Haar Transform and Queuing Techniques Quiz
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Questions and Answers

What does the first half of the sequence {xn, i} represent in the context of the Haar transform?

  • A coarser approximation of the original signal (correct)
  • Detail errors of the original signal
  • An exact replica of the original signal
  • A sequence of the original signal's maximum values
  • In the 2-D Haar Wavelet Transform, what type of features are represented in the top right subimage?

  • Random noise patterns
  • Near-horizontal edges
  • Near-vertical edges (correct)
  • Uniform regions of intensity
  • What mathematical operation is primarily utilized in the Haar Wavelet Transform to create the new sequence?

  • Summation of all pixel values
  • Pairwise average and difference (correct)
  • Multiplication of pixel values
  • Matrix inversion
  • How is the resulting sequence {xn, i , dn-1, i} structured after applying the Haar Transform?

    <p>It includes averages followed by the differences.</p> Signup and view all the answers

    Which statement is true regarding the energy distribution in the 2-D Haar Transform?

    <p>Most energy is contained in the top left subimage.</p> Signup and view all the answers

    What is a consequence of having a long transmit queue in the context of software queuing?

    <p>Poor performance of the software queuing system</p> Signup and view all the answers

    In Weighted Fair Queuing (WFQ), which flow type is prioritized for reduced response time?

    <p>Interactive flows</p> Signup and view all the answers

    What does Class-Based Weighted Fair Queuing (CBWFQ) extend from standard WFQ?

    <p>Support for user-defined traffic classes</p> Signup and view all the answers

    What is the primary benefit of Low Latency Queuing (LLQ) in conjunction with CBWFQ?

    <p>High-priority traffic is policed during congestion</p> Signup and view all the answers

    What happens when a router interface experiences congestion?

    <p>Additional incoming packets are dropped</p> Signup and view all the answers

    What is a significant limitation of tail drop as a congestion management technique?

    <p>It affects TCP synchronization and may cause TCP starvation</p> Signup and view all the answers

    How does WFQ address the issue of unfairness among flows?

    <p>By introducing weight to give more bandwidth to lower precedence flows</p> Signup and view all the answers

    What is a characteristic of packets belonging to a class in CBWFQ?

    <p>They are routed based on user-defined match criteria</p> Signup and view all the answers

    What is the primary benefit of using a difference operator in lossless image compression?

    <p>Minimizes spatial redundancy in images</p> Signup and view all the answers

    Which of the following is NOT part of the process in lossless JPEG compression?

    <p>Using a linear transform</p> Signup and view all the answers

    What method is used to achieve a narrower histogram in the difference image?

    <p>Defining the difference between pixel values</p> Signup and view all the answers

    In the context of lossless image compression, what does the term 'entropy' refer to?

    <p>The amount of uncertainty or information</p> Signup and view all the answers

    What is the purpose of using the discrete 2-D Laplacian operator in lossless image compression?

    <p>To define a difference image</p> Signup and view all the answers

    Which of the following statements about lossy image compression is true?

    <p>It eliminates some image data to achieve higher compression.</p> Signup and view all the answers

    What role do neighboring pixel values play in lossless JPEG compression?

    <p>They serve as comparators for predictive modeling.</p> Signup and view all the answers

    The efficiency of coding in lossy image compression is enhanced by reducing which aspect of the input vector?

    <p>Correlation between components</p> Signup and view all the answers

    What is the total number of samples included in a frame for Layer 2 or Layer 3?

    <p>1,152 samples</p> Signup and view all the answers

    Which feature does Layer 3 of MPEG-1 audio NOT incorporate?

    <p>A fixed filter bank</p> Signup and view all the answers

    What type of light do laser sources produce?

    <p>A single wavelength</p> Signup and view all the answers

    How does the human eye process images in low light levels?

    <p>Using rods which produce grayscale images</p> Signup and view all the answers

    Which color is least sensitive to cones in the human eye?

    <p>Blue</p> Signup and view all the answers

    What is a key change introduced in Layer 2 of MPEG-1 audio?

    <p>Complexity increase for better quality</p> Signup and view all the answers

    What is the primary function of the retina in human vision?

    <p>Receiving light signals through rods and cones</p> Signup and view all the answers

    Which characteristic differentiates a ruby laser from other light sources?

