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Questions and Answers
Who presented the idea for the world's first video game console in 1966?
In which decade did arcade video games dominate the gaming industry?
What was the reason behind discontinuing the first video game for entertainment created in 1958?
What is a common misconception about playing video games according to the text?
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What was the primary reason early video games in the 1950s were primarily used for research?
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Why were Ralph Baer's early attempts in creating video games for TV screens in the late 1960s unsuccessful?
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What was the significance of the Magnavox Odyssey in the history of video games?
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What industry generated over $99.6 billion in revenue in 2016 according to the text?
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What is one of the meanings expressed by the adverb 'like' in phrasal verbs?
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In the context of phrasal verbs, what is one possible meaning of 'like' in 'They like going on vacation'?
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How does using 'like' instead of another preposition or adverb impact the meaning of phrasal verbs?
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What role can 'like + ing' play in English phrasal verbs?
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What is the main focus when discussing 'like + ing' in English grammar?
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Which of the following sentences demonstrates the correct usage of 'like + ing'?
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In a sentence, where should the adverb 'like' be correctly placed when using 'like + ing'?
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Which example illustrates a correct subject-verb agreement when using 'like + ing'?
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Study Notes
- The speaker is sharing the story behind the invention of video games, starting from the 1950s.
- Video games emerged as early as the 1950s but were primarily used for research due to high costs.
- In 1958, a tennis game for two men was created as the first video game for entertainment but was discontinued due to high costs.
- Ralph Baer, an engineer, saw an opportunity to create video games for TV screens in the late 1960s, but early attempts were unsuccessful.
- In 1966, Baer presented his idea to his supervisor and received funding to develop the world's first video game console.
- The console, called the Magnavox Odyssey, was developed and sold to the public in 1972, with 100,000 consoles sold in the first year and 300,000 by 1975.
- Arcade video games took over the gaming industry in the 1970s and 1980s as technology advanced.
- Home gaming systems continued to evolve, and motion-sensing video games are now popular.
- Contrary to popular belief, studies have shown that playing video games can help improve decision-making skills and the video game industry generated over $99.6 billion in revenue in 2016.
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Description
Explore the fascinating history of video games, from the invention in the 1950s to today's advanced gaming systems. Learn about key milestones such as the development of the first video game console and the rise of arcade games in the 1970s and 1980s.