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Questions and Answers
Which of the following best describes the role of a Graphical User Interface (GUI)?
Which of the following best describes the role of a Graphical User Interface (GUI)?
- A low-level programming language used to directly control hardware components.
- A system that solely manages the allocation of memory resources within an application.
- A human-machine interface that facilitates interaction between humans and computers through input and output devices. (correct)
- A type of database management system used exclusively for storing graphical data.
Which of the following are considered to be the two basic parts of a GUI?
Which of the following are considered to be the two basic parts of a GUI?
- Compiler and Interpreter.
- Operating System and Kernel.
- Central Processing Unit and Random Access Memory.
- Input devices and an application window for output. (correct)
Which of these input devices is specifically mentioned for modern mobile devices?
Which of these input devices is specifically mentioned for modern mobile devices?
- Touchscreen (correct)
- Mouse
- Joystick
- Keyboard
What is the primary purpose of an Application Programming Interface (API) in the context of GUI development?
What is the primary purpose of an Application Programming Interface (API) in the context of GUI development?
In GUI programming, which element acts as a bridge, allowing a programmer to leverage pre-built functionalities from a language library to construct a user interface?
In GUI programming, which element acts as a bridge, allowing a programmer to leverage pre-built functionalities from a language library to construct a user interface?
What advantage does JavaFX offer over previous GUI frameworks?
What advantage does JavaFX offer over previous GUI frameworks?
What does the acronym 'KISS' stand for in the context of software engineering, as presented in the lecture?
What does the acronym 'KISS' stand for in the context of software engineering, as presented in the lecture?
After its integration in Java 8, what is the current status of JavaFX?
After its integration in Java 8, what is the current status of JavaFX?
Which of the following aspects is NOT directly supported by JavaFX?
Which of the following aspects is NOT directly supported by JavaFX?
According to the lecture, what is the primary source for code examples?
According to the lecture, what is the primary source for code examples?
Which principle of design focuses on ensuring the user understands the system's functionality through clear representation?
Which principle of design focuses on ensuring the user understands the system's functionality through clear representation?
A designer is creating a new interface. According to the guidelines, which of the following should be prioritized earliest in the design process?
A designer is creating a new interface. According to the guidelines, which of the following should be prioritized earliest in the design process?
During the design process, after selecting device-based controls, what is the next logical step according to the provided guidelines?
During the design process, after selecting device-based controls, what is the next logical step according to the provided guidelines?
What is the PRIMARY focus of the 'Regularity' guideline in interface design?
What is the PRIMARY focus of the 'Regularity' guideline in interface design?
In interface design, which guideline promotes using the fewest possible styles and display techniques?
In interface design, which guideline promotes using the fewest possible styles and display techniques?
Which art of interface design guideline relates to aesthetically pleasing dimensions of text or data?
Which art of interface design guideline relates to aesthetically pleasing dimensions of text or data?
Considering the design process, which step directly involves adapting an interface for different languages and cultural conventions?
Considering the design process, which step directly involves adapting an interface for different languages and cultural conventions?
What was the name of the original class library in Java that provided programmers with basic components for GUI programming?
What was the name of the original class library in Java that provided programmers with basic components for GUI programming?
Which of the following best describes the key difference between AWT and Swing components?
Which of the following best describes the key difference between AWT and Swing components?
When building a GUI in Java, which of the following sequences represents the typical order of steps?
When building a GUI in Java, which of the following sequences represents the typical order of steps?
In the context of Java GUI programming, what is the primary role of a 'Frame'?
In the context of Java GUI programming, what is the primary role of a 'Frame'?
Which statement accurately describes the function of the glass pane in a root pane?
Which statement accurately describes the function of the glass pane in a root pane?
What is the purpose of a layered pane in Java GUI programming?
What is the purpose of a layered pane in Java GUI programming?
In the root pane structure, what distinguishes the content pane from other layers?
In the root pane structure, what distinguishes the content pane from other layers?
Which of the following input devices is NOT explicitly mentioned as a basic computer input device?
Which of the following input devices is NOT explicitly mentioned as a basic computer input device?
What was the primary motivation behind the creation of Swing?
What was the primary motivation behind the creation of Swing?
Flashcards
GUI (Graphical User Interface)
GUI (Graphical User Interface)
A Human-Machine Interface for interaction between humans and computers.
GUI Basic Parts
GUI Basic Parts
The two integral parts are input devices (keyboard, mouse, touchscreen) and an application window for output.
API (Application Programming Interface)
API (Application Programming Interface)
An interface provided by a language library that programmers use to create a GUI.
Clear Mental Model
Clear Mental Model
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Reassuring Feedback
Reassuring Feedback
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Navigability
Navigability
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Consistency
Consistency
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Intuitive Interaction
Intuitive Interaction
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Balance
Balance
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Symmetry
Symmetry
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AWT
AWT
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JavaFX
JavaFX
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JOptionPane
JOptionPane
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IDE
IDE
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Rule 1 (UX)
Rule 1 (UX)
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Rule 2 (SE)
Rule 2 (SE)
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Basic Input Devices
Basic Input Devices
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AWT Library
AWT Library
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Heavyweight Components
Heavyweight Components
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Swing Library
Swing Library
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Lightweight Components
Lightweight Components
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GUI Construction Steps
GUI Construction Steps
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Primary Container (Frame)
Primary Container (Frame)
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Root Pane Layers
Root Pane Layers
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Study Notes
- Course CST8221: Java Application Programming (JAP)
- Week 1: Starting GUI Apps
- Topics include:
- Development environment
- Brief idea about Environments
Introduction to GUI
- GUI stands for Graphical User Interface.
- GUI is a Human-Machine Interface for interaction between humans and computers.
- GUIs consist of two parts: input devices and an application window for output.
- Basic input devices: keyboard and mouse.
- Other input devices: touchscreens on tablets and mobiles
Application Programming Interface (API)
- Programmers use an application programming interface when creating a GUI.
- The API is from the language library.
Principles and Guidelines for design
- Design Principles include:
- Clear Mental Model
- Reassuring Feedback
- Navigability
- Consistency
- Intuitive Interaction
- Behavior
- Appropriateness
- Importance
- Design Process Guidelines include:
- Know Your User or Client
- Understand the Business Function
- Understand the Principles of Good Screen Design
- Develop System Menus and Navigation Schemes
- Select the Proper Kinds of Windows
- Select the Proper Device-Based Controls
- Choose the Proper Screen-Based Controls
- Write Clear Text and Messages
- Provide Effective Feedback and Guidance and Assistance
- Provide Effective Internationalization and Accessibility
- Create Meaningful Graphics, Icons, and Images
- Choose the Proper Colors
- Organize and Layout Windows and Pages
- Test, Test, and Retest
- Guidelines in the Art of Interface Design
- Balance: equal weight of screen elements, left and right, top and bottom.
- Symmetry: replicate elements left and right of the screen centerline.
- Regularity: similar element sizes, shapes, colors, and spacing.
- Predictability: be consistent and follow conventional orders or arrangements.
- Sequentially: arrange elements to guide the eye through the screen.
- Economy: use as few styles, display techniques, and colors as possible.
- Unity: use similar sizes, shapes, or colors for related information.
- Proportion: data or text with aesthetically pleasing proportions.
- Simplicity: optimize the number of elements on a screen, within limits of clarity.
- Groupings: provide functional groupings of associated elements.
The 10 Commandments of User Interface Design
- Create a Story
- Streamline Navigation
- Make It Responsive
- Ensure Accessibility
- Form Follows Function
- Use Pleasant Color Themes
- Define Font Families
- Boost Optimized Images
- Master Minimalisim
- Eliminate Errors
GUI in Java
- Abstract Windowing Toolkit (AWT): A class library that provides basic components for GUI programming, introduced with Java for the first time.
- AWT handles user interface elements by delegating their creation and behavior to the native windowing system.
- Each component in AWT has a "native" peer responsible for handling the user actions.
- Components in AWT are called "heavyweight components"
- Swing is a GUI library created by Sun Microsystems, and does not heavily rely on underlying platform
- Swing began as the library for Java 1.2
- Swing is part of Java Foundation Classes (JFC)
- Swing components are painted onto blank windows.
- Swing components are called "lightweight components"
- Only the functionality required is from the underlying windowing system is to put up a window and to paint on the window.
GUI Programming - Building
To build a GUI, you need to:
- Choose a primary container (window).
- Choose GUI components and containers to be part of the interface.
- Arrange the components inside the containers.
- Arrange the components and the containers inside the primary container.
- Handle the events generated by the user actions, such as a mouse click or a keystroke.
Containers
- A primary container or a top-level window that is not contained inside another window is called a Frame in Java.
Layers
- Root pane: Examples include JFrame, JApplet, JDialog, JWindow, and JInternalFrame.
- Glass pane: Hidden by default, appears as a sheet of glass over the root pane if made visible.
- Layered pane: A container with depth, allowing overlapping components to appear on top of each other.
- Content pane: Holds the root pane's visible components, excluding the menu bar.
- Optional menu bar.
JavaFX
- Swing was designed for developing desktop GUI applications.
- Swing was gradually replaced by a completely new GUI framework known as JavaFX.
- JavaFX is fully integrated in Java 8 and is no longer integrated in later versions of Java.
- JavaFX is updated by the Apache Software Foundation.
- JavaFX incorporates modern GUI technologies and has built-in support for modern GPUs.
- JavaFX supports multi-touch for touch-screen devices, and has built-in 2D, 3D, animation support, video and audio playback.
- JavaFX is under open source license, more information https://openjfx.io/
GUI Examples
- Simple GUI-Based Input/Output with JOptionPane allows user input from the user.
Swing Components:
- JLabel: Displays uneditable text and/or icons.
- JTextField: Receives input from the user.
- JButton: Triggers an event when clicked with the mouse.
- JCheckBox: Specifies an option that can be selected or not selected.
- JcomboBox: A drop-down list of items for user selection.
- JList: A list of selectable items. Multiple elements can be selected.
- JPanel: An area in which components can be placed and organized.
Programming software included
- Eclipse
- Netbeans
- VSCode
- IntelliJ
Rules
- When programming, "Put yourself in the user's place" [UX]
- "Keep It Simple, Student" (KISS) [SE]
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Description
Questions about Graphical User Interfaces (GUI), Application Programming Interfaces (API) and JavaFX. It covers topics such as interface design principles, components and functionalities of JavaFX.