Lecture 1
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Questions and Answers

Which of the following best describes the role of a Graphical User Interface (GUI)?

  • A low-level programming language used to directly control hardware components.
  • A system that solely manages the allocation of memory resources within an application.
  • A human-machine interface that facilitates interaction between humans and computers through input and output devices. (correct)
  • A type of database management system used exclusively for storing graphical data.

Which of the following are considered to be the two basic parts of a GUI?

  • Compiler and Interpreter.
  • Operating System and Kernel.
  • Central Processing Unit and Random Access Memory.
  • Input devices and an application window for output. (correct)

Which of these input devices is specifically mentioned for modern mobile devices?

  • Touchscreen (correct)
  • Mouse
  • Joystick
  • Keyboard

What is the primary purpose of an Application Programming Interface (API) in the context of GUI development?

<p>To provide a set of tools and protocols for programmers to create a GUI. (A)</p> Signup and view all the answers

In GUI programming, which element acts as a bridge, allowing a programmer to leverage pre-built functionalities from a language library to construct a user interface?

<p>Application Programming Interface (API) (A)</p> Signup and view all the answers

What advantage does JavaFX offer over previous GUI frameworks?

<p>It has built-in support for modern GPUs. (D)</p> Signup and view all the answers

What does the acronym 'KISS' stand for in the context of software engineering, as presented in the lecture?

<p>Keep It Simple, Student (D)</p> Signup and view all the answers

After its integration in Java 8, what is the current status of JavaFX?

<p>It is no longer integrated in later versions and is updated by the Apache Software Foundation (A)</p> Signup and view all the answers

Which of the following aspects is NOT directly supported by JavaFX?

<p>Integration with legacy Fortran code. (D)</p> Signup and view all the answers

According to the lecture, what is the primary source for code examples?

<p>Brightspace, under 'Lectures &gt; Code Examples'. (C)</p> Signup and view all the answers

Which principle of design focuses on ensuring the user understands the system's functionality through clear representation?

<p>Clear Mental Model (C)</p> Signup and view all the answers

A designer is creating a new interface. According to the guidelines, which of the following should be prioritized earliest in the design process?

<p>Knowing the user or client. (D)</p> Signup and view all the answers

During the design process, after selecting device-based controls, what is the next logical step according to the provided guidelines?

<p>Choosing the proper screen-based controls. (A)</p> Signup and view all the answers

What is the PRIMARY focus of the 'Regularity' guideline in interface design?

<p>Ensuring similar element sizes, shapes, colors, and spacing. (B)</p> Signup and view all the answers

In interface design, which guideline promotes using the fewest possible styles and display techniques?

<p>Economy (A)</p> Signup and view all the answers

Which art of interface design guideline relates to aesthetically pleasing dimensions of text or data?

<p>Proportion (A)</p> Signup and view all the answers

Considering the design process, which step directly involves adapting an interface for different languages and cultural conventions?

<p>Providing effective internationalization and accessibility. (A)</p> Signup and view all the answers

What was the name of the original class library in Java that provided programmers with basic components for GUI programming?

<p>Abstract Windowing Toolkit (AWT) (A)</p> Signup and view all the answers

Which of the following best describes the key difference between AWT and Swing components?

<p>AWT components are 'heavyweight', delegating their creation to the native windowing system, while Swing components are 'lightweight', painted directly onto windows. (A)</p> Signup and view all the answers

When building a GUI in Java, which of the following sequences represents the typical order of steps?

<p>Choose a primary container -&gt; Choose components -&gt; Arrange components in containers -&gt; Handle events. (D)</p> Signup and view all the answers

In the context of Java GUI programming, what is the primary role of a 'Frame'?

<p>It is a top-level window or primary container that is not contained inside another window. (A)</p> Signup and view all the answers

Which statement accurately describes the function of the glass pane in a root pane?

<p>It is a hidden layer that, when made visible, overlays all other parts of the root pane. (A)</p> Signup and view all the answers

What is the purpose of a layered pane in Java GUI programming?

