Human-Computer Interaction Overview

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Questions and Answers

Which of these is NOT a characteristic of Usability in HCI?

  • Safe
  • How to use it
  • Efficient
  • Subjective (correct)

What is a key aspect of Human-Computer Interaction (HCI)?

  • Prioritizing the developer's perspective over the user's
  • User-Centered Design (UCD) (correct)
  • Ignoring user feedback to maintain system consistency
  • Developing systems that are exclusively for experts

What is the primary objective of Human-Computer Interaction (HCI)?

  • To prioritize aesthetics over functionality in system design
  • To develop systems that are usable, safe, and efficient for end-users (correct)
  • To make computers more complex and challenging to use
  • To create systems with the most advanced technology, regardless of user needs

What is User Experience (UX) primarily concerned with?

<p>The user's emotional response and feelings during interaction with a system (A)</p> Signup and view all the answers

What is the focus of HCI (Human-Computer Interaction)?

<p>The design and interaction between humans and computers (D)</p> Signup and view all the answers

What is the primary goal of Human-Computer Interaction (HCI)?

<p>To develop systems that are usable, safe, and efficient for end-users. (A)</p> Signup and view all the answers

Which of the following is NOT a key component of HCI?

<p>Creating algorithms that optimize computer performance. (B)</p> Signup and view all the answers

What is the role of a specialist in HCI?

<p>To design and optimize user interfaces and interactions with computer systems. (B)</p> Signup and view all the answers

Which statement best describes the importance of end-users in HCI?

<p>End-users provide valuable feedback that helps shape the design and development of effective interfaces. (B)</p> Signup and view all the answers

Why is HCI considered a multidisciplinary field?

<p>It integrates knowledge and perspectives from various disciplines such as psychology, design, and computer science. (A)</p> Signup and view all the answers

What is meant by "interaction" in the context of Human-Computer Interaction?

<p>The communication and exchange of information between humans and computers. (D)</p> Signup and view all the answers

Which of the following is NOT a characteristic of a well-designed user interface?

<p>Extensive use of complex jargon and technical terminology. (A)</p> Signup and view all the answers

What is the significance of "technology" in HCI?

<p>Technology plays a vital role in providing the interface that enables communication between users and computers. (D)</p> Signup and view all the answers

Which sensory channel typically has the fastest reaction time?

<p>Auditory (D)</p> Signup and view all the answers

What factor can reduce reaction time?

<p>Skill (C)</p> Signup and view all the answers

What part of the ear is responsible for transmitting vibrations to the cochlea?

<p>Ossicles (C)</p> Signup and view all the answers

Which type of mechanoreceptor is responsible for responding to immediate pressure applied to the skin?

<p>Rapidly adapting mechanoreceptors (C)</p> Signup and view all the answers

What is Fitt's Law primarily concerned with?

<p>The time taken to move to a specific target on a screen (B)</p> Signup and view all the answers

What implication does the limited human information processing capacity have for design?

<p>Interactive systems should be designed with simple, familiar concepts (B)</p> Signup and view all the answers

What characteristic of sound is directly related to the amplitude of the sound wave?

<p>Loudness (D)</p> Signup and view all the answers

Which of these is NOT a section of the ear?

<p>Inner canal (B)</p> Signup and view all the answers

Which of the following is NOT mentioned as a factor influencing reaction times?

<p>Target distance (C)</p> Signup and view all the answers

What is the 'Cocktail Party Effect' an example of?

<p>The ability to focus on one sound source in a noisy environment (D)</p> Signup and view all the answers

What are the primary objectives of HCI Standards?

<p>To ensure the use of consistent and effective interaction between humans and computer systems. (A)</p> Signup and view all the answers

What does the Two-point Threshold Test measure?

<p>The distance between two points that can be felt as separate (A)</p> Signup and view all the answers

How do HCI Standards benefit organizations lacking experience in user-centered design?

<p>They serve as a guide for implementing user-centered design principles and practices. (D)</p> Signup and view all the answers

How does the human auditory system determine the location of a sound?

<p>Both A and B (C)</p> Signup and view all the answers

What does the term 'timbre' refer to in terms of sound?