    <p>It produces a bright, scarlet-red beam</p> Signup and view all the answers

    What happens in the RED mechanism when the average queue size is between 0 and the minimum threshold?

    <p>No packets are dropped.</p> Signup and view all the answers

    Which of the following best describes the Weighted Random Early Detection (WRED) mechanism?

    <p>It utilizes multiple profiles identified by thresholds and probabilities.</p> Signup and view all the answers

    What is the primary purpose of traffic policing?

    <p>Restricting bandwidth by dropping or marking excess traffic.</p> Signup and view all the answers

    How does WRED differ from standard RED in terms of packet drop behavior?

    <p>WRED drops less important packets more aggressively.</p> Signup and view all the answers

    Which mode of RED is in effect when the average queue size exceeds the maximum threshold?

    <p>Full drop (tail drop).</p> Signup and view all the answers

    What is a key difference between traffic shaping and traffic policing?

    <p>Traffic shaping buffers excess traffic while policing drops it.</p> Signup and view all the answers

    In which scenario would class-based WRED (CBWRED) be utilized?

    <p>When combined with class-based weighted fair queuing (CBWFQ).</p> Signup and view all the answers

    What typically happens to TCP sessions under the effects of RED?

    <p>They slow to match output-link bandwidth.</p> Signup and view all the answers

    What is the primary approach used in MPEG audio compression for general audio?

    <p>Waveform coding</p> Signup and view all the answers

    Which frequency range is typical for human hearing?

    <p>20 Hz to 20 kHz</p> Signup and view all the answers

    What is the dynamic range of human hearing measured in decibels?

    <p>120 dB</p> Signup and view all the answers

    How does frequency masking affect the perception of sounds?

    <p>Lower tones can mask higher tones.</p> Signup and view all the answers

    What defines critical bands in hearing?

    <p>They define the frequency range where two tones can be heard separately.</p> Signup and view all the answers

    What is perceptual coding in the context of audio compression?

    <p>A strategy that removes unnoticeable sounds based on hearing psychology.</p> Signup and view all the answers

    Which factor influences the effectiveness of masking tones?

    <p>The frequency difference between the tones.</p> Signup and view all the answers

    In MPEG audio encoding, what characteristic of lossy compression methods is utilized?

    <p>Remove sounds that are masked by other louder sounds.</p> Signup and view all the answers

    Study Notes

    Congestion and Queuing

    • Congestion can occur at any point in the network where there are points of speed mismatches or aggregation.
    • Queuing manages congestion to provide bandwidth and delay guarantees.

    Queuing Algorithms

    • First-in, first-out (FIFO)
    • Priority queuing (PQ)
    • Round robin
    • Weighted round robin (WRR)

    FIFO

    • First packet in is first packet out
    • Simplest of all queuing algorithms
    • Single queue
    • All individual queues within the network are FIFO

    Priority Queuing

    • Uses multiple queues
    • Allows prioritization
    • Always empties first queue before proceeding to next queue
    • Empty queue 1; if empty, dispatch queue 2; if both empty dispatch queue 3
    • Queues 2 and 3 may "starve".

    Round Robin Queuing

    • Uses multiple queues
    • No prioritization
    • Dispatches one packet from each queue in each round
    • One packet from queue 1, then one from queue 2... and so on
    • Then repeat

    Weighted Round Robin Queuing

    • Allows prioritization
    • Assigns a weight to each queue
    • Dispatches packets from each queue proportionately to the assigned weight
    • Dispatch up to 4 from queue 1
    • Dispatch up to 2 from queue 2
    • Dispatch 1 from queue 3
    • Go back to queue 1

    Router Queuing Components

    • Each physical interface has a hardware and a software queuing system.
    • Software queuing system can support FIFO, PQ, WRR...
    • Hardware queue always uses FIFO queuing.

    The Software Queue

    • A full hardware queue indicates interface congestion.
    • Software queuing is used to manage congestion.
    • When a packet if being forwarded and the hardware queue has space it, the router can bypass the software queue.