<p>To allow overlapping components to appear on top of each other. (B)</p> Signup and view all the answers

In the root pane structure, what distinguishes the content pane from other layers?

<p>It is the container for the root pane's visible components, excluding the menu bar. (B)</p> Signup and view all the answers

Which of the following input devices is NOT explicitly mentioned as a basic computer input device?

<p>Microphone (A)</p> Signup and view all the answers

What was the primary motivation behind the creation of Swing?

<p>To develop a platform-independent GUI library, reducing reliance on the underlying operating system. (C)</p> Signup and view all the answers

Flashcards

GUI (Graphical User Interface)

A Human-Machine Interface for interaction between humans and computers.

GUI Basic Parts

The two integral parts are input devices (keyboard, mouse, touchscreen) and an application window for output.

API (Application Programming Interface)

An interface provided by a language library that programmers use to create a GUI.

Clear Mental Model

A clear vision of how the system works.

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Reassuring Feedback

Confirmation that an action has been successfully completed.

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Navigability

The ability to easily move through a system or application.

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Consistency

Using the same design patterns throughout the system.

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Intuitive Interaction

The degree to which the interface feels natural to use i.e. requires minimal instruction.

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Balance

Equal distribution of elements on a screen.

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Symmetry

Replicating elements on either side of a centerline.

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AWT

Early GUI library for Java.

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JavaFX

A GUI framework that incorporates modern GUI technologies and supports GPUs.

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JOptionPane

A category of components for GUI-based Input/Output.

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IDE

An application development environment that provides tools for writing and testing software.

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Rule 1 (UX)

Consider the user's perspective and needs when designing a system.

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Rule 2 (SE)

Strive for simplicity in design and implementation. Reduce complexity.

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Basic Input Devices

Common computer input devices include keyboards, mice, and touchscreens.

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AWT Library

AWT (Abstract Window Toolkit) creates UI elements by delegating to the operating system's native windowing system.

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Heavyweight Components

AWT components are called 'heavyweight' because they rely on native operating system components.

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Swing Library

Swing is a GUI library that is less dependent on the underlying operating system.

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Lightweight Components

Swing components are painted directly onto blank windows, making them 'lightweight'.

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GUI Construction Steps

To build a GUI, a programmer chooses containers and components, arranges them, and handles user-generated events.

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Primary Container (Frame)

In Java, a primary top-level window is called a Frame.

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Root Pane Layers

The Root Pane holds GUI layers: Glass Pane, Layered Pane, and Content Pane each serving unique purposes.

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Study Notes

  • Course CST8221: Java Application Programming (JAP)
  • Week 1: Starting GUI Apps
  • Topics include:
    • Development environment
    • Brief idea about Environments

Introduction to GUI

  • GUI stands for Graphical User Interface.
  • GUI is a Human-Machine Interface for interaction between humans and computers.
  • GUIs consist of two parts: input devices and an application window for output.
  • Basic input devices: keyboard and mouse.
  • Other input devices: touchscreens on tablets and mobiles

Application Programming Interface (API)

  • Programmers use an application programming interface when creating a GUI.
  • The API is from the language library.

Principles and Guidelines for design

  • Design Principles include:
    • Clear Mental Model
    • Reassuring Feedback
    • Navigability
    • Consistency
    • Intuitive Interaction
    • Behavior
    • Appropriateness
    • Importance
  • Design Process Guidelines include:
    • Know Your User or Client
    • Understand the Business Function
    • Understand the Principles of Good Screen Design
    • Develop System Menus and Navigation Schemes
    • Select the Proper Kinds of Windows
    • Select the Proper Device-Based Controls
    • Choose the Proper Screen-Based Controls
    • Write Clear Text and Messages
    • Provide Effective Feedback and Guidance and Assistance
    • Provide Effective Internationalization and Accessibility
    • Create Meaningful Graphics, Icons, and Images
    • Choose the Proper Colors
    • Organize and Layout Windows and Pages
    • Test, Test, and Retest
  • Guidelines in the Art of Interface Design
    • Balance: equal weight of screen elements, left and right, top and bottom.
    • Symmetry: replicate elements left and right of the screen centerline.
    • Regularity: similar element sizes, shapes, colors, and spacing.
    • Predictability: be consistent and follow conventional orders or arrangements.
    • Sequentially: arrange elements to guide the eye through the screen.
    • Economy: use as few styles, display techniques, and colors as possible.
    • Unity: use similar sizes, shapes, or colors for related information.
    • Proportion: data or text with aesthetically pleasing proportions.
    • Simplicity: optimize the number of elements on a screen, within limits of clarity.
    • Groupings: provide functional groupings of associated elements.