<p>The quality or character of a sound (C)</p> Signup and view all the answers

Which of the following is NOT a category for classifying usability standards?

<p>The target audience's demographic characteristics (D)</p> Signup and view all the answers

What is the primary role of the 'Human' in HCI discussions?

<p>To represent the central character in any discussion of interactive systems. (B)</p> Signup and view all the answers

The concept of 'Usability' as a quality objective is most closely related to which aspect of HCI Standards?

<p>The use of the product (effectiveness, efficiency, and satisfaction) (B)</p> Signup and view all the answers

What are the main input channels for human-computer interaction?

<p>Sight, Hearing, Touch, Taste, Smell (C)</p> Signup and view all the answers

What are the major output channels for human-computer interaction?

<p>Limbs, Fingers, Eyes, Head, and Vocal system (D)</p> Signup and view all the answers

How does the social and organizational environment influence human-computer interaction?

<p>All of the above (E)</p> Signup and view all the answers

What does 'HCI' stand for?

<p>Human-Computer Interaction (D)</p> Signup and view all the answers

Which of the following is NOT a key aspect of HCI?

<p>Marketing Strategies (D)</p> Signup and view all the answers

What is the main purpose of HCI standards?

<p>To promote the adoption of user-centered design practices in software and hardware development. (D)</p> Signup and view all the answers

Which of the following organizations is NOT involved in contributing to HCI standards?

<p>NATO (North Atlantic Treaty Organization) (C)</p> Signup and view all the answers

What is the primary benefit of implementing HCI standards in product development?

<p>To create a more consistent and user-friendly experience across different platforms. (A)</p> Signup and view all the answers

Which aspect of HCI involves understanding how users process information and make decisions?

<p>Cognitive Psychology (D)</p> Signup and view all the answers

What is the significance of 'usability' in HCI?

<p>The effectiveness, efficiency, and satisfaction of users interacting with a product. (A)</p> Signup and view all the answers

How can HCI standards benefit organizations that are inexperienced in user-centered design?

<p>By providing a framework for understanding and implementing user-centered design practices. (A)</p> Signup and view all the answers

Flashcards

Human-Computer Interaction (HCI)

The study of how people interact with computers and design technology based on that interaction.

Interface

The technology that enables communication between users and computers.

Goals of HCI

To develop functional systems that are usable, safe, and efficient for users.

Components of HCI

Methods, techniques, and tools that help users access computing systems effectively.

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End-user priority

Placing the needs of the human user at the forefront of design decisions.

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Multidisciplinary area

HCI draws from various fields to enhance user-computer interaction.

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Usability Testing

The process of evaluating how easy user interfaces are to use.

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Design refinement

The process of adjusting and validating designs to improve user interaction.

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Usability

Key aspect of HCI ensuring systems are easy to learn and use.

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User Experience (UX)

Subjective quality of how users feel while interacting with a system.

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User-Centered Design (UCD)

Approach focused on designing systems based on user needs and preferences.

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Key Aspects of HCI

Includes usability, user experience, accessibility, and cognitive factors.

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Reaction time

The time it takes for a person to respond to a stimulus.

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Fitt's Law

The time to hit a target relates to its size and distance.

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Auditory signal reaction

Humans can react to auditory signals in about 150 ms.

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Visual signal reaction

Humans react to visual signals in approximately 200 ms.

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Factors affecting reaction time

Skill reduces reaction time; fatigue increases it.

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Accessibility

Designing products so that they can be used by people with varying abilities and disabilities.

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Cognitive Psychology

The study of mental processes, which informs how users think and understand information when interacting with technology.

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Information Architecture

The structural design of shared information environments to help users find and manage information effectively.

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Prototyping

Creating early models of a product to test concepts before full-scale production.

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Ethics in HCI

The consideration of moral principles in the design of interactions, ensuring user's rights, privacy, and welfare.

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HCI Standards

Guidelines and principles that ensure consistent and effective interactions between humans and computer systems.

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Usability as Quality Objective

Usability focuses on effectiveness, efficiency, and user satisfaction in a specific context.

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User-Centered Design

Design approach focusing on the needs and feedback of real users.