    The Hardware Queue

    • Routers determine the length of the hardware queue based on the configured bandwidth of the interface.
    • The length of the hardware queue can be adjusted with the tx-ring-limit command.
    • Reducing the size of the hardware queue has two benefits:
    • Reduces the maximum amount of time packets wait in the FIFO queue before transmission.
    • Accelerates the use of QoS in Cisco IOS software.
    • Improper tuning of the hardware queue may produce undesirable results.
    • A long transmission queue may result in poor software queuing performance.
    • A short transmission queue may result in high CPU utilization (interrupts) and low link utilization.

    Weighted Fair Queuing (WFQ)

    • A queuing algorithm that fairly shares bandwidth amongst flows
    • Reduces response time for interactive flows by scheduling them to the front of the queue.
    • Prevents high-volume flows from monopolizing an interface.
    • Conversations are sorted into flows and sent by the order of the last bit crossing the channel.
    • Unfairness is reinstated by introducing weight to give proportionately more bandwidth to flows with higher IP precedence (lower weight).
    • The terms WFQ flows and conversations can be used interchangeably.

    Class-Based Weighted Fair Queuing (CBWFQ)

    • A mechanism to guarantee bandwidth to classes.
    • Extends WFQ functionalities to provide support for user-defined traffic classes.
    • Classes are based on user-defined matching criteria.
    • Packets satisfying the class criteria constitute the traffic for that class.
    • A queue is reserved for each class, and traffic belonging to a class is directed to that class queue.

    Low Latency Queuing (LLQ)

    • Adds a priority queue to CBWFQ for real-time traffic.
    • High-priority classes are guaranteed low-latency propagation of packets, bandwidth.
    • High-priority classes are also policed when congestion occurs.
    • Lower-priority classes use CBWFQ.

    Dropping/Congestion Management

    Managing Interface Congestion with Tail Drop

    • Router interfaces experience congestion when the output queue is full.
    • Additional incoming packets are dropped.
    • Dropped packets may cause significant application performance degradation.
    • Tail drop has significant drawbacks.

    Tail Drop Limitations

    • In some situations, simple tail drop should be avoided because it contains significant flaws.
    • Dropping can affect TCP synchronization
    • Dropping can cause TCP starvation
    • There is no differentiated drop; high-priority traffic is dropped as easily as low priority traffic.

    Random Early Detection (RED)

    • Tail drop can be avoided if congestion is prevented.
    • RED is a mechanism that randomly drops packets before a queue is full.
    • RED increases the drop rate as the average queue size increases.
    • Result of RED: TCP sessions slow to the approximate rate of output-link bandwidth.
    • Average queue size is small (much less than maximum queue size)
    • TCP sessions desynchronized by random drops.

    RED Drop Profiles

    • Shows drop probability, minimum and maximum thresholds and average queue size.

    RED Modes

    • No drop: When the average queue size is between 0 and the minimum threshold.
    • Random drop: When the average queue size is between the minimum and maximum thresholds.
    • Full drop (tail drop): When the average queue size is above the maximum threshold.
    • Random drop should prevent congestion, thus preventing tail drops.

    Weighted Random Early Detection (WRED)

    • WRED can use multiple RED profiles.
    • Each profile is identified by Minimum, Maximum threshold and Mark probability denominator.
    • WRED profile selection is based on IP precedence (8 profiles) and DSCP (64 profiles).
    • WRED drops less important packets more aggressively than more important packets.
    • WRED can be applied at the interface, VC or class level.

    WRED Building Blocks

    • Shows the process of arriving IP packet extraction of IP precedence, calculating average queue size, checking queue fullness, and performing random drop/tail drop.

    Class-Based WRED (CBWRED)

    • Class based WRED is available when configured in combination with CBWFQ.
    • Using CBWFQ with WRED allows the implementation of DiffServ Assured forwarding PHB.
    • Class-based configuration of WRED is identical to stand-alone WRED.

    Traffic Policing and Shaping

    Traffic Conditioners

    • Policing - Limits bandwidth by discarding traffic. Can re-mark excess traffic and attempt to send. Should be used on higher-speed interfaces. Can be applied inbound or outbound.
    • Shaping - Limits excess traffic by buffering. Buffering can lead to a delay. Recommended for slower-speed interfaces. Cannot re-mark traffic. Can only be applied in the outbound direction.

    Traffic Policing and Shaping Overview

    • These mechanisms must classify packets before policing or shaping the traffic rate.
    • Traffic policing typically drops or marks excess traffic within a traffic rate limit.
    • Traffic shaping queues excess packets to stay within the desired traffic rate.

