Heritage & Halfbreeds Quiz
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Questions and Answers

What is the primary creature type in D&D for most player characters?

  • Celestial
  • Fiend
  • Humanoid (correct)
  • Aberration
  • Which of the following is NOT a recognized creature type in D&D?

  • Construct
  • Plant
  • Monstrosity
  • Artificial (correct)
  • What does the choice of size affect in character creation?

  • Character's class
  • Character's speed (correct)
  • Character's spells
  • Character's alignment
  • Which of the following factors should be considered when creating a character's heritage?

    <p>Ancestry and culture</p> Signup and view all the answers

    What aspect of a character may evolve with each decision made during heritage creation?

    <p>The conception of their heritage</p> Signup and view all the answers

    Which statement about the spell 'cure wounds' is true?

    <p>It does not affect construct-type creatures.</p> Signup and view all the answers

    What is vital to consider when defining the heritage of a character?

    <p>Exceptional occurrences in their life</p> Signup and view all the answers

    What is the first step in building a heritage for a character?

    <p>Considering ancestry</p> Signup and view all the answers

    What is the benefit of the trance feature?

    <p>You can remain semiconscious for 4 hours instead of sleeping.</p> Signup and view all the answers

    Which of the following is true about charm resistance?

    <p>You have advantage on saving throws against being charmed.</p> Signup and view all the answers

    Which feature allows you to cast a spell using spell slots?

    <p>Innate Magic</p> Signup and view all the answers

    What does the claws feature provide for a character?

    <p>Natural weapons that deal 1d4 slashing damage.</p> Signup and view all the answers

    What is the effect of fey cunning?

    <p>Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</p> Signup and view all the answers

    Which spell can you cast once with the fey step feature?

    <p>Misty Step</p> Signup and view all the answers

    What is the climbing speed granted by the feline ancestry?

    <p>30 feet</p> Signup and view all the answers

    What type of damage resistance can a fiendish character choose?

    <p>Cold, fire, or lightning</p> Signup and view all the answers

    What advantage do you gain when making a Wisdom check using an herbalism kit?

    <p>You roll with advantage.</p> Signup and view all the answers

    What does the Toxin Resilience trait provide?

    <p>Advantage on saving throws against poison and disease.</p> Signup and view all the answers

    What happens when you are reduced to 0 hit points while having the Relentless feature?

    <p>You drop to 1 hit point instead.</p> Signup and view all the answers

    How does Natural Armor affect your Armor Class (AC)?

    <p>Your AC is 12 + your Constitution modifier.</p> Signup and view all the answers

    What does the Toughness trait do to your hit point maximum?

    <p>It increases your hit point maximum by 1 every time you gain a level.</p> Signup and view all the answers

    What do you gain proficiency in with Tool Proficiency trait?

    <p>One type of artisan's tool.</p> Signup and view all the answers

    What is one effect of the Durable trait when you take damage?

    <p>You can roll a d12 and add your Constitution modifier.</p> Signup and view all the answers

    What is the base walking speed increase provided by the Skirmisher's Speed trait?

    <p>Increases by 5 feet.</p> Signup and view all the answers

    What benefit does the Beast Tracker cantrip provide when making a Survival check to track beasts?

    <p>You add double your proficiency bonus to the check.</p> Signup and view all the answers

    Which of the following skills can you gain proficiency in when choosing the Skill Proficiency option?

    <p>Insight</p> Signup and view all the answers

    What advantage does the Keen Senses trait provide?

    <p>You have advantage on Perception checks related to hearing or sight.</p> Signup and view all the answers

    What does the Brave trait do?

    <p>Grants advantage on saving throws against being frightened.</p> Signup and view all the answers

    What special ability does the Savage Attacks trait provide?

    <p>You roll an extra damage die on a critical hit.</p> Signup and view all the answers

    What can you do with the Aggressive trait?

    <p>Move towards an enemy as a bonus action.</p> Signup and view all the answers

    Which spell can be cast using the Devout Magic trait?

    <p>One chosen 1st-level spell from the cleric list.</p> Signup and view all the answers

    What does the Thief's Intuition ability modify?

    <p>Checks using thieves' tools.</p> Signup and view all the answers

    Which proficiency allows your speed to remain unaffected by heavy armor?

    <p>Heavy Armor Training</p> Signup and view all the answers

    Which of the following skills can you choose for proficiency?

    <p>Slight of Hand</p> Signup and view all the answers

    How many skills can you select for proficiency from the listed options?

    <p>4</p> Signup and view all the answers

    What type of armor do you have proficiency in if you choose Heavy Armor Training?

    <p>Heavy and Medium Armor</p> Signup and view all the answers

    Which skill would NOT be part of your proficiency choice?

    <p>Arcana</p> Signup and view all the answers

    Study Notes

    Heritage & Halfbreeds

    • Heritages offer players the opportunity to build unique characters with diverse ancestries and backgrounds.
    • Heritages include bloodlines, cultures, and exceptional events that shape a character's development.
    • Players choose ability score increases, size, darkvision, bloodlines, cultures, languages, and 1st-level spells based on their chosen heritage.
    • Every creature, including player characters, has a creature type; most player characters are Humanoid.
    • Creature types include: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, and Undead.