The 10 Commandments of User Interface Design

  • Create a Story
  • Streamline Navigation
  • Make It Responsive
  • Ensure Accessibility
  • Form Follows Function
  • Use Pleasant Color Themes
  • Define Font Families
  • Boost Optimized Images
  • Master Minimalisim
  • Eliminate Errors

GUI in Java

  • Abstract Windowing Toolkit (AWT): A class library that provides basic components for GUI programming, introduced with Java for the first time.
  • AWT handles user interface elements by delegating their creation and behavior to the native windowing system.
  • Each component in AWT has a "native" peer responsible for handling the user actions.
  • Components in AWT are called "heavyweight components"
  • Swing is a GUI library created by Sun Microsystems, and does not heavily rely on underlying platform
  • Swing began as the library for Java 1.2
  • Swing is part of Java Foundation Classes (JFC)
  • Swing components are painted onto blank windows.
  • Swing components are called "lightweight components"
  • Only the functionality required is from the underlying windowing system is to put up a window and to paint on the window.

GUI Programming - Building

To build a GUI, you need to:

  • Choose a primary container (window).
  • Choose GUI components and containers to be part of the interface.
  • Arrange the components inside the containers.
  • Arrange the components and the containers inside the primary container.
  • Handle the events generated by the user actions, such as a mouse click or a keystroke.

Containers

  • A primary container or a top-level window that is not contained inside another window is called a Frame in Java.

Layers

  • Root pane: Examples include JFrame, JApplet, JDialog, JWindow, and JInternalFrame.
  • Glass pane: Hidden by default, appears as a sheet of glass over the root pane if made visible.
  • Layered pane: A container with depth, allowing overlapping components to appear on top of each other.
  • Content pane: Holds the root pane's visible components, excluding the menu bar.
  • Optional menu bar.

JavaFX

  • Swing was designed for developing desktop GUI applications.
  • Swing was gradually replaced by a completely new GUI framework known as JavaFX.
  • JavaFX is fully integrated in Java 8 and is no longer integrated in later versions of Java.
  • JavaFX is updated by the Apache Software Foundation.
  • JavaFX incorporates modern GUI technologies and has built-in support for modern GPUs.
  • JavaFX supports multi-touch for touch-screen devices, and has built-in 2D, 3D, animation support, video and audio playback.
  • JavaFX is under open source license, more information https://openjfx.io/

GUI Examples

  • Simple GUI-Based Input/Output with JOptionPane allows user input from the user.

Swing Components:

  • JLabel: Displays uneditable text and/or icons.
  • JTextField: Receives input from the user.
  • JButton: Triggers an event when clicked with the mouse.
  • JCheckBox: Specifies an option that can be selected or not selected.
  • JcomboBox: A drop-down list of items for user selection.
  • JList: A list of selectable items. Multiple elements can be selected.
  • JPanel: An area in which components can be placed and organized.

Programming software included

  • Eclipse
  • Netbeans
  • VSCode
  • IntelliJ

Rules

  • When programming, "Put yourself in the user's place" [UX]
  • "Keep It Simple, Student" (KISS) [SE]

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Questions about Graphical User Interfaces (GUI), Application Programming Interfaces (API) and JavaFX. It covers topics such as interface design principles, components and functionalities of JavaFX.

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