Chapter 2 - Hard
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Questions and Answers

In reinforcement learning, what is a potential problem when the agent can choose which training examples are generated?

  • The agent might not be able to learn from its experiences
  • The agent might not be able to interact with the environment
  • The agent might not be able to explore the entire state space
  • The agent might spend too much time exploring suboptimal parts of the state space (correct)
  • What is the primary goal of an agent in a Grid world environment?

  • To learn from its experiences and improve its policy
  • To maximize its cumulative reward
  • To explore the entire state space
  • To navigate a rectangular grid to reach a goal while avoiding obstacles (correct)
  • What are the five elements necessary to model reinforcement learning problems using MDPs?

  • States, Actions, Transition probabilities, Rewards, and Policy
  • States, Actions, Transition probabilities, Rewards, and Q-values
  • States, Actions, Transition probabilities, Rewards, and State values
  • States, Actions, Transition probabilities, Rewards, and Discount factor (correct)
  • In a tree diagram, what direction is successor selection of behavior?

    <p>Down</p> Signup and view all the answers

    What is the direction of learning values through backpropagation in a tree diagram?

    <p>Up</p> Signup and view all the answers

    What is a sequence of state-action pairs called in reinforcement learning?

    <p>A trace</p> Signup and view all the answers

    What is the expected cumulative reward starting from state s and following policy π represented by?

    <p>V(s)</p> Signup and view all the answers

    What is the method of solving complex problems by breaking them down into simpler subproblems using the principle of optimality called?

    <p>Dynamic programming</p> Signup and view all the answers

    What type of environment requires trajectory planning?

    <p>Mazes</p> Signup and view all the answers

    What is the goal of the agent in a grid world?

    <p>To find the sequence of actions to reach the goal state</p> Signup and view all the answers

    What is the role of the environment in an agent-environment interaction?

    <p>To provide states, rewards, and transitions based on the agent's actions</p> Signup and view all the answers

    What is the definition of an irreversible environment action?

    <p>An action that cannot be undone once taken</p> Signup and view all the answers

    What is the purpose of the discount factor γ in an MDP?

    <p>To discount future rewards</p> Signup and view all the answers

    What is the difference between a deterministic and stochastic environment?

    <p>Deterministic environments are predictable, while stochastic environments are not</p> Signup and view all the answers

    What type of action space is characterized by a limited number of actions?

    <p>Discrete action space</p> Signup and view all the answers

    What is the 5-tuple that defines a Markov Decision Process (MDP)?

    <p>(S, A, Ta, Ra, γ)</p> Signup and view all the answers

    What is the characteristic of Monte Carlo methods in terms of bias and variance?

    <p>High variance and low bias</p> Signup and view all the answers

    What type of learning updates policy based on the actions taken by the current policy?

    <p>On-Policy SARSA</p> Signup and view all the answers

    What is the purpose of Reward Shaping in Reinforcement Learning?

    <p>To modify the reward function to make learning easier</p> Signup and view all the answers

    What is the main goal of Bandit Theory in Reinforcement Learning?

    <p>To maximize rewards with minimal trials</p> Signup and view all the answers

    What is the role of -greedy Exploration in Reinforcement Learning?

    <p>To introduce randomness in action selection to ensure exploration</p> Signup and view all the answers

    What is the characteristic of Temporal Difference methods in terms of bias and variance?

    <p>Low variance and high bias</p> Signup and view all the answers

    What type of learning updates policy based on the best possible actions?

    <p>Off-Policy Q-Learning</p> Signup and view all the answers

    What is the name of the scenario where rewards are given only at specific states, making learning more difficult?

    <p>Sparse Rewards</p> Signup and view all the answers

    What is the primary characteristic of the recursion method?

    <p>Solving problems using solutions to smaller instances of the same problem</p> Signup and view all the answers

    Which dynamic programming method is used to determine the value of a state?

    <p>Value iteration</p> Signup and view all the answers

    What is a key characteristic of actions in some environments?

    <p>They are sometimes reversible</p> Signup and view all the answers

    Which of the following is NOT a typical application area of reinforcement learning?

    <p>Natural language processing</p> Signup and view all the answers

    What is the typical nature of the action space in games?