    Fey Heritage

    • Fey Heritage represents characters with ties to the fey realm.
    • Traits include:
      • Trance: Allows for 4 hours of meditation in place of sleep, providing the same benefit as 8 hours of rest.
      • Charm Resistance: Advantage on saving throws against charming effects and immunity to being put to sleep by magic.
      • Cantrip: Proficiency with the friends cantrip.
      • Innate Magic: Choose one 1st-level spell from the divination or enchantment school of magic to cast once per long rest.
      • Fey Step: Allows casting the misty step spell once per short or long rest.
      • Fey Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
      • Magic Resistance: Advantage on saving throws against spells and magical effects.

    Fiend Heritage

    • Represents characters with fiendish bloodlines or ancestry, perhaps through a deal with a fiend.
    • Traits include:
      • Cantrip: Learn one cantrip from the warlock spell list.
      • Fiendish Resistance: Resistance to cold, fire, or lightning damage.
      • Innate Magic: Choose one 1st-level spell from the warlock spell list to cast once per long rest.

    Feline Heritage

    • Represents characters with feline ancestry or feline traits.
    • Traits include:
      • Claws: Deal 1d4+ Strength modifier slashing damage when attacking with unarmed strikes.
      • Cantrip: Learn a cantrip from the warlock spell list.
      • Climb Speed: Climbing speed of 30 feet.
      • Feline Leap: Long jump of 20 feet and high jump of 10 feet.
      • Innate Magic: Choose one 1st-level spell from the warlock spell list to cast once per long rest.

    Stout Heritage

    • Represents characters with an ancestry that includes dwarves, orcs, or giants, known for their sturdiness.
    • Traits include:
      • Toxin Resilience: Advantage on saving throws against poison and disease.
      • Poison Resistance: Resistant to poison damage.
      • Natural Armor: AC calculated as 12 + Constitution modifier.
      • Relentless: If reduced to 0 hit points but not killed outright, drop to 1 hit point instead, usable once per long rest.
      • Toughness: Hit point maximum enhanced by 1, increasing by 1 per level.
      • Durable: When taking damage, use a reaction to roll a d12 and add Constitution modifier, reducing damage by the total, usable once per short or long rest.

    Skirmisher Heritage

    • Represents characters specializing in ambush tactics.
    • Traits include:
      • Skirmisher's Speed: Base walking speed increased by 5 feet.
      • Lethal Strike: When dealing damage with a melee weapon attack, roll one additional damage die on a critical hit.
      • Beast Tracker: Double proficiency bonus on Wisdom (Survival) checks to track beasts.
      • Keen Senses: Advantage on Wisdom (Perception) checks that rely on hearing or sight.

    Mage Heritage

    • Represents characters raised in a society with a strong arcane tradition.
    • Traits include:
      • Cantrip: Learn one cantrip from the wizard spell list.
      • Learned Magic: Choose one 1st-level spell from the wizard spell list to cast once per long rest.
      • Destructive Spell: Once per short or long rest, deal extra damage equal to level to a single target of a spell used to damage a creature.
      • Natural Armor: Thick skin grants AC of 12 + Constitution modifier, unaffected by shield usage.
      • Skill Proficiency: proficiency with: Arcana, History, Investigation, Nature, or Religion.

    Waterborne Heritage

    • Represents characters who feel at home with the sea.
    • Traits include:
      • Tool Proficiency: Proficiency with one tool: carpenter’s tools, navigator's tools, or vehicles (water).
      • Cantrip: Learn one cantrip from the cleric spell list.
      • Beast Tracker: Double proficiency bonus on Wisdom (Survival) checks to track beasts.
      • Devout Magic: Choose one 1st-level spell from the cleric spell list to cast once per long rest.
      • Skill Proficiency: Proficiency with: Religion, History, Insight, Persuasion, Deception, or Medicine.

    Warrior Heritage

    • Represents characters raised in a society dedicated to warfare.
    • Traits include:
      • Brave: Advantage on saving throws against being frightened.
      • Aggressive: Use bonus action to move towards a visible or audible enemy, ending the movement closer to the enemy, cannot use this feature to move further away from an enemy.
      • Savage Attacks: Roll one additional damage die on a critical hit with a melee weapon.
      • Combat Training: Proficiency with two simple weapons of your choice.
      • Martial Training: Proficiency with 2 martial weapons of your choice.
      • Light Armor Training: Proficiency with light armor.
      • Medium Armor Training: Proficiency with light and medium armor.
      • Heavy Armor Training: Speed is not reduced when wearing heavy armor.

    Criminal Heritage

    • Represents characters raised outside the bounds of the law.
    • Traits include:
      • Tool Proficiency: Proficiency with a gaming set and choice of tools: thieves' tools, disguise kit, forgery kit, or poisoner's kit.
      • Expert Forgery: Advantage on checks to forge or duplicate objects.
      • Thief's Intuition: Roll a d4 and add to ability checks using thieves' tools.
      • Cantrip: Learn one cantrip from the bard spell list.
      • Merge with Shadows: Cast the pass without trace spell once per long rest.
      • Skill Proficiency: Proficiency with: Deception, Insight, Investigation, Performance, Slight of Hand, or Stealth.

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    Description

    Test your knowledge on character creation and heritages in role-playing games. This quiz covers the significance of bloodlines, cultures, and the unique traits associated with different fey ancestors. Explore how these elements influence gameplay and character development.

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