Human Computer Interaction (HCI)

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Questions and Answers

Which of the following best describes the primary focus of Human-Computer Interaction (HCI)?

  • The development of complex software algorithms.
  • The technical specifications of computer hardware.
  • The economic impact of technology on society.
  • The design of computer technology and the interaction between humans and computers. (correct)

In the context of HCI, what is the main goal when designing a user interface?

  • To produce a user interface that is easy, effective, efficient, and enjoyable to use. (correct)
  • To maximize the number of features available to the user.
  • To ensure the interface is visually appealing, regardless of usability.
  • To minimize the cost of development and production.

Which era in the history of HCI is characterized by the rise of the personal computer?

  • The 1960s
  • The 1980s
  • The 1970s (correct)
  • The 1990s

Which key development is associated with HCI in the 1980s?

<p>The emergence of the Graphical User Interface (GUI). (B)</p> Signup and view all the answers

What major trend in computing is associated with the 1990s in the history of HCI?

<p>The popularization of the internet. (A)</p> Signup and view all the answers

What computing paradigm shift is most closely associated with the 2000s in HCI?

<p>The proliferation of mobile computing. (A)</p> Signup and view all the answers

In the context of HCI research, what does 'ubiquitous communication' primarily refer to?

<p>The ability of computers to communicate through various networks and technologies, making data accessible from almost anywhere. (D)</p> Signup and view all the answers

What is a key challenge presented by 'high functionality systems' in HCI?

<p>Making systems with numerous functions easy for users to learn and use. (B)</p> Signup and view all the answers

Which of the following best describes the impact of mass availability of computer graphics on HCI?

<p>It has enabled more widespread use of image processing, rendering, and interactive animations in general workstations. (A)</p> Signup and view all the answers

According to the content, what is the primary trend related to 'mixed media' in HCI?

<p>The convergence and assimilation of different forms of media, such as images, voice, video, and text, across devices. (D)</p> Signup and view all the answers

How does 'high-bandwidth interaction' influence the development of user interfaces?

<p>It enables qualitatively different interfaces, such as virtual reality, due to increased interaction speed and data exchange. (C)</p> Signup and view all the answers

What impact are 'large and thin displays' expected to have on computer interaction systems?

<p>Enablement of paper-like, pen-based interaction systems and improved portability. (B)</p> Signup and view all the answers

What does the concept of 'embedded computation' in HCI research refer to?

<p>The integration of computational abilities into everyday objects, from appliances to greeting cards. (C)</p> Signup and view all the answers

How will 'group interfaces' impact organizations according to the content?

<p>They will have major impacts on the nature of organizations and the division of labor through enhanced coordination. (A)</p> Signup and view all the answers

How does the trend of 'user tailorability' affect the roles of users and system programmers in application development?

<p>It empowers users to invent new applications based on their domain knowledge, potentially reducing the reliance on traditional system programmers. (B)</p> Signup and view all the answers

What is expected to accelerate the proliferation of 'information utilities'?

<p>High-bandwidth interaction and improvements in interface quality. (C)</p> Signup and view all the answers

Which academic discipline is LEAST likely to contribute to the field of HCI?

<p>Quantum physics (A)</p> Signup and view all the answers

According to the content, what are the three basic components of HCI?

<p>Human, Computer, and Interaction. (D)</p> Signup and view all the answers

Which of the following is NOT specified as one of the ways humans receive and respond to information?

<p>Olfactory channel (A)</p> Signup and view all the answers

What consideration should be taken into account when designing for human capabilities?

<p>Users share common capabilities, but also have individual differences that should be considered. (C)</p> Signup and view all the answers

Which of the following input devices is primarily used for pointing in interactive systems?

<p>Mouse (A)</p> Signup and view all the answers

What factor regarding processing should be considered when designing computer systems?

<p>The effects when systems run too slow or too fast need to be considered. (A)</p> Signup and view all the answers

Which of the following shows the components of interaction between a user and a system?

<p>User, input, system, output (A)</p> Signup and view all the answers

According to the content, which term describes a computer acting as a vast library?

<p>Vast Library (B)</p> Signup and view all the answers

Which of the following examples is most likely an example of a successful metaphor in HCI?

<p>Using voice mail as an answering machine. (A)</p> Signup and view all the answers

What is the role of interaction styles in HCI?

<p>To determine the type of dialog the computer and the User undertake. (C)</p> Signup and view all the answers

Which interaction style involves expressing instructions to a computer using function keys, single characters, or whole word commands?

<p>Command Line Interface (C)</p> Signup and view all the answers

Which type of interaction style presents a user with preset options or commands to choose from?

<p>Menu (B)</p> Signup and view all the answers

What is the primary characteristic of 'Natural Language' as an interaction style?