    Why Use Policing? Why Use Shaping?

    • Limiting access to resources when high-speed access is used but not desired (subrate access) and limiting traffic rate of certain applications or traffic classes.
    • Marking down (recoloring) exceeding traffic at Layer 2 or Layer 3.
    • Preventing and managing congestion in ATM, Frame Relay, and Metro Ethernet networks, where asymmetric bandwidths are used along the traffic path.
    • Regulating the sending traffic rate to match the subscribed (committed) rate in ATM, Frame Relay or Metro Ethernet networks.
    • Implementing shaping at the network edge.

    Policing Versus Shaping

    • Policing: Incoming and outgoing directions, out-of-profile packets are dropped. Dropping causes TCP retransmits. Policing supports packet marking or re-marking.
    • Shaping: Outgoing direction only, out-of-profile packets are queued until a buffer gets full. Buffering minimizes TCP retransmits. Marking or re-marking not supported. Shaping supports interaction with Frame Relay congestion indication.

    Token Bucket

    • Mathematical model used by routers and switches to regulate traffic flow.
    • Tokens represent permission to send a number of bits in to the network.
    • Tokens are put into the bucket at a certain rate by IOS.
    • Token bucket holds tokens.
    • Tokens are removed from the bucket when packets are forwarded.
    • If there are not enough tokens in the bucket to send the packet, traffic conditioning is invoked (shaping or policing)
    • Sufficient tokens are available (conform action).
    • Tokens equivalent to the packet size are removed from the bucket. The packet is transmitted.

    Single Token Bucket Exceed Action

    • Insufficient tokens are available (exceed action).
    • Drop (or, mark) the packet.

    Single Token Bucket Class-Based Policing

    • Token Arrival Rate (CIR)
    • Bc is normal burst size.
    • Tc is the time interval.
    • CIR is the committed information rate.
    • CIR = Bc / Tc

    MPEG Audio Compression

    • LPC and CELP are tuned to speech parameters
    • Audio compression methods applicable to general audio like music, and broadcast digital TV
    • Waveform coding approach – makes the decompressed amplitude-versus-time waveform as possible similar to input signal
    • Use of psychoacoustic model of hearing to evaluate audio content for possible compression
    • The kind of coding is termed perceptual coding.

    Psychoacoustics

    • Humans can hear 20 Hz to 20 kHz.
    • Voice frequency is typically 200Hz to 4 kHz
    • Dynamic range, is approximately 120 dB

    Frequency Masking

    • Lossy audio data compression methods, such as MPEG/Audio encoding, remove some sounds that are masked anyway.
    • Lower tone masks a higher tone effectively
    • The reverse is not true: Higher tone doesn't mask a lower tone well
    • Higher power in the masking tone, wider influence on the broader range of frequency

    Critical Bands

    • Frequency-dependent resolution in human hearing.
    • Critical bandwidth in a complex tone corresponds to the smallest frequency difference between two tones that can still be perceived separately.
    • Critical bandwidth represents the ear’s resolving power for simultaneous tones/partials

    Temporal Masking

    • After loud tone, our ears need time to recover.
    • Loud tone saturates the ear receptors, requiring recovery time
    • Measuring the time sensitivity of hearing can be done via masking experiments

    MPEG Audio

    • Uses psychoacoustic models to construct a large multi-dimensional lookup table.
    • Transmits masked frequency components using fewer bits.
    • Appliers a filter bank to break the input into frequency components
    • In parallel, Applies psychoacoustic model, and uses bit allocation to quantize the information providing compression

    MPEG Audio Strategy

    • MPEG approach to compression relies on quantization
    • Human auditory system is not accurate within the width of a critical band. (Perceived loudness and audibility of a frequency).
    • MPEG encoder employs bank of filters.
    • Analyzes frequency components, by calculating a frequency transform of a window of signal values.
    • Decompose the signal into subbands using a bank of filters (Layer 1 & 2: "quadrature-mirror"; Layer 3: adds a DCT; psychoacoustic model: Fourier transform)

    Frequency masking – using a psychoacoustic model to estimate the just noticeable noise level:

    • Encoder balances the masking behavior and the available number of bits by discarding inaudible frequencies.
    • Scaling quantization according to sound level that’s left over above masking levels.
    • May take into account actual width of the critical bands.
    • For practical purposes audible frequencies are divided into 25 main critical bands.
    • To keep simplicity, adopts a uniform width for all frequency analysis filters, using 32 overlapping subbands.