    <p>Discrete</p> Signup and view all the answers

    What is the typical nature of the environment in robots?

    <p>Stochastic</p> Signup and view all the answers

    What is the primary goal of reinforcement learning?

    <p>To learn a policy that maximizes the cumulative reward</p> Signup and view all the answers

    What is meant by the term 'model-free' in reinforcement learning?

    <p>Methods that do not use a model of the environment's dynamics</p> Signup and view all the answers

    What is the primary limitation of using value-based methods in reinforcement learning?

    <p>They are not suitable for environments with continuous action spaces</p> Signup and view all the answers

    Why are policy-based methods more suitable for robotics than value-based methods?

    <p>Policy-based methods can handle continuous action spaces</p> Signup and view all the answers

    What is the main challenge in designing a reward function in reinforcement learning?

    <p>Defining a reward function that accurately reflects long-term objectives without unintended side effects</p> Signup and view all the answers

    What is the name of the equation that relates the value function of a state to the value functions of its successor states?

    <p>Bellman Equation</p> Signup and view all the answers

    What is the term for methods that allow the agent to learn directly from raw experience without a model of the environment dynamics?

    <p>Model-free methods</p> Signup and view all the answers

    What is the primary difference between model-based and model-free methods?

    <p>Model-based methods learn a model of the environment dynamics, while model-free methods do not</p> Signup and view all the answers

    What is the name of the algorithm that computes the value function using the Bellman Equation?

    <p>Value Iteration</p> Signup and view all the answers

    What is the term for the interaction between the agent and the environment in reinforcement learning?

    <p>RL Interaction</p> Signup and view all the answers

    Study Notes

    Grid Worlds, Mazes, and Box Puzzles

    • Examples of environments where an agent navigates to reach a goal
    • Goal: Find the sequence of actions to reach the goal state from the start state

    Grid Worlds

    • A rectangular grid where the agent moves to reach a goal while avoiding obstacles

    Mazes and Box Puzzles

    • Complex environments requiring trajectory planning
    • Box Puzzles (e.g., Sokoban): Puzzles where the agent pushes boxes to specific locations, with irreversible actions

    Tabular Value-Based Agents

    Agent and Environment

    • Agent: Learns from interacting with the environment
    • Environment: Provides states, rewards, and transitions based on the agent’s actions
    • Interaction: The agent takes actions, receives new states and rewards, and updates its policy based on the rewards received

    Markov Decision Process (MDP)

    • Defined as a 5-tuple (S, A, Ta, Ra, γ)
    • S: Finite set of states
    • A: Finite set of actions
    • Ta: Transition probabilities between states
    • Ra: Reward function for state transitions
    • γ: Discount factor for future rewards

    State S

    • Representation: The configuration of the environment
    • Types:
      • Deterministic Environment: Each action leads to a specific state
      • Stochastic Environment: Actions can lead to different states based on probabilities

    State Representation

    • Description: How states are defined and represented in the environment

    Action A

    • Types:
      • Discrete: Finite set of actions (e.g., moving in a grid)
      • Continuous: Infinite set of actions (e.g., robot movements)

    Irreversible Environment Action

    • Definition: Actions that cannot be undone once taken

    Exploration

    • Bandit Theory: Balances exploration and exploitation
    • -greedy Exploration: Chooses a random action with probability , and the best-known action with probability 1-

    Off-Policy Learning

    • On-Policy SARSA: Updates policy based on the actions taken by the current policy
    • Off-Policy Q-Learning: Updates policy based on the best possible actions, not necessarily those taken by the current policy

    Q-Learning

    • Description: Updates value estimates based on differences between successive state values

    Temporal Difference Learning

    • Description: Updates value estimates based on differences between successive state values

    Monte Carlo Sampling

    • Description: Generates random episodes and uses returns to update the value function

    Bias-Variance Trade-off

    • Monte Carlo methods have high variance and low bias, while temporal difference methods have low variance and high bias

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    Description

    Explore artificial intelligence concepts through grid worlds, mazes, and box puzzles, where agents navigate to reach goals while avoiding obstacles and planning trajectories.

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