HCI in the Software Life Cycle
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Questions and Answers

What is the primary goal of integrating user-centered design in software development?

  • To ensure that the software is as complex as possible.
  • To develop reliable methods for creating effective and user-friendly interactive systems. (correct)
  • To minimize the costs associated with software development.
  • To eliminate the need for customer feedback during development.
  • In the context of software development, who is referred to as the 'customer'?

  • The designer creating the software.
  • Any individual who conducts user testing.
  • The person or group that commissions the design. (correct)
  • The end-user who interacts with the final system.
  • What does the software life cycle aim to identify?

  • The different programming languages used in development.
  • The market trends in software applications.
  • The cost of developing each software feature.
  • The activities that occur during software development. (correct)
  • Which analogy is used to describe the activities in the software life cycle?

    <p>The waterfall analogy.</p> Signup and view all the answers

    Why is it important to distinguish between the customer and the end-user?

    <p>They may have different requirements and expectations for the system.</p> Signup and view all the answers

    Study Notes

    HCI in the Software Process

    • The goal is to create user-friendly and reliable interactive systems, focusing on the design process and integrating user-centered design within software development frameworks.
    • Software engineering manages the technical and managerial aspects of software development through the software life cycle.
    • The software life cycle encompasses all activities from concept formation to retirement.
    • Human-Computer Interaction (HCI) considerations are integral to every stage of the software life cycle.

    The Software Life Cycle

    • Software engineering provides a structured approach for applying techniques to develop systems.
    • The software life cycle outlines the activities involved in software development.
    • Two main parties involved are the customer (who needs the product) and the designer (who creates it).
    • The customer is the individual/group who works with the design team, while the user interacts with the final product.

    Activities in the Life Cycle

    • Requirements specification: The designer and customer define what the system should do, focusing on desired outcomes, without implementation details.
    • Architectural design: Breaking down the system into components and their interactions.
    • Detailed design: Refining architectural descriptions, preserving intended behavior.
    • Coding and unit testing: Implementing components in an executable language, then testing these units.
    • Integration and testing: Integrating and testing the integrated system for correctness.
    • Maintenance: Fixing post-release errors and updating to meet new requirements.

    The Waterfall Model

    • The life cycle activities flow sequentially (like a waterfall).
    • This model, though visually simple, doesn't fully reflect the actual dynamics between the activities.
    • Activities listed above (Requirements specification through Maintenance) represent the stages of the waterfall model.

    Verification

    • Verification is evaluating if software meets specifications.
    • Its purpose is ensuring correctness according to requirements and specifications.
    • Verification answers the question: Are we building the system right?

    Validation

    • Validation assesses whether the software meets user needs and expectations.
    • Its purpose is to determine if the right product is being built.
    • Validation answers the question: Are we building the right system?

    Usability Engineering

    • Usability engineering introduces goals and criteria for evaluating how easy a product is to use.
    • It considers user experiences, and the system's overall functional architecture along with user cognitive capacities.
    • Usability engineers focus on observable interactions, specifying attributes.
    • It involves a usability specification within the requirement specification.

    ISO usability standard 9241

    • Effectiveness: Can users achieve their goals?
    • Efficiency: Can users do things without wasting effort?
    • Satisfaction: Is the process enjoyable?

    Problems with Usability Engineering

    • Usability metrics depend on specific user actions in given contexts, which might not be available at the design stage.
    • Usability specifications ensure compliance, but not necessarily overall user-friendliness.
    • Issues with defining metrics and time constraints with prototyping.

    Iterative Design and Prototyping

    • Interactive systems require iterative design and prototyping to ensure accuracy in features and modifications after initial evaluations.
    • Prototypes vary in functionality and can range from simple animations to fully functional versions. -Prototyping is useful because it provides a realistic simulation of functionalities before system development completes.
    • Iterative design allows for modifications and enhancements, leading to a refined end product and solving issues encountered.

    Types of Prototyping

    • Throw-away: Used during the early design process and the prototypes are discarded after evaluating results for the final product.
    • Incremental: The product is built as a series of independent components, each added successively.
    • Evolutionary: The prototype is refined through successive iterations and serves as the basis for the next iteration.

    Techniques for Prototyping

    • Storyboards: Visual representation of user interactions and overall user journey.
    • Limited functionality simulations: Basic, non-interactive versions for visualization and testing concepts.
    • High-level programming support: More functional support for testing and validating components more like the finished product, using high-level programming languages.

    Design Rationale

    • Documents the reasoning behind design choices.
    • Enables transparency in decision-making and justifications.
    • Relates to activities of reflection/documentation, throughout the entire lifecycle.

    Importance of Design Rationale

    • Provides clarity and understanding about design decisions.
    • Facilitates justification and future reference.
    • Ensures consistency with project goals.

    Examples of Design Rationale

    • User interface design: Justifying layout choices based on user feedback.
    • System architecture: Explaining architectural pattern choices.

    Process-oriented design rationale

    • IBIS method: Using Rittel's IBIS framework (Issue-Based Information System).
    • Graphical representation (gIBIS): Showing connections between issues, positions, and arguments.
    • Variations of IBIS: Enriching the system with elements like design artifacts or issue hierarchies.
    • Overall focus: Capturing/organizing design process discussions and decisions.

    Design Space Analysis

    • QOC notation: Analyzing the design space using Questions, Options, and Criteria.
    • Reflection-based: Creating QOC questions after decisions are made.
    • Options and Criteria: Evaluating options against a set of criteria.
    • Challenges: Defining suitable questions/criteria.
    • Alternative methods: Other decision representation frameworks.

    Psychological Design Rationale

    • Overview: Focuses on aligning products with user tasks and their psychological aspects.
    • Task-Artifact Cycle: Systems designed based on current/future user tasks.
    • Evolution of tools: How tools evolve for different user needs and tasks.
    • Focus on impact: Understanding the psychological consequences of design decisions.
    • Identifying tasks, creating scenarios, and using reflection and documentation are essential elements of psychological design rationale.

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    Description

    This quiz explores the integration of Human-Computer Interaction (HCI) within the software life cycle, emphasizing user-centered design. You'll learn about the structured approach to software development and the roles of customers and designers throughout the process. Perfect for those studying software engineering and HCI.

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