    MPEG Layers

    • MPEG audio has three compatible layers
    • Each succeeding layer is able to understand lower layer
    • Compression effectiveness increases going form Layer 1 to Layer 3 (also, accompanying extra delays)
    • Objective is a good tradeoff between quality and bit-rate.
    • Layer 1 is good quality with a high bit-rate
    • Layer 2 has higher complexity, proposed for digital audio broadcasting
    • Layer 3 (MP3) – most complex and targeted at audio transmission over ISDN lines

    Basic Algorithm

    • Algorithm proceeds by dividing input into 32 frequency subbands, via a filter bank.
    • A linear operation taking 32 PCM samples, sampled in time; where output is 32 frequency coefficients
    • In Layer 1 encoder, sets of 32 PCM values are first assembled into sets 12 groups of 32s.
    • Layer 2 or Layer 3 frame actually accumulates more than 12 samples for each subband.

    MPEG Audio Frame Sizes

    • Shows how subband filters produce samples in Layer 1 and Layer 2/3 frames.

    Layer 2 of MPEG-1 Audio

    • Small changes to effect bitrate reduction and quality improvement, at the price of increased complexity

    Layer 3 of MPEG-1 Audio

    • Employs similar filter bank as Layer 2 but with non-equal frequencies
    • Takes into account stereo redundancy
    • Uses Modified Discrete Cosine Transform (MDCT)

    Color in Image and Video

    Light and Spectrum

    • Light: Electromagnetic wave, color is characterized by wavelength content of light.
    • Laser light consists of a single wavelength.
    • Most light sources produce contributions over many wavelengths.
    • Visible wavelengths.
    • Short wavelengths produce blue sensation, long wavelengths produce red one.

    Human Vision

    • Eye works like a camera, focusing image upside down and reversed onto the retina
    • Retina consists of rods and three kinds of cones
    • Rods come into play with low light, producing grayscale image
    • Cones produce a signal at high light levels
    • Red (R), Green (G), and Blue (B) light – cones most sensitive to these.
    • Blue sensitivity is much smaller than others

    Color-Matching Functions

    • Amounts of R, G, and B the subject selects to match each single-wavelength light forms the color-matching curves.

    CIE Chromaticity Diagram

    • Color-matching curves have negative lobes
    • Fictitious primaries
    • Matrix chosen such that the middle standard color-matching function Y(λ) equals the luminous-efficiency curve

    Transform XYZ to RGB

    • Transformations for X, Y, and Z in terms of R, G, and B

    Subtractive Color: CMY Color Model

    • Additive color: light beams combine
    • Subtractive color: ink subtracts certain colors from white illumination
    • Yellow ink subtracts blue
    • Reflects red and green

    Transformation from RGB to CMY

    • Simple model to invert for specifying ink density to obtain a desired RGB color
    • Inverts the transformation in RGB to CMY

    CMYK System

    • Undercolor removal – calculate part of the CMY mix that be black and remove it to create sharper, cheaper printer colors

    Color Models in Video

    • Largely derived from older analog methods of coding color for TV.
    • Luminance is separated from color information.
    • YIQ is used to transmit TV signals in North America and Japan.
    • PAL or SECAM codings uses matrix transform called YUV.
    • Digital video mostly uses a matrix transform called YCbCr, which is closely related to YUV.

    YUV Color Model

    • YUV codes a luminance signal (for gamma-corrected signals).
    • Chrominance refers to the difference between a color and a reference white at the same luminance – use color differences U, V
    • For gray, R'= G'= B', the luminance Y' equals to that gray
    • Chrominance (U,V) is zero for grays

    Graphics and Image Data Representations

    8-bit Gray-level Images

    • Pixel has gray value between 0 and 255.
    • One byte represents each pixel.
    • Bitmap – two-dimensional array of pixel values
    • Image resolution refers to the number of pixels – higher resolution better quality.
    • Frame buffer – Hardware to store bitmap, often in video card.
    • Resolution of video card does not need to match the desired resolution of the image.