<p>Uses a vague and imprecise mode of speech, providing flexibility and creativity. (D)</p> Signup and view all the answers

Which interaction style presents a series of questions to which the user responds in order to complete a task?

<p>Query Dialog (A)</p> Signup and view all the answers

Which interaction style is best suited for primarily numerical data entry and presentation in rows and columns?

<p>Spreadsheet (A)</p> Signup and view all the answers

What does WIMP stand for in the context of user interfaces?

<p>Windows, Icons, Menus, Pointers (A)</p> Signup and view all the answers

Which of the following best describes 'Point-and-Click' interfaces?

<p>Users maneuver a pointer to a certain location on the screen, often pressing a mouse-button. (D)</p> Signup and view all the answers

Virtual Reality and 3D environments align, most closely, with what interaction style?

<p>Three Dimensional Interfaces (D)</p> Signup and view all the answers

What is the name of the calculator that existed during the 40s and 50's?

<p>ENIAC (C)</p> Signup and view all the answers

About how many parts does Human Computer Interaction have?

<p>3 (B)</p> Signup and view all the answers

What should designers do with the capabilities individuals share and the differences they have?

<p>Account for both, the shared capabilities and the different capabilities to ensure a design for all (A)</p> Signup and view all the answers

Flashcards

What is Human-Computer Interaction (HCI)?

Human-Computer Interaction (HCI) is a multidisciplinary field focusing on the design of computer technology and the interaction between humans and computers, aiming to make it easy, effective, efficient, and enjoyable to use.

HCI in the 1970s

In the 1970s, the rise of personal computing began.

HCI in the 1980s

In the 1980s, Graphical User Interfaces (GUIs) were made.

HCI in the 1990s

In the 1990s, the Internet significantly impacted HCI.

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HCI in the 2000s

In the 2000s, mobile computing expanded HCI.

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Ubiquitous Communication

Ubiquitous communication focuses on computers communicating everywhere through various networks and techs for accessible data.

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High Functionality Systems

High Functionality Systems are systems with many functions, too many to be traditionally learned.

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Mass Availability of Computer Graphics

Mass Availability of Computer Graphics involves widespread, inexpensive computer graphics capabilities in workstations.

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Mixed Media

Mixed Media systems handle various data for exchange, merging consumer electronics and computers.

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High-bandwidth Interaction

High-bandwidth interaction increases the rate of interaction between humans and machines with new interfaces.

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Large and Thin Displays

Large and Thin Displays use mature, lightweight display technologies for portability and new interaction systems.

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Embedded Computation

Embedded Computation involves computation in everyday objects, from appliances to greeting cards.

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Group Interfaces

Group Interfaces coordinate group interactions for meetings and joint documents, embedding design processes into systems.

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User Tailorability

User Tailorability involves users customizing applications based on their domain knowledge, driving new app development.

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Information Utilities

Information Utilities involve public and industry-specific services proliferating with better interfaces and high-bandwidth.

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What is HCI?

HCI is concerned with the design, evolution, and implementation of interactive computer systems for human use.

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3 Main parts of HCI?

Human: Could be an individual user or a group of users. Computer: Could be any technology ranging from the general desktop computer to a large scale computer system. Interaction: Any direct or indirect communication between a human and computer.

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Humans limitation to process?

humans are limited in their capacity to process information. visual, auditory, haptic channel, and movement

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Where is information stored in memory?

sensory memory, short-term (working) memory, and long-term memory

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Humans emotions?

Emotion influences human capabilities.

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Interactive use?

Input devices for interactive use, allowing text entry e.g. keyboard, phone text entry, speech and handwriting

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output

different types of screen mostly using some form of a bitmap display, large displays, digital paper

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Parts of interaction?

The interaction between the user and the system has four parts: User, Input, System, Output

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Metaphors

Metaphors for computers includes computer as a vast library, a giant calculator, network, and desktop/windows

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Succesful metaphors?

Text editing as using a typewriter, voice mail as an answering machine or mailbox and data as files

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Command Line Interface

It provides a means of expressing instructions to be computer directly, using function keys, single characters, abbreviations, or whole word commands

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Menu

A menu is a list of options or commands presented to the user of a computer or communications system. A menu may either be a system's entire user interface, or only part of a more complex one.

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natural language:

Language is by nature vague and imprecise

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Query dialof?

The user is asked a series of questions (mainly with yes/no responses, multiple -choice, or codes) and so is led through the interaction step by step.

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Form-Fills

Form-filling interfaces are used primarily for data entry

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WIMP Interface

WIMP stands for Windows, Icons, Menus, and Pointers Mouse/Pull down

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Point-and-Click

Point and click are the actions of a computer user moving a pointer to a certain location

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Three Dimensional Interfaces

Virtual reality is one of the best examples of three-dimensional interfaces

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Study Notes

  • Human Computer Interaction is a multidisciplinary field focusing on the design of computer technology and the interaction between humans (users) and computers.
  • HCI has become popular and covers almost all forms of information technology design.
  • The goal of HCI is to produce a user interface that is easy, effective, efficient, and enjoyable to use.

