a product.
Defining the User Interface
- A user interface (UI) is the means by which users interact with the computer.
- UI involves all the visible elements of a computer system or program that people interact with visually, audibly, or through touch.
Input and Output of UI
- Input: How a person gives instructions to the system. (e.g., using keyboard, mouse, voice, finger).
- Output: How the system presents information to the user.
Types of User Interfaces
- Command-Based: Users type commands to perform tasks (e.g., MS-DOS).
- Graphical User Interface (GUI): Use graphical elements like icons, menus, etc., to operate systems.
- Touch Based Interface: The system is interacted via touch screen to control application operations, like opening, closing and running an app.
- Voice Based Interface: Use voice commands to interact with a device.
- Gesture Based Interface: User interactions use gestures.
Key Components of HCI
- Users
- Tools
- Tasks
- Interfaces
- Context
Key Components of HCI-Detail
- User: Individuals and groups participating in a common task with specific needs, goals, and interaction patterns.
- Goal-Oriented Tasks: User activities, guided by their intentions and represented digitally by computers.
- Interface: Part of a system that allows communication between humans and computers (includes elements like screen resolution and color).
- Context: Environment in which the system is used, influencing its usefulness.
Importance of HCI
- Understanding users' needs
- Making technology accessible
- Reducing errors and frustration
- Enhancing interaction efficiency
- Developing useful and usable technologies
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