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Input Channels

Senses through which users interact with a system, like sight and hearing.

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Output Channels

Motor controls allowing users to respond and interact with systems.

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Influencing Factors on HCI

Elements like social and organizational environments that shape human interaction with systems.

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Effectiveness in Usability

The ability of a product to achieve intended outcomes during use.

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Guidance for Inexperienced Organizations

HCI standards aid organizations lacking experience in user-centered design.

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Outer Ear

The part of the ear that includes the pinna and auditory canal.

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Middle Ear

Contains the ear drum and ossicles, transmitting sound vibrations.

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Inner Ear

Houses the cochlea, which converts vibrations to neural signals.

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Pitch

The frequency of sound; low frequency equals low pitch.

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Loudness

The perception of sound intensity, related to amplitude.

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Timbre

Quality of sound that differentiates similar pitches and loudness.

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Cocktail Party Effect

Ability to focus on a specific voice in a noisy environment.

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Two-point Threshold Test

Measures tactile acuity by determining sensitivity in different body areas.

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Study Notes

Human-Computer Interaction (HCI)

  • HCI is the study of interaction between humans and computers, specifically the design of technology.
  • It's a multidisciplinary field focusing on how people interact with computers.
  • It focuses on designing interactive computer interfaces to satisfy user needs.
  • HCI considers individual users or groups of users interacting with technology.
  • Users interact with computers using their senses and effectors.
  • The goal of HCI is to develop usable, safe, and efficient systems for end-users.
  • End-users need sound understanding of computing systems.
  • Design methods, tools, and techniques should allow users access based on their needs.
  • System design needs to ensure effective communication and interaction with systems.
  • End users' needs always take priority. 
  • HCI lays the foundation for successful human-computer interaction.
  • Usability is important for easy use of computing systems by all types of users.
  • HCI user experience (UX): a subjective trait focusing on how users feel about the system.
  • User feelings are studied individually to evoke positive feelings while using the system. 

HCI Standards 

  • HCI standards refer to guidelines, principles, and specifications ensuring consistent and effective human-computer interaction.
  • Standards aim to improve user experience, usability, accessibility. 
  • Standards help ensure good practice.
  • Standards provide guidance for organizations unfamiliar with user-centered design.
  • Standards help support consistency in software and hardware interaction.
  • Standards are about usability and quality. 
  • Standards are related to how usable a product is, including user interface and interaction, plus the development process.
  • Organizations such as ISO, IEEE, W3C, ANSI/HFES contribute to HCI standards.

The Human Part 

  • Humans are central to interactive systems.
  • Humans are influenced by external factors like social and organizational environments. 
  • Systems are designed to assist users.

Input and Output Channels 

  • Input: primarily through the senses (Sight, Hearing, Touch, Taste, Smell).
  • Output: via motor control of effectors (Limbs, Fingers, Eyes, Head, Vocal system).
  • Input and output channels are used for communication in interaction with the system.

Visual Processing

  • Visual processing involves transforming and interpreting images onto the retina. 
  • Expectations affect the way we perceive images.
  • Optical illusions affect how we perceive size, distance, and symmetry.
  • Visual perception of size, distance and familiarity. 
  • Rods and Cones in the eye help with vision. 

Hearing Processing 

  • Sound is changes or vibrations in air pressure.
  • Sound waves travel through the ear (outer, middle, inner) to the auditory nerves.
  • Hearing begins with vibrations, and sounds are transmitted and processed. 
  • Hearing is related to frequency and pitch (high freq./ high pitch).

Touch Processing

  • Touch or Haptic Perception gives vital feedback.
  • Skin is sensory receptors (thermoreceptors, nociceptors, mechanoreceptors).
  • Pressure sensation relates to immediate or continuous input. 
  • Kinesthesis awareness of position (body and limbs) has impact on comfort, performance. 
  • Two-point threshold test measures body sensitivity.

Movement Processing

  • Movement involves stimulus reception, processing, response generation.
  • Reaction time involves input, processing, and response.
  • Accuracy and speed of movement important in systems design.
  • Variables such as skill, practice, and fatigue influence speed, accuracy.
  • Fitt's Law is involved in interaction, target-size and distance influence movement time.

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