History of HCI

  • 1970sa: Rise of the Personal Computer
  • 1980s: Graphical User Interface
  • 1990s: The Internet Era
  • 2000s: Mobile Computing and Beyond

HCI Research Fields

  • Ubiquitous Communication where computers communicate through high-speed networks and data is accessible in most locations.
  • High Functionality Systems have many functions, too many for users to learn through traditional methods.
  • Mass Availability of Computer Graphics, with image processing, transformations, rendering, and animation available on general workstations.
  • Mixed Media Systems handle images, voice, sounds, video, text, and formatted data, merging consumer electronics and computer worlds.
  • High-Bandwidth Interaction increases the speed of human-machine interaction, leading to virtual reality and computational video interfaces.
  • Large and Thin Displays that are lightweight, and have low power consumption, leading to paper-like, pen-based computer systems.
  • Embedded Computation integrates computing into everyday objects from cooking appliances to car braking systems.
  • Group Interfaces allow groups of people to coordinate and will be embedded in systems and will cause increased rationalization of design
  • User Tailorability allows ordinary users to tailor applications, driving new applications from their understanding.
  • Information Utilities like CompuServe and specialized industry services will proliferate with better interfaces with high-bandwidth interaction

Disciplines Contributing to HCI

  • "HCI discipline concern with the design, evolution, and implementation of an interactive computer system for human use with the study of major phenomena surrounding them."
  • Ethnography
  • Information security
  • Psychology
  • Computer Science
  • Engineering
  • Design
  • Cognitive Science
  • Ergonomics & Human Factors
  • Speech language pathology
  • Sociology & Social psychology

HCI Components

  • Human user(s).
  • Computer: Any technology from desktop computers to large systems.
  • Interaction: Direct or indirect communication between human and computer.

About Interacting Humans

  • Humans are limited in their capacity to process information, affecting design.
  • Information is received and responses are given via visual, auditory, and haptic channels, as well as movement
  • Information is stored in sensory, short-term (working), and long-term memory.
  • Information is processed and applied using reasoning, problem-solving, skill acquisition, and error handling.
  • Emotion influences human capabilities.
  • Users share common capabilities but have differences that should be considered.

About Computers

  • Input devices for enabling interactive use, which allows for Text entry via keyboard, phone text, speech, and handwriting and Pointing via mouse and stylus; 3D interaction devices
  • Output display devices for interactive use mostly using bitmaps like screens, large displays, situated displays, and digital paper.
  • Virtual reality and 3D visualization systems utilize special devices.
  • Devices in the physical world control physical elements, sound, smell, haptic feedback, and sensors.
  • Memory includes RAM for short-term, magnetic/optical disks for long-term, capacity limits.
  • Processing speeds affect system performance.

Interaction Described

  • Interaction between user and the system includes User, Input, System, and Output.

Metaphors For Computers

  • Computer as a vast library (Memex, 1945)
  • Computer as a giant calculator (ENIAC, 40s-50s)
  • Computer as an intelligent assistant (Licklider, 1957)
  • Computer as sketchpad (Sutherland, 1962)
  • Computer as tool or typewriter (Engelbart, 1963)
  • Computer as a human pretender (Weizenbaum, '60s)
  • Computer as a network (Taylor, 1968)
  • Computer as a book (portable) (Kay, Xerox PARC)
  • Computer as desktop/windows (Xerox PARC, '70s)
  • Computers for the rest of us (Apple, 1984)

Successful Metaphors

  • Text editing as using a typewriter.
  • Voice mail as an answering machine or mailbox.
  • Data as files (in folders or directories).
  • Deleting a file as throwing it in the trash.
  • Applications as tools (sometimes with icons).
  • Programming as building objects.
  • Programming as directing actors on a stage.
  • Applications as agents.

Interaction Styles

  • Interaction is a dialog between the computer and the user with interface styles having a profound effect.
  • Command Line Interface is a means of expressing instructions to the computer directly via functions, single characters, abbreviations, or whole word commands.
  • Menus are a list of options or commands presented to the user.
  • Natural Language is by nature vague and imprecise and allows flexibility and creativity in expression; computers require precise instructions instead.
  • Question/Answer and Query Dialog prompts users with a series of questions for the interaction step by step.
  • Form-Fills and Spreadsheets are used primarily for data entry in a display resembling a paper form.
  • WIMP (Windows, Icons, Menus, Pointers) is a graphical user interface style using common widgets.
  • Point-and-Click Interfaces are actions of moving a pointer to a location on screen and pressing mouse button.
  • Three Dimensional Interfaces creates virtual reality and more techniques available to interface designers.

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