    Dithering

    • Used to calculate patterns of dots in relation to 0-255 values for darker pixels, used for 1-bit printing
    • Strategy to replace pixel with larger patterns (e.g. 22 or 44)
    • Aims for analog process with varying-sized disks of ink in halftone printing (used for newspaper photos)
    • Half-tone printing uses smaller or larger filled circles for shading, for newspaper printing
    • Example of 2*2 dither matrix

    24-bit Color Images

    • Each pixel represented by three bytes (usually represents RGB)
    • Supports 256 * 256 * 256 possible colors (16,777,216)
    • Storage penalty. 640*480 24-bit image requires 921.6kB of storage (without compression)

    8-bit Color Images

    • 8 bits of color information
    • Uses lookup table for color information.
    • Image stores index into a table with 3-byte values that specify the color for each pixel.
    • Saving is great, 640*480 8-bit color image requires only 300kB (without compression)

    Color Look-up Tables (LUTs)

    • Stores only the index/code value for each pixel.
    • The value corresponds to a row within the LUT.

    JPEG

    • Most important current standard for image compression
    • Takes advantage of limitations of the human visual system
    • Allows to set desired quality/compression ratio (input divided by output)

    Lossless and Lossy Image Compression

    Lossless Image Compression

    • Approaches of Differential Coding of Images
    • Given an original image I(x, y), a difference image D(x,y) is defined as D(x, y) = I(x, y) - I(x - 1, y) OR D(x, y) = 4I(x, y) – I(x - 1, y) – I(x, y + 1) – I(x + 1, y) – I(x, y-1)
    • Spatial redundancy exists in normal images (difference image has narrower histogram and small entropy)

    Lossless JPEG

    • Special case of JPEG image compression
    • Differential prediction – predictor combines values of up to three neighboring pixels.
    • Encodes difference using lossless compression techniques (e.g., Huffman coding)

    Lossy Image Compression by Transform Coding

    • Based on linear transformation of input to a less correlated vector (Y)
    • Information accurately described by the first few components.
    • Remaining components are coarsely quantized
    • Discrete Cosine Transform (DCT)
    • Karhunen-Loève Transform (KLT)

    Spatial Frequency and DCT

    • Spatial frequency indicates how many times pixel values change across an image block.
    • DCT formalizes this (measure of how much the image content changes in correspondence to the number of cycles of a cos wave per block).
    • DCT decomposes signal into DC and AC components.
    • IDCT reconstructs the signal.

    Definition of DCT

    • Transforms input function (f(i, j)) into a new function (F(u,v))
    • Formula provided

    Wavelet Transform Introduction

    • Wavelet: a small wave
    • Converts a signal into a series of wavelets
    • Objective of wavelet transform is decomposing signal into interpretable components, that have special components.

    Haar Wavelet Transform

    • Simplest wavelet transform
    • Input sequence {xn,i) = {10, 13, 25...}
    • Transform (xn-1, i) = (xn,2i + xn,2i+1) / 2 ,dn-1,i = (xn,2i – xn,2i+1) / 2
    • Concatenation to form new sequence {(xn, i, dn-1, i)}

    2-D Haar Wavelet Transform

    • Apply transform to complete image.
    • Group pixels into 2 x 2 blocks.
    • Group top-left components to form the top-left subimage.

    2-D Haar Wavelet Transform

    • Most energy is in the top left subimage and least in the lower right.
    • Top-right has vertical edges
    • Lower-left has horizontal edges

    Wavelet Transform

    • Dynamic set of basis functions for representing input function, efficiently.
    • "The forest & the trees": Notice gross features with a large "window" and notice small features with a small "window".
    • Seek good resolution in both time and frequency.
    • Continuous wavelet transform (CWT) and Discrete wavelet transform (DWT)

    Why Wavelet?

    • Stationary Signal: Frequency content unchanged in time.
    • Non-Stationary Signal: Frequency content changes during time.

    FT vs. Wavelet Transform

    • Fourier Transform: Only gives info about frequency components, not at the same time with time info.
    • Wavelet Transform: Analyzes signal at diff freq with diff resolutions, good time resolution at high freq & good freq resolution at low freq.
    • Many signals in daily life are non-stationary.

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