Groups in Programming
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Questions and Answers

What occurs during Bouncing Motion when a shape reaches the edge of the canvas?

  • The shape disappears off the edge.
  • The shape reverses direction by changing the sign of dx. (correct)
  • The shape reverses direction by changing the sign of dy.
  • The shape continues moving in the same direction.
  • In Vertical Motion, which of the following replacements would NOT be correct compared to Horizontal Motion?

  • Use top instead of left.
  • Use centerY instead of centerX.
  • Use dy instead of dx.
  • Use right instead of left. (correct)
  • When implementing Wraparound Motion, what condition should be applied?

  • Shape exits on one edge and appears on the opposite edge. (correct)
  • Shape remains within the edges of the canvas at all times.
  • Shape changes direction upon reaching the top edge.
  • Shape should bounce back if it reaches the edge.
  • How does changing the value of dx affect the motion of the shape?

    <p>A larger dx results in faster but choppier motion.</p> Signup and view all the answers

    What is the challenge of increasing both app.stepsPerSecond and motion parameters to achieve smooth motion?

    <p>The computer may struggle to keep up with the increased calculations.</p> Signup and view all the answers

    What does changing a group’s position property affect?

    <p>The position of every shape in the group</p> Signup and view all the answers

    Which of the following properties can groups set or access?

    <p>Position properties</p> Signup and view all the answers

    How can you remove a specific shape from a group?

    <p>By calling the group's remove method with the shape's name</p> Signup and view all the answers

    What does the onStep function do in an application?

    <p>It executes code without user interaction</p> Signup and view all the answers

    What is the effect of changing the dx property in an animation?

    <p>It alters how much the shape moves along the x-axis</p> Signup and view all the answers

    How can you add a new shape to an existing group?

    <p>By using the group's add method</p> Signup and view all the answers

    What happens to shapes not placed in a specific group?

    <p>They are placed in app.group by default</p> Signup and view all the answers

    Which method would you use to clear all shapes from a group?

    <p>group.clear()</p> Signup and view all the answers

    Signup and view all the answers

    Study Notes

    Groups in Programming

    • Groups allow treating multiple shapes as a single entity.
    • A group is created using the Group function, including shapes separated by commas, e.g., Group(Circle(...), Rect(...)).
    • Crucially, the closing parenthesis must be present after all shapes.
    • Group Properties: Changing position properties (e.g., centerX) affects all shapes within the group. This change affects the group's position, not individual shape positions. Non-position properties (e.g., fill, opacity) can be set for the whole group.
    • Shape-specific Properties: Group cannot access or change shape-specific properties of shapes within it.
    • Child-specific Properties: Shapes within a group are considered children of the group. To change properties of individual shapes, access them as variables before adding them to the group.

    Group Methods

    • Groups use similar methods (toFront, toBack, hitsShape) as individual shapes.
    • add method adds a new shape to a group.
    • clear method removes all shapes from a group.
    • remove method removes a specific shape from a group, given its name/reference.

    Shape Visibility

    • Shapes can be removed from a group by setting their visible property to False.
    • Shapes not explicitly in a group are automatically added to the application's default group (app.group).

    Step Events and Motion

    • Step Events: The onStep function runs repeatedly (30 times per second by default) without user interaction. This is useful for animations.
    • app.stepsPerSecond: Adjusts the animation speed by changing the number of times onStep is called per second.
    • Horizontal Motion:
      • Straight Motion: Changes the centerX of a shape on each call to onStep using the dx property. Positive dx moves right; negative dx moves left.
      • Reversing Motion: Changes the sign of the dx property.
      • Standing Still: Sets dx to 0.
      • Bounded Motion: Shape stops at the edge of the canvas.
      • Wraparound Motion: Shape reappears on the opposite edge of the canvas after reaching its boundary.
      • Bouncing Motion: Reverses direction (dx) when reaching the boundary.
    • Vertical Motion: Similar to horizontal, but uses centerY, dy, top, and bottom properties.
    • Diagonal Motion: Combines horizontal and vertical motion using dx and dy.
    • Smooth Motion: Higher dx values lead to faster but less smooth motion. Increasing app.stepsPerSecond can result in faster but potentially less smooth animations.

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    Description

    This quiz covers the concepts of groups in programming, focusing on how multiple shapes can be treated as a single entity. Learn about the properties and methods associated with groups, including how to manipulate position properties and access specific shape attributes within a